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Posted by Kotaku Jan 17 2014 13:30 GMT
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There can never be enough Chrono Trigger fan-art , and it's always refreshing to see something new out there. Here's three fantastic paintings, with three memorable moments recreated from the classic JRPG, made by artist Orioto. You can also buy these as prints here.Read more...

Posted by Joystiq Jan 16 2014 13:30 GMT
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Action puzzler Lara Croft and the Guardian of Light is next up in the Games with Gold program, and Xbox Live Gold members can download it for free on their 360s right now.

Raid the Joystiq tombs and you'll see we gave LCatGoL (catchy) four and a half stars. In the words of one Mr. Ludwig Kietzmann, "Lara Croft and the Guardian of Light introduces an unexplored social element into a franchise that I've come to adore for its sense of isolation and discovery. A second player, acting as Aztec guardian Totec, necessarily disrupts that atmosphere, but also facilitates unplanned moments of creativity."

Developer Crystal Dynamics is hard at work on a new Tomb Raider to follow on from last year's reboot, and a follow-up to Guardian of Light isn't in the works (as far as we know!). That said, the Californian studio made sure it never said never...

Posted by Joystiq Jan 16 2014 09:00 GMT
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Final Fantasy 6 is now available on Android. The mobile port was originally announced in October by Square Enix producer Takashi Tokita, who expected the game to arrive on both Android and iOS by the end of 2013. While it just missed the mark on its Android release, the game has not yet appeared on iOS.

Final Fantasy 6 has been all over the place, as it first launched in 1994 on SNES, was later ported to PlayStation in 1999, Game Boy Advance in 2006 and hit PSN in 2011. The Android version of the game features recreated graphics and shares the "new magicites and events" that were brought forth on GBA. The classic RPG costs $15.99 on the Google Play store.

Posted by Kotaku Jan 15 2014 14:00 GMT
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Lightning Strikes the Xbox 360. The demo for Lightning Returns: Final Fantasy XIII is now available for the Xbox 360, giving North American gamers their first taste of dress-up-powered threequel action. Read more...

Posted by PlayStation Blog Jan 15 2014 14:00 GMT
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The heroine of Final Fantasy XIII, Lightning, has faced insurmountable odds to fight for what she believes in. She’s challenged the power of the divine, sailed across time, and now stands on the brink of the apocalypse, overlooking a decaying world with lingering memories urging her onward. In Lightning Returns: Final Fantasy XIII, the developers at Square Enix prepare to conclude Lightning’s story with an RPG that, more often than not, defies expectations.

Lightning Returns is a radically different quest than its two predecessors. Both its story and its play mechanics stride forward with little regard for the constraints binding the games before them, and the tropes that govern other Japanese RPGs.

When we first meet Lightning, our rose-haired warrior has been granted the title of “Savior” by the god of light, Bhunivelze, about 500 years after the end of Final Fantasy XIII-2. The world is crumbling under the seething weight of Chaos, and an ageless suffering has plagued its people. Bhunivelze has decided to fashion a new world and populate it with souls. Lightning must save these souls from the dying world so they might be reborn into the new.

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Familiar faces, strange locales, and old threats will haunt Lightning as she strikes out into what remains of the world. And if saving humanity wasn’t enough of a burden, she only has a handful of days to fulfill her task. Lightning Returns operates on a timer, which ticks away in the corner of the screen and warns of the looming devastation enveloping the planet. Almost every action, from exploration to questing, will eat away at the amount of time Lightning has left.

This management of in-game time is a rare challenge imposed on RPG players, who generally have dozens upon dozens of hours to spend gaining levels and mastering their party. But in Lightning Returns, time is a precious resource. In fact, everything is. At the beginning of Lightning’s quest, items are expensive and tough to stockpile. Even enemies themselves are a finite resource with a limited number of each type. Lightning grows by completing quests and saving souls — not from prowling alleys for an unlimited supply of disposable critters.

