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Posted by IGN Oct 05 2011 18:35 GMT
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Want to play the best basketball game ever with your favorite IGN editors? Jack DeVries and Walter Lopez need your help to play an entire Online Association in NBA 2K12 on the Xbox360. All you need to do is find our association and join. We need to get all 30 teams in there (sorry, that means somebody has to be the Timberwolves)...

Posted by Kotaku Oct 04 2011 21:00 GMT
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#nba2k It is 2 a.m. and I'm going to score 60 points with Dell Curry. Having unlocked the 1992-1993 Charlotte Hornets—you had better believe it was the first thing I did in NBA 2K12—I've started Dell in place of Kendall Gill and he is, well, he's beating his son. Stephen Curry's Golden State Warriors have no answer for Mister Hornet. A graphic pops up: DELL CURRY: 24 points. REST OF TEAM: 2. It's the second quarter. More »

Posted by Valve Oct 04 2011 20:54 GMT
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NBA 2K12 is now available on Steam!

Finally, you can end the debate as to who the best teams and players of all time with NBA 2K12's ALL-NEW NBAs Greatest mode. Featuring 15 legendary players such as Michael Jordan, Magic Johnson, Larry Bird, Kareem Abdul-Jabbar, and Dr. J, NBAs Greatest let you relive some of NBAs most celebrated careers and rivalries, painstakingly recreated in historical detail.

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Posted by PlayStation Blog Oct 04 2011 15:00 GMT
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Ronnie here from 2K Sports. I am the Community Manager and the point person for our fans. Have feedback on a feature for NBA 2K12? Want to get an idea in the game? You have my ear and can always reach me on my Twitter account. Drop me a line anytime!

You may remember me from a post earlier this year on NBA 2K12 or my posts last year on NBA 2K11. NBA 2K11 was an enormous success for us as we brought Michael Jordan back to the virtual hardwood for the first time in years. That was followed by extremely remarkable reviews, many calling NBA 2K11 “the greatest sports game of this generation”.

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People asked how we could possibly come close to matching last year’s success. It started with unprecedented success at E3 where we picked up multiple Best of E3 Nominees/Awards and even had NBA superstar Kobe Bryant show off NBA 2K12 using the Move at the PlayStation Press Conference. Many have said we’ve achieved the impossible, somehow surpassing 2K1. And with launch Tuesday, the hype is at a fever pitch. This game is better than ever, and this past Friday’s IGN score of 9.5, saying “NBA 2K12 has dethroned its predecessor as the BEST basketball game of all time.”

How have we accomplished this? In addition to our innovative gameplay controls and unrivalled realistic NBA action, this year, we decided to above and beyond last year, not saving any punches. Yes, Michael Jordan is back but this year he is bringing some friends to NBA 2K12 (in stores in the US 10/4/2011, internationally 10/7/2011). How many friends? How about 14 of the greatest: Magic Johnson, Larry Bird, Kareem Abdul-Jaabar, Julius “Dr. J” Erving, Bill Russell, Jerry West, Isiah Thomas, Hakeem “The Dream” Olajuwon, Oscar Robertson, Karl Malone, Scottie Pippen, Patrick Ewing, Wilt Chamberlain, and John Stockton. All the legends have a game against one of their fiercest rivals in the new “NBA’s Greatest” mode.

Each game in the NBA’s Greatest Mode will have its own look and feel depending on the era it took place in. Our gameplay and presentation teams have painstakingly researched player tendencies, rule changes, and even era-specific television presentational styles for these games. It’s really an astounding experience to play a game in grainy black & white with no 3PT shots, old-school scorers tables, baskets, and of course, the shortest of shorts. You’ll be doing that in NBA 2K12, and let me tell you, it’s a lot of fun! You can read about how each of the “NBA’s Greatest” games/match-ups here.

