It’s been two years since Uncharted 3 was released. Our community is simply amazing, and we’re looking to make it stronger than ever. To that end, we combed over a multitude of comments and forum posts to see what you wanted changed in the multiplayer game. We took the most highly-sought changes mentioned and made them happen. The list of those changes is below, and it’s an epic patch that rivals patch 1.13.
If you want to talk to us more about any of the changes, please join us in our Reddit AMA celebrating the Uncharted 3 two year anniversary Friday, November 1st from 3:00 PM to 4:30PM PT. Uncharted 3 Game Director Justin Richmond and Lead Game Designer Robert Cogburn will be answering your questions.
We wanted to celebrate our two biggest changes to the multiplayer in a video.
A new map, and all our DLC maps, meaning all the multiplayer maps are now free… pretty cool, huh? We asked Lead Game Designer Robert Cogburn to shed a little insight on the making of the Dry Docks map.
Robert Cogburn: When the Dry Docks map was pitched as a single-player level for Uncharted 3, the talented Game Designer Junki Saita was working on a number of setups for the level. All these level setups were represented in a blockmesh format — this is a 3D representation of a playable space using rudimentary geometry made in Maya (the 3D program we use at Naughty Dog). We’ve shown a number of maps like this for Uncharted 3 Multiplayer via our Block Mesh Lab Maps.
Junki was working on one particular setup that showed a lot of promise for a multiplayer map, so I grabbed the blockmesh and started editing it for competitive multiplayer. After some time had passed, it was determined the setup for single player would not be used, and instead the single-player layout you see in the final version of the game was completed. This meant what I had done to make Dry Docks would ONLY be used for multiplayer.
Making games is very time consuming, so you cut things when it makes sense. It made sense to prevent our art team from investing time into the multiplayer version of Dry Docks to match the level of quality we adhere to at Naughty Dog — therefore the Dry Docks map was cut.
A little less than two years passed and the map was forgotten.
With the two year anniversary for Uncharted 3 and its multiplayer, and the number of cool things we’re doing for 1.18, we decided to resurrect this map and release it to our fans. It’s quite different than the original version, but the changes we’ve implemented have made Dry Docks all the better.
We hope you enjoy it.
As for the full breadth of the patch, here’s the rundown of changes we made:
MapsA minor note: if you notice any doubling of boosters, reconfigure your loadouts. Once you un-equip and re-equip your boosters there should be no more visible doubling effect. This effect is purely aesthetic (in the UI) and has no impact on gameplay.
And there it is. This will be the final major patch to Uncharted 3 unless there’s a dire need for a future one. Our support for the game will continue via Lab updates and community events.
We’re also offering up some super deep discounts on select Uncharted 3 multiplayer items. Check the in-game store and on PlayStation Store to see what’s on sale in your region. These deals are incredibly sweet, so don’t miss out as they’ll end November 4th.
Enjoy the Dry Docks map, the discounts, and now having all multiplayer maps for free. Thank you for an incredible two years. We’ll see you online!
The UNCHARTED 3 Multiplayer Free-to-Play launched a few weeks ago and we’ve seen a healthy uplift to our community, to the tune of over three hundred and fifty thousand downloads of the Free-to-Play client to date globally. We’re very excited to see our community grow, and we’re stoked to keep expanding the world of UNCHARTED to as many people as possible.
To keep that momentum going, as promised, we’re making new DLC available for purchase every month until June 2013. This month we’re recognizing Extraterrestrial Abductions Day – or a day around it anyway – by unveiling our Oddball themed character parts for your UNCHARTED 3 Multiplayer characters. Why Oddball? Well, these character parts defy classification as they don’t quite fit among the numerous other parts we’ll have coming out over the next few months, and Extraterrestrial Abductions Day is a bit of an odd holiday anyway. Here’s a glimpse at some of the Oddball parts available now:
There are many other Oddball parts available for purchase as well. Check out the in-game store or the PlayStation Store after PSN updates today to see what’s available.
Our Oddball theme means that new Tournament rewards can be earned. You can earn the Gas Mask Gun and Gas Mask Shirt as Tournament rewards. If you hit the gold tier you can earn the rare British Guard Hat for Cutter as well as Raptor Mask for Drake and Dive Helmet for Talbot by achieving Platinum status. Use your tickets to enter into the weekly Tournament and unlock these items as a testament to your skills.
A full rundown of everything that’s available with our Oddball theme is over on our UNCHARTED 3 Multiplayer Free-to-Play page. We’ll have a bundle of all Oddball parts with an exclusive bonus item available for purchase in early April. Check it out and be sure to read our UNCHARTED 3 Multiplayer Free-to-Play FAQ for answers to most of your questions about the newly available UNCHARTED 3 Multiplayer Free-to-Play.
Log in and let’s all get a little odd! See you online!
Last November we launched 3.8 million copies of Drake’s third adventure day one. We received amazing critical reception and some remarkable fan response. Fifteen patches later our design ideas and your comments on our forums continue to help us make it even more amazing. Today marks a special day, as Uncharted 3: Drake’s Deception turns one year old.
We are still hard at work making Uncharted 3 an even more robust experience by fleshing out our multiplayer, including things like the Tournament System that we recently introduced. We’ll be letting all our next ideas free once they are ready, but today we are celebrating by unveiling a long standing project. It’s a beauty:
We teamed up with Sideshow Collectibles to produce this Nathan Drake Premium Format Statue. It won’t be available for pre-order until January 2013 but Sideshow is giving one away starting November 7, 2012 along with four Uncharted 3: Drake’s Deception Collector’s Edition boxes as runner-up prizes. So mark that date on your calendars as you celebrate the one year anniversary of Nathan Drake’s third adventure with us!
