Need for Speed: The Run Message Board

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Posted by Joystiq Apr 13 2012 20:30 GMT
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EA already has a script for a Need for Speed movie, courtesy of sibling writing duo George and John Gatins, known for their work on Hugh Jackman vehicle, Real Steel. And apparently Paramount, Warner Bros. and Sony are interested in plunking down the millions it'd cost to get Need for Speed on the starting line.

Variety says that Paramount is the current leading potential financier, but EA is still open to other bidders. If EA ends up securing funds for the Need for Speed film, we wonder which game the movie would be based on? The most recent franchise entry, Need for Speed: The Run? How about Need for Speed: Undercover? It already has Maggie Q in it and we're pretty sure she was in a movie once.

Posted by Kotaku Dec 08 2011 13:20 GMT
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#needforspeed This is Rola. Born of mixed Japanese, Russian, and Bengali heritage, Rola is one of Japan's most popular fashion models. It isn't only on the runway that Rola straps on dangerously high heels. More »

Posted by GoNintendo Nov 22 2011 20:25 GMT
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A portion of a Modojo review...

What's Hot: Hot Pursuit mixed with Burnout, a nice variety of locations, fun racing, plenty of licensed vehicles, online play, Autolog.

What's Not: Annoying mini games, cookie cutter story, slight dip in frame rate with 3D, tough to find online opponents.

Full review here

Posted by GoNintendo Nov 19 2011 17:11 GMT
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A portion of an ONM review...

Great fun, but too short and challenge mode is too generic to make up for it.

Full review here

Posted by Kotaku Nov 18 2011 05:00 GMT
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#gutcheck With a cinematic slant, a Gumball Rally premise and the in-game assets of Mad Men star Christina Hendricks, Need for Speed: The Run is EA's latest and in many ways most interesting attempt at keeping the ageing racing brand relevant. More »

Posted by PlayStation Blog Nov 17 2011 18:50 GMT
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Hey guys – Need for Speed The Run is out! Finally you can take to the streets as Jack and race for your life across the United States. Of course, you can also start competing with your friends via Autolog. Speaking of Autolog, it makes its return and is much improved from the previous iteration. You’ll be able to track your entire career and compare your times against your friends as you continue to play and compete.

Oh, and let’s not forget that the multiplayer is absolutely awesome. You can create your own playlist of races to play with your friends, or you can jump straight into a race in progress! As you keep playing you’ll be leveling up and earning access to vehicles, upgrades, and abilities, giving you plenty of reasons to stick with it and get an edge over your friends.

And as you most likely know, we have a very special treat for PS3 owners. The following seven cars are exclusive to PS3 owners in North America! You get seven amazing supercars just for being you! Here’s the full list

  • Bugatti Veyron 16.4 Super Sport
  • Lamborghini Countach 5000 quattro-valvole
  • Hennessey Venom GT
  • GUMPERT apollo s
  • Koenigsegg Agera R
  • Porsche Carrera GT
  • Lexus LFA

Couple that with the cars you get with the Limited Edition—the Chevrolet Camaro ZL1, Porsche 911 Carrera S, and Lamborghini Aventador—and you’ve got some of the best cars in the game right from the start. Not a bad deal!

To celebrate the launch of Need for Speed The Run, our community and Dev teams will be playing The Run for 24 hours straight starting this Friday during our “Up All Night” event. When you get the game, I advise you get some practice in — when the time comes, you’ll be ready to take them down!

Enjoy, and let us know what you think of the game!


Posted by Kotaku Nov 16 2011 17:00 GMT
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#needforspeed In their constant quest to turn the Need for Speed franchise into something more than just a racing game, EA tapped it's Black Box studio to create The Run, a game driven by equal parts speed and narrative. How'd that turn out? See for yourself. More »

Posted by Giant Bomb Nov 16 2011 05:00 GMT
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2 out of 5

At the center of Need for Speed: The Run is a fantastic idea. Maybe it's just because I've always been a big Cannonball Run fan, but the mere thought of a cross-country race is enough to get me going. So with that in mind, it probably wouldn't surprise you to hear that I was kind of pulling for The Run. But it's disappointing on almost every level. Aside from some occasionally nice graphics and audio, there aren't too many worthwhile things to be found in this year's Need for Speed. It squanders its terrific concept by saddling it with poor handling, insanely inconsistent off-road and crash behaviors, and straightforward, race-only multiplayer that isn't good enough to keep you coming back. If you want to play this type of light, arcade-like driving game, stick to last year's Hot Pursuit.

