Amazon Instant Video
Watch season one of the Americans and Orphan Black on Amazon Instant Video now. The Americans is a period drama about the complex marriage of two KGB spies (Kerri Russell and Matthew Rhys) posing as Americans in suburban Washington D.C. shortly after Ronald Reagan is elected President. Their relationship is constantly tested by the escalation of the Cold War and the intimate, dangerous and darkly funny relationships they must maintain with a network of spies and informants under their control. Orphan Black is a BBC produced conspiracy thriller featuring a streetwise hustler (Tatiana Maslany) that is pulled into a compelling conspiracy after witnessing the suicide of a girl who looks just like her. Watch both on PS3 and PS4.
Qello Concerts
Play Qello Concerts’ March Madness and enter to win A PS Vita and one year of Qello All Access! You just pick what concerts you think will be the most watched on Qello Concerts in genres from classic rock, pop, country, and alternative/indie. Tip: Watch your picks often to help push them ahead in the brackets! Enter HERE before March 27th to be one of the eight winners (three are grand prize winners).
Hulu Plus
Childhood sucks. Imaginary friends rule. “Moone Boy” is a quirky comedy about 12-year-old Martin Moone and his bearded, sarcastic, imaginary friend Sean. Martin’s imaginary pal plays the banjo, writes bad love poetry, and helps Martin navigate the challenges of his eccentric childhood. This semi-autobiographical series, written by and starring Chris O’Dowd (Bridesmaids), was a critical hit in the UK and is now exclusively on Hulu. Available on PS3, PS4 and now PS Vita.
“Today is special day,” indeed: Fez is finally available for PS4, PS3 and PS Vita. We can’t possibly be any more excited, as we have been working towards this release for a whole year!
Let’s recap a few details:
We hope that you will enjoy exploring the world of Fez for the first time, or that you’ll perhaps revisit its puzzles and charming locales once again — whether you prefer experiencing it on your home system with speakers blasting Disasterpeace’s delicious generative soundscapes, or on your PS Vita with headphones during the daily commute.
We would like to thank Miguel, Tony and everyone else at BlitWorks who worked hard on these releases and were always a pleasure to work with, Kert Gartner for the sweet PlayStation launch trailer, and the Sony developer relation teams for giving us the opportunity to be in the Spring Fever promotion alongside great titles like TowerFall and Luftrausers. And you too — thanks for your patience, and have fun!
The critically-acclaimed, head-scratching puzzler Fez arrives on PS3, PS4, and PS Vita this week. Living in a quaint 2D world, Gomez’s perspective is torn asunder when he learns that his world is in fact a 3D space, and it’s being shattered. Embark on a colorful and unique adventure wrought with rotating pixels.
Craving some JRPG goodness instead? The Witch and the Hundred Knight launches on PS3, bringing with it a century-long conflict between two warring witches. Resurrect a legendary demon and use its power to best the Forest Witch and cover the world in swamp mud.
For a complete list of games coming to PlayStation this week, read on. And enjoy the Drop!
The information above is subject to change without notice.
This is it. We’ve come to the end of development, and Fez is finally coming to PlayStation on March 25th! It’s been an incredible adventure, and we couldn’t have made it without the amazing work of Blit Software and the support of Sony’s team. In the name of all of us at Polytron, thank you so much!
People have been asking for a PS3 version of Fez since day one, and we believe it was worth the wait. Blit took the time to make a solid C++ port of the game, which runs smoothly at native resolution on PS Vita, and 720p at 60 frames per second on PS3.
The PS4 version is what we consider to be the best-looking and smoothest Fez experience you can get on a TV set, running at beautiful 1080p (and yes, 60fps too). You wouldn’t think that upping the resolution would make a big difference in a game like ours, where the pixels are the size of Gomez’s fist… but it really does look even crisper and blockier — in a good way.
No one’s going to blame you for digging around, but you won’t find many big changes in these versions of the game. However, there are a few surprises… especially in the PS4 version: DualShock 4’s lightbar has been put to the task of bringing a little bit of Fez’s world into your own home, and you may not need to search for that dusty pair of red/cyan glasses to experience a very late-game easter egg… Funny story: to test the new 3DTV support, we spent a weekend running around computer shops to find a monitor that sports an integrated emitter. When we found one and started up Fez, our minds were forever expanded. I think we can see the fourth dimension now?
So the PS4 version is loaded with sexy features, but definitely don’t hold off from getting a dose of Fez on the go, especially with a cross-save slot shared across all three platforms! I sometimes idle the game in a puzzle room, transforming my PS Vita into an infinite Disasterpeace music generator. We’re excited to see what other ways people will find to enjoy the first portable version of Fez.
