Dead Space 3 Message Board older than one year ago

Sign-in to post

Posted by Giant Bomb Feb 05 2013 22:00 GMT
- Like?
Chill out, brah! I'm just here for some gnar gnar shreddage.

Dead Space 3 isn't just trying to be more Dead Space. With an elaborate weapon-crafting system, a campaign designed around two-player co-op, and a nonlinear structure that accommodates a wealth of optional side content, you can't accuse Visceral Games of lazily pumping out more of the same. The game's first few hours set it up as an interesting and worthy sequel built around the series' fantastic signature combat, but the deeper you get, the more Dead Space 3's repetitive levels and enemy encounters, shoddy storytelling, and general lack of refinement start to wear on you. This final chapter in the trilogy certainly gives you your money's worth in necromorphs waiting to be dismembered, but the overall quality of the game just doesn't feel equal to the high standard set by its excellent predecessors.

From the first minute, the game rushes a bit hastily into the business of closing out the Dead Space storyline with finality. Earth's government is all but destroyed, and the fanatical Unitologist group is running amok, terrorizing mankind's last settlements by activating Markers and creating necromorphs all over the place. Meanwhile, Isaac Clarke is off shirking his responsibility as The One Guy Who Can Stop All This by drinking himself stupid in a dingy apartment, until a couple of meatheaded soldier types (one of whom awkwardly becomes your co-op buddy) show up to forcibly drag him into saving the human race. After a most ill-conceived opening chapter that has you running through an exploding city and getting into firefights with human soldiers, things start looking up, and the game assumes a brisk, entertaining pace for a few hours as you move into a stint on an ancient flotilla of derelict battleships, in orbit around an uncharted planet that bears profound significance to the Marker epidemic.

Most of the efforts at drama fall resoundingly flat.

While you're out there in space, picking your way through the haunted corridors of those warships, it's easy to remember what's great about Dead Space. The combat is as satisfying and brutal as ever, there's a decent bit of mood and a good number of effective jump scares, and you get to do some amazing spacewalks around the exterior of the ships, using your kinetic engineering powers to put equipment back together. And after a few hours spent reactivating generators and repairing shuttles and investigating the fate of the crew, the robustness of the new crafting feature starts to come into focus. You're limited to two weapons at a time, down from the previous games' four, but the crafting makes up for that by letting you tweak and combine massive amounts of functionality into a single weapon slot. The crafting rests on a resource system that initially feels too complex for its own good; you'll need some time before you can tell your transducers from your semiconductors from your somatic gel. As you're absorbing all this, it's easy to feel disgusted at the option to skip the effort and just buy those resources direct from EA, and by the scavenging robots you can deploy to bring back materials in bulk, provided you're willing to wait for a 10-minute timer to tick down. Or five minutes, if you're willing to buy a $5 DLC "accelerator." But eventually it's just as easy to ignore all the DLC and microtransacted nonsense completely, since you'll be swimming in crafting resources and able to build whatever you want by the end of the game if you just stay on top of deploying the default robots. That only feels a little like busywork.

You'll also start to dig into Dead Space 3's optional side missions while you're out there in orbit, and that's another new aspect of the game that starts off looking mighty promising. There's a little service vehicle you can use to ferry yourself at will between a handful of mostly intact ships, some of which don't contain anything relevant to your next story objective, but might be emitting some signal that bears investigating. In a few cases, you can elect to put off the next story mission in favor of exploring one of those other ships, where you'll find some light story touches that help fill in a little context around the nature of the fleet and the planet below, and then invariably open a cornucopia of crafting materials at the end. Those first couple of side missions train you to assume all the subsequent ones will be worth your time, and by the point when I'd handled all of my business with the fleet and headed planetside, the game had gotten into an entertaining rhythm of alternating story missions and side quests, all driven by the sort of carrot-on-a-stick character progression that propels you to eagerly keep pushing forward.

Co-op is here and functional if you want it.

Unfortunately, I felt like the overall quality of the game began to cool rapidly the longer I spent on that damn ice planet. For one thing, physical setting aside, Dead Space 3's visual design is just drab. Remember how wildly varied the second game's environments were, how masterfully crafted its atmosphere? The frozen mausoleum, the overrun civilian shopping district, the gothic gloom of the Unitologist church: you always had some masterfully lit new area to marvel at. This game has two modes: industrial-military interior, and snow. The repetition goes beyond visual design, as the game engages in the cardinal sin of copying and pasting the same specific rooms over and over to pad out its level design. I lost count of the number of times I fought a bunch of enemies in the exact same explosives storage room, and while the problem gets so bad in the side missions that eventually I wished I'd stopped playing them, it also bleeds into the core story areas enough that everything just starts to run together after a while. There's also far less variety and creativity in the design of the enemy encounters than I remember from the last two games; after a few hours I felt like I could predict exactly when necromorphs were going to burst out of the air ducts, and exactly which ducts they'd come out of. There aren't a lot of new enemies, and even many of the series' old enemies are barely represented, as you'll spend the vast bulk of your time fighting the same handful of fodder necromorphs over and over... and over.

