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Posted by Kotaku Apr 07 2014 02:00 GMT
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Well, I mean, it is! The tiny scale, the little blinking screen (which actually goes through a boot sequence) and that popping "hello!" as it opens up, it's about as cute as Dead Space is ever going to get. Read more...

Posted by Rock, Paper, Shotgun Mar 29 2014 10:00 GMT
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What is the most terrifying thing? I mean aside from spiders. And human nature. And that one episode of Buffy The Vampire Slayer. Yep, that’s right: being forced to admit there is a legitimate reason to open Origin, to dig it out of your PC’s sullen grave of a start menu and rack your brain to remember your password. But at least now you can pair terror with terror, as Dead Space will be completely free on Origin until May 8th. And that’s free to keep – not just to play.

… [visit site to read more]


Posted by Kotaku May 09 2013 09:20 GMT
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The Thing and Halloween director John Carpenter wants to adapt the first Dead Space into a (live action) movie. "You have these people coming onto an abandoned, shut-down space ship and they have to start it up and something's on board. It's just great stuff," he told Game Informer. [via VideoGamer]

Posted by Kotaku May 05 2013 20:00 GMT
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By "working," let's be clear: This laser is not powerful enough to sever a necromorph's limbs—not unless it is heavily sedated, if not already not-undead. It'll still burn wood and, well, I wouldn't stare directly at it. More than just five lasers in a swell housing, this plasma cutter, built by Patrick Priebe of Laser-Gadgets, also has a rotating assembly and two battery ejects that function like clip ejections/reloading. See for yourself in the video. No, he is not providing plans for building one yourself. That seems like a responsible thing to do, given the mayhem something like this could cause in mass production. Its known specs: two 30-milliwatt green lasers used only to aim, and two 1,500 milliwatt blue lasers to do the burning. It uses four lithium-ion batteries. YouTube video uploaded by AnselmoFanZero [via Polygon] To contact the author of this post, write to owen@kotaku.com or find him on Twitter @owengood.

Posted by IGN Mar 08 2013 14:00 GMT
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Dementia and cultists reign in Dead Space 3 DLC. But why wasn't this in the main game?

Posted by IGN Mar 07 2013 14:00 GMT
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Visceral Games gives us a quick look at the upcoming DLC for Dead Space 3.

Posted by Kotaku Mar 07 2013 04:00 GMT
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#deadspace It's been over two years since we saw the design for the first one, but Indonesian artist machine56's amazing line of Dead Space hoodies and shirts are now finally ready to order, direct from the artist. More »

Posted by Rock, Paper, Shotgun Mar 05 2013 13:00 GMT
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It’s not pinin’! It’s passed on! This franchise is no more! It has ceased to be! It’s expired and gone to meet its maker! It’s a stiff! Bereft of life, it rests in peace! Its metabolic processes are now ‘istory! It’s off the twig! It’s kicked the bucket, it’s shuffled off its mortal coil, run down the curtain and joined the bleedin’ choir invisible! It’s f-ckin’ snuffed it! This is an ex-franchise!

This post brought to you by a sense of humour from 1969. You know us Brits, always with our Monty Python gags. Perhaps it’s the only way I know how to pay tribute to Dead Space, the EA action series which has reportedly uh, taken a holiday in the wake of lacklustre sales for the recent third game.(more…)


Posted by PlayStation Blog Feb 28 2013 00:01 GMT
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Hi guys,

Happy to be back to tell you about some new surprises from PlayStation All-Stars Battle Royale. More costumes? More minions? Well, okay, yes. But also more new characters!

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Our newest challengers are Isaac Clarke from Electronic Arts’ Dead Space, and Zeus from… well, from some of the foundational myths of Western society, but also from a little PlayStation game you might know called God of War by SCEA Santa Monica Studio.

How did these two emerge as All-Stars from the vast PlayStation multiverse? Synchronicity. We were talking with some friends over at EA who were hard at work on Dead Space 3, and with a lot of Dead Space fans on our team and all the cool tools at Isaac’s disposal, some quick concepts emerged and we knew he’d be a great addition. We’ve also wanted to add another “heavy,” hard-hitting character into All-Stars (Big Daddy was getting lonely), and with all the work on God of War: Ascension around Sony Santa Monica, Zeus emerged as a perfect fit.

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As you might remember, Zeus is kind of an arrogant jerk, but one thing you can say for him is that he does not mess around. As King of the Gods, he’s a big guy, used to getting his way, and he hits HARD. Of course he’s got some cool combos, but his primary offense is centered around fewer, but more powerful strikes that generate a ton of AP and send enemies flying. He can power up virtually all of his attacks into a “charged” version with all kinds of new effects, giving him one of the biggest move lists in the game. Super-armored rushing punches, a clone move, teleports, and lightning bolts–lots and lots of lightning bolts. Your best bet against Zeus is to stay on his good side (aka behind him), or far away.

His level 1 is a giant Lightning Clap that lacks range but has a great area of effect. Level 2 lets Zeus take to the skies and fly anywhere before exploding in a deadly lightning storm. His level 3 “Wrath of Zeus” takes you to Olympus to fight a godlike 100-foot tall Zeus, and in true boss-fight form, he can wipe out half the screen with a single strike.

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Through a combination of playtesting and staying true to his original series, Isaac emerged over the course of development as a strong mid-range fighter using the unique weapons and Kinesis/Stasis abilities you’ll recognize from the Dead Space series (think somewhere between Drake and Jak, with a lot of twists). He has some very interesting long-range options (the Bouncing Bola acts like sniper rifle that bounces off of walls, getting more powerful with each bounce) and he’s got some great moves up close, but just as in Dead Space, he’s at his best keeping foes safely out of his face. He can advance or retreat while firing his trusty Plasma Cutter, toss proximity mines, use Stasis attacks to freeze opponents, or spin slowly moving Ripper blades at enemies with a blast of Kinesis torque.

