Dan Teasdale is a game designer at Twisted Pixel, whose credits include The Gunstringer, BioShock, and the Rock Band series.
He's also Australian, but we try not to hold that against him.
Man, writing about video games is hard.
Before I get to the Top 10, I have to call out my honorable mentions: TrackMania 2: Canyon and Driver: San Francisco. Trackmania is brilliant and fun, but not on the list because it’s still essentially the same game I thought was brilliant and fun years and years ago. Driver was unexpectedly the best adaption of the TV series Life on Mars I’ve played, but there were too many other games that were better this year. So, they didn’t make it in. Here’s what did:
10. L.A. NoireGoddammit, Brendan McNamara.
I didn’t want this to be Top 10 worthy. It’s responsible for huge quality of life violations during development, involved in the collapse of the Australian game industry, and the “groundbreaking” facial mocap is basically a brute force trick that can’t really be applied to pushing forward character performances in games.
The problem behind hating how L.A. Noire was made is that there are parts of it that are great to play. Piecing together a case and having failure be something that you have to live with feels really satisfying. You get really sucked into the idea that you’re actually a detective with consequences - at least, right up until the point where you have to go to an abandoned lot to kill 50 bodyguards, or until you get to the end of the game and things go off the rails. Those small bits where everything works though are enough to edge it into my Top 10.
9. Deus Ex: Human Revolution[Spoilers ahead!]
I was a little slow getting through Deus Ex: Human Revolution. A bunch of people I follow on Twitter started talking about how the most visceral moment in the game was when Malik is killed. I was really annoyed that I had such a huge plot point spoiled for me--right up until the point where I finished the game and this never happened for me. That is why this game is in the Top Ten.
It’s a miracle that Eidos Montreal managed to evoke that turn-of-the-century PC gaming freedom while bringing in modern day accessibility. I had more fun breaking into offices and unravelling office politics in the first hour of Human Revolution than I did in any scripted sequence from Battlefield 3’s story campaign.
(A side note: I had an awesome bug in Battlefield 3’s final scripted sequence where the final boss was invisible. It looked like I was fighting myself Fight Club style, implying that I was stopping myself from destroying New York. If this had been intentional, it would have improved Battlefield 3’s story so much that it would have entered the Top 10.)
8. Kerbal Space ProgramKerbal is basically an in-development Bridge Builder, but with a pile of rocket parts that you need to assemble into a rocket that can manage to leave the planet’s atmosphere, and an unwitting crew that’s almost assuredly going to die because of your terrible rocket-making skills. Since you’re always just one more tweak away from possibly making it into orbit, it’s almost impossible to start playing without losing track of a few hours of time.
The real reason Kerbal shines? Jebediah Kerman. Throughout all of my terrifying spaceship disintegrations and one way trips into space, he was always grinning the grin of a flight commander with nothing to fear. Facing certain death yet again, he’d ride that rocket Major Kong-style into the ground with a smile from ear to ear. If I was picking Character of the Year, he’d be in the running.
7. Star Wars: The Old RepublicMy World of Warcraft kick in 2005 was pretty brutal. I spent a year doing some “design consulting”, which basically meant that I worked for a couple of hours in the morning, then spent the afternoon doing Molten Core for gear. My will broke around the time Burning Crusade came out, making my months of work irrelevant with a simple fetch quest.
It turned me into a casual MMO player. I play for a few hours a week with my girlfriend for story and cool things that won’t be irrelevant like mounts and pets. With that in mind, playing The Old Republic beta was basically crack for me. I honestly couldn’t care less about min/maxing my dark and light side points, getting gear, or poopsocking raids, because this game is essentially persistent Mass Effect where I get to pretend to be Han Solo. If BioWare can keep pumping out story, I’ll keep shovelling them money.
6. Rayman: OriginsThere was a time that “social” meant that it was a game you played in a living room with friends. I still like to live in this world, even though the term has been perverted by Zynga to talk about the concept of selling your design and gameplay morals in order to make the most money possible from your userbase.
In my much nicer world, Rayman: Origins wins Game of the Year. Everyone goes to their friend’s house to play some games, fall in love with Rayman’s ridiculously lush graphics and great couch multiplayer, then buy their own copies. People rightly cheer Ubisoft’s bold move to bury Assassin’s Creed: Revelations in order to promote such a masterwork as Rayman: Origins. President Nolan North declares November 15th to be Rayman Day. Outback Steakhouse is closed down. All is well in the world.
5. Jetpack JoyrideI’ve been a closet fan of SFCave for a long time, so the core mechanic of one button jetpack dodging was enough to sell me from the start. Adding in things like comparative distance leaderboards, upgrades, goals, and the ability to kill scientists with my jetpack turned this into the only game I bother playing on my phone with any kind of regularity.