Some aspects of Dead Space 3 just don't feel up to snuff from the get-go. The last two games knew that horror, tension, and gore were their bread and butter, and wisely filled their storytelling in around the edges of the those core elements without letting it get in the way. As the last game of the trilogy, this one feels way too concerned with spelling out all the answers to the Marker questions, and too often it does so with hammy dialogue, implausible character motivations, and poorly devised subplots. A corny love triangle, for instance, does absolutely nothing to enhance the best aspects of Dead Space, and the game's handling of Unitology is downright disappointing. The cultish religion used to provide a vague backdrop of lunatic conspiracy to the desperate struggle with the Markers, but it's now been reduced to a sneering villain with a British accent who commands a legion of riflemen and suicide bombers. These elements stumble and crash along awkwardly as the game progresses until you arrive at the end of it all, where the final revealed truth about the whole thing struck me as completely ridiculous. The production values that support all of this are also rougher than I've come to expect from this series. Character animations in cutscenes sometimes look a bit robotic and stilted, for example, and three times I had to revert to a checkpoint to fix an audio bug that completely garbled all of the dialogue. There are parts of this game where the art and level design come together to produce scenes that are absolutely top-notch, as good as you'll see in any game, but the presence of those outstanding moments is exactly why the bad parts are so irksome.

No lie, the spacewalks are easily my favorite part of the game.

As something close to a Dead Space purist, I resolved from the outset to play this game by myself until I finished it, but even taken as a pure single-player game, the cooperative earmarks are all over this campaign. You're constantly running into reminders that these levels, minigames, and action set pieces were designed for two people, since there's always two of everything everywhere you look. And Carver, the second player character, has a way of popping up in the story at some ridiculous times that both strain plausibility and also remind you that Dead Space was a lot cooler when it was just Isaac Clarke against the horde, not Isaac and some guy up on a ledge shouting at you about where to shoot the boss. Taken purely as a single-player game, Dead Space 3 enacts a ridiculous change in Carver's loyalties about halfway through the game, though if you play the three cooperative-only side missions, you do get some decent context about the guy's motivations, and some mildly interesting hallucination sequences to boot. It's a shame that content is locked behind a two-player requirement, though, and while you'll probably enjoy the option to play through the game with a friend if you like cooperative shooters, having another person there just serves to fully obliterate the game's already thin veneer of horror and tension.

If you're a completionist, you have to commend this game for the explicit way it details every single collectible and ancillary mode on offer. There's an exhaustively detailed progress report that tells you how many logs, collectibles, weapon parts, side missions, and other piece of minutiae you've found or finished in every chapter, and further lets you know what sort of item or set you'll unlock for completing each category. The game wisely separates your character and weapon upgrades from your story progress, making it easy to jump back into earlier chapters to look for things you missed. And there's a fantastic variety of one-off difficulty modes after you finish the game once. In addition to the standard new-game-plus mode that offers better upgrade items, there's Classic, which disables co-op and limits you to weapons from the first game, and Pure Survival, where the only way to get ammo and health items is by crafting them. Then there's Hardcore, which lets you save as much as you want but forces you to start the whole game over if you die. At all. If you do end up liking the game (and I did like it, despite its faults), these sorts of modified difficulty types are a great feature to see.

Dead Space 3 incorporates some successful new ideas into its stock horror-action formula, and some segments of the game really impressed me, but it's hard not to feel disappointed by the weaker parts of its design. I'm still glad I saw the Dead Space trilogy through to the end--and if you're invested in the series it's absolutely worth playing--but it's too bad this respectable series, which felt so exciting and fresh when it debuted just a few years ago, had to go out on a middling note.


Posted by Joystiq Feb 05 2013 21:30 GMT
- Like?
Spaceman, I always wanted you to go into space, man. And now that Dead Space 3 is here, you can, again. But is it any good? The Joystiq Chief of the Astronaut Office certainly thought so, deeming the series' third main entry an "exciting, shocking, and mammoth adventure through the ghostly, unvarnished segments of space."

But it's a big old universe with plenty of opinions floating about, and not all of them are so positive. Here's a sampling of a few that popped up on the meta-radar.
  • Game Informer (98/100): "Dead Space 3 is still creepy, but this entry is more action-packed than previous games. That's a good thing. Isaac's intuitive new dodge roll makes avoiding the larger nercromorph attacks more manageable."
  • Polygon (95/100): "Visceral hasn't just avoided screwing up its game with co-op - it has made it feel natural and at home, and has done it without impacting the single-player experience in any negative way. That alone would be enough to make Dead Space 3 an achievement. But the new crafting system and bigger, more open level structure join co-op to make Dead Space 3 one of the best action games in years.
  • GameSpot (80/100): "This is a game rife with options and flexibility, building on the strengths of the franchise with clever new ideas that let you tailor the experience to your liking. It hits a few sour notes in its story and struggles at times when it steps away from the core combat, but Dead Space 3 is a thrilling and worthwhile sequel."
  • Eurogamer (70/100): "Dead Space 3 is a contradiction. Gorgeous but scruffy; tightly packed yet stretched too thin; often frustrating, frequently thrilling and bursting at the seams with stuff, not all of which fits comfortably inside the boundaries the series has set for itself. It's certainly not a great game, except perhaps as a poster child for the kitchen-sink development mentality of a console generation in its twilight months."
  • Videogamer (50/100): "Dead Space 3 is a let down because it's not a very good action game, and a really substandard horror game. It is devoid of ideas, hung up on laborious combat and obsessed with making even the exciting seem boring. In truth, it's a bit of a shocker."

Posted by Kotaku Feb 05 2013 16:30 GMT
- Like?
#opinion There's a handy little robot in Dead Space 3. It's designed to collect resources for you in the new sci-fi horror game, released for Xbox 360 and PS3 today. More »

Posted by Joystiq Feb 05 2013 15:33 GMT
- Like?
Dead Space 3 is out today, and you can start waiting for more as soon as you get it. That's thanks to the announcement of the "Awakened" DLC, due in March for PS3, PC, and Xbox 360, at a $10 price point.