The battle system is just as refreshing as these limited resources. Lightning storms into combat alone, but does so with a variety of player-built “Schemata” equipped. These Schema are like customizable job classes that Lightning can switch to mid-battle. By selecting a garb — which acts as a job template — and then choosing an accompanying sword and shield, players can build Lightning into different types of warriors. Even her four skills can be customized, including basic attacks, guards, tremendous spells, and various buffs/debuffs.

The Cold Rebellion outfit, for example, increases Lightning’s magic and total HP, and bestows her with a formidable Blizzard spell. From there, players can select a sword, shield, and accompanying powers.

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Lightning can equip three Schema at a time. In combat, each Schema operates on its own ATB (Active Time Battle) gauge, and every action depletes a portion of this gauge. By switching between the three Schema, players can string attacks together and adopt different strategies in the thick of battle. It makes for a much more involved process than just “press X to attack.”

The amount of customization in Lightning Returns is staggering, to say the least. Each garb has an adjustable color pallette, and can be complemented with a host of cosmetic items for flavor. This bestows players with immense control over how they approach each and every battle. Even better: this customized clothing is also reflected on the field and in cutscenes, which can lead to both cool and comical results.

Lightning Returns emphasizes player choice much more than its predecessors, and imposes a number of intriguing limitations on the resources available to Lightning. This, without a doubt, will lead to vastly different playthroughs from player to player, and even more reason to return to the quest after its completion.

Lightning Returns: Final Fantasy XIII launches on February 11th for PS3, and will conclude a story that began more than four years ago with one ill-fated girl and a train ride through Cocoon.


Posted by Joystiq Jan 14 2014 14:01 GMT
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As one of the first last-gen games to get a PS4 or Xbox One makeover, all eyes will be on Tomb Raider: Definitive Edition when it takes to the stage later this month. After all, the game's name places plenty of billing on it alone; as Crystal Dynamics' Scot Amos puts it, "Really, we looked at it from the end of current-gen, through PS3, 360, and PC, and those were the starting points for this next-gen version."

Maybe this PS3 vs PS4 comparison, courtesy of IGN, will help you start to make your mind just how Definitive the graphical improvements are. The PS4 and Xbox One versions offer 1080p resolution, textures "blown up four times larger than they'd ever been," a more detailed head and model for the new-new Lara, more dynamic lighting, and other bits and pieces of cross-gen wizardry.

On top of the visual enhancements, Definitive Edition also includes the game's previously released multiplayer DLC, the Tomb of the Lost Adventurer add-on, six extra outfits for Ms Croft, and other digital extras like comics and docu-vids. You'll be able to scrutinize Tomb Raider in all its next-gen shininess when it arrives for PS4 and Xbox One on January 28.

Posted by Joystiq Jan 08 2014 22:00 GMT
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Square Enix has added some new featured contracts to Hitman: Absolution today. Somebody wanna wake up Agent 47 and tell him to suit up?

These new contracts, which are custom scenarios conjured up by developer IO Interactive, are specific to each platform. On PC, the new contract takes Agent 47 to a haunted house, while the PS3 contract tasks him with taking down a pyromaniac with a penchant for selling ice cream. The Xbox 360 contract, pictured above, highlights a massacre in a donut shop.

Hitman: Absolution launched in late 2012 and added some new mechanics to the sandbox murder formula established by earlier entries in the series. In our review, we said the game "has its flaws," but they're negated by the game's "healthy dose of stealth and creative assassinations." IO Interactive is currently working on a new entry in the series for next-generation consoles and PC.

Posted by Joystiq Dec 29 2013 15:30 GMT
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Mobile installments in RPG franchises aren't exactly unheard of these days, but not every series is ready to trade in its controllers for a smartphone. In a recent addition to his Famitsu column, as translated by Siliconera, Square Enix mobile developer Takehiro Andou asked Dragon Quest series creator Yuji Horii about the possibility of Dragon Quest 11 reaching mobile devices.

"At the current stage, there are no talks about making DQ11 for smartphones," Horii replied. "I believe that there's still plenty left to overcome before we release a proper sequel for smartphones."

