Halo: Combat Evolved Message Board

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Posted by IGN Apr 03 2014 13:30 GMT
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The man behind Alien and Blade Runner Ridley Scott will produce a Halo "digital feature" for Microsoft.

Posted by Joystiq Jun 27 2013 19:30 GMT
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After redefining archery in Skyrim, the folks behind the Mad Genius prototype motion controller system have produced the above demo highlighting motion controls in Halo: Combat Evolved Anniversary. Of particular note is how natural getting into cover looks with Mad Genius around the 4:22 mark - simply step to the side to safety.

Mad Genius is a split controller system capable of measuring movement as minute as 1/100th of an inch. The folks behind the tech plan on starting up a Kickstarter campaign soon, presumably to fund mass production of this motion controller or finally start work on that moon base - hey, you never know!

Posted by Joystiq Jun 27 2013 18:30 GMT
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Microsoft has filed an interesting patent for a video game "having a plurality of game engines" running concurrently. The patent was filed in December of 2011, right after the launch of Halo: Combat Evolved Anniversary - a game allowing players to switch between the updated visuals and the original Xbox game's graphics on the fly.

The Halo Anniversary example seems to be the best illustration of what this patent is aiming for. Further down, the patent specifically calls out "remakes" of games, where the original graphics are described as "leveraging" player emotions tied to the original experience. "However, this may be lost as modern graphics may cause the gamers to lose that feeling of nostalgia," the patent reads. So having that ability to switch between an original experience and enhanced visuals seems like a good middle ground this patent is trying to lock up.

A trio of 343 Industries employees, including executive producer Daniel Ayoub, are listed in the patent filing.

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Posted by Giant Bomb Oct 27 2012 13:05 GMT
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Patrick stops by as we start up the second game in the series.

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Posted by Giant Bomb Oct 27 2012 13:04 GMT
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It's back to the Autumn to get rid of those pesky parasites once and for... all?

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Posted by Giant Bomb Oct 27 2012 13:02 GMT
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Things get a little problematic as Alexis and Drew are left high and dry out in the snow.

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Posted by Giant Bomb Oct 27 2012 13:01 GMT
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Alexis and Drew kick off a full day of Haloing to raise money for Extra Life, a charity for children's hospitals.

Posted by Giant Bomb Oct 19 2012 19:38 GMT
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Citizens of Earth, I have an announcement! Tomorrow, web designer extraordinaire Alexis and I (Drew) will be playing Halo for 24 hours.

Woah! Why would a person do that?

For the kids, of course! Extra Life is a charity that benefits children's hospitals. Specifically, donations made to our Extra Life page will benefit Children’s Hospital & Research Center Oakland. Your donation is tax-deductible and ALL PROCEEDS go to help kids!

Crazy people.

That sounds great! How do I donate?

Go here! Anything you can give would be greatly appreciated!

When does the stream start?

Saturday, October 20 at 9am Pacific Time.

How do I watch it?

Go here when it starts!

What will you be playing, specifically?

Alexis and I will be playing co-op, attempting to get through the campaigns of Halo 1 & 2 on the original Xbox and Halo 3 on the Xbox 360.

What difficulty?

We want to make sure we get through all three campaigns in 24 hours, so probably not Legendary. We'll probably start on Normal, but if that's too easy we'll bump it up to Heroic.

What if you finish all the campaigns before the end of 24 hours?

Who knows? Maybe some multiplayer? Reach? We'll ask the chat!

Will the stream be archived on Giant Bomb?

Yes! Hopefully! We've never tried archiving 24 hours of video before, but we'll try.

Special guests?

Maybe!

Is this an Endurance Run?

What?

Join us tomorrow for some alien killing and planet saving, all in the name of helping kids! And don't forget to drop by the Giant Bomb Extra Life Team Page (spearheaded by our very own Matt Pascual) and check out what other GB users are streaming for their charities. They could use some help too! In the meantime, check out this rad video GB user Hamst3r made!


Posted by IGN Aug 20 2012 20:54 GMT
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Nine games that had us running for our lives.

Posted by IGN Jul 31 2012 00:49 GMT
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Master Chief takes the Warthog into the cave system that runs below Halo's service.

Posted by IGN Jul 31 2012 00:41 GMT
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As Master Chief escapes from the Pillar of Autumn in an escape pod, Captain Keys puts the ship on a crash course with halo.

Posted by IGN Jul 30 2012 21:12 GMT
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Run from the cryonics bay to bridge of The Pillar of Autumn

Posted by Joystiq May 27 2012 23:00 GMT
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We can barely believe we just wrote that headline. When we watched the first few episodes of Red vs. Blue in 2003, we thought they were pretty hilarious, but that the show would fade like so many other online parodies do. And now we're writing about the show's tenth season. Thanks for making us feel old and wrong, Rooster Teeth.