But NBA 2K12 also has a brand new feature on PlayStation 3 called “On The Move,” obviously using the PlayStation Move. Recently, I got the chance to interview one of our Producers, Ben Bishop, to provide some exclusive info to those that follow the PlayStation Blog. Ben was influential in making this feature a lot of fun and a cool experience for 2K veterans and newbies alike. After Ben gives you some background on the use of Move, I will share some other features to be unveiled in NBA 2K12. So without further adieu, here are highlights from our conversation:

Hey Everyone,

Ben Bishop here. I’m one of the Producers who worked on NBA 2K12. I was fortunate enough to be involved with many different facets of the game this year. Probably one of the most unique and exciting though, and the thing that I’m here to give some details on today, is our NBA On the Move feature, exclusively available for you fine readers of the PlayStation.Blog and PlayStation 3 gamers everywhere.

While we supported the Move controller in NBA 2K11, we really felt like there was something more we could do there. In particular, we wanted to get away from the standard gesture-based controls that many sports games have used and, instead, figure out a way to utilize the Move that wasn’t so involved. Let’s face it, waving your arms around for an entire game can get old quickly, so it made sense to pick our spots a little better and choose ways, that used the precision of the Move, work best.

Additionally, we wanted something that could appeal to newer fans of the series. The standard gameplay controls have an unbelievable amount of depth, with nuances that can take quite a bit of practice to master. This can be daunting to inexperienced users so, hopefully, NBA On the Move will create just the opposite effect.

While we hope that players, of any skill level, will quickly be able to feel like a superstar in this mode, that doesn’t mean we didn’t include our typical extra layer for anyone who wants to take it to another level. There is a whole set of advanced Move controls, that really deepen the experience and can make a huge difference the more you play the game, which I’ll detail below.

But one last thing before getting into some more of the control: It’s worth mentioning that we created a specific NBA On the Move mode just for this feature. We really felt like it was something that needed to stand on its own. It’s the type of experience that really shines when you’ve got some friends over, so we wanted it to become a specific destination rather than a side feature that gets lost in the midst of all the other regular game modes.

Okay, enough background. Now it’s time to jump into what NBA On the Move is all about. To start with, the entire mode is driven by the use of the Move controller pointer. You use your controller to point directly at the players on the court you want to interact with. Along with that, there are two additional essential buttons to worry about – the Move button on the top of the controller, and the T button on the back.

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Here is the breakdown of the basic controls:

Offense (Basic)
Move Button – Pass (when pointing cursor at teammate)
Move Button – Drive (when pointing cursor at basket)
T Button – Shoot
T Button (Quick Tap) – Pump Fake

Defense (Basic)
Move Button – Steal (with player closest to ball handler)
T Button – Block/Rebound (when pointing cursor at player)

One of the most unique aspects of NBA On the Move is that you focus on the things that matter most – passing, shooting, stealing/blocking, and rebounding. We’ve spent years refining our AI and doing everything we could to get it to play a smart and realistic game of basketball. And in this mode, you really get to see it shine. In many ways, NBA On the Move is like the perfect hybrid of a Coach Mode and playing the game in the standard way.

And to all of you NBA 2K veterans, don’t fret. As I mentioned before, there is a whole extra level of controls that allow you to influence player movement and really get into more of the subtleties of the game if you so desire.

Here’s the breakdown of the advanced controls, starting with offense:

Offense (Advanced)
Square – Drive/Cut to Basket (when pointing cursor at player)
X – Alley-Oop (when pointing cursor at player)
O – Pick and Roll (when pointing cursor at player)
Triangle – Post Up (when pointing cursor at player)
Move Button – Lead Pass (when pointing cursor into open space near teammate)

Notice that you can get players to do things like cut, set picks, and post-up, and you can even throw up alley-oops or guide them into open space with the Lead Pass feature.

