"I'm going to go to the restroom," said Microsoft's Cherie Lutz, "but when I get back I really want to hear this new idea."
"Oh yeah, it's awesome, can't wait."
Twisted Pixel chief creative officer Josh Bear had responded with abounding confidence, if only to mask the truth. Because the fact of the matter, the fact that he and CEO Mike Wilford were all too aware of, as they sat in Redmond, WA Tex-Mex restaurant The Matador, was this: The idea wasn't "awesome." It was nonexistent.
The developer had scored a major meeting with Microsoft to pitch a new game developed exclusively with Kinect (then "Project Natal") in mind. It needed to be big, it needed to be smart and -- most pressingly to Wilford and Bear at that exact moment -- it needed to exist.
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