While narrative details are absent, EA does reveal that you'll "experience the franchise's darkest chapters as the Necromorph battles become even more gruesome and terrifying than ever before." Executive producer Steve Papoutsis calls Awakened "some of the most disturbing content" in any Dead Space game. So if you like being terrified and ... grued? ... you'll want to check this out.

Posted by Kotaku Feb 05 2013 14:00 GMT
- Like?
#review I can't believe I'm about to say this, but.... More »

Posted by IGN Feb 05 2013 14:00 GMT
- Like?
Is the third time really a charm?

YouTube
Posted by Giant Bomb Feb 05 2013 14:00 GMT
- Like?
Necromorphs, space cults, furious stomping... Sure is Dead Space alright. But is it the Dead Space you want?

Posted by PlayStation Blog Feb 05 2013 01:10 GMT
- Like?

8146174812_cdc63d8ec9_z.jpg

A couple weeks ago, we asked you for Dead Space 3 questions, which we’d forward along to Visceral Games for a future Q&A. Starting at 12:01AM Pacific time tonight, you’ll be able to download the game on PSN in North America, and it will be available at retail tomorrow, so we think now’s a good time to revisit that.

You mobilized and responded to our request in full force, so we had plenty to ask about when we tracked down John Calhoun, Associate Producer of Dead Space 3. When we finally caught up with him, we threatened dismemberment politely asked him a few of the questions you had, and he was happy to oblige. Read on to find out how Visceral kept co-op scary, what Isaac’s new locomotive abilities mean for the game, and what kinds of new horrors you’ll face when Dead Space 3 launches tomorrow.

Have a @deadspace 3 question? Tweet us, include the hashtag #DeadSpace3PS3 and we’ll pose your questions to @visceralgames in a future Q&A

— PlayStation (@PlayStation) January 15, 2013

@tehSeruh: What was the inspiration behind making Dead Space 3 more action-based than the previous games? For example, taking cover, rolling, and universal ammo.

John Calhoun, Associate Producer of Dead Space 3: The overall pacing of Dead Space 3 – that is, the ratio of high intensity action sections and lower intensity suspension moments – is actually comparable to the gameplay that was established in Dead Space 1 and 2. We don’t really consider DS3 more (or less) action-based than previous games. That said, we did make Isaac a more capable protagonist in this game, including his ability to crouch and take cover. These features were added to level the playing field between Isaac and Dead Space 3′s new human enemies, who are tactically advanced and could otherwise overpower the player.

8146207002_4fbfff3362_z.jpg

@Jeremy_LaMont: Is horror less horrifying with two? How do you design a scary two-player game from the get-go? “There are times when Carver will see or hear things that Isaac does not.”

JC: The secret to keeping DS3 scary is twofold: know your game’s strengths, and don’t be boxed in by conventional thinking. Regarding the former, one of our franchise’s strongest areas has always been audio. We turned to our sound designers a lot to ensure that the game remained atmospheric and thrilling no matter how you choose to play. We also decided to think outside the box about what makes a co-op game tick. Why should it be less scary with a friend? It was this thinking that led us to develop the “asymmetrical dementia” moments you’ll occasionally experience in co-op. These are times when Carver will see or hear things that Isaac does not, which we hope will start a dialogue between players about what’s real, and what isn’t. Not knowing if you can trust your partner is a great technique to keep things tense in co-op!

@EricFordham: Is this going to be the concluding chapter for Isaac?

JC: If you’re fishing for spoilers, you won’t get them from us! We’re staying focused right now to make sure DS3 is the best game it can possibly be at launch. And while there is a lot more story to tell in the Dead Space universe, we can’t reveal what this may or may not mean for Isaac.

8146208420_e4fa64999c_z.jpg

@the1PARiAH: Will there be additional missions for single player and/or co-op via DLC? “These additional areas are some of the most challenging – and rewarding – levels in DS3.”

JC: We haven’t made any DLC announcements at this time. However, we would like to share a little-known but important fact about DS3 that’s related to this question. In the course of playing the main campaign, in either single-player or co-op, you may encounter barracks, ships, or underground labs that are entirely optional sections of the map for you to explore. These additional areas make up a large chunk of the game’s content, and are some of the most challenging – and rewarding – levels in DS3.

@JAlvar_5495: What type of new Necromorphs are there in the game?

JC: We have the Waster, a humanoid Necromorph with a variety of transformation states, depending on how you dismember it. The Feeder is a smaller creature that is attracted to light and sound; you can sometimes avoid it, or face it head on. But be warned – they tend to attack in packs when threatened. The Shambler is an infected human corpse that is able to haphazardly wield a gun. Don’t get too close, or it may infect you, too! These are just a few of the new Necromorphs you’ll discover.

@MaLTRaiN: What bonuses will we get if we preorder the game?

JC: There are a couple preorder bonuses that we think are pretty cool. All preorders will receive the Limited Edition, which contains codes for the Witness the Truth and First Contact weapon and suit packs. Each pack contains an exclusive suit and weapon, built from customized parts that are not available anywhere else in the game. GameStop preorders also receive the custom-skinned and upgraded EG-900 SMG, while Amazon customers will receive the similarly awesome Tesla Enervator weapon.


Posted by Joystiq Feb 04 2013 14:15 GMT
- Like?
EA revealed nearly two million people have already downloaded the Dead Space 3 demo, at least 10 percent more than the total demo downloads for Dead Space 2. That's a whole lot of space engineers testing out fresh alien dismemberment to a Phil Collins backdrop.

Dead Space 3 pre-order figures are also outdoing those of its predecessor, and that, in addition to today's demo figures, must give the publisher hope the series' third entry can be the one to break 5 million sales. The shooter takes one small step onto North American retail shelves tomorrow, before making one giant leap into Europe on Friday.

