BattleBlock Theater Message Board

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Posted by Rock, Paper, Shotgun Mar 05 2014 16:00 GMT
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BattleBlock TheatER be The Behemoth’s well-received follow-up t' the side-scrolling beat ‘em up Castle Crashers, which contained gaming’s most recognisable defecating deer. I don’t know if BattleBlock continues the proud tradition a cacking Cervidae but the trailer announcing the Steam version does have one sadly unexpurgated scene a extreme expurgation. Whether ye’re keen t' see a cartoon trouser-mess or not, ye best watch the trailer because it’s a brilliant little skit about console-t'-PC ports, 'n it contains more Oculus Rifts than any a those underground indie game conventions that ye never seem t' pillage invited t'.

… [visit site t' read more]


Posted by IGN Mar 04 2014 21:09 GMT
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The side-scrolling action game be finally coming t' PC, complete with weapon switching.

Posted by Joystiq Aug 04 2013 03:30 GMT
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The Behemoth be offering three playable prisoners t' Battleblock Theater owners this week. Players that log in t' the full version a the game on Xbox Live will receive the Boot, Moose 'n 50% Off Prisoner characters for free.

The developer plans t' introduce at least one new Battleblock Theater prisoner on a weekly basis through the month a August, so those that have missed out on characters such as Donuts or Rose still have more t' look forward t'.

Posted by Joystiq Jun 08 2013 21:30 GMT
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In celebration a National Doughnut Day on Friday, The Behemoth announced the return a Battleblock Theater special prisoner Donuts. Players that log in t' the game on Xbox Live any time from now until June 13 will receive the character for free.

Donuts originally appeared in the game as an unlockable Furbottom Features character. Donuts isn't alone, either, as this week's Furbottom Features unlock be a Lava Lamp character.

Posted by Joystiq May 12 2013 02:00 GMT
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Mother's Day be tomorrow, in case ye had forgotten, 'n t' celebrate the Behemoth has released a new, limited engagement prisoner actor for it be grand shows a bravery 'n daring do: Rose.

Anyone that logs into Xbox Live 'n boots up the full version a Battleblock Theater between now 'n Thursday, May 16 best receive Rose automatically. What ye won't receive automatically, however, be a happy mama, so make sure 'n do something especially special for the special lady that made ye special.

Posted by Joystiq May 06 2013 02:00 GMT
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Play 'n complete the featured solo or co-op fan-created levels in Battleblock Theater over the next two weeks 'n unlock another special prisoner, Toast. Mmm, crunchy.

The levels can be found under the Furbottom's Features tab, where every two weeks developer The Behemoth brings out a new, unlockable prisoner for completing some user-generated stages. The Behemoth has already locked back up the Behemoth Chicken prisoner, Winston, Donuts 'n Furbottom, 'n Toast will be available for the two weeks following May 3. Check out the solo 'n co-op Furbottom's Features here.

Posted by Joystiq Apr 24 2013 19:15 GMT
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Battleblock Theater be charming beyond all reasonableness, 'n much a that comes from it be hilarious narrator, adorable songs 'n, a course, the rampant fart jokes. The Behemoth has thrown some a Battleblock Theater's best audio material into a downloadable ringtone pack, available in .mp3 'n .mp4 varieties.

The ringtone pack includes tracks such as "Secret Song," "Relationship Song" 'n "Buckle ur Pants," 'n it includes the gem sound, the narrator's "Whoooooo" 'n "Mmmmhmmm" noises, 'n classic lines such as "Good job, baby farts" 'n "Everything's coming together like buttcheeks."

The Behemoth be working on an official soundtrack for the game, currently listed as "coming soon." For now, download the Battleblock Theater ringtone pack 'n annoy all a yer mateys for free right here.