While consoles might be prioritized during the launch of DQ11, the majority of the series will reach iOS and Android devices in Japan, including this winter's port of Dragon Quest 10. Still, knocking around Slimes in DQ11 using a TV and tangible buttons sounds like a preferred starting point for the future installment.

Posted by Joystiq Dec 28 2013 23:00 GMT
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Final Fantasy 3 is now available on Windows Phone devices, but don't go a-downloading and expect those old NES graphics from 1990; This version of FF3 is the 2006 3D remake that was originally released for Nintendo DS. Since it's on Windows Phone now, players also get the added benefit of Xbox Achievements for bragging rights. The game costs $15.99 but also has a free trial option for more cautious adventurers.

[Thanks, Dane!]

Posted by Joystiq Dec 26 2013 15:00 GMT
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It's a good time to be a fan of the Disney-Enix crossover gloop that is Kingdom Hearts: HD 1.5 Remix is out, HD 2.5 Remix comes to PS3 next year, and then there's the small matter of Kingdom Hearts 3 for Xbox One and PS4.

Yet there's one piece missing from the series' HD puzzle. The second compilation features Kingdom Hearts 2 Final Mix, Birth by Sleep Final Mix, and remastered cinematics from DS entry Re:coded, and HD 1.5 Remix covers Kingdom Hearts Final Mix, Re:Chain of Memories and 358/2 Days, but that still leaves one major entry unaccounted for: last year's 3DS game, Dream Drop Distance.

The matter hasn't escaped the mind of series director Tetsuya Nomura, who told Famitsu (via Kotaku) it's something he feels Square Enix needs to consider.

"The HD remastered games are a summary leading up to Kingdom Hearts 3," Nomura said. "It'd be sad for one chapter not to be in HD in remaking the series, plus Kingdom Hearts 3D is a necessary piece for telling the story of Kingdom Hearts 3, so I've been telling myself that we need to start considering it."

Of course, its HD-ified inclusion could be anything; it could be reduced to remastered cinematics, or get its own fully-fledged console port. It's hard to predict the future for a series that's prepared to name a game 358/2 Days - or HD 2.5 Remix for that matter.

Posted by Kotaku Dec 26 2013 12:00 GMT
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One of the highlights of Lightning Returns: Final Fantasy XIII is all the costumes you can play around with. Aside from the costumes included in the game and the DLC costumes, Square Enix also has a limited Aerith from Final Fantasy VII costume and weapons. Well, it was supposed to be limited.Read more...

Posted by PlayStation Blog Dec 24 2013 16:00 GMT
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Hello to all the PlayStation.Blog readers! This is Yoshinori Kitase, the producer of Lightning Returns: Final Fantasy XIII.

It’s been very busy this year, as Lightning Returns: Final Fantasy XIII has already launched last month in Japan. But the team here is currently working hard to make sure the game is available in the United States without a hitch on February 11th, 2014.

One thing I’m particularly proud of is that there are many “firsts” for Lightning Returns. This is the first time we’ve created a trilogy in more than 25 years of Final Fantasy. This is also the first time we’ve introduced a completely heart-pounding, action-oriented battle system. Japanese voice-overs are something that all of you fans have been asking for. As a gift, we’ll be providing that to you all for free for the first two weeks of the game’s launch.

We’ve also shown you the behind-the-scenes development of the game from the Tokyo offices that you can re-watch here. And finally, players will be able to post screenshots of their very own Lightning through social media, so I’m very excited to see thousands of different versions of Lightning around the world.

There are only seven more days until the end of the year — how will you be spending the rest of 2013?

As for me, I will be spending the rest of the year playing lots of games I haven’t had a chance to play due to my busy schedule — with, of course, Lightning Returns: Final Fantasy XIII and Final Fantasy X | X-2 HD Remaster at the top of the list! I’m also playing these games in hopes for another great year in the gaming industry!

On behalf of the Lightning Returns: Final Fantasy XIII team, happy holidays, and we wish you all the best for the New Year!


Posted by Kotaku Dec 24 2013 09:00 GMT
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Much like the previous HD upgrade collection, Kingdom Hearts I.5 HD Remix, Kingdom Hearts II.5 HD Remix takes 3 previous Kingdom Hearts games and gives them an HD bump-up. Square Enix had a playable demo available at this year's Jump Festa 2014, and Kotaku East was there to experience some HD goodness.Read more...