If you participate in the giveaway you’ll get an exclusive first look at another Uncharted project we’ve been at work on with Sideshow Collectibles. Make sure you enter the giveaway between November 7th, 2013 and December 7th, 2013 as that’s the duration — then it’s gone. It’s an international giveaway, so everyone can enter!
Thank you for all your support, feedback, and game play hours during Uncharted 3’s first year. We have some great surprises in store for you and look forward to fortune hunting online with you in the coming months. See you online!
It’s back! We are very excited to unveil patch 1.11 for UNCHARTED 3, which will be live for download by the end of May. First of all, we can hail the long anticipated return of the Lab. However if your memory is fuzzy about what the Lab is, we first introduced it in UNCHARTED 2 multiplayer. The Lab is a playlist featuring a unique series of multiplayer game types that our designers have concocted that focus on, above all, being fun. We’re kicking things off with a T-bolt and Pistole only map. So once the patch drops later this month, log onto UNCHARTED 3 multiplayer and give it a whirl. Let the experiments begin!
As for other changes happening in patch 1.11 UNCHARTED 3’s Lead Multiplayer Designer Robert Cogburn and Game Director Justin Richmond have something to say:
Or if you’d rather read everything in list form here is the full rundown of changes for 1.11:
- The Lab returns and we begin the playlist with a T-bolt/Pistole-only map. We will be rolling out other game types as the year progresses.
- Elimination Mode has been added.
- Message of the Day returns – a daily message will pop up with news, tips, and other information.
- The following custom game settings are now available via a menu in Custom Game mode called “Advanced Settings.”
- If you leave a game, disconnect, or turn off your PS3 mid-game, it will be counted as a loss.
- Kill and deaths no longer count towards your career stats in Plunder and Team Objective modes
- The technical hooks to make the Game of the Year edition (EU) work properly with DLC were added
- In Team Deathmatch mode the Airstrip and London maps now are listed with “No Intro” variations. If these variations are selected you’ll start those maps with no convoy events.
- The Long Ranger Medal can now be earned by achieving 3 kills at 50 meters in a match instead of 3 kills at 70 meters.
Very important note: Similar to patch 1.09, all cinema files created pre-patch 1.11 will no longer work once patch 1.11 is released. Therefore if you want to preserve your cinema files please be sure to upload them to YouTube BEFORE downloading and installing patch 1.09. Do it now!
If you’re curious as to why we jumped to 1.11 and the last patch we talked about was 1.09, well, 1.10 had minor fixes so we kept rolling up the changes so we could get 1.11 out for you. We’re thrilled to open the Lab for UNCHARTED 3 and can’t wait to see you online! Be ready for more information about The Lab and future UNCHARTED 3 multiplayer plans in the coming weeks.
You camped out on your favorite ledges to earn the kickoff medal on the Highrise and Yemen maps. You’ve mastered sniping fools that run carelessly through the Desert Village and Airstrip. You’ve perfected your ninja stealth kills in the secluded nooks and crannies of the London Underground and City of Brass. Okay, maybe you haven’t perfected any of that yet. Maybe you’re just looking for something different and new. Whether you’re a rugged UNCHARTED 3 multiplayer fortune hunter or a causal explorer, this trailer should get you amped for Tuesday’s new multiplayer map pack.
Four all-new UNCHARTED 3 multiplayer maps will be available for download on Tuesday, April 10th on PS Store. The Graveyard map sets you in motion as you fight among ships and shipping crates on rolling waves. Old Quarter seems like a lovely scene on a cool Yemen night, but it’s full of dangerous alleys and dimly lit rooms. The bar, the back alleys and the broadways of the London Streets map offer some prime spots for a knock-down, drag-out turf war, so be sure to stop by the Pelican Inn for some more brawling. The Oasis map used to provide respite for a Bedouin camp, but now serves as a sun-drenched battlefield for your multiplayer matches.
We put a lot of love and polish into each map, including new dynamic events that occurs as the match progresses. In Graveyard, a patrol boat will circle the border and launch grenades. In Oasis, a passing plane will drop a shipping crate that can flatten you (or your enemy!) if you don’t make way. If you’re smart enough to stay out of the crate’ shadow, you may score the power weapon that resides inside. London Street and Old Quarter contain dynamic events as well… but we want to leave you a couple big surprises, don’t we?
Standalone, this new map pack will cost $9.99. If you’re already a member of the Fortune Hunters’ Club this collection of maps cost you only the initial price of joining the club – just log into your PSN account and you can download the Drake’s Deception Map Pack for free.
If you still haven’t become a member of the Fortune Hunters’ Club, you’ll have until the PS Store updates on April 17th, 2012 to join in the action. In just 12 days, the Fortune Hunters’ Club will shut its doors. Joining the FHC costs $24.99, saving you more than 60% on 14 packs of UNCHARTED 3 DLC. If you’re game for that much UNCHARTED 3 goodness, buy the FHC today by clicking the icon below, or visiting the PS Store or the in-game UNCHARTED 3 PS store.
While the Fortune Hunters’ Club is shutting its doors, this doesn’t mean the DLC for UNCHARTED 3 will stop. For starters, for those of you itching for new play types and experimental modes, The Lab will make its return to UNCHARTED multiplayer. We’ll be talking with and polling you in our forums about various potential ideas we have for the future of UNCHARTED 3 multiplayer, so be sure to join in our community and voice your opinion. And stay hungry, as we will have additional news about future DLC and other plans for UNCHARTED 3 multiplayer in an upcoming blog post.
For now, let’s hit the new maps and see if you sink or swim. See you online!