And now, here are the advanced defense controls:

Defense (Advanced)
Square – Toggle Team Defense (Trap/Press/Man-to-Man)
X – Take Charge (when pointing cursor at player)
O – Toggle Individual Defensive Pressure (when pointing cursor at player)
Triangle – Double Team (when pointing cursor at player)
Select – Intentional Foul

Run different styles of defense depending on the situation and the match-ups, call for double teams, or instruct your players on how tight to play or when to stand their ground and take a charge. There is a variety of ways for you to influence the action.

As you can see, anyone should be able to pick up a Move controller and play NBA On the Move using just the two basic buttons. This was evidenced by a demo we did a few months back at E3. Former NBA 2K cover athlete Kobe Bryant was kind enough to stop by and show everyone an early preview of the mode, and he jumped on stage with essentially no practice and was able to start making plays after only a brief period of adjustment.

But again, there is a lot more to it than that. It is definitely a new and unique way to play NBA 2K12, and whether you’ve got some friends over and want to sit down on the couch and see who’s best, or if you simply want to take on the CPU and player-coach your way to victory, the choice is yours. It’s a great alternative to the standard simulation basketball you’ll get everywhere else in the game that we’ve built up for years. So pick up a Move controller and give it a try – I think you’ll be pleasantly surprised.

I want to thank Ben Bishop for taking the time out of his busy schedule to give us insight on how to get the most out of using the Move. I have been playing “On the Move” and it’s a really extraordinary time. I am sure you hardcore fans and people new to the franchise will also enjoy.

I want to mention a few other features that are making waves in the gaming industry. Now that I’ve discussed “NBA’s Greatest” and how you get the use of deep rosters of 34 legendary teams (more than 400 players in all) at the beginning of the blog, you’ll be ready to play and see what the Greatest of All Time is. But our game has always been rooted in the current game so, in the meantime, here are some other things to look out for when the game hits stores October 4th (make sure to click the links for even more information):

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My Player Mode – Live the entire life of an NBA star. After Pre-Draft Interviews, David Stern will announce what team has drafted your services to their squad. They will build marketing campaigns around you and hope that you’re on your way to being the face of the Franchise. You will fight for playing time, discuss your accolades in Press Conferences, and emerge as a starter, perhaps even a player that will go down as one of the greats. If you are, you could be signed to a lucrative Shoe Deal, be on the cover of Magazines, star in commercials, and so on. If you’re one of the greatest ever, you could even write your Hall of Fame speech.

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New Post Play System / Defense – Become a force to be reckoned with in the post via full 360 degree player movement, an innovative defensive counter system, and a whole arsenal of moves such as drives, step-backs, and aggressive back downs. Moves can be queued ahead of time and combined together allowing you to dominate the paint in true big man fashion.

The Association: Online – For the first time ever, you and up to 29 friends can form your own NBA league and manage it all from your computer or console.

Bonus Gift with Purchase – Customer who purchase their copy of NBA 2K12 will receive two bonus, historic NBA team featuring their own NBA greats – 1990-91 Golden State Warriors and 2001-02 Sacramento Kings. Bonus content available on launch orders only, while supplies last.

Well, I have probably gone on way past my time! I want to thank the people at Sony for giving me this time to tell you about NBA 2K12. Let me remind you to follow us on Facebook to get exclusive info on the NBA 2K Franchise.

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I can’t believe we’re 4 days away from launch! It’s almost time for some unbelievable NBA 2K12 action! Until then, feel free to drop me a line below or on Twitter and I’ll do my best to get back to you ASAP. Thanks for reading!