Posted by Kotaku Dec 23 2013 16:39 GMT
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Back in March of this year, Square Enix trademarked the name Lara Croft: Reflections. Some speculated it would be a 3DS or PlayStation Vita game. Nope, it's a free-to-play card battler. Read more...

Posted by Kotaku Dec 23 2013 14:14 GMT
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Last week, Square Enix quietly released the original Tomb Raider for the iPhone, iPad and iPod Touch. You can almost see the game through the haze of virtual controls. Might be time for a gamepad. Read more...

Posted by Joystiq Dec 22 2013 23:00 GMT
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War. War never changes. Except in Nosgoth, where the war is between melee-oriented superpowered vampires and humans with technology and ranged weapons at the ready. Because in that case, yeah, war is kind of different than it is now.

The trailer above shows the game as it exists in its current, closed alpha state, but progress is being made and developer Psyonix plans to move to closed beta "soon," according to a statement from the company and publisher Square Enix. If you can't wait to sink your teeth into this PvP-oriented return to the Legacy of Kain series' world, you can register to partake in the beta at the official Nosgoth site.

Posted by Rock, Paper, Shotgun Dec 20 2013 09:00 GMT
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New Thief trailer = new Thief worries? Well, the worry here would be a complete lack of any in-game footage, this close to the game’s next delay of its release date. Although we do learn that the game is apparently about a rat who must escape from some newspaper clippings.

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Posted by Rock, Paper, Shotgun Dec 19 2013 13:00 GMT
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People have been clamoring for a Legacy of Kain continuation for years now, but I don’t think Nosgoth is exactly what they had in mind. Instead of a story-driven adventurequest, it’s a free-to-play shootything set in some disparate portion of the game’s world. Its fusion of stake-slinging ranged combat and fang-sinking melee could be fantastic, but Square Enix has unintentionally saddled this one with some serious baggage. Will it make everyone happy nonetheless? A beta’s right around the corner, so you’ll be able to gauge the game’s chances soon. For now, though, an alpha trailer’s below.

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Posted by Kotaku Dec 18 2013 20:30 GMT
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Congratulations, Final Fantasy—you made it! The big 2-6. You were born on December 18, 1987, and now you're here. Good work.Read more...

Posted by PlayStation Blog Dec 16 2013 13:00 GMT
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When we announced the Limited Edition of Final Fantasy X | X-2 HD Remaster, we got a lot of questions about the Vita version. We promised we’d share the details with you when we had them, and now we do. So let’s open this up with some good news. The game will be coming to PS Vita on March 18th alongside the PS3 version. It will support cross save functionality, and will retail for $39.99!

The combo pack will also be available as a download on PlayStation Store. If you prefer a physical copy, you can buy Final Fantasy X at retail, which will include a voucher to download Final Fantasy X-2 from the PlayStation Store.

And we have even MORE news. Coming exclusively to the Square Enix Online Store, we’re happy to announce the Final Fantasy X | X-2 HD Remaster Collector’s Edition for PS3. This is the definitive edition of the game for those of you who, like me, loved every minute of the original, and made costumes of all the characters for your friends so they could wear them… once.

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So let’s talk about what you’ll be getting in this version. First of all, you get the full size, 40-page hardcover art book filled with the concept sketches, environment art, and characters that populate the world of Spira. The art is separated into two sections, one for each game. In the Final Fantasy X-2 section, we’ve even included a render of all three characters in every single one of their Dresspheres. It’s amazing to see how the art evolved into the final versions used in the game, and we’ve made sure to include some of the early art that would grow into the characters you know and love.

Secondly, that second disk you see in the image above is the Final Fantasy X HD Remaster original soundtrack (blu-ray music disc). This isn’t your everyday soundtrack — it’s actually more than six hours of music set to images from the game that you can hit play on and be taken on a visual journey through some of Final Fantasy X’s most memorable moments. If you’ve ever wanted to share your love for the game with someone special, this would be a great way to do it. Or you could play the game together, of course!