Posted by IGN Feb 01 2013 20:00 GMT
- Like?
Brush up on Unitology, The Markers, and what happened to Isaac Clark before Dead Space 3.

Posted by IGN Jan 31 2013 20:05 GMT
- Like?
What awaits Isaac and his Unitologist enemies on Tau Volantis? Check this trailer for some story teases.

YouTube
Posted by Giant Bomb Jan 31 2013 17:57 GMT
- Like?
Well, I suppose any roommates, significant others, or family members you reside with would probably hear you too. Possibly your neighbors as well, depending on how thick the space is between your walls.

Posted by Rock, Paper, Shotgun Jan 31 2013 17:00 GMT
- Like?

Dead Space 3 is assaulting us with news we don’t want to hear of late. Out in just over a week, we’ve recently learned that it’s going to offer microtransactions for in-game items, and that the PC build is to be a dead-straight port with no frills. Oh, and dear sweet Horace, it’s used a Phil Collins song. And now it’s saying it’s got a story.

(more…)


Posted by Rock, Paper, Shotgun Jan 29 2013 18:00 GMT
- Like?

During an interview with Shack News, Dead Space 3 producer Steve Papoutsis expressed confusion about why PC players are disappointed at the lack of any extra frills in our version of the game. “It’s confusing to me that this question even comes up,” he says. It’s by no means any less important to us; it gets a lot of attention. The PC is a very different platform. As developers, you want to deliver an experience that’s as similar as possible on different platforms.”

In a word: Hurm…

(more…)


YouTube
Posted by Kotaku Jan 29 2013 04:30 GMT
- Like?
#deadspace There are songs that work in video game trailers because they're great. There are others that work because they're ironic. This is neither. It's a hilarious disaster. More »

YouTube
Posted by Giant Bomb Jan 28 2013 15:50 GMT
- Like?
So we're doing crappy nu-metal covers of Phil Collins songs instead of just licensing the goddamn Phil Collins songs now? Well, that settles it. I quit music.

Posted by Rock, Paper, Shotgun Jan 28 2013 10:00 GMT
- Like?

I’m about as interested in Dead Space 3 as I am in having a conversation about loft insulation with Piers Morgan, but it’s Monday morning, there isn’t enough coffee in the world, there’s a trailer right in front of me, and monkey see, monkey do.

Except now I’ve heard a Phil Collins song as a result, SO MONDAY IS RUINED.(more…)


Posted by IGN Jan 28 2013 09:34 GMT
- Like?
The launch trailer for the latest entry in the survival horror franchise has arrived, and it looks like Isaac is in for a struggle.

Posted by IGN Jan 27 2013 00:00 GMT
- Like?
IGN AU's Tristan and Lucy discuss cover-shooting, co-op and zombie Kevin Spacey.

Posted by Kotaku Jan 25 2013 01:30 GMT
- Like?
#deadspace Many Dead Space fans were disappointed this week after hearing that Dead Space 3 would feature microtransactions—or, the ability to buy in-game goods for real money. Today in an interview with CVG, Dead Space 3 producer John Calhoun stated that microtransactions exist because they intend to court mobile gamers. More »

Posted by IGN Jan 24 2013 18:33 GMT
- Like?
Watch stuff explode and people fall down as we prep for Dead Space 3.

Posted by Rock, Paper, Shotgun Jan 24 2013 09:00 GMT
- Like?

Dead Space 2′s PC version launched sans replayability-enhancing DLC and with a mean bout of mouse-lag, but it was otherwise a serviceable step for horrifically mutated, disfigured man onto our platform of choice – if not exactly a giant leap. But that was years ago. So then, what sort of technological advancements has the unrestrained, godless science of our time wrought? Well, um, not really any, as it turns out. Bucking the recent trend of jingly, bell-and-whistle-laden triple-A PC ports, Dead Space 3 for PC will pretty much be the console version – but, you know, on PC.

(more…)


Posted by Kotaku Jan 23 2013 07:30 GMT
- Like?
#deadspace On February 7 at the Dernier Bar Avant la Fin du Monde in Paris, France, EA and Geek-Art will be putting on a show to promote Dead Space 3. Because when I think co-op space shooting in the dark, I think of Paris, and paintings. More »

Posted by PlayStation Blog Jan 23 2013 01:53 GMT
- Like?