Season 10 of Red vs. Blue kicks off tomorrow, May 28, and features the vocal talents of Elijah Wood as an AI program called Sigma. This season will complete the Project Freelancer story line, as shown in the above, mature-language-filled trailer.

Posted by Kotaku Apr 12 2012 17:00 GMT
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#violentvideogames Batman: Arkham City is a wonderful and violent video game. It's rated T by the Entertainment Software Ratings Board, the group that applies ratings to all major games released in the United States. T games are for gamers who are 13 or older. More »

Posted by Joystiq Apr 05 2012 00:00 GMT
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It appears Microsoft has registered a handful of domains containing the phrase "Halo Infinity" and "Halo Infinity Multiplayer," leading us to believe that Microsoft is planning to reveal a new line of anti-aging skin-care products in the near future.

The names are registered through domain manager MarkMonitor, who handles a few of Microsoft's other franchises, including Microsoft.com, Fusible reports. MarkMonitor grabbed most "dot" iterations of "Halo Infinity Multiplayer," including .net and .org, but Haloinfinity.com is already in use as a Japanese site to help people cope with baldness, Google Translate reveals. MarkMonitor also registered spartanops.org and morethanjustamap.com this week, Fusible finds.

"Infinity" is a map exclusive to the PC version of Halo: Combat Evolved. So far Microsoft hasn't made any announcements about the potential map or its SPF 72 moisturizing cream.

Posted by IGN Apr 04 2012 17:05 GMT
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Microsoft has registered several new websites that point to a project called Halo Infinity...

Posted by Joystiq Dec 24 2011 04:30 GMT
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Another year, another 12 days of holiday giveaways! Between now and Christmas Day, we're doing the one thing that makes us feel truly alive: giving. Specifically, we're giving you fine folks some of the swag we've managed to collect in our cluttered home offices. And the good will and merriment doesn't stop here! Don't forget to follow us on Twitter and Facebook for even more chances to win!

With just a few days left before Christmas, it's time to break out the big, Spartan-sized guns. We've got a 250GB Halo Reach-themed Xbox 360 S but since Halo Reach is sooo 2010, we're complementing it with a copy of this year's Halo: Combat Evolved Anniversary. And if you want to take Anniversary online so you can relive the magic of the Magnum pistol, we're including Turtle Beach's top-of-the-line PX5 wireless headset. To give you a better chance of getting in on this haul, we're leaving entry open for three days; head past the break to learn how to enter.

Posted by Joystiq Nov 29 2011 15:55 GMT
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Are you ready to watch a limited selection of channels (26) from Verizon FiOS via your Xbox 360? Verizon and Microsoft sure hope so, this morning announcing plans to offer cable access to Xbox Live Gold members who also pay for Verizon's FiOS TV and internet service plans. That's right: if you pay for a subscription to Xbox Live, and pay for a cable TV subscription, and pay for a cable internet connection, then you can watch 26 of your Verizon FiOS channels on an Xbox 360. Hot ... dog?

Additionally, Kinect "voice and gesture commands" functionality will come with the service, enabling you to shout, "Why am I paying so much to view something I can already watch on my television?" for instance. New FiOS customers can take advantage of an initial promo lasting until January 21 that discounts Verizon's "Triple Play" internet/TV/phone to $89.99 a month (at least for the first two years), and includes both a free 12-month XBL Gold membership and a copy of Halo: Combat Evolved Anniversary.

Comcast and HBO are also signed on for as yet unspecified streaming deals with Microsoft. A Bloomberg report from earlier this year indicated that even more content providers had signed on, though Microsoft has only confirmed a handful of said providers thus far.

Posted by Joystiq Nov 22 2011 11:00 GMT
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With engagement ring in pocket, Geekadelphia founder (and friend of the site!) Eric Smith was dumped. While most people would be immediately thrown into a deep depression, Smith opted instead to sell the ring and buy a suit of Master Chief armor. He wrote about the ordeal last week in an essay called "Master Grief" on Bygone Bureau, which was promptly picked up by every website in existence.

Which brings us to the above video. What does someone with a full suit of Master Chief's MJOLNIR armor do when a new Halo game - specifically Halo: Combat Evolved Anniversary - comes out? If you answered, "pre-order it on Amazon" well ... you're probably right. But if you're Eric Smith, you drag your ass through Center City Philadelphia and film it. You'd think Chief would be on some kind of VIP list.

Posted by Giant Bomb Nov 17 2011 21:00 GMT
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4 out of 5

Anniversary's visuals are roughly on par with the other 360 Halo games.