Finally, we’ve got five lithographs of art I know I would be proud to hang on my wall. You may recognize a few of these iconic scenes — Tidus and Yuna in the waters of Macalania Forest, Gunner Yuna’s striking pose — but the image of Tidus and Yuna embracing after all is said and done (I hope you know where you have to whistle) and the new CG render that appears as the Limited Edition box art are brand new visuals created specifically for the Remaster version. Which one do you think you’d frame?

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And of course, you get the game too, in case there was any question.

Our goal with this Collector’s Edition was to give this game’s biggest fans something they could really cherish. I hope you enjoy the results!

The Final Fantasy X | X-2 HD Remaster Collector’s Edition will be available exclusively through the Square Enix online store for the PS3 on March 18, 2014 for $79.99. Supplies will be limited, so pre-order to reserve your copy.


Posted by Joystiq Aug 27 2012 14:45 GMT
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Sleeping Dogs is going through the normal pains of a new sandbox franchise's first outing. The reviews are good, but not great. The tech works, but it's not as polished as others in the genre. It's hard to be top dog in the sandbox crime genre when your competition includes Grand Theft Auto and Saints Row.
  • IGN (85/100): "Sleeping Dogs did things that wowed me from the moment I started playing, and it never really stopped. A few finicky issues aside, Sleeping Dogs has proven itself worthy of joining the top class of open-world sandbox games revolutionized by the likes of Grand Theft Auto IV and currently topped by more recent additions like Saints Row: The Third. But don't be confused; Sleeping Dogs does some things better than even the cream of the crop, and its story will be what keeps you focused on playing."
  • Giant Bomb (4/5): "So perhaps Sleeping Dogs isn't one of those games you'll want to keep on playing long after you've seen its story's conclusion. But while you're engaged with that story, this is an effective open-world experience, filled with interesting characters, some exciting action, and enough unpredictability to keep you hooked. It might feel familiar, but that doesn't make it any less fun."
  • Game Informer (78/100): "Sleeping Dogs has enough entertainment value to justify Square Enix's decision to save it from cancellation, but it also displays a lack of polish that makes its troubled development evident. For fans of open world games, it comes at a good time. Gamers who purchased Saints Row: The Third most likely finished it months ago, and we still don't have a confirmed release window for Grand Theft Auto V. If you're looking to explore the criminal underbelly of a city and get in some trouble, you could do worse than Sleeping Dogs while you wait for Rockstar's top dog."
  • Eurogamer (70/100): "It's a sad irony that the gameplay format that offers the most freedom for the player is the one most likely to trap developers in a loop of repetitive, copycat design. They have the ability to conjure up large, populated, realistic worlds and traverse them in any number of ways, and yet still we end up getting the same old cops-and-robbers story."
>>

The high ratings given to GTA 5 and the relatively low ratings given to Sleeping Dogs by these websites...

...are exactly why I don't trust a single thing they say anymore.  Sleeping Dogs > GTA 5 easy.

Francis
eh, Sleeping Dogs didn't hold my attention for very long (I got it free from PS+). I appreciate the more realistic setting and combat, but I think open world games are being judged based on how variety they have... and GTA has the most toys in it's sandbox.

Video
Posted by Joystiq Dec 11 2013 23:30 GMT
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You'll have the option of grabbing either the standard edition or a more elaborate and expensive collector's edition of Lightning Returns: Final Fantasy 13 when the game launches on February 11, 2014 for Xbox 360 and PS3.

The collector's edition will be available exclusively through the Square Enix Store for $90. It includes special packaging, a hardcover art book, a silver embossed pocket watch, Aerith Gainsborough "Midgar's Flower Girl" DLC costume and a copy of the game. Pre-ordering the collector's edition will also guarantee a Cloud Strife outfit and his iconic Buster sword for use in-game.

Lightning Returns: Final Fantasy 13 is the third and final game in the Final Fantasy 13 series. It takes place 500 years after the ending of Final Fantasy 13-2, with protagonist Lightning awakening from a self-imposed hibernation 13 days before the world is about to end.