Posted by Kotaku Oct 01 2011 22:00 GMT
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#stickjockey This week, NBA 2K12 revealed that certain features—like playing online as one of the NBA's all-time greatest teams—would be available at an extra cost. And thus, sports video gaming's last major publisher lost its DLC virginity. More »

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Posted by Kotaku Sep 30 2011 03:20 GMT
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#nba2k NBA 2K12 has had a rough couple of weeks. A lot of the goodwill built up in August for the game's nostalgic "NBA's Greatest" mode was washed out by news of lockout-frozen rosters and repackaged premium DLC. And then Kurtis Blow comes up over the speakers, and Dikembe wags his finger at you, and you find yourself willing to forgive a lot. More »

Posted by Kotaku Sep 29 2011 23:30 GMT
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#nba2k 2K Sports' award-winning NBA 2K series will debut on iOS mobile devices next week with NBA 2K12 the same day the title releases on consoles and PC. The game will include the popular "Jordan Challenge" that made last year's NBA 2K11 such a hit. More »

Posted by Kotaku Sep 28 2011 23:30 GMT
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#nba2k Earlier this month Kotaku reported, per 2K Sports itself, that the historic teams featured in NBA 2K12's "NBA's Greatest" mode would not be available for online play. That turns out not to be the case. A Twitter photo from someone with the game already shows that gamers can take the 1993 Chicago Bulls or 1986 Boston Celtics online, along with any of the 32 other storied teams—for a price. More »

Posted by Kotaku Sep 17 2011 20:00 GMT
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#stickjockey Roster update. In sports video games, it's not a selling point as much as it is a term of abuse, one that implies that accurate rosters in annual titles have almost no value to a discerning video gamer. Well, in a couple of weeks, we may find out how important this baseline expectation really is. More »

Posted by Kotaku Sep 17 2011 00:30 GMT
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#nba2k 2K Sports just announced on the Facebook page for NBA 2K12 that the game's demo will arrive on Tuesday, for both PS3 and Xbox 360, two weeks before its Oct. 4 release. More »

Posted by Kotaku Sep 16 2011 00:30 GMT
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#nba2k12 Some ramped-up role-playing sequences in NBA 2K12's "My Player" career mode have delivered an unlikely first: David Stern, the NBA commissioner, is the first league officer—to anyone's recollection—to appear, both in voice and in motion capture, in a video game. More »

Posted by IGN Sep 13 2011 17:40 GMT
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Gamers have come to expect that annual sports games will be marginally improved versions of the previous game. Last year we gave NBA 2K 11 an astonishing 9.5, the Sports Game of the Year title, and listed it as one of our Top 100 modern games (one of only two sports games on the list). That's quite ...

Posted by GoNintendo Sep 09 2011 02:22 GMT
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- become a superstar to be pitched to appear in official league advertisements
- this includes the "Where Amazing Happens" campaign
- appear in other in-game ads as well

Posted by Kotaku Sep 09 2011 02:00 GMT
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#nba2k12 That's because you'll star in them. In the "My Player" career mode, if you become a superstar you'll be pitched to appear in official league advertisements, including the league's well known "Where Amazing Happens," campaign, with you as the amazing happening. More »

Posted by Kotaku Sep 08 2011 22:00 GMT
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#nba2k12 Interesting tidbit surfaced from a hands-on post about NBA 2K12 over at Operation Sports: None of the rookies taken in the NBA Draft will appear in the game until the league resolves its labor dispute with the players' union. More »

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Posted by Kotaku Sep 01 2011 03:30 GMT
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#nba2k12 This is all marketing, OK? This is a sizzle trailer, even if it is two-and-a-half minutes long and packed with gameplay (and one outstanding choice of music). But in addition to hyping the living hell out of NBA 2K12 it does offer a few things of value: One, a look at the presentation of old-time games within the NBA's Greatest mode. And, two, many of the actions selected were deliberate. Check out Bill Cartwright going into the air but still managing to block Alonzo Mourning on the way down, at 1:15. I don't think I've seen that before. I'm sure others will spot more. More »

Posted by Joystiq Aug 31 2011 22:00 GMT
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NBA 2K11 was damn good, but it wasn't perfect. How do you remind yourself of that fact when you're following up your franchise's most successful entry to date?