Posted by Kotaku Apr 15 2013 16:30 GMT
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BattleBlock Theater be what I want t' do on a Friday night. The first time I played it be in the middle a the work week. I stayed up until 2am playing. I don’t stay up until 2am when I have t' wake up at 7am for work, not normally. The second time I played Battleblock Theater be on a Friday night. A matey came over. We played until around 2:30am. I’m ok with staying up until 2:30am on a Friday night. He went home. He got home, signed online. We then proceeded t' play until 4:30am. I don’t stay up until 4:30am, not normally, not since college really. BattleBlock Theater be a game that draws ye in. It makes ye break yer sleep routine. It makes ye want t' plan yer weekend around it, including it, everything t' do with it. When ye’ve got BattleBlock Theater, spending time with a matey means cracking open a few beers 'n laughing at the stunts ye managed t' pull off. Maybe the game’s designers—The Behemoth—never intended for ye t' use yer matey’s body, mid-air, as a platform. Maybe they did. But ye pulled it off 'n ye both giggled either way. ye smile slyly as yer matey’s corpse becomes yer bridge. ye laugh as ye both race through each world’s end chapter, because these specific levels be timed, while accidentally sabotaging each other’s intended path because ye blocked their landing or bumped into each other on a jump. Fall t' yer death. Yell at yer matey. Try again. Laugh some more. BattleBlock Theater be funny without yer antics, too. It has a narrator who cracks butt jokes frequently. The rest a the humor be also downright silly, sometimes involving hilariously accurate jabs at cats. ye be a prisoner, one a thousands, 'n the bodyguard-looking cats—complete with serious business sunglasses—attack ye 'n keep ye imprisoned, fated t' perform in each a these levels for their delight. Sometimes the (fantastic) music even has cats singing in meows in the background. It’s all very ridiculous 'n delightful. The first few levels be a breeze, a chance t' pillage familiar with the basic buttons 'n concepts, but don’t let that fool ye. This platformer gets seriously challenging. ye’ll be making tricky jumps towards seemingly impossible landings while avoiding moving saw blades 'n, oh, by the way, all a the landings be made out a bouncy blocks that propel ye at the angle ye manage t' hit it from. Then there be trickier areas that can be called more puzzles than they be platforms. ye send yer matey t' hit that button there, making those boxes disappear, but then jump quickly t' the other end t' initiate the holographic bridge 'n then launch yer matey t' the other side while jumping off t' make the bridge disappear. It’s not always straightforward, ye might have t' sit 'n construct a solution, 'n it doesn’t always just involve platforming skills. These levels be difficult, they’re funny when ye screw up, 'n they’re fun t' figure out with a matey as ye two take turns dying in the most clever a ways. Having a matey around for this game has another benefit, solving the problem a the mediocre checkpoint system (me only qualm with this game). If ye be both jumping around 'n dying a whole lot, ye'll often pillage kicked back far enough t' the last tricky few jumps that ye be skillful enough t' pull a once already. Using yer matey t' hold yer place—so ye can take turns trying different methods on the next platforming challenge—minimizes the risk a that happening. Fault checkpoint systems be frustrating. Once ye've managed t' pass the test a one section a the level, it feels unfair t' have t' repeat it just cause the next set a jumps be momentarily stumping ye. The hardest part a the game be what be effectively the “boss” level, which be basically a mad dash t' pillage t' the end while still trying t' collect all the gems 'n yarn 'n the occasional bonus hat bottle a rum within the allotted time. ye don’t want t' sacrifice the collectible bottles a rum, because it’s what lets ye pillage hundreds a customizable head options for yer little prisoner, as well as weapons t' defeat cats 'n slices a toast (yeah). Many expletives 'n cheers be shouted during the toughest a these chapter closers. 'n then there’s a whole other realm filled with multiplayer battle arenas, races, challenges, 'n a general competitive atmosphere. ye can race t' steal the opposing player’s horse (which be actually a pig), or ye can occupy bases in a king a the hill style competition. I liked races in what be basically ordinary levels, because BattleBlock Theater be best in it be natural state. Though I’ll take any opportunity t' ride the cute piggie horses. Because they be rectangular pigs that run t' ye when ye cry for them, 'n only the soulless don’t find that cute. The best “multiplayer” feature, though, be perhaps the level editor. I’m not sure I could spend ample hours building clever levels myself, but I’ll certainly play everyone else’s. ye can rate them, comment on them, 'n move on t' the next set. In terms a quality it’s fairly hit or miss as it stands, but there be definitely some gems in there if ye’re looking for more than just the eight worlds The Behemoth offers ye. But those eight worlds have a lot a life in them. They’re all chock full a levels, but they’re also levels ye want t' redo t' pillage the time completion bonus this time around, or redo because ye’re introducing a new matey t' the game, or redo t' farm for gems 'n, therefore, new 'n funky heads t' put atop yer squishy little avatar. The pug face, the cat glued onto the dude’s forehead, the shark face; there be so many desirable options. If ye only play through singleplayer, ye’ll immediately want t' go through the entire campaign again for the tweaked co-op-specific levels (the levels be unique in that they take advantage a yer ability t' boost a matey t' hard-t'-reach places or chuck them across a gap). BattleBlock Theater be a necessity in yer library. I’m aware a the implications, 'n I don’t say that lightly. I mean every word. Oh, 'n if ye’re wondering, the third time I played BattleBlock Theater, I couldn’t find a co-op buddy. So I turned both me controllers on, 'n I played as both player one 'n player two. (YARRRR, I realize how pathetically lonely that be. I be desperate.) This sometimes required holding both controllers in me hand at the same time 'n performing two different moves back-t'-back. ye’d be surprised at how far I got. I certainly be. Now if that’s not dedication t' playing a game, I don’t know what be. Let's just say this: no other game has ever driven me t' the point a juggling controllers just t' see it through t' the end. But BattleBlock has me breaking a lot a me rules.