Another side bonus is that while it does have in-app purchases, the game doesn’t have a crippled progression curve that forces you to use them. Because of that, I ended up buying an in-app purchase because I was enjoying the game, not because I was bored or impatient. Thanks for still caring about designing good games first, Halfbrick!
4. StackingThere have been many attempts to jumpstart adventure games as a genre, but Stacking was the first game I played that took everything great about adventure games and put them in a new format that made sense for a 2011 game.
It’s actually pretty surprising that things like direct player control and secondary collection through puzzle solving haven’t been tackled earlier. The “Here are the ways you can solve this puzzle, collect them all” UI alone gets my award for inspired design this year. Inject some Double Fine characters and class, and you have what I consider Double Fine’s best title ever.
3. Portal 2Out of all the games that came out this year, Portal 2 is probably the closest to perfect execution.
Valve’s focus test-based iteration process is a given, so seeing something mechanically polished isn’t really a surprise anymore. Seeing pitch-perfect voice acting, separately designed co-op, and extending a concept that was considered to be “good for a few hours” to a full game without any padding is brilliant. Nice work, Valve! Now release Half-Life 4 already.
2. Saints Row: The ThirdThere’s no real way to talk about how great Saints Row: The Third is without spoiling parts, so just skip this if you haven’t played the game yet.
Saints Row: The Third is a game where you can play as a badass female zombie who calls up Burt Reynolds to fight alongside you while you explode people with taunts by wearing a wrestler’s mask. Volition finally gets why people play sandboxes--to be dicks to everyone around them. It doesn’t matter that the story content is rushed, or that an entire act seems to be phoned in with side mission introductions, or that those side missions don’t feel as fresh as Saints Row 2’s missions like the sewage truck. Saints Row: The Third is still something that needs to be experienced, enjoyed, and celebrated.
1. The Elder Scrolls V: SkyrimWhile writing this, all I’ve wanted to do is play Skyrim. After a few hours of withdrawal, Jeremy Soule’s Skyrim theme starts playing in my head, looping the “Dovahkiin” chant over and over.
Part of this is probably because I’m a big system design nerd, and seeing dozens of interlocking design systems work like clockwork gives me professional boners. But it’s something more than that. It’s the concept that separates games from other media--freedom of choice. You can tell that Skyrim is made by people who love building worlds, not movies. In a world where “follow this guy for five hours” nets hundreds of millions of dollars and “social” means you need to pay every day to play, Skyrim reminds us that there is still a world where gaming and design can be pushed forwards for the better.
In the future, Skyrim will no longer be known as a fantasy game, but as the day when game developers declared in one voice “We will not follow Soap quietly into the night!”. We will not vanish when going outside the bounds of an encounter! We’re going to live on, we’re going to survive!
Today, we celebrate our independence day.
4 out of 5
Riding a rocket into the mouth of a dragon? There's an adventure metal song in here somewhere.In the past two years, Austin, TX-based developer Twisted Pixel has gone from a no-name indie to one of the top purveyors of video-game silliness. A penchant for absurd songs and incorporating deliberately cheesy FMV has lent character to past releases, though these charms have occasionally taken priority over playability. Simultaneously Twisted Pixel’s most sophisticated and ambitious game, as well as its most amateurish and home-spun, The Gunstringer stitches Wild West handicraft, enthusiastically low-budget live-action, and simple, tactile Kinect controls into an experience that’s gleeful in its ridiculousness.
While Twisted Pixel’s incorporation of live-action video has previously been relegated to the outer edges, it’s the beating heart in The Gunstringer, which opens with the Twisted Pixel crew and a theater audience of extras preparing for a puppet show. It’s a framing device that’s weaved into the very fabric of the game, with giant, powerful, yet surprisingly baby-soft hands regularly intervening in the action, deliberately stiff and/or hammy audience reaction shots, and boss fights that are regularly viewed from the audience’s perspective. It’s not The Gunstringer’s only trick, and the game’s DIY aesthetic is as defined by a world seemingly crafted out of found household clutter as its pervasive use of FMV.
Credibly narrated by a salty fireside storyteller who is both true to the Wild West motif and in on the joke, The Gunstringer spins the tale of an outlaw marionette brought back from the dead to bring two-fisted, skeletal revenge to the gang that betrayed him. This includes a voodoo priestess, a kung-fu master carved out of jade and appropriately named The Beardmaster, a balloon-busted brothel madam, a literally pot-bellied oil baron, and the barely justified Wavy Tube Man.