Posted by Kotaku Dec 11 2013 14:20 GMT
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Not only is the collector's edition trailer-fancy, the $90 box set is also exclusive to the Square Enix store, so if you want a silver-embossed pocket watch, and art book and an Aerith costume, it's your only hope. Read more...

Posted by PlayStation Blog Dec 11 2013 14:01 GMT
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We’re thrilled to announce the Lightning Returns: Final Fantasy XIII Collector’s Edition, which will be available for purchase exclusively through the Square Enix Online Store.

Instead of just throwing together a bunch of cluttered pieces of cardstock, paperweights, or stuff you won’t ever look at again, we spent a lot of time coming up with some things we thought you’d really enjoy. In other words, we wanted to make this Collector’s Edition just that — something you’d actually want to collect.

Collector Box: As a lifelong fan of the Final Fantasy franchise like many of you, I’ve always loved the aesthetics of the Japanese cover art. We don’t want you to feel forced to import the Japanese copy of the game for obscene amounts of money just for the fantastic cover art, so that’s how we came to the decision to choose this specific artwork for the collector box.

80 page Hardcover Art Book: This art book, simply put, is awesome. Everyone is well aware that the Final Fantasy series is known for its iconic art, but we wanted to go above and beyond on this one.

This art book is wrapped in a dust jacket featuring legendary character designer Tetsuya Nomura’s original drawings. Diving into the book itself, the first thing you’ll notice is the foreword by visionary art director Isamu Kamikokuryo. As you flip through the pages, it only gets chock full of more awesomeness, like a retrospective look at the Final Fantasy XIII franchise, more character sketches and renderings, Lightning’s full range of customization, the world of Nova Chrysalia and its architecture, as well as the massive amounts of monsters contained within.

Finally, there are the two full gatefolds that give you an even more introspective look into Lightning Returns. It would have been tragic to force some of these pieces to fit on one page, so instead we spread it across two pages that fold out to reveal even more art.

Silver Embossed Pocket Watch: Lightning Returns revolves around a 13 day countdown doomsday clock — an ever-present challenge that forces you to make game-changing decisions throughout your playthrough. We wanted to give the gift of time back to you in the form of this premium pocket watch.

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Click here to pre-order the collector’s edition.

Aerith Gainsborough ‘Midgar’s Flower Girl’ DLC: For you true Final Fantasy fans, we wanted to make sure you got a DLC code to put Lightning in one of the most recognizable costumes in franchise history.

PS3 Game: And of course, a copy of the game.

If that wasn’t enough, pre-ordering the Lightning Returns: Final Fantasy XIII Collector’s Edition also equips you with Cloud Strife’s Buster Sword, SOLDIER 1st class outfit, and victory fanfare, all for free.

The Lightning Returns: Final Fantasy XIII Collector’s Edition will be available exclusively through the Square Enix online store on February 11th, 2014 for $89.99.

Anything else you’d like to know about the Lightning Returns: Final Fantasy XIII Collector’s Edition? Let us know in the comments below!


Posted by Kotaku Dec 10 2013 21:15 GMT
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Final Fantasy XI welcomes back players with special 11th anniversary promotions. No it doesn't. Just give it up, Square Enix. You made a much better game, and now everyone wants to play that. No free activation of old accounts from now until December 23 and other special activities are going to change that. Read more...

Posted by Joystiq Dec 10 2013 06:00 GMT
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To celebrate over 500,000 downloads, Square Enix's vampire hunt-em-up, Bloodmasque, is free on iOS this week. The app will be a free download until midnight on December 16.

Bloodmasque is set in the nineteenth century, in the vampire-ruled city of Paris. As a champion of justice, you must sweep the streets of bloodsuckers as you recruit other players into your army of would-be stakers. The game, compatible with iPhone 4S, iPad 2 devices and above, features a photo-based character creation system where you can put your face into the game. We wonder what would happen if Wesley Snipes tried to put himself into the game?