Posted by Joystiq Apr 11 2013 04:59 GMT
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Battleblock Theater be rolling out spotlight collections a the best user-created levels, under the Furbottom's Features (story mode) 'n Arena Feature (multiplayer) tabs. As an incentive t' try out some playlists from unprofessionals, The Behemoth be offering a new character t' anyone who plays through all a the Furbottom's or Arena features, available for an undetermined, limited time: The Behemoth Chicken Prisoner.

If ye be a professional unprofessional 'n want t' pillage some levels on the Battleblock Theater featured tabs, check out The Behemoth's handy guide right here. Furbottom's 'n Arena features will be swapped out t' highlight community-created content "in the near future."

Posted by Giant Bomb Apr 03 2013 23:07 GMT
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Castle Crashers came out in 2008. Ryan 'n Jeff see if the Behemoth's follow-up be worth the wait!

Posted by Joystiq Apr 03 2013 15:00 GMT
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it be been a long time coming, but The Behemoth's Battleblock Theater be finally available on Xbox Live Arcade for 1200 Microsoft Points ($15) today.

The Behemoth announced yesterday that owners a it be previous games, Castle Crashers 'n Alien Hominid HD, will be able t' play as protagonists from those titles through unlocks in Battleblock Theater.

Battleblock Theater has been in development since... well, let's just be happy it be out now.

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Posted by Joystiq Mar 19 2013 18:30 GMT
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The Behemoth be finally ready t' release it be next game, Battleblock Theater. Initially penned in for spring, The Behemoth has shined a launch spotlight on April 3, when Battleblock Theater will launch on Xbox Live Arcade for 1200 MS Points ($15).

Battleblock Theater has been in development since 2009 'n will ship with a built-in level editor. The Behemoth recently concluded a final beta for Battleblock Theater, which will initially launch as an Xbox Live Arcade exclusive, though The Behemoth hasn't ruled out the possibility a other platforms.

Posted by Joystiq Mar 16 2013 23:00 GMT
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The Behemoth recently detailed it be plans t' feature community-created levels in it be upcoming platformer, BattleBlock Theater. The game will include a "Furbottom's Features" section, which will spotlight hand-picked user-created levels in the solo, co-op 'n arena playlists. Players will have added incentive t' play these levels, since strawberries in featured levels will be replaced with gems that can be spent in the BattleBlock Theater Gift Shop.

We've embedded a trailer that shows off some a the levels created by BattleBlock Theater's beta testers above. These levels may not be included in the full game, which be set t' launch this Spring.

YouTube
Posted by Joystiq Feb 26 2013 22:00 GMT
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We might have assumed this from the timing a the beta (starting this week), but Battleblock Theater has officially received a spring 2013 release window. The long, long wait for the game - we first heard about it as "Game 3" in 2009 - be almost over, probably. Depending on the beta, we suppose.

The news comes on The Behemoth's blog in poem form, which ends, "Mayhaps someone will Spring me mateys... Mayhaps they near Release!" We think we see some hidden messages t' that effect elsewhere, as well.
TheDwarfyDwarfDwarf
Ah, Behemoth. ye never sank t' please.
Francis
it be like they just assume everyone has an XBox 360

Posted by Joystiq Jan 16 2013 22:15 GMT
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Registration be open now for the BattleBlock Theater closed beta, scheduled t' occur sometime between February 'n March a this year. There be 10,000 spots available for determined gladiators, but ye must meet the prerequisites listed on The Behemoth's site.