If you're 2K, your approach is simple: instead of focusing on one super star, you cram as many as you can in there. NBA 2K12 boasts a NBA's Greatest mode, which allows players to step into the shoes of fifteen different NBA Legends such as Isiah Thomas, Magic Johnson, Bill Russell, Karl Malone, Wilt Chamberlain, Patrick Ewing and more. And these classic matches go beyond simply dumping you into a game and letting you go silly with a particular NBA legend. Each game has all of the presentation bells and whistles of the time, along with some insightful commentary that covers the entire career of the star in question. It's half homage, half history lesson.

Posted by Kotaku Aug 28 2011 20:00 GMT
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#nba2k12 In my preview on Wednesday all I got to look at was "NBA's Greatest" and the play-now mode of NBA 2K12. So I can't tell you anything about an "Online Association" mode, other than the fact the game's achievement list hints it will have one. More »

Posted by Kotaku Aug 26 2011 03:00 GMT
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#nba2k12 Interesting tweet out of 2K Sports' digital marketing manager, Ronnie Singh, this afternoon: "We have just secured the NBA 2K12 rights to '93 Denver Nuggets LaPhonso Ellis and added him to roster." More »

Posted by Kotaku Aug 26 2011 01:30 GMT
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#nba2k12 Correcting an earlier misconception we reported: NBA 2K12 will offer codes for two classic teams, the 1990-91 Golden State Warriors and the 2001-2002 Sacramento Kings. These codes will be printed and inserted into all retail copies of the game, and will be available through all retail outlets, but there will be a limited supply of them. Once the codes run out, the game will ship copies without them. More »

Posted by Kotaku Aug 25 2011 00:30 GMT
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#nba2k12 Basketball is the sport that always unmasks me as a panicky klutz, whether that is in a video game or in real life. I don't see things very well, don't have great anticipation, and overreact to most everything. On defense, it takes nothing to get me in the air, although such a statement implies there is actual daylight between my feet and the hardwood. More »

Posted by Kotaku Aug 24 2011 03:19 GMT
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#nba2k 2K Sports attempted to include basketball great Charles Barkley in NBA 2K12's "NBA's Greatest" mode, showcasing dozens of superstars spanning the game's history, but the two sides were unable to reach an agreement bringing the hall-of-famer to the video game. He will not appear in NBA 2K12. More »

Posted by Joystiq Aug 23 2011 09:30 GMT
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And by "meet" we mean "get wicked dunked on by." NBA 2K12's "NBA's Greatest" mode is bringing history's greatest b-ballers out of retirement for one last virtual game, and judging by this latest trailer, they're going to be styling all over us.

Posted by Kotaku Aug 20 2011 02:00 GMT
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#nba2k Put up to a vote, the fans of NBA 2K spoke. Asked to name their wish list of all-time basketball legends to appear in a special "NBA's Greatest" mode for this year's game, they put Philadelphia 76ers and Phoenix Suns' Hall of Famer Charles Barkley at No. 7 in a poll that tallied more than 330,000 votes. More »

Posted by Kotaku Aug 19 2011 11:30 GMT
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#nba2k NBA 2K12 yesterday revealed its roster of 15 all-time greats appearing in the game, a constellation of the top performers spanning the professional game's history. But as these players will appear with their teammates and face rivals from that era, there is an even longer list of great names, some making a rare appearance in a video game. More »

Posted by Kotaku Aug 18 2011 21:20 GMT
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#nba2k 2K Sports today revealed to ESPN the full roster of 15 NBA all-time superstars gracing its "NBA's Greatest" mode but, like the supporting cast in last year's "Jordan Challenge," diehard basketball fans will find just as many memories in the cast of teammates and opposing teams. More »

Posted by Kotaku Aug 18 2011 06:00 GMT
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#nba2k By the end of the week we should know who's joining Larry, Magic, Michael—and Kareem and Dr. J.—in NBA 2K12's "NBA's Greatest Mode. If fan voting over Facebook is any guide, it'll be a lot of familiar faces. More »