Halo may have ceded the online multiplayer throne to Call of Duty in recent years, but that hasn't stopped Microsoft and 343 Industries from paying due reverence to the vaunted original game on its tenth birthday. The new Anniversary edition of Halo: Combat Evolved slaps a nice-looking modern coat of paint onto what is basically the same campaign experience you had a decade ago, and while the game's age certainly shows in some of its more antiquated design elements, Halo's core combat remains so hard-hitting and dynamic that it's still worth going back to after all this time.

What you get in this retail disc package is squarely focused on recreating Halo's single-player campaign, to which the hallowed multiplayer experience takes a back seat. Today, that campaign feels like equal parts modern shooter and nostalgia trip. The durable "combat puzzle" aspect of Halo's gameplay hasn't fundamentally changed throughout the course of the franchise, largely because Bungie pretty much got it right the first time. Halo's diverse mix of the Master Chief's traditional human weapons and the Covenant's more exotic, energy-based arsenal gives you a great range of options for approaching different combat scenarios, and it's still a treat to change up your tactics on the higher difficulties and see a real difference in your performance, especially since you can count on the game to play out differently every time you reload a checkpoint. That unpredictable interplay of enemy behavior and strategic options is just as exciting in this remake as it ever was, especially with two players in co-op on Heroic or Legendary. The challenge at that level is no slouch.

At least, that all holds true when you're fighting the Covenant, who take cover and use other tactics to keep you guessing. They're worthy adversaries. But fighting the Flood hasn't gotten any more fun in the last 10 years, since they act with no self-preservation and just run mindlessly at you, like they're straight out of Doom. That's directly counter to what makes Halo's combat great, and it's telling that you saw less and less of the Flood in each subsequent Halo game until you saw none at all. The infamously long and drab Library level is also unchanged, and fighting hordes of Flood ganging up on me in there really tried my patience. But Anniversary isn't about making the Halo campaign better or more modern. It's almost like a museum piece, meant to preserve the original experience in as pure a form as possible.

In that sense, it's novel to play Anniversary and remember some of those specific attributes of that first game that have changed over the years in subsequent releases. Remember when you couldn't hijack vehicles or use energy swords? On the flip side, you can run around holding a full charge in your plasma pistol for as long as you want, and that beast of a default pistol is in here, ready to dispense headshots with gusto. Down to the last detail, this is the campaign you remember. The only additions are 360 achievements--some of which offer some neat level-specific challenges--and collectible terminals and campaign skulls. Both of those are well hidden; you'll have to pull off painful grenade jumps to get to some of the best skulls, and the terminals are often located off the beaten path as well. Each terminal is accompanied by a decent little motion graphic with voiceover that provides some additional backstory for the series. Some of the terminal videos are probably dropping Halo 4 hints as well, though it's impossible to say for sure what any of it means for the future just yet.

Hey, Captain Keyes! I remember that guy!

Other aspects of the campaign make Halo: CE's age glaringly apparent. Some segments of the game's level design were noticeably repetitive even when it was new, and that repetition sticks out like a sore thumb now as you fight through corridor after featureless corridor in some levels. It's a good thing the combat is generally still a lot of fun, otherwise those levels would get real boring, real fast. The game's more natural exterior areas are still striking, though, and it's a great trip down memory lane to storm the beach in The Silent Cartographer again, especially with the game's slick graphical refresh.

That overhaul brings CE's visuals more or less up to par with the other 360 Halo games, and it actually expands the color palette of a lot of those less interesting corridor sequences. In the original game, every interior had the same cold, blue-grey thing going on, but Anniversary paints different levels with different sets of colored lights and other glowing doohickeys to at least make them distinctive from one another. The Library alone uses reds and oranges on one floor, then blues and greens on another, which makes things a little more interesting visually even while you're mowing down the thousandth Flood infection critter in a row. It's also a nice touch that you can switch between new and old graphics with only a couple of seconds of downtime in between. It's a little odd that there are a few cases where the game is easier with the old style--the stealth-camo elites stand out better that way, and there's less foliage to obscure your zoomed shots in many outdoor spots--but otherwise, it's great to be able to compare the new graphics to the way Halo used to look, just to see how far we've come in 10 years.

As serviceable as the new graphics are, the game seems bound to the animation routines and pathfinding of the original game, so while the characters look better, they still move around kind of mechanically. Your AI comrades can also behave hilariously badly at times. I had an ally run up in front of me and throw a grenade directly into a wall, which bounced back and killed us both. Another time, five NPCs busied themselves by running around in circles and colliding with each other, shouting things like "I'm going after them!" from about 50 feet behind the front line while I took on like eight enemies by myself. It's been so long since I played Halo: CE in its original form that I honestly can't remember how much of this is just an echo of the way the game used to be, but whether these issues are new or old, they aren't much fun.

