LEGO Pirates of the Caribbean: The Video Game Message Board

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Posted by Giant Bomb Jun 29 2012 17:00 GMT
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Superman has to be the most useful Lego character ever.

Lego games have been in need of a significant overhaul since Pirates of the Caribbean more or less perfected the existing puzzle-action formula last year, so Traveller's Tales deserves at least some credit for pushing things forward a few baby steps with Lego Batman 2: DC Super Heroes. Far from a dramatic reimagining, this sequel still leans on the same style of character-switching and Lego-busting action that's anchored every Lego game in this series so far, but now these levels are bound together with a quasi-open-world hub level that gives this game a slightly different flow than all the ones before it. Also, now the Lego people talk. They talk! Those two changes add some new life to the well-worn Lego formula, though they won't be nearly enough to reel you back in if you've already had your fill of the specific Lego brand of action.

To be fair, DC Super Heroes isn't saddled with simply retelling the plot of a movie you're already overly familiar with, but still, you'd be surprised how much some real, actual speech enlivens the proceedings and creates some impetus to push the storyline forward. The dialogue is generally sharp and reasonably funny, and the plot gets a good bit of comedy mileage out of the somewhat contentious rivalry between Batman and Superman (something that I, as a comic book naif, was completely unaware of). Plus there's a giant robot Joker.

These games are usually good about doling out new characters to play with every level or two, but Lego Batman 2 feels oddly lopsided in that regard; it's only in the last half-hour of the story that you get a chance to use anyone besides Batman, Robin, or Superman, and even when characters like Green Lantern, Cyborg, and Wonder Woman show up at the very end, they only rehash the same powers you've been using the entire game with the primary trio. To be fair, Batman and Robin have access to a number of suits with different weird abilities, and the level design is good about making you (and possibly a friend) leapfrog back and forth between characters to clear obstacles that require specific powers. Also, as boring as I think Superman is as a character, he's downright amazing in this game since he's invincible, he flies, and he has most of the powers of all the other characters. That's refreshingly liberating.

The gigantic hub thing is where you pick up most of your extra characters. Before this game came out, when word was going around that "they made it open world!" and such, I got pretty excited. Who doesn't love a good open-world game? But that's really not what this game is at all, and ultimately the big open hub got in the way of my enjoyment more often than it enhanced it. The individual action levels still require you to load into self-contained areas, so it isn't like you're playing the story bits in Gotham itself. There's a pretty good amount of trivial side content scattered around the city--villains who you can fight to gain them on your roster, citizens who need help, and little urban traversal challenges that reward you with gold bricks--but none of it on its own is all that engaging. More damningly, the open city hub is just a chore to navigate. There's no permanent minimap--you have to drop to a menu every time you want to see the actual layout--and the onscreen compass is a poor substitute, as it's loaded with unlabeled icons that stack on top of each other and offer no reference point as to what any of the symbols actually mean. Vehicles aren't always easy to come by, and the frame rate got bogged down pretty often in the 360 version I played, so navigating the world generally felt less pleasant than you'd want it to.

Plenty of opportunities for superhero powers--and superhero comedy--here.

Then there's the core of the Lego experience, the clunky feel of which hasn't really evolved much at all. While the gameplay in these games has always been a bit rough from a nuts-and-bolts standpoint (though somehow endearingly so), I still wish Traveler's Tales would put a little more work into the basics of moving and fighting and so on. You run into a few too many instances of puzzle elements not activating because you're not standing in exactly the right place, or your character getting stuck on some wonky level geometry, or some other annoyance. I had Batman get stuck in a section of one particular level for about five minutes at one point, preventing me from progressing until he magically teleported up to where my other characters were for no apparent reason. The game is still plenty playable, but we've seen so many of these games that it's time for those rough edges to be sanded down (and surely they will be on the next console hardware, if not before). I'd be more willing to forgive a little clunk here and there if the open city were more successful, but it is what it is.

There's an undeniable charm to Lego Batman 2, from the pithy superhero banter to the nonstop swells of the old Danny Elfman Batman theme from the Tim Burton era (and let's be thankful the developer stuck with that Batman, instead of trying to shoehorn the brooding Christopher Nolan version in here). The game is still full of clever little uses of the Lego itself, such as waterfalls and fire effects that are made out of Lego studs, and that big Joker robot that looks like it's a real-life Lego set just waiting to happen. If the fundamentals were a little more refined or the new ideas a little more fully implemented, I'd feel better about recommending it wholeheartedly, but given the new elements in play here, you can at least take heart that Traveller's Tales isn't resting on its laurels.