7544305362_fc18332220_z.jpg

PS3 Full Games Ni No Kuni: Wrath of the White Witch ($54.99) Ni-No-Kuni.jpg Ni no Kuni: Wrath of the White Witch is a heart-warming tale of a young boy named Oliver, who embarks on a magical journey into a parallel world in an attempt to save his mother. With animation by the legendary Studio Ghibli, and music composed by the renowned Joe Hisaishi, Ni no Kuni combines beautiful animated visuals, masterful storytelling, and a sweeping score into an epic role-playing adventure.
ESRB: E10+ // File Size: 21.7 GB Ninja Gaiden Sigma ($19.99) Ninja-Gaiden-Sigma.jpg Play as Master Ninja Ryu Hayabusa and master the technique of dual-wielding katanas, devastating magical spells and a variety of weapons as you battle through this exclusive PlayStation 3 system game. Upload your scores to the PlayStation Network scoreboards to see how your Ninja skills rank against the rest of the world!
ESRB: M // File Size: 11.4 GB Racquet Sports ($19.99) Racquet-Sports.jpg Racquet Sports delivers the feeling of a true racquet in your hand. Using the PlayStation Moves unique motion creates an experience so natural that players will feel like they are playing the real game. Escape to exotic locations for intense, exhilarating competitions in five different racquet sports. With fun-packed multiplayer modes and a flexible control system, everyone can join in for wildly entertaining matches!
ESRB: E // File Size: 2.6 GB Just Dance 4 ($19.99) Just-Dance-4.jpg The world’s #1 dance game brand is back with Just Dance 4! The latest edition of the record-breaking franchise takes the party to a whole new level of fun, with over 40 all-new chart-topping hits and the coolest dances. Just Dance 4 also features the all-new Battle mode, an upgraded Just Sweat mode, unlockable alternative choreographies, and original favorites like Duet Mode, Mash Up Mode and more! With Just Dance 4, the party never ends!
ESRB: E // File Size: 17.2 GB PSN The Cave ($14.99) The-Cave.jpg The Cave is a new adventure game from Monkey Island and Maniac Mansion creator Ron Gilbert, and Double Fine Productions, the award-winning studio behind Psychonauts and Brütal Legend.
ESRB: T // File Size: 984.2 MB Mad Dog McCree ($14.99) Mad-Dog-McCree.jpg Mad Dog McCree and his band of cutthroats have ridden into town, kidnapped the Mayor and his daughter, and taken them to his hideout. These hombres are mean and vicious. What this town needs is a gunslinger to spray a little lead in harm’s way. Relive the gunpowder glory of the Wild West with American Laser Games Arcade Classic Mad Dog McCree!
ESRB: T // File Size: 966.7 MB PS Vita escapeVektor ($9.99) escapeVektor.jpg Vektor has been trapped inside the CPU for what feels like an eternity and you are his only hope of escape. As he travels through the CPU, help him recover his memories and destroy the different enemy types sent to hunt him. But be careful, the further Vektor gets, the more devious the CPU becomes!
ESRB: E // File Size: 36.7 MB PS3 Beta DUST 514 (Free) Dust-514.jpg DUST 514 brings intense infantry combat, large scale warfare and rich character advancement to PlayStation 3 computer entertainment system in a system exclusive free-to-play persistent shooter set in, and integrated with, the massive universe of EVE Online. Wage war in the next generation of first person shooters, where your next victory could prove the crushing blow to a galactic empire of thousands of online gamers. PSP Pro Evolution Soccer 2013 ($19.99) Pro-Evolution-Soccer-2013.jpg Experience football as it should be. PES 2013 offers full manual control over play, while Player ID ensures players look and move like the real thing.
ESRB: E // File Size: 1.5 GB PS2 Classics Disgaea: Cursed Memories ($9.99) Disgaea-2.jpg Help Adell save his hometown from a terrible demon curse in this sequel to the original tactical RPG classic.
ESRB: T // File Size: 1.2 GB PS Mobile

Get this PS Mobile title for free on the PS Mobile Store on your PS Vita and PS Certified Devices today through January 30th. For more information, click here.

Beats Slider (Free) – Wouldn’t it be great if you could take a simple slider puzzle and make all the blocks into musical beats, notes and riffs? What if you could jumble them up to remix the music? BEATS SLIDER is exactly that! Learn and master the secret slider puzzle techniques, build up catchy electro tunes and compete for the best times online!

PlayStation Store Highlights

8405337567_2469938e4d_z.jpg
The adorable Ni No Kuni makes its way to retail and PSN today. Rounding out the full game options are Ninja Gaiden Sigma, Just Dance 4 and Racquet Sports. DoubleFine’s latest adventure, The Cave, is also out today along with Mad Dog McCree. There’s a new PS Vita game, escapeVektor, and if you’re looking for free content, there’s the DUST 514 open beta.

The 13 for ’13 sale also kicks off today – and if you’re a PlayStation Plus member you’ll get a deeper discount on the titles. Take a look at the selection below and see if there’s anything you like. Snag it now for a low price! As always, please leave your thoughts in the comments below. You can also chat about this update in the PlayStation Community Forums.

PlayStation Plus

Click here to learn more and purchase online or go to the PlayStation Store to activate instantly.

Instant Game Collection

Foosball 2012 (both PS Vita and PS3)

Discount

LittleBigPlanet Karting – Regular $39.99, PS Plus $10.00
The Unfinished Swan – Regular $14.99, PS Plus $3.75
Ratchet & Clank – Regular $14.99, PS Plus $3.75
Jak and Daxter: The Precursor Legacy – Regular $7.99, PS Plus $2.00
Hot Shots Golf: Out of Bounds Complete Collection – Regular $24.99, PS Plus $6.25
Warp – Regular $9.99, PS Plus $2.50
Shank 2 – Regular $9.99, PS Plus $2.50
NiGHTS into dreams… – Regular $9.99, PS Plus $2.50
Jet Set Radio – Regular $9.99, PS Plus $2.50
The House of the Dead: OVERKILL Extended Cut – Regular $19.99, PS Plus $5.00
Psychonauts – Regular $9.99, PS Plus $2.50
Tiger Woods PGA TOUR 13 – Regular $39.99, PS Plus $10.00
Machinarium – Regular $9.99, PS Plus $2.50

Last Chance (Leaving on 1/29)

Free Game – Chronovolt

Discounts
LittleBigPlanet Karting
The Unfinished Swan
Ratchet & Clank
Jak and Daxter: The Precursor Legacy
Hot Shots Golf: Out of Bounds Complete Collection
Warp
Shank 2
NiGHTS into dreams…
Jet Set Radio The House of the Dead: OVERKILL Extended Cut
Psychonauts
Tiger Woods PGA TOUR 13
Machinarium

