Burnout Crash Message Board

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Posted by Kotaku Oct 13 2011 07:30 GMT
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#davidhasselhoff David Hasselhoff, probably for no reason other than the fact he is David Hasselhoff, figures a lifetime spent acting and singing at Germans has adequately prepared him for the role of video game designer. More »

Posted by Kotaku Oct 12 2011 19:20 GMT
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#burnout Released as a downloadable for PlayStation Network and Xbox Live, Burnout Crash took the popular destructive mode from the racing series and spun it out into a pinball-style explosion orgy. Now EA's rolling out a portable version of Crash for iPad, iPad 2 and iPhone 4. You'll get finger-friendly automotive action and Autolog social networking for challenges, leaderboards and more. Burnout Crash on iOS comes out this holiday season. More »

Posted by Joystiq Oct 12 2011 19:30 GMT
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EA has announced that it will bring Criterion's latest, tiniest iteration in the Burnout franchise, Burnout Crash, to the iOS platform this holiday season. The punishing puzzle game, which originally launched on the PSN and XBLA, seems like a perfect fit for handheld devices -- though we don't suggest playing it while actually driving in real life. That might get ... confusing. (And deadly.)

A post on EA's blog makes the upcoming version of the game sound true to the original, including "three game modes, 18 traffic junctions and six unique locations." As long as Dr. Beat, and his nitroglycerin-infused ambulance make an appearance, we'll be satisfied.

Posted by IGN Sep 22 2011 23:55 GMT
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It's been three years since the last Burnout game, the open-world Burnout Paradise, and even longer since the last traditional Burnout effort. Developer Criterion definitely caught this fan's attention when it announced it had a downloadable Burnout for Xbox Live Arcade and PlayStation Network focus...

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Posted by Kotaku Sep 21 2011 18:20 GMT
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#burnout If there's one thing that video game trailers could use more of, it's David Hasselhoff. So thank goodness for Criterion and EA, who conscripted the 'Hoff to appear in the latest trailer for the just-released downloadable Xbox Kinect game Burnout: Crash. More »

Posted by PlayStation Blog Sep 20 2011 19:10 GMT
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By now you should have heard about the new game from our studio, Burnout CRASH! and I am sure some of you are scratching your heads a little wondering what we’ve been up to. Burnout CRASH! is a spin-off from our much-loved Burnout series, but this time focusing solely on the Crash Mode gameplay which you may remember from previous Burnout games.

A lot of games take themselves too seriously, sometimes all you really need is to just kick back, relax, and blow stuff up. With that in mind, we designed Burnout CRASH! with a tongue-in-cheek style, harking back to the arcades we all used to hang around in. Our inspirations were manic pinball gameplay, over-the-top game show-style presentation, all tied up with our favorite music tracks from yesterday.

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But I hear you ask, “I loved the original Crash modes, will I like this?” But of course! We have kept the spirit of the original Crash mode alive, with its simple gameplay of drive into a junction and smash as much traffic as you can – layered with deeper puzzle elements to work out the highest scoring strategies. The perfect game to sit on the sofa passing the controller back and forth with your friends, showing action that is as fun to watch as it is to play.

Looking back at previous versions of Crash mode, the single biggest request from our fans was to keep the crash going for longer… so that’s the first thing we did, giving you much more than the single Crashbreaker of old. This, in turn, leads to many more scoring opportunities and craziness — much like a pinball table, it’s easy to play but you need skill to rack up the really big scores. In addition to the standard scoring methods of smashing traffic and multipliers, we have made all of the buildings destroyable, introduced street furniture to add to your smash chains, added lots of different skillshots, explosion combos, and many more crazy new features. Some of these help rack up your score, such as the Lightning Storm, and some get in the way, like the Bulldozer.

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Of course, this being Criterion we couldn’t leave out Autolog, as last seen in our previous hit game Need for Speed: Hot Pursuit. Autolog adds that essential element of personalisation to Burnout CRASH!, as your high score tables (Crashwalls) will only be populated with your friends’ scores. We still have the Autolog staples of Recommends based on what your friends have been doing, with Friends Recommendations to help build up your PSN friends list.

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We’ve also taken the social competition one step further with the new Autolog Challenges. This is a much more direct mode of play where you can select any of your PSN friends and challenge them to a one-on-one contest. You each get one turn on a level, with the winner taking the cup. Sounds simple, but it works a treat… I have been battling some of the other guys in the studio for some time now, and the trash talking alone is gold (Doug, I am coming for you!). And of course one of the Trophies is for beating a friend three times in a row in Autolog Challenges.

If you like having pure mindless fun, then come and check out Burnout CRASH! when it hits PSN today for $9.99.