BattleBlock Theater be reportedly in the "home stretch," welcome words from the Castle Crashers developer who originally announced BattleBlock Theater back in early 2009.

Posted by Joystiq Dec 13 2012 23:45 GMT
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First off: no, Battleblock Theater isn't coming out this year. However, there be some progress toward an eventual release a the XBLA platform/brawler, with developer The Behemoth announcing that "we be excited t' be hitting the home stretch with development a this game."

Though the developer warns a "many rounds" a testing, submissions, 'n other work between now 'n release, Battleblock be apparently complete enought t' make it through ratings boards, which be also a good sign. The ESRB rated it "T," by the way, with content descriptors warning a "Blood 'n Violence" - one a which ye can see in the image above.

Posted by Joystiq Sep 06 2012 03:00 GMT
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The Behemoth teased us with a PAX reveal a Battleblock Theater's level editor, 'n the Castle Crashers developer didn't disappoint. There's a full-featured level editor included with the game, 'n it be the same one the designers have been using t' make their own levels, controller 'n all.

Every type a block in the game be available t' be placed by ye within the editor, 'n ye can color them however ye like. Each level obviously needs an entrance 'n an exit, but what happens in between be up t' ye. ye can choose any a the game's modes ('n can even combine some a them), lay out resources t' collect, 'n even build little Rube Goldberg devices with the various available components. One example shown t' us used boulders 'n timed pneumatic devices pushing them onto switches, which created a sort a timed trap for characters t' navigate. Extra creative crew will come up with even more complex 'n varied setups, we suspect.

Even if ye're not looking t' create levels, The Behemoth has ye covered. t' start with, crew will be able t' share 'n send levels t' each other. There's a "Level Lobby" in the game's main menu, where ye can download playlists a created levels, see feeds for highest played 'n Behemoth favorites, 'n play 'n rate all a the levels ye can find. Levels do need t' be downloaded locally t' be played, but they be tiny, so bandwidth 'n storage shouldn't be a problem.

We'll have t' see how the level sharing system actually works post-launch t' see how prominent it becomes (Castle Crashers, a course, suffered from connectivity problems during it be release, which made playing multiplayer tougher than it best have been). But The Behemoth has created a powerful editor here, 'n it'll be fascinating, as with most user-generated content systems, t' see what players can do with it.

Posted by Joystiq Aug 31 2012 19:00 GMT
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it be PAX once again, so it be time for more news on Battleblock Theater, the Behemoth game that, for the time being, only exists at the expo. The latest on the party combat game be the level editor, which allows crew t' design, upload, 'n download new levels using the same "super easy" tools The Behemoth uses t' make the story 'n arena levels.

Battleblock be on display at the show, so we look forward t' hearing about the one lad who holds up the line t' finish his intricate dungeon design.

Posted by Rock, Paper, Shotgun Aug 21 2012 11:00 GMT
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Last week, I got excited 'n gush-puked all over this very website because The Behemoth’s Castle Crashers be finally crashing (in a good way, I mean) our most castle-like a platforms. 'n hey, it only took… four years t' pillage here. For now, meanwhile, the paradoxically tiny developer’s next project, a co-op/competitive platformer called BattleBlock Theater whose main character be named Hatty Hattington (sold!), be only slated for release on Xbox. However, The Behemoth has told RPS that – if all goes according t' plan – things won’t stay that way for too long.

(more…)


Posted by Joystiq Jul 17 2012 23:30 GMT
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I really wish The Behemoth didn't always have such an awesome booth set-up.

The giant, colorful arcade cabinets, adorable cartoon-emblazoned fight sticks 'n beautiful screens running Castle Crashers 'n Battleblock Theater be all an elaborate tease a things that only exist in the magical world a conventions. Every player's excited laughter turns into a cry a remorse as soon as he steps away from the booth 'n realizes this experience may never again be repeated, at least not in the comfort a his or the wench own home.