Let’s all enjoy the universe of Fez one more time (or for the first time) on PlayStation!
Hi there! My name is Marie-Christine Bourdua, producer at Polytron, and I’m here today to announce that Fez is coming soon to PS Vita, PS3 and PS4. Making Fez happen has been such an incredible journey, and we are truly thrilled to see our game come to PlayStation platforms.
Fez development started six and a half years ago with Phil Fish’s ideas and Renaud Bédard’s programming skills. The Montréal-based studio was (and still is) very small, but very ambitious.
Only 100 days into development, we submitted a Fez prototype to the 2008 Independent Games Festival, and were awarded the Visual Arts award, which was a huge public awareness and morale boost. But we still had a whole game to make!
We failed to meet a million deadlines and had to overcome financial obstacles, but met amazing collaborators along the way, like the game’s composer, Rich Vreeland (aka Disasterpeace), and outstanding pixel artist Paul Robertson.
The game was taking shape, had a unique atmosphere and aura of mystery that we knew would find fans. As we were wrapping up development, James Swirsky and Lisanne Pajot (makers of the Sundance-nominated documentary Indie Game: The Movie) followed us through the joys and hardships of shipping a first game, and to another IGF ceremony four years later where we were awarded the Seamus McNally Grand Prize; and the game wasn’t even out yet!
Since the initial release in April 2012, we’ve been working on several versions of the game. We felt like Fez deserved to be on every platform that can run it, and PS Vita and PS3 are a natural fit. Fez lends itself perfectly to a “pick up and play” bite-sized mobile game experience on your way to work in the morning.
Development for these platforms is handled by Blit Software, a studio from Barcelona who is pretty much doing magic with the game. You may remember them as the guys who are making the Spelunky PS3 and PS Vita versions happen too, which we’re also much looking forward to! We’re working with them to provide a smooth, pixel-perfect version of Fez, with every bit of content to explore that the game is known for.
For those who may not know, Fez is a 2D platformer set in a 3D world. You play as Gomez, a charismatic and fluffy little white guy who wears a Fez. When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that takes him to the very end of time and space.
There are no enemies in Fez. No bosses, no combat; in fact, no conflict of any kind. It aims to create a non-threatening world rich with ambiance, a pleasant place to spend time in. And of course, with plenty of treasures to find and secrets to uncover.
If you’re going to Gamescom in Cologne this week, come to the PlayStation booth in Hall 7 and try out a work-in-progress version of Fez on PS Vita.
>Critics say mean things about Phil Fish (As they usually do about everyone)
>Phil Fish throws a fit and gives up
First there was Fez, and now there is two of it. That was the scene yesterday at Horizon Indie Game Conference yesterday, and later confirmed via content-free teaser trailer. You can try rotating this post through four dimensions to find out more about the new game, but the truth is that this is all we know. Sorry.
The original Fez is out on PC now.
“It’s a console game on a console. End of story,” Phil Fish somewhat famously told NowGamer of Fez’s PC prospects. But that was many embittered eons ago, and now gaming’s most divisive documentary star is singing a different tune. Confirming yet another one of those increasingly prophetic Steam listings, the previously hardware-bound, headwear-powered dimension-shifter is finally scrambling onto PC. But when? And how? As with all the important things in life, you will have to cleverly rearrange key building blocks of time and space to find out.
Read the rest of this entry »
Casey Lynch is editor-in-chief of IGN. He is a former Guitar Hero character, he previously played in a secret skate rock band and hasn’t reviewed music and stuff for a while.
I don’t care that Fez’s creator Phil Fish said that Japanese games suck. Big shock, a lot of them do. So do plenty of games made everywhere else. Big whoop. What I do care about is how Fez takes a familiar platforming formula that everyone gave up on years ago and cleverly stretches it into a game we’ve never played before but always wanted to.
Stark, bare, and unflinching, Slender is pure. horror. Being lost in a forest, searching for clues, hearing the crush of your pursuer grow louder with every hint you find, with nothing to do but walk, run, and turn a flash light on and off. It’s fast, it’s free, and it’s totally effective. Watch yourself in the bathroom.
Master Chief has never looked better, sounded better, or played better, and that goes double for his blue and red twerp buddies in multiplayer War Games. Halo 4 is classic Halo, and big props to 343i for delivering a crazy great and super fun Halo reboot under what must have been an immeasurable amount of pressure.
If it wasn’t for Ben Prunty’s amazing soundtrack, I’d be half as in love with Faster Than Light than I am. And if there were no solar flares, I’d be a third more in love with FTL. But alas, the soundtrack is amazing, along with the writing, the sparse art design, the super addictive “one more try” appeal, and the clever progression system. Now, about those stupid solar flares.