The Gunstringer celebrates Dia De Los Muertos in his own, special way.As the Gunstringer, whose squinty, slant-jawed grimace and ragged poncho more than suggest Clint Eastwood’s Man With No Name, you’ll perform in a series of stage plays, each taking you to a different, somewhat fantastical corner of the Wild West, and each ending in a confrontation with one of your former compadres. That the Gunstringer is a marionette isn’t just for quirkiness’ sake. It's a concept that extends to the game’s fundamental controls, which provide a little lateral movement, plus the ability to hop over certain obstacles, to what is essentially an on-rails shooter. Using your left hand to guide his movements, and your right to guide a targeting reticle that lets you paint up to six targets before kicking back in mock-recoil to trigger the shots, the controls are elegant, intuitive, and responsive--or, at least, they can be.
As with any Kinect game, it seems, The Gunstringer can require a little living-room tweaking to optimize the responsiveness and accuracy of the controls. More than lighting, or whether you’re playing the game standing or sitting, The Gunstringer seems most affected by the player's distance from the Kinect, with six to eight feet of clear space representing the sweet spot in my experience. Your mileage, of course, may vary, but once I adjusted my furniture accordingly, I found the game to be as snappy as any Kinect experience I’ve had, and the ability to play the game while seated--a significant rarity for Kinect games at this point--makes The Gunstringer more flexible than just about anything else available on the platform.
Though it represents the bulk of the action, there’s more to The Gunstringer than just running and gunning, breaking up the action with chase scenes, cover-based enemy encounters, and sequences that have you brandishing a pair of auto-firing six-shooters, a shotgun, a flamethrower, a sword, or just your bare fists. Homage to classic games like Donkey Kong, Galaga, and Duck Hunt also abounds, and though you’ll definitely see these tricks a few times over, with the boss fights feeling the most conspicuously recycled, a jaunty pace keeps the whole experience moving forward.
"You're not funny!"For the majority of its development cycle, The Gunstringer was destined to be a downloadable Xbox Live Arcade title, and that history kind of shows in the game’s scale. You can see just about all of the sights in roughly four hours, and the guided, linear nature of the game limits the replay value somewhat. There are definitely some gags you’ll want to see more than once, and achievement hunters have good reason to revisit previous levels. That said, Twisted Pixel and publisher Microsoft have gone to pretty great lengths to ensure that there’s still plenty of value in this $40 package.
The Gunstringer brims with unlockable bonuses, including mods that can affect gameplay and aesthetics, commentary tracks from the Twisted Pixel team, the Red vs. Blue raconteurs at Rooster Teeth, and Xbox Live community czar Larry Hryb, to name a few, and behind-the-scenes videos, some of which are arguably more magical than the video that made it into the game itself. The Gunstringer also comes bundled with a download code for Fruit Ninja Kinect, a $10 value and a decent Kinect game in its own right.
The biggest bonus, though, comes in the form of the free, day-one DLC, The Wavy Tube Man Chronicles. I am not speaking in hyperbole when I say that I would pay the full price of admission here for The Wavy Tube Man Chronicles on its own. Then again, my appreciation of Mad Dog McCree, the primary source of inspiration for The Wavy Tube Man Chronicles, as well as Troma Entertainment schlockmeister Lloyd Kaufman and Dazed and Confused star Wiley Wiggins, probably runs deeper than it does in most people. Still, as a love letter to the kitchy mid-'90s FMV games to which Twisted Pixel, and The Gunstringer in particular, owes a good deal of its ironic flair, The Wavy Tube Man Chronicles is unmatched in its reverence. It’s so accurate to the source material, in fact, that it’s not that much fun to actually play, though that’s kind of the point. The only real negative I can level is that I don’t know how Twisted Pixel will be able to top this pure live-action masterpiece.
Perhaps this speaks somewhat to the overall weakness of the Kinect library at this point, but The Gunstringer is one of the most essential Kinect games I've experienced so far. It sees Twisted Pixel in top form, capitalizing on its unhinged zeal for inanity that it seems to barely be able to keep in check while deftly handling the challenge of working with the Kinect.
The first retail release from Twisted Pixel Games wasn't always meant to be. The Gunstringer was intended to continue down the downloadable path, but during development, things changed, and Microsoft worked with Twisted Pixel to transform The Gunstringer into a game inside of a box.
That box will arrive on store shelves on September 13 for $39.99, which is $10 less than the average price for a Kinect game, and bundled with a copy of Halfbrick Studios' Fruit Ninja Kinect.
The bundling of Fruit Ninja Kinect might not mean that much to you, though, since the game arrives on Xbox Live Arcade on August 10.
The Gunstringer will also come packed with the ability to download a free add-on pack entitled The Wavy Tube Man Chronicles, wherein you'll fight off cowboys and future dudes.
Man, I hate future dudes.