8406429858_574db0a6a0_z.jpg

PS3 Demos (Free) Dead Space 3 Dead-Space-31.jpg Dead Space 3 brings Isaac Clarke and merciless soldier John Carver on a journey across space to discover the source of the Necromorph plague and uncover the secrets that lay within Tau Volantis. Play alone as Isaac Clarke or with a friend as John Carver in seamless drop in, drop out co-op mode.
File Size: 1.9 GB Metal Gear Rising: Revengeance Metal-Gear-Rising.jpg METAL GEAR RISING: REVENGEANCE takes the renowned METAL GEAR franchise into exciting new territory by focusing on delivering an all-new action experience unlike anything that has come before.
File Size: 3.4 GB Mad Dog McCree Mad-Dog-McCree.jpg Mad Dog McCree and his band of cutthroats have ridden into town, kidnapped the Mayor and his daughter, and taken them to his hideout. These hombres are mean and vicious. What this town needs is a gunslinger to spray a little lead in harm’s way. Relive the gunpowder glory of the Wild West with American Laser Games Arcade Classic Mad Dog McCree!
File Size: 966.7 MB The Cave The-Cave.jpg The Cave is a new adventure game from Monkey Island and Maniac Mansion creator Ron Gilbert, and Double Fine Productions, the award-winning studio behind Psychonauts and Brütal Legend.
File Size: 984.2 MB PS Vita Demos (Free) Sonic All-Stars Racing Transformed Sonic-and-All-Stars-Racing.jpg Sonic and the All-Stars cast line up on the starting grid once again to battle for supremacy in the ultimate race. Compete across land, water and air in incredible transforming vehicles that change from cars to boats to planes mid-race. It’s not just racing, it’s racing transformed!
File Size: 565.8 MB 13 for ’13 Sale
  • LittleBigPlanet Karting – Regular $39.99, Sale $19.99, PS Plus $10.00
  • The Unfinished Swan – Regular $14.99, Sale $7.49, PS Plus $3.75
  • Ratchet & Clank – Regular $14.99, Sale $7.49, PS Plus $3.75
  • Jak and Daxter: The Precursor Legacy – Regular $7.99, Sale $3.99, PS Plus $2.00
  • Hot Shots Golf: Out of Bounds Complete Collection – Regular $24.99, Sale $12.49, PS Plus $6.25
  • Warp – Regular $9.99, Sale $4.99, PS Plus $2.50
  • Shank 2 – Regular $9.99, Sale $4.99, PS Plus $2.50
  • NiGHTS into dreams… – Regular $9.99, Sale $4.99, PS Plus $2.50
  • Jet Set Radio – Regular $9.99, Sale $4.99, PS Plus $2.50
  • The House of the Dead: OVERKILL Extended Cut – Regular $19.99, Sale $9.99, PS Plus $5.00
  • Psychonauts – Regular $9.99, Sale $4.99, PS Plus $2.50
  • Tiger Woods PGA TOUR 13 – Regular $39.99, Sale $19.99, PS Plus $10.00
  • Machinarium – Regular $9.99, Sale $4.99, PS Plus $2.50
Sales
  • The Testament of Sherlock Holmes – Regular $39.99, Sale $19.99
PS Vita Add-ons LittleBigPlanet PS Vita
  • Garfield and Odie Minipack ($2.99) – Friends are There… Lose those Monday Blues and dig into a bowl of yummy lasagna with this awesome Garfield and Odie mini-pack. Dress up your Sackboy as the lazy, sarcastic, orange tabby or the dopey-but-happy Beagle, and sink your claws into a whole heap of hilarious hijinks! You can also add a paw print of extra fun to your own creations with 52 stickers, including Odie’s bone, a ball of yarn and a cookie jar, along with Garfield’s pals Arlene and Nermal.
PS3 Add-ons Borderlands 2
  • Assassin Domination Pack ($0.99) – Enhance your Vault-hunting experience with a fresh new style! This pack contains the Ech0location head and Obsidian Justice skin for the Assassin – look for them in the character customization menu! This content not included in Season Pass.
  • Assassin Madness Pack ($0.99) – Enhance your Vault-hunting experience with a fresh new style! This pack contains the Murder of Cr0ws head and The Nature of Fear skin for the Assassin – look for them in the character customization menu! This content not included in Season Pass.
  • Assassin Supremacy Pack ($0.99) – Enhance your Vault-hunting experience with a fresh new style! This pack contains the Infern0 head and A Cleansing Fire skin for the Assassin – look for them in the character customization menu! This content not included in Season Pass.
  • Commando Domination Pack ($0.99) – Enhance your Vault-hunting experience with a fresh new style! This pack contains the Headbanger head and Crash Test Soldier skin for the Soldier – look for them in the character customization menu! This content not included in Season Pass.
  • Commando Madness Pack ($0.99) – Enhance your Vault-hunting experience with a fresh new style! This pack contains the Ex-Axton head and Delicious Flesh skin for the Commando – look for them in the character customization menu! This content not included in Season Pass.
  • Commando Supremacy Pack ($0.99) – Enhance your Vault-hunting experience with a fresh new style! This pack contains the Covert Op head and Advanced Warfare skin for the Soldier – look for them in the character customization menu! This content not included in Season Pass.
  • Gunzerker Domination Pack ($0.99) – Enhance your Vault-hunting experience with a fresh new style! This pack contains the Major Malfunction head and In the Trenches skin for the Gunzerker – look for them in the character customization menu! This content not included in Season Pass.
  • Gunzerker Madness Pack ($0.99) – Enhance your Vault-hunting experience with a fresh new style! This pack contains the El Diablo head and Mess With The Bull skin for the Gunzerker – look for them in the character customization menu! This content not included in Season Pass.
  • Gunzerker Supremacy Pack ($0.99) – Enhance your Vault-hunting experience with a fresh new style! This pack contains the ZerkerBot2000 head and Skin of Steel skin for the Gunzerker – look for them in the character customization menu! This content not included in Season Pass.
  • Mechromancer Domination Pack ($0.99) – Enhance your Vault-hunting experience with a fresh new style! This pack contains the Furry Ferocity head and Warm and Fuzzy skin for the Mechromancer – look for them in the character customization menu! This pack requires the Mechromancer pack, sold separately.
  • Mechromancer Madness Pack ($0.99) – Enhance your Vault-hunting experience with a fresh new style! This pack contains the Horned Child head and Bring Out Your Dead skin for the Mechromancer – look for them in the character customization menu! This pack requires the Mechromancer pack, sold separately.