Everyone has a crush on Dishonored, but if I have to pick one stealth game this year to ball up for, I’d ask Mark of the Ninja to the prom. It’s mix of slick presentation, perfect 2D stealth platforming and ultimate ninja power puzzling combat make it a potent cocktail of play it now. You should.
Speluny is as tough as it is adorable. It will easily eat up entire weekends if you let it, but you won’t mind. Like, at all. I have a friend who I hadn’t seen in months. I ran into him last week and the first thing he told me was that he 100%’ed Spelunky. I nearly had a stroke. Spelunky is yet another 2012 game that defies marketing budgets and buttoned-down trends and all the other gobbledygook that developers and publishers so often listen to before they embark on making the next Haze or Fracture. Oh, and Peter Eykemans, you’re my hero, mister 100%. I bow before you.
People say Hotline Miami is like that movie Drive, but that’s just all wrong. Drive is all about Ryan Gosling’s sweet ass jacket and Carey Mulligan’s heart rate, god bless her. Hotline Miami, on the other hand, is more Smash TV, more blood, more gore, more skull bashing, and yes, neon-lit urban post post-style and music. Sure, Drive traces lines between some of those same sensibilities, but does cutey Ryan throw baseball bats? Um, no. Does he wear a horse mask named Don Juan that allows you to kill people by opening doors? Wait, I think I just wrote Drive 2.
It’s pretty tough to beat Dark Souls, though my carry-over obsession from last year has subsided some. What started back then with a 24-hour marathon ended with me emphatically championing FromSoftware’s abyssal and indifferent Zelda game for grown-ups, and making the return trip to Lordran this year was well worth it. I even leveled a new Sorcerer for the occasion to take on the new black fire-breathing dragons with the creepy, inky black spellcasting. I know, they said there wouldn’t be any DLC, they said Dark Souls was fully complete. They changed their minds. People do that. Almost GotY that didn’t come out in 2012.
For better or worse, The Walking Dead will likely become the poster-game for the future of video games. Episodic, choose-your-own-adventurey, short enough to play each piece in one sitting, and emotionally consuming, Telltale’s cruel trip through Robert Kirkman’s dead world is as unforgettable as it defies conventional marketability. It’s a bummer the game itself has so many performance hiccups (exploding saves, weird corruption issues on PC, bad control mechanics on consoles), otherwise it would be my absolute pick for GotY, bloodied hands down.
Journey is a reflection sim disguised as a platformer with dune surfing and chirps. Like the Dark Side Cave on Dagobah, it shows you whatever you bring with you, and specifically in Journey’s case, whatever you project onto it. Some people say it’s a game about nothing, just jumping and sliding through sand. Other people think it’s a game about life and death. Still others believe it’s a meditation on the anonymity of lifelong relationships. I think it’s an awesome game to play while unsober. Game of the year.
Remember a few weeks back when Polytron released the first patch for its Xbox Live Arcade title Fez? And then that patch turned out to have a save file corruption issue that destroyed saves for players who had completed, or were close to completing the game? And then Polytron took down the patch so that it could fix the issue and release a new patch? Right, nix that last part, and you're officially up to speed on where things are at.
Posting late yesterday on the official Polytron blog, Polytron designer and mouthpiece Phil Fish announced that it would not be making a new patch after all. The reason? Costs. According to Fish, Microsoft would charge them "tens of thousands of dollars" to submit the new patch and have it approved.
"The save file delete bug only happens to less than a percent of players," Fish added. "It’s a shitty numbers game to be playing for sure, but as a small independent, paying so much money for patches makes NO SENSE AT ALL. Especially when you consider the alternative."
Fish says because of the low number of players affected, Microsoft deems the old patch "good enough." But obviously that wasn't good enough for Fish, who seemed pretty pissed off about having to make this choice.
"To the less-than-1% who are getting screwed, we sincerely apologize. We know this hurts you the most, because you’re the ones who put the most times into the game. And this breaks our hearts. We hope you dont think back on your time spent in FEZ as a total waste."
This is far from the first time we've heard a smaller developer complain about the costs associated with patching games on Xbox Live. Hell, back at Harmonix, I remember even then, with MTV money being tossed around, we still had to crunch the numbers pretty hard to figure out what things we were going to patch, and when. Some might view Microsoft's re-certification cost as something of a deterrent to developers releasing buggy or unfinished projects, but for a team as small as Polytron, it kinda screws them over, even if their game is in "good enough" shape.
Fish also lamented that had Fez released on Steam, this would all have been taken care of quickly and at no cost to them. Though Fez is currently an Xbox Live exclusive, Fish remarked on Twitter that there are "Only a few months left to our XBLA exclusivity!" Sounds like a man counting down the days, if I ever heard one.