Posted by Joystiq Aug 03 2011 19:00 GMT
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The "Filmed Entertainment" division of Time Warner -- under which its Warner Bros. Interactive Entertainment brand defiantly operates -- saw a revenue increase of 13 percent during the second fiscal quarter (ended June 30, 2011). The $2.8 billion result was "led by growth in video game revenues," attributed primarily to the grosses of Lego Pirates of the Caribbean: The Video Game, and the grossest Mortal Kombat yet.

That pair's performance was likely dwarfed by the record-breaking sequels at the cinema: Warner Bros. raked in over $1.5 billion worldwide between Harry Potter and the Deathly Hallows: Part 2 and The Hangover Part II. (But don't tell Green Lantern that.)

Operating income for the division dropped by 11 percent from last year to $154 million. According to Warner's statement, higher revenues were offset during the period by elevated advertising costs, restructuring costs, and film-related valuation adjustments. Time Warner as a whole posted a net income of $637 million for the quarter, alongside revenues of $7.03 billion.

Posted by Giant Bomb May 11 2011 23:00 GMT
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4 out of 5

There is no character in existence immune to the Lego treatment.

Traveller's Tales' Lego action series may have been skirting the risk of oversaturation for a while now, but it's hard to fault the company's prodigious output when it keeps upping its own quality bar. Lego Pirates of the Caribbean is already the second Lego game in the first five months of this year, so it's no surprise how closely it hews to the specific formula these games have been using since the very beginning. But Pirates advances the look and feel of the Lego series in enough meaningful ways that it's mostly a genuine pleasure to play, provided you haven't had your fill of Lego action already.

This package covers all four Pirates of the Caribbean movies, including the new not-quite-yet-released-at-the-time-of-this-writing flick On Stranger Tides. You get five lengthy levels per movie that all spawn from an island hub area, which is itself bursting with scores of unlockable characters, cheat code-enabling pickups, and sundry other collectibles. This series has always been about amassing as much of its collectible riches as possible, and I still found myself getting sucked into the feedback loop of collecting Lego studs to buy new characters and cheats so I could go back to previous levels and access new areas so I could get even more studs so I could buy more... well, you get the picture, but the point is, the formula still works.

The puzzle design has gotten a bit more sensible.

At least it works when it's supported by well-designed gameplay and a subject matter that lends itself to the irreverent Lego treatment, and Pirates succeeds on both of those fronts better than some past Lego games. The movie franchise itself is already pretty silly, so Captain Sparrow and friends slide right into the ridiculous, mute cinematic style Traveller's Tales has polished to a high sheen over the last few years. There are plenty of great little touches spread throughout the game, like Lego Sparrow's ostentatious walk animation or the way the cursed crew of the Black Pearl seamlessly turns skeletal when they step into moonlight. The game does a great job of recreating the feel of the movies and eliciting a good number of chuckles.

Trial and error has traditionally ruled the experience of playing these Lego games. In this one you'll still spend plenty of time busting up every piece of scenery you can until you figure out what it is you need to do--which still has a simple charm to it, don't get me wrong--but at least Pirates is a little better about directing your attention via floating button prompts and other onscreen iconography than previous Lego games like Batman and Harry Potter. In this relative absence of head-scratching "what the hell do I do now?" moments, the game peppers some more thoughtful environmental puzzles here and there, as well as some neat action setpiece moments that have you sword fighting up on catwalks or riding giant water wheels through the jungle. The game isn't without its frustrations: any sort of platforming or jumping-based puzzle usually ends in gritted teeth, and the dynamic split-screen that comes into effect in co-op isn't as intelligent as it should be. (Put those two specific things together and you may end up throwing a controller.) But these levels are more varied and rewarding to play through than I remember those old Lego games being.

Lego Mortal Kombat, coming soon.

It's kind of shocking how much the graphics and presentation of the Lego series have matured over time, culminating in this game with a visual style that doesn't just look fantastic for a Lego game, but for any game. The developers have added so many little cinematic tricks to the game's repertoire--things like high-contrast lighting and reflections, motion blur, and depth of field--that it looks way, way better than you would expect a kid-friendly game like this to look. Graphics don't make the game, of course, but they sure make it a whole more pleasant to look at.