Posted by Rock, Paper, Shotgun Dec 09 2013 16:00 GMT
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Another week, another Thief trailer. Maybe I should just stop watching them at this point. If the game does turn out to be at least half-decent, I’d like at least some of the surprises to be surprising when I play it. Previous videos haven’t revealed much beyond the basics of the City (it has a skyline with a clocktower, natch), and new-look Garrett, along with his dubious quips. The shiny new bauble below fell off the VGX Christmas tree over the weekend and it provides more plot to chew on, roll around it in the mouth and then spit back onto the plate. You know, like at a cheese-tasting session.

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Posted by PlayStation Blog Dec 08 2013 02:00 GMT
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Hi everyone, I’m Scot Amos, executive producer at Crystal Dynamics. On January 28th of 2014, we’re bringing the award-winning Tomb Raider experience to PS4 in the form of Tomb Raider: Definitive Edition.

Recreating our franchise for PS4 was a true labor of love for the team. The critically acclaimed story and action adventure remain solidly intact and as riveting as ever. However, we took the opportunity to use the increased horsepower of the hardware to create the Tomb Raider we always envisioned.

We had a core team here at Crystal collaborating with the super talented teams at United Front Games (who worked with Square Enix on Sleeping Dogs) and Nixxes (whom Crystal has partnered with since the Legacy of Kain days). Together, we pulled the game apart and painstakingly rebuilt it with enhanced visual fidelity, realism, and a new immersive richness to the world.

Getting our gameplay up to native 1080p meant increasing all of our texture resolutions by over 4x so the details and nuances can be seen in their full glory. However, it’s subtleties like our subsurface scattering technology — how we manage realistic lighting effects through solid/semi-solid matter — that we’re so proud of, which bring a new glow to Lara’s skin. All of these elements working in conjunction drive a much more realistic world than we’ve ever had.

The entire game world — the perilous island of Yamatai — is alive as well. Foliage bends as Lara pushes through it; trees whip in the wind; even cloth moves courtesy of new, more sophisticated physics modeling. Weather effects lash the island with unprecedented levels of venom, and rain particles are dynamically lit as they slice through piercing searchlights. The in-game cast has also enjoyed an upgrade — characters and enemies alike have been enhanced visually, while in-game destructibility has been given additional refinement to increase the sense that you are leaving a mark on this world.

However, as always, it’s Lara who’s the star of the show. As such, one of our boldest changes was to handcraft an all new, even more realistic head and face model for her, taking advantage of the increased power of PS4. This is our first glimpse of our next-generation Lara. We also drastically improved shader and lighting effects, adding dynamic sweat, mud, and even blood for a new level of visual acuity that reacts on Lara in different situations. Objects on Lara’s person like her climbing axe or arrows now independently react to her movements and sway or jostle with an obsessive eye for detail, further adding that nothing was too small for us to tackle.

Lara’s hair now benefits from TressFX technology — her hair strands are independently simulated and interact with environmental effects, as well as react to her every movement, delivering unprecedented, lifelike motion. This all-new Lara is Crystal’s first steps towards the future. It’s a promising, compelling beginning.

“Promising, compelling beginning” is a good description for our first few weeks in the PS4 era. We’re very proud of what our combined teams at Crystal, United Front Games, and Nixxes have accomplished with Tomb Raider: Definitive Edition. Whether you’re a diehard fan who collects every Tomb Raider title, or just looking for a gripping, cinematic action-adventure to recommend to friends, we’ve got a great game for you. We’re thrilled to launch the game and hear your reactions. It’s been a privilege and a labor of love for us, and we hope you relish playing it as much as we did making it.

All the best for the holiday season.


Posted by Kotaku Dec 06 2013 20:00 GMT
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Hey Squall, did you hear? Your game's on Steam now.Read more...
Ignorant
go read the article. Kotaku made up for itself today.

Posted by Kotaku Dec 06 2013 14:15 GMT
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I really love the reborn Final Fantasy XIV, but it's the sort of love that can't be fully consummated until I can own my own in-game estate and fight a giant, crown-wearing Moogle. Thank goodness for December 17's massive patch 2.1. It's got everything. Read more...