His level 1 super fires a supercharged stasis burst and then overloads his Plasma Cutter, which can be aimed anywhere, even at very long range. His level 2 super overloads his Kinesis module creating a bubble that launches nearby enemies away at “terminal” velocity, and Isaac’s level 3 takes you into space where he blows the airlock, sucking everyone into space for a quick game of something like “Asteroids” where Isaac flies around blasting opponents and space debris into dust.

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Finally, what better to welcome new characters than with a new stage? The new “Graveyard” level mashes up MediEvil‘s Graveyard opening with… The Unfinished Swan. While we start in recognizable MediEvil territory (complete with pop-up zombies and a wisecracking gargoyle), the “Swan” elements are shown off with a mid-match whiteout and ink splatters that slowly reveal the emerging structures. There are lots of little Swan touches throughout the stage, from the hidden labyrinth, to a balloon, the King, and of course the Unfinished Swan itself makes a cameo.

So how do All-Stars fans get their hands on the new stuff? The new DLC pack hits the PlayStation Store on March 19th. As before with the recently released “Fearless” stage, the new “Graveyard” stage will be free in online ranked matches and $1.99 if you want to own it. As for Zeus and Isaac, I’m very happy to announce they will come to North America FREE as a redeemable downloadable voucher code packed in with the new God of War: Ascension, which launches on March 12th. When Zeus and Isaac Clarke go live in All-Stars on March 19th (one week later), you can use your code to redeem them any time after they are live. For anybody who doesn’t pick up God of War: Ascension (but of course that’s only crazy people–it’s got what I think is the most epic final battle in the series’ history), the characters will also be for sale in the PSN Store for $4.99 each.

I’ll have some more details coming on the new challengers in the coming weeks — until then, see you online!


Posted by Kotaku Feb 08 2013 20:30 GMT
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#deadspace Some would contest whether or not Dead Space was ever a scary franchise, but most will agree that Dead Space 3 focuses more on being an action title. In a recent NowGamer interview, Dead Space 1 writer Antony Johnston explained why he thinks the added action emphasis occurred. More »

Posted by Kotaku Feb 05 2013 23:30 GMT
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#humor I'm not a Dead Space guy. Oh sure, the series is great, but Fatal Frame and Silent Hill are more my speed when it comes to pants-wetting horror. But you know what would make me a Dead Space guy? Abusrdist spin-offs and mods. More »

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Posted by Kotaku Jan 31 2013 18:45 GMT
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#deadspace Isaac Clark, as you might imagine, wants nothing to do with necromorphs—the horrific reanimated corpses of the dead and much of what you shoot in the Dead Space franchise. So why does he find himself fighting them yet again in Dead Space 3? In a word, Ellie—but let this new story trailer for the game show you what I mean. More »

Posted by IGN Jan 22 2013 23:38 GMT
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Mitch Dyer and Andrew Goldfarb walk you through the ins and outs of crafting kickass guns.

Posted by IGN Jan 22 2013 17:32 GMT
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Anyone who's played Mass Effect 3 will get a special surprise when they play Dead Space 3.

Posted by Kotaku Jan 16 2013 05:00 GMT
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#deadspace There's been some unsavoury talk of statues today. Let's clear the air, then, with a look at a statue that does gross the right way. More »

Posted by Kotaku Jan 03 2013 03:00 GMT
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#deadspace Somewhere under all that Isaac Clarke armour is French cosplayer Kevin. He's joined in some of these photos by compatriot Léa Charvin, dressed as Dead Space 2's Ellie Langford. More »

Posted by IGN Dec 28 2012 19:19 GMT
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IGN's video walkthrough of Dead Space. In this part: Chapter 12B - Dead Space

Posted by IGN Dec 28 2012 19:08 GMT
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IGN's video walkthrough of Dead Space. In this part: Chapter 6D.

Posted by IGN Dec 28 2012 19:05 GMT
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IGN's video walkthrough of Dead Space. In this part: Chapter 6C.

Posted by IGN Dec 28 2012 19:02 GMT
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IGN's video walkthrough of Dead Space. In this part: Chapter 6B.

Posted by IGN Dec 28 2012 19:01 GMT
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IGN's video walkthrough of Dead Space. In this part: 6A

Posted by IGN Dec 28 2012 18:55 GMT
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IGN's video walkthrough of Dead Space. In this part: Chapter 7A.

Posted by IGN Dec 28 2012 18:52 GMT
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IGN's video walkthrough of Dead Space. In this part: Chapter 7C - Into the Void

Posted by IGN Dec 28 2012 18:52 GMT
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IGN's video walkthrough of Dead Space. In this part: Chapter 7B - Into the Void.

Posted by IGN Dec 28 2012 18:51 GMT
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IGN's video walkthrough of Dead Space. In this part: Chapter 7D - Into the Void.

Posted by IGN Dec 28 2012 18:47 GMT
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IGN's video walkthrough of Dead Space. In this part: Chapter 8A - Search and Rescue.

Posted by IGN Dec 28 2012 18:47 GMT
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IGN's video walkthrough of Dead Space. In this part: Chapter 8B - Search and Rescue.

Posted by IGN Dec 21 2012 20:49 GMT
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IGN's video walkthrough of Dead Space. In this part: Chapter 4C - Obliteration Imminent.

Posted by IGN Dec 20 2012 23:06 GMT
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IGN's video walkthrough of Dead Space. In this part: Chapter 1A - New Arrivals

Posted by IGN Dec 13 2012 14:00 GMT
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Climb cliffs, kill necromorphs. All in a day's work for Isaac and Carver.