That's the biggest success of the Lego franchise to date, and specifically of Lego Pirates: it's a game for kids that adults can have fun with too (and one they shouldn't be ashamed of enjoying). It's nice to see this series mature and evolve over time, and while Traveller's Tales will need to continue upping the ante if it intends to keep putting out new Lego games at such a rapid clip, for the moment Lego Pirates offers plenty of reasons to jump back in and mash a few plastic bricks together again.


Posted by IGN May 10 2011 20:10 GMT
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BURBANK, Calif. - Prepare to experience the thrilling Pirates of the Caribbean franchise in LEGO video game form for the first time. Today, Captain Jack Sparrow and his band of pirates set sail for their greatest adventures in LEGO Pirates of the Caribbean: The Video Game, now available for the Wii ...

Posted by IGN May 10 2011 17:17 GMT
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It was only a matter of time. After conquering the worlds of Harry Potter, Indiana Jones, Star Wars and Batman, the LEGO franchise has moved to Disney's Pirates of the Caribbean franchise. Encompassing all four of the movies (including the one that hasn't been released at the time of this review), LEGO Pirates takes the tried and true formula that has worked for past LEGO games and applies it to a new property. That's both a good and bad thing...

Posted by Joystiq May 10 2011 07:05 GMT
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We get it: You're stuck in the cold sea all of the time, watching us bipeds strut around our streets, all dry and comfy in our best walking jeans. Of course you'd have contempt for us, but this is Lego Pirates of the Caribbean here, not Murdermaids: The Bloodening.

Video
Posted by Giant Bomb May 09 2011 18:32 GMT
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See what the future holds for Lego Jack Sparrow!

Posted by Joystiq May 04 2011 15:55 GMT
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Disney Interactive Studios has dated Lego Pirates of the Carribbean: The Video Game for next Tuesday, May 10, and a demo of the title is now available for free download on Xbox Live. The game features Jack Sparrow (of course) and over 70 other characters from the popular films done up in Lego style, and includes content from the upcoming fourth film, On Stranger Tides.

The demo lets you play through the Port Royal level of the game, where, if the other Traveller's Tales Lego games are any indication, the little Lego fellows will collect lots of widgets, jump around like fleas, and explore the various licensed settings in a comedic and mostly nonviolent fashion. You know, standard pirate stuff.

Video
Posted by Giant Bomb Apr 27 2011 18:49 GMT
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Shiver me timbers? Is that the appropriate thing to say here?

Posted by IGN Apr 07 2011 07:02 GMT
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From Batman to Star Wars to Harry Potter to Indiana Jones, the LEGO series of video games has pretty much made it its mission to tackle every major franchise in existence. Turns out next up on the docket is LEGO Pirates of the Caribbean...

Video
Posted by Giant Bomb Apr 04 2011 21:01 GMT
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Find out more about Legos and the pirates who love them!

Posted by IGN Mar 03 2011 19:42 GMT
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Don't hold your breath for online any time soon.

Posted by IGN Feb 16 2011 16:19 GMT
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Another look at Traveller's Tales most ambitious game to date.

Posted by Joystiq Feb 15 2011 20:20 GMT
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You'll be able to guide a swaying pile of rum-soaked plastic bricks through supernatural high-seas adventure in 3D this May. Disney and WB revealed that Lego Pirates of the Caribbean: The Video Game will be released on Nintendo 3DS in May, alongside versions for Wii, Xbox 360, PS3, PSP, PC, Mac, and DS -- and alongside the Pirates of the Caribbean: On Stranger Tides movie, of course.

The 3DS version includes a few exclusive features, like support for the system's pedometer-acquired "Play Coins," and a StreetPass feature, "Pirate Duels," that automatically engages virtual Lego pirates against one another when two 3DS systems come within communication range -- with even more Play Coins awarded to the winner.

Posted by IGN Feb 02 2011 10:20 GMT
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Blockbuckling action as Hollywood's biggest property gets the LEGO treatment.

Posted by IGN Feb 02 2011 10:00 GMT
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Blockbuckling action as Hollywood's biggest property gets the LEGO treatment.

Posted by Joystiq Feb 02 2011 02:55 GMT
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Back in November, Disney revealed Lego Pirates of the Caribbean, the latest adaptation from TT Games. Originally set to launch this May, the game's first trailer, posted by MTV Multiplayer and available for viewing at your leisure past the break, now pegs it for Summer 2011.

Posted by IGN Nov 18 2010 15:14 GMT
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Jack Sparrow and friends getting the LEGO game treatment next year.