  • Mechromancer Supremacy Pack ($0.99) – Enhance your Vault-hunting experience with a fresh new style! This pack contains the Necrosis head and Chaos Reigns skin for the Mechromancer – look for them in the character customization menu! This pack requires the Mechromancer pack, sold separately.
  • Siren Domination Pack ($0.99) – Enhance your Vault-hunting experience with a fresh new style! This pack contains the Pigtail Pugilist head and Love and Death skin for the Siren – look for them in the character customization menu! This content not included in Season Pass.
  • Siren Madness Pack ($0.99) – Enhance your Vault-hunting experience with a fresh new style! This pack contains the Throatcutter head and A Quick Death skin for the Siren – look for them in the character customization menu! This content not included in Season Pass.
  • Siren Supremacy Pack ($0.99) – Enhance your Vault-hunting experience with a fresh new style! This pack contains the Ascendant head and Ethereal skin for the Siren – look for them in the character customization menu! This content not included in Season Pass.
Dance Magic
  • Tracks Set 2 ($1.99) – Set of 7 tracks with unique stepcharts and leaderboards.
Dead or Alive 5
  • Hotties Swimwear Pack 1 ($4.99) – A set of some of the sexiest outfits for four of the hottest fighters in gaming.
  • Hotties Swimwear Pack 2 ($4.99) – A set of some of the sexiest outfits for four of the hottest fighters in gaming.
  • Hotties Swimwear Pack 3 ($4.99) – A set of some of the sexiest outfits for four of the hottest fighters in gaming.
  • Hotties Swimwear Set ($12.99) – Twelve of the sexiest swimsuits for the hottest fighters.
  • Zack Island Stage (Free) – Blue waves! White sands! It’s always summer in the tropical paradise of Zack Island!
Just Dance 4
  • Oath ($2.99) – Cher Lloyd featuring Becky G
  • You Make Me Feel ($2.99) – Cobra Starship
  • We R Who We R ($2.99) – Ke$ha
  • Boom ($2.99) – Reggaeton Storm
LittleBigPlanet 2
  • Garfield and Odie Minipack ($2.99) – Friends are There… Lose those Monday Blues and dig into a bowl of yummy lasagna with this awesome Garfield and Odie mini-pack. Dress up your Sackboy as the lazy, sarcastic, orange tabby or the dopey-but-happy Beagle, and sink your claws into a whole heap of hilarious hijinks! You can also add a paw print of extra fun to your own creations with 52 stickers, including Odie’s bone, a ball of yarn and a cookie jar, along with Garfield’s pals Arlene and Nermal.
Max Payne 3
  • Deathmatch Made in Heaven Pack ($9.99, Free with Season Pass) – Get the Deathmatch Made in Heaven Pack and play new multiplayer modes for Max Payne 3, including Dead Men Walking co-op mode, new Deathmatch-style modes: Run and Stun, Time Attack and Marked Man, and Checkpoint Challenge Arcade mode. Note: Add-on content, Max Payne 3 required to play. This content is part of the Rockstar Pass and is available to Rockstar Pass purchasers in game upon release.
Rock Band 3
  • Bang Your Head ($1.99) – Quiet Riot
  • Chiasm ($0.99) – Chaotrope
  • Cult of Personality ($1.99) – Living Colour
  • How Do You Do It? ($0.99) – Quiet Company
  • Rage and Pain ($1.99) – Francisco Meza
  • Reaping Tide ($1.99) – Mile Marker Zero
  • Spoonman ($1.99) – Soundgarden
  • Stronger ($1.99) – Kelly Clarkson
  • You, Me & The Boatman ($0.99) – Quiet Company
RockSmith
  • The Strokes Song Pack ($7.99) – Includes ‘Reptilia’, ‘Last Nite’, and ‘Juicebox’
  • Juicebox ($2.99) – The Strokes
  • Last Nite ($2.99) – The Strokes
  • Reptila ($2.99) – The Strokes
PS3 Themes
  • A New Year Vintage Dynamic Pinup $2.99
  • Abstract Light Flares Dynamic Theme $2.99
  • Abstract Ocean Fire Dynamic Theme $2.99
  • Abstract Orbit Light Dynamic Theme $2.99
  • Abstract Sky Flares Dynamic Theme $2.99
  • Abstract Tunnel Light Dynamic Theme $2.99
  • Derrrick The Deathfin Theme Free
  • Dynamic Flirty Girl 5 $2.99
  • PlayStation All-Stars Battle Royale Bad Dudes Dynamic Themes Pack $4.99
  • PlayStation All-Stars Battle Royale Classic Dynamic Theme Pack $4.99
  • PlayStation All-Stars Battle Royale Cole Macgrath Dynamic Theme $1.99
  • PlayStation All-Stars Battle Royale Evil Cole Macgrath Dynamic Theme $1.99
  • PlayStation All-Stars Battle Royale Fat Princess Dynamic Theme $1.99
  • PlayStation All-Stars Battle Royale Fun Dynamic Themes Pack $4.99
  • PlayStation All-Stars Battle Royale Heroes Dynamic Themes Pack $4.99
  • PlayStation All-Stars Battle Royale Jak And Daxter Dynamic Theme $1.99
  • PlayStation All-Stars Battle Royale Kratos Dynamic Theme $1.99
  • PlayStation All-Stars Battle Royale Nariko Dynamic Theme $1.99
  • PlayStation All-Stars Battle Royale Nathan Drake Dynamic Theme $1.99
  • PlayStation All-Stars Battle Royale Parappa Dynamic Theme $1.99
  • PlayStation All-Stars Battle Royale Radec Dynamic Theme $1.99
  • PlayStation All-Stars Battle Royale Ratchet & Clank Dynamic Theme $1.99
  • PlayStation All-Stars Battle Royale Sackboy Dynamic Theme $1.99
  • PlayStation All-Stars Battle Royale Sir Daniel Fortesque Dynamic Theme $1.99
  • PlayStation All-Stars Battle Royale Sly Cooper Dynamic Theme $1.99
  • PlayStation All-Stars Battle Royale Spike Dynamic Theme $1.99
  • PlayStation All-Stars Battle Royale Super Dynamic Themes Pack $14.99
  • PlayStation All-Stars Battle Royale Sweet Tooth Dynamic Theme $1.99
  • PlayStation All-Stars Battle Royale Toro Dynamic Theme $1.99
  • The Dark Knight Rises Dynamic Theme $2.99
  • The Hobbit Dynamic Theme $2.99
  • The Masked Flame Dynamic Theme $2.99
  • Worms Revolution Theme Free
PS3 Avatars
  • Mad Dog McCree Badge Avatar – $0.49
  • Mad Dog McCree Cow Skull Avatar – $0.49
  • Mad Dog McCree Dynomite Avatar – $0.49
  • Mad Dog McCree Gun Shots Avatar – $0.49
  • Mad Dog McCree Gunman Avatar – $0.49
  • Mad Dog McCree Mad Dog Avatar – $0.49
  • Mad Dog McCree Prospector Avatar – $0.49
  • Mad Dog McCree Prospector Tied Up Avatar – $0.49
  • Mad Dog McCree Undertaker Avatar – $0.49
  • Mad Dog McCree Witness Avatar – $0.49
PS3 Wallpapers (Free)
  • Big Sky Infinity Wallpaper 3
  • Knytt Underground Wallpaper 2
  • Mad Dog Mccree Wallpaper
Game Videos (Free)
  • Assassin’s Creed III DLC Reveal Trailer
  • Mad Dog McCree Trailer
  • Metro: Last Light Genesis Trailer
  • Zen Pinball 2 Trailer