Posted by Joystiq Aug 31 2011 17:00 GMT
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During a recent preview session for Criterion's Burnout Crash!, creative director Richard Franke revealed that a launch date and price had finally been set. On September 20, Burnout Crash! will be available for download on Xbox Live Arcade for 800 MS Points ($10) and $9.99 on PSN.

We've got a preview of the game's Kinect Party mode and new Autolog features coming later today, so keep an eye out for that.

Posted by IGN Aug 31 2011 17:00 GMT
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Burnout Crash, Criterion Game's newest offering in the Burnout series, was announced a while ago. But now, we know when the downloadable game will be coming to the HD twins' respective downloadable services. On September 20th, gamers will be able to grab Burnout Crash on PlayStation Network. The next day, September 21st, the game will be available on Xbox Live. It will run you $9.99, or 800 Microsoft Points...

Posted by Kotaku Aug 31 2011 16:20 GMT
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#burnout When I first saw the top-down arcade game Criterion Games is trying to pass off as a Burnout title, like many fans I was somewhat upset, but how can I stay angry at a game that features the Pizza of Fortune? More »

Posted by Joystiq Aug 31 2011 17:00 GMT
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During a recent preview session for Criterion's Burnout Crash!, creative director Richard Franke revealed that a launch date and price had finally been set. On September 20, Burnout Crash! will be available for download on Xbox Live Arcade for 800 MS Points ($10).

We've got a preview of the game's Kinect Party mode and new Autolog features coming later today, so keep an eye out for that.

Posted by Joystiq Aug 19 2011 16:00 GMT
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We were really enjoying the first trailer for Burnout Crash, until it occurred to us that, statistically speaking, there are almost certainly some babies in those cars. Maybe even a whole baby family, going to volunteer at a baby soup kitchen or donate blood or something. Oh, and they have one of those cute suction cup Garfields hanging on the window. ... No! It's a baby suction cup Garfield. And he's just finished a 10-year prison stint for a crime he didn't commit, and he was driving to meet his son, Baby Suction Cup Garfield Jr. that was born while he was in lock-up. Also? It's his birthday.

...You should totally watch the trailer though. It's cute. Just try not to think about the ... well, you know.

Posted by Kotaku Aug 18 2011 21:40 GMT
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#burnout Just in time for Gamescom, EA has shared a new trailer for its upcoming XBLA/PSN car-smasher Burnout: Crash. The 360 version of the game will be compatible with Kinect, and Crecente had a lot more fun with the game than he thought he would. More »

Posted by Joystiq Jul 12 2011 14:55 GMT
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Burnout Crash! will bring its top-down pileups, Kinect collisions and titular exclamation point to PSN and XBLA in August, according to an announcement on EA's UK news site. EA originally announced the downloadable auto pinball title as a "fall" release.

Another revelation about Crash! was provided by Criterion creative director Alex Ward at EA's summer showcase. Ward told Giant Bomb that the project started on Wii before it became Crash!. "It was a user-created game where you drew a road with the wand, and we thought, if we made Crash Mode, you could make it all yourself." Criterion worked on that until discovering that it was "quite boring."

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Posted by GameTrailers Jul 11 2011 21:04 GMT
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Get the skinny on Burnout's fresh new top-down direction in this Interview with Creative Director Richard Franke!

Posted by Giant Bomb Jul 08 2011 21:52 GMT
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Burnout: Crash is a downloadable game. With that bit of information and the word "Crash" in the title, it's not too tough to figure out what this XBLA/PSN release might be. And your assumptions are (mostly) right. Burnout: Crash takes the fantastic Crash mode from games like Burnout 3: Takedown and spins it out into its own game. Considering the puzzle-like nature of the mode, it's well-suited for a short-session downloadable game. But Burnout: Crash doesn't just yank material from the previous games and repackage it. Criterion's building an all-new game that lets you look at your crashes from an all-new perspective.

The other piece of the Burnout: Crash puzzle should come into focus once you know that it's a top-down game. It looks sort of similar to the old Grand Theft Auto games, though this is a polygonal game. The basic idea is the same, though. You'll select a car, with heavier cars like the B-Team Van creating bigger explosions than the lighter, faster models, and you'll drive into traffic. Once you've crashed, you can guide your car around in mid-air using aftertouch, which is something of a Burnout staple. This lets you curve and glide around as you attempt to slam into as many different cars as possible. Should you find yourself at a standstill, you can execute a crashbreaker--again, nothing you Burnout aficionados would be unfamiliar with--to pop back up and keep moving. A meter on the screen, governs the use of your crashbreaker, but the idea is that you'll be able to blow up every five or ten seconds, keeping the action moving.


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Posted by GameTrailers Jul 08 2011 18:34 GMT
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No horn blowing except for danger! Watch the debut teaser now!

Posted by IGN Jul 08 2011 02:34 GMT
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The name Burnout carries a lot of weight for arcade racing fans. The first time I ever played the series, I was floored when I obliterated my car and watched it crumple in slow motion. This destruction was prominently featured in Crash Mode, where speeding your car into traffic added to the overall ...