Rather than recreate everything about the original Halo's fondly remembered multiplayer, 343 has simply opted to offer a six-classic-map add-on (plus one new Firefight map, complete with AI buddies) for Halo: Reach. That means you're actually firing up Reach when you launch "multiplayer" from Anniversary's menu, so you're playing with the Reach matchmaking, the Reach physics, and the Reach weapons and abilities when you go online. At least there's a classic playlist that removes new-school player abilities and such for a more "pure" Halo multiplayer experience, but you still aren't going to get the exact same pistol in here, and it's a little jarring to play a bunch of the campaign and multiplayer side by side since the movement feels quite different between the two. On the upside, the new maps integrate really well with the Reach online infrastructure, and given that I haven't fired up Reach since it was new, it was heartwarming to see my custom Noble 6 pop right back up.

This is a nice way to preserve Halo: CE for posterity in HD.

Naturally, your interest in this stuff largely hinges on how much you still enjoy the way Reach plays online. While it would have been nice to see everything about the original Halo: CE multiplayer recreated here, that kind of complete overhaul is probably beyond the scope of this package, which already feels like a sensible value at its $40 price point. The classic Anniversary maps will also be on sale on Xbox Live for Reach owners, and Anniversary itself includes a voucher for those maps in case you just want to store them on your hard drive and keep your Reach disc in the drive--giving you access to every bit of Reach multiplayer content yet released, assuming you own the other map packs--after you've finished the CE campaign. It's a reasonably elegant way to handle the split between the two games.

Halo finds itself in the middle of a brief transitional period at the moment, between Bungie letting go of its sacred property and 343 kicking off its own stewardship of the franchise. It was probably a coincidence that the first game's tenth birthday fell right smack in between those two events, but regardless, Anniversary is a nicely executed, nostalgic way to keep Master Chief active in the public consciousness on an off year.


Posted by Joystiq Nov 16 2011 04:00 GMT
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The Halo Living Monument is active -- whether it's actually functional for you is an entirely different matter. To celebrate the launch of Halo: Combat Evolved Anniversary, the website allows the Halo faithful to upload an image and be part of this grand marketing opportunity.

The monument is a rotating Master Chief with interactive limbs displaying hexagonal portraits of those who have taken the opportunity to upload a photo onto the internet. That seems about it. We guess you could always have a moment of silence, and pray to the monument that next year's Halo 4 ends up succeeding without Bungie at the helm.

Posted by Kotaku Nov 15 2011 18:00 GMT
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#halo Before the folks at 343 Industries can prove to us they are a worthy successor to the Halo development throne, they must first show us that they respect the franchise's roots. More »

Posted by Kotaku Nov 15 2011 01:00 GMT
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#halo Ico and Shadow of the Colossus, Metal Gear Solid HD Collection, Splinter Cell Trilogy … there've been plenty of HD re-issues for beloved games over the last few months. But, in the video above, I'll show you why the work that 343 Industries and Saber Interactive has done on Halo: Combat Evolved Anniversary outclasses all of those other remasters. More »

Posted by Kotaku Nov 14 2011 19:00 GMT
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#gutcheck It's been ten years since Bungie gave Xbox gamers the first Halo game, a console first-person shooter that didn't feel like the weak sister to the genre's PC alpha dogs. From that single title grew blossomed one of video game's most successful franchises, one which reshaped what it meant to play video games with other people. Now, Microsoft's commemorating a decade of Halo by issuing an upgraded remake of the series' first game. Is this trip down memory lane worth your money? Let's take a gut check. More »

Posted by Kotaku Nov 14 2011 17:20 GMT
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#halo Master Chief would be nothing without the millions of players that have taken control of him over the past decade. Microsoft and 343 Industries recognize your heroic sacrifices with the Halo Living Monument, an interactive memorial that will honor you as long as it makes financial sense to keep the website running. More »

Posted by IGN Nov 14 2011 14:30 GMT
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Reverence and nostalgia are not criterion for reviews here at IGN, nor should they be. As a video game reviewer, I am often put in a position where criticism must come before such things...

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Posted by Giant Bomb Nov 14 2011 14:00 GMT
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Even the mustaches are looking good as we head back to the beginning to finish the fight.

Posted by Joystiq Nov 14 2011 01:00 GMT
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We already heard the other day that in case you don't want to spend the full $40 price on Halo: Combat Evolved Anniversary, you can buy just the multiplayer maps as DLC and save some cash. But what if you want to go the other way, and $40 just isn't enough to show your love to your favorite FPS? You're in luck then: Sumthing Else Music Works is also releasing the game's soundtrack, which features re-orchestrated Halo classic tunes, as a two disc CD album.

The package is $14.99, and gets you two CDs of music, originally created by Martin O'Donnell and Michael Salvatori, and remade for the game's remake. There's also a limited edition green vinyl record for $24.99, which has fewer tracks, but gets you an MP3 album of the music to download as well. If you really want to show you're the "Lord of the Rings," maybe buy both?