Available In-Game Only (Not on PlayStation Store)

Rock Band 3
  • Cult of Personality ($0.99) – Pro Guitar – Living Colour
  • Spoonman ($0.99) – Pro Guitar – Soundgarden

Posted by Rock, Paper, Shotgun Jan 22 2013 12:00 GMT
- Like?

Remember how in the previous Dead Space games, the only way to buy new weapons, armour, ammo and medkits was to stomp on the gooey remains of malformed mutants and catch the credits that they had stashed in their internal organs? Those were the good old days. Eurogamer spotted a “downloadable content” pop-up during Dead Space 3′s all-new crafting sections and the game’s associate producer, Yara Khoury, has now confirmed to our EG chums that it will be possible to pay real money to improve weaponry:

“You can buy resources with real money, but scavenger bots can also give you the currency that you can use on the marketplace. So you don’t have to spend [real world] dollars.”

The answer to the question, “Please, sir, can I have some Ishi-more-a?”, is “Yes, but keep your credit card handy.”

(more…)


Posted by IGN Jan 22 2013 11:20 GMT
- Like?
The game's weapon crafting system will offer optional purchases to improve your arsenal.

Posted by Kotaku Jan 22 2013 08:01 GMT
- Like?
#deadspace The answering machine goes off. It's Ellie, trying to get a hold of Isaac Clarke. He doesn't answer. He's standing in a disheveled apartment located on a lunar colony, but it's not your typical bachelor pad type mess. It's dark, it's grimy, it's gross—it looks as if this is a cave, a personal hell which he has retreated to perhaps. As you muse over this, sergeant John Carver—the character your co-op buddies will play—bursts into your apartment, demanding to know if in fact you are the famous Isaac Clarke. More »

Posted by IGN Jan 12 2013 00:12 GMT
- Like?
Find out what's inside the super limited edition of Dead Space 3.

Video
Posted by Joystiq Jan 11 2013 23:15 GMT
- Like?

Sure, you could buy the regular version of Dead Space 3, but if cash isn't an issue and you want a bunch of extra stuff, you may want to consider the newly announced Dev Team Edition. Within this exclusive bundle lies an 8-inch Marker statue, an aluminum data pad, a water bottle that looks like a med pack, a custom notebook, some Peng postcards, some SCAF posters and a mini art book, all inside a custom box.

Only 5,000 of these will be made, available in a bundle with a copy of Dead Space 3 on PC, Xbox 360 or PS3 for $160. If you simply want all the extra stuff without a copy of the game, you can pay EA $100.

Posted by Kotaku Jan 11 2013 21:15 GMT
- Like?
#deadspace Dev Team Edition? You don't often hear collector's items called as such, but when you take a look at what this bundle—by Visceral and Treehouse Brand Store—has to offer, you might see why. More »