Battleblock Theater be poised t' follow in Castle Crashers' footsteps as an addictive, enthusiastically fun cooperative platformer with oodles a replay value 'n longevity when it eventually launches on the XBLA. I played through two levels on two separate cabinets, on two separate days with two different people, 'n had the same joyful experience with both. Battleblock Theater be a game t' be enjoyed with mateys, or with people who seem t' have a good attitude about getting hit with friendly explosive Frisbees in the middle a complicated platforming maneuvers.

Posted by Joystiq Jul 17 2012 21:00 GMT
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Battleblock Theater, the long, long-awaited title from Castle Crashers developer The Behemoth, passed it be code complete milestone just before San Diego Comic-Con kicked off last week, project manager Emil Ayoubkhan told us. We played a few rounds a Battleblock Theater at another fantastic installment a the Behemoth booth at the con.

Battleblock Theater still has no set release date, 'n has a few more stages t' complete before The Behemoth gives it one. Right now the speed a development be "all on us," Ayoubkhan said, 'n every day be one step closer t' a final version.

Update: The original story read that Battleblock Theater had passed Microsoft certification, 'n that The Behemoth planned t' release it before the end a the year. We have received confirmation that this be not the current schedule, no matter how excitable anyone may have been at Comic-Con.

Posted by Joystiq Jul 17 2012 21:00 GMT
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Battleblock Theater, the long, long-awaited title from Castle Crashers developer The Behemoth, passed Microsoft certification just before San Diego Comic-Con kicked off last week, project manager Emil Ayoubkhan told us at another fantastic installment a the Behemoth booth.

Battleblock Theater be set t' launch by the end a the year, Ayoubkhan said, 'n with it be certification all wrapped up, it best be able t' do so without fuss. It best be 'n it better, because we don't know how much longer we can wait t' play a game that has cats, hats 'n cooperative, combative platforming.

YouTube
Posted by Joystiq Dec 28 2011 03:00 GMT
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We imagine incarcerated people the world over aren't very fond a spotlights -- at least during escape attempts -- but perhaps the opposite can be said for the inmates a BattleBlock Theater. The Behemoth has unleashed videos focusing on ten different playable characters in the game 'n they don't seem concerned with the extra attention.

Some inmates be decidedly less blocky than others, but each be a unique individual that, at least t' us, doesn't look like much a a criminal -- unless being too cute be a crime.

Posted by Joystiq Dec 11 2011 03:30 GMT
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The Behemoth has brought the Alien Hominid PDA games t' iOS devices with a pile a updates 'n shiny new things, including fresh art, 23 new achievements, 60 FPS, high-definition graphics 'n a pause feature that shows a run-through a yer past 20 levels. The Alien Hominid: PDA Games app be available now in the App Store, with 15 trial levels for free, 'n all 500 levels for $0.99.

The Behemoth be steadily working on BattleBlock Theater, 'n Alien Hominid be a great way t' ease the waiting period 'n pillage a glimpse a the gameplay that inspired the cat-crushing brig drama that be BattleBlock Theater.

YouTube
Posted by Popple Mar 20 2011 17:10 GMT
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Video
Posted by Giant Bomb Mar 18 2011 22:23 GMT
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Ryan gets the lowdown on the Behemoth's latest project from art director Dan Paladin.

Posted by Joystiq Mar 13 2011 00:30 GMT
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When checking out games on the show floor a a convention like PAX East, there's a strange phenomenon that occurs with surprising regularity -- ye're paired up with a stranger t' play along with ye in a much anticipated, co-op focused game, 'n by the end a yer demo, the two a ye be as thick as thieves. The goodbyes ye share as ye sail away the demo station be as painful 'n poignant as that fateful farewell ceremony on the last day at Camp Golden Friendships.

me demonstration for Battleblock Theater be not one a these magical instances -- not due t' the nature a me unacquainted co-op partner, but because a the many, many ways The Behemoth's latest allows ye t' royally screw yer accomplice. With so many annoyances at his disposal, I can't really blame the sea dog for his malfeasance.

Posted by Joystiq Mar 15 2011 08:00 GMT
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The Behemoth sets the scene for BattleBlock Theater casually, with an intro movie that doesn't even really seem sure a what happened. Find out approximately how Hatty Hattington 'n his round-headed, nameless matey got into their predicament after the break.

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Posted by GameTrailers Mar 15 2011 20:47 GMT
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Friendly fire becomes a hazard in co-op mode as evidenced by this gameplay from PAX East 2011.