Posted by Giant Bomb Jul 07 2011 20:15 GMT
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We've heard speculation about a downloadable game from Criterion Games called Burnout CRASH!, and at Electronic Arts' "Summer Showcase" event today in California, the game was confirmed.

Burnout CRASH! (that's the last time I'm going to capitalize the game that ridiculous way) is coming to both Xbox Live Arcade and PlayStation Network, and marks the return of the popular "crash" mode from the Burnout franchise, which was removed from Burnout Paradise.

This is not exactly what I was expecting from a reinvention of Burnout's "crash" mode.

This time, however, it's from a top-down perspective. The game features three game modes that aren't detailed in the press release, with 18 "crash junctions" spread across six locations, and also incorporates the popular leaderboard expanding Autolog feature from Need for Speed: Hot Pursuit.

The game's also going to feature--wait for it, you're gonna be excited!--Kinect support, wherein two teams utilize "gestural controls" to make the crashes happen. Sounds like a Happy Hour segment waiting to happen, no?

Burnout Crash! arrives sometime this fall.

Jeff, Brad and Drew are at the event, so look for more coverage on Burnout Crash! and other games at today's event soon.


Posted by IGN Jul 07 2011 20:07 GMT
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Electronic Arts today announced Burnout Crash!, a downloadable title for Xbox Live and PlayStation Network due out this fall...

Posted by Kotaku May 06 2011 21:40 GMT
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#formassivedamage Already outed by Australian's ratings board, the ESRB details the next game in the Burnout series, a PlayStation 3 and Xbox 360 game that sounds... well, really different. More »

Posted by Giant Bomb May 06 2011 16:16 GMT
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We caught wind of the existence of Burnout Crash! thanks to the Australian Classification Review Board and their penchant for acknowledging games that have been put into their ratings database, regardless as to whether or not PR people have bothered to announce them yet. Now, the ESRB has gone a step further and written up one of their famously awkward summaries of what the game actually is, and... well, you know what? Why don't you just read for yourself.

 The most disturbing lobster monster of them all.

This is an action game in which players earn points for creating traffic pileups. From a top-down perspective, players initiate crashes by driving 'cartoony' vehicles (e.g., cars, trucks, vans, buses) into busy intersections; multiple crashes trigger score multipliers and rack up large 'bills' of property damage. Each level is accompanied by crashing sounds, small explosions, and vocal encouragement (e.g., 'Cool,' 'Maximum Carnage!'). In some levels, players are instructed to crash into police cars (e.g., 'Crash them before they bust you!'); in other sequences, oversized airplanes, tornados, lobster monsters, and UFOs slide across the screen, destroying any vehicles in their path.

Okay, let all that sink in for a moment. I'll wait.

We good? Excellent. So, on the subject of the top-down perspective, that would certainly fit, given that the current assumption is that this will be an Xbox Live Arcade and PlayStation Network download. It also sounds like this game is, true to its subtitle, largely based around some kind of permutation of the classic console games' crash mode. As for the crashing into police cars? Sure! Why not? We all love crashing into cops. And the oversized airplanes, tornadoes, UFOs, and lobster monsters? I mean, hey! We can... I mean, you know, it's probably just... I mean, I love SimCity, and that game totally had... alright, you know what? I give up. I don't know what to do with any of that.

For what it's worth, the game is rated E-10+. Probably because of all the lobster monsters. No child should have to endure such a thing.

Posted by Joystiq May 06 2011 15:01 GMT
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As Burnout Crash makes its world tour of ratings boards, we're learning more about EA's racing game -- still in advance of any official announcement. According to the ESRB, Burnout Crash is coming to PlayStation 3 and Xbox 360, and features a distinctly non-realistic style.

"From a top-down perspective," the content description reads, "players initiate crashes by driving 'cartoony' vehicles (e.g., cars, trucks, vans, buses) into busy intersections; multiple crashes trigger score multipliers and rack up large 'bills' of property damage." The description also reveals levels that urge players to destroy police cars before they are able to arrest you, and other levels in which you have to avoid UFOs, tornadoes and "lobster monsters."

Between the new viewpoint and the lobster monsters, this is shaping up to be a very different Burnout experience!

Posted by Joystiq Apr 04 2011 16:45 GMT
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The Australian Classification Review Board has revealed Burnout Crash, an unannounced, PG-rated title to be published by Electronic Arts. Aside from being listed for multiple platforms, no other details on Burnout Crash have been made known.

The Burnout series has been on hiatus since Paradise, which developer Criterion supported with extensive DLC for a good span of time after launch, before moving on to last year's Need for Speed: Hot Pursuit. The last thing we heard about Burnout came from EA senior VP Patrick Soderlund, who assured us the franchise was far from dead.