The setup for your cross-country race has you playing a driver named Jack. On the run from the mob, Jack needs to win this big race earn a high-enough stack of money to make those problems vanish. He starts in San Francisco and the race takes you through Las Vegas, Chicago, and plenty of other rural points as you try to beat over 200 other racers to New York City. But this isn't just some kind of crazy endurance run. Instead, the action is broken up into 10 stages, which are broken up further intro specific events. In some cases you'll need to pass eight or nine racers before getting to the end of the section. In others you'll just be racing against a clock to "make up time." This makes the game incredibly linear and static, because if you don't complete those tasks, you'll have to retry that leg of the trip until you get it right. So when your female benefactor says you'll need to hit 50th place by the time you hit Chicago, you can be sure that you'll make it there... even though the story doesn't really say anything about needing to hit those milestones for, like, race rules purposes. It's contrived, but it's contrived in a way that at least serves the game by giving you a variety of things to do as you race.

The game also gins up ways to move you from one class of cars into a faster class by adding a few Quick Time Event sequences to the action. These normally happen in big cities, and they'll have you wrecking your car, running away from angry cops, jumping across rooftops, and stuff like that. It's a little silly because the cutscenes playing on the screen look pretty nice, but you'll be too busy staring at the little button prompts to notice. At the end of these sequences, you'll steal or find a new, faster car to continue on. Gas stations littered along the side of some tracks also give you opportunities to get into different vehicles, in case you aren't gelling with your current ride.

Cars are broken up into tiers to keep similar vehicles together, but they're also given different handling types, like "easy," or "challenging." In my experience, none of the cars feel particularly good. The easy and normal cars feel like they're stuck in the mud, incredibly stiff-steering, and weirdly auto-correcting. Dodging oncoming traffic on a straightaway becomes difficult because the controls simply don't feel responsive enough. The harder handling vehicles don't seem to actually correct this, either. Instead, those cars just get a bit more squarely around curves, making it a little easier to drift around turns in some cases, but generally just making the driving feel underwhelming in a different way. EIther way, most of the game isn't especially challenging once you get used to the particular quirks in its handling models, though a few events throw curves at you that spike the difficulty in weird ways. When you're running from the mob, who are pursuing you through Cleveland with two suspiciously fast SUVs and a helicopter, you'll get shot at from all sides, forcing you to swerve around in vehicles that don't swerve particularly well as you try to weave your way through a track that seems to be exploding around you. The game offers the helpful tip of "avoid gunfire," but that sequence sort of felt more like luck to me. The constant rubber band AI from your opposition, which keeps everyone close to you at almost all times, certainly didn't help.

The Run's 10 stages will probably take most players between two and three hours of time, from the leaderboard's perspective. That time doesn't include resets and time spent looking at menus, so it's a bit longer than that, but it doesn't feel especially substantial. Despite there being some great little moments, like the dusky sky as you're leaving Las Vegas or the cracks of thunder and lightning as you blast through South Dakota, I can't say I saw too many reasons to go back. The game does fill every nook and cranny with Autolog leaderboards and race recommendations, but when the core game doesn't hold up, fighting over positions with your friends sounds kind of pointless. As you clear out the main mode, tracks are opening up in a "challenge series" mode that gives you medals and other unlockables to earn. Again, this would be a better proposition if the game was more interesting on its own.

Lastly the game has multiplayer, and this breaks the tracks up into several different playlists and builds three-race sessions out of the existing tracks. Up to eight players can race and, well, that's about it. You'll earn XP and build your persistent level, granting you more unlocks along the way, but the simple race style doesn't get much better when you throw in seven other players. The game already has a jarring problem with the way it handles off-road driving, as it seems to be overly sensitive about when it forces you to reset back onto the track. Marked shortcuts? Those are just fine. Cut a hairpin turn a little too close and get off the road a bit? Forced reset. Fly off the road around a turn? Sometimes it's totally fine and you'll be able to recover. Sometimes the screen simply fades to black and drops you back onto the track. Offline, this digs into your limited reserve of resets. Online it happens a bit faster but with unpredictable results. I managed to bump another human player off the road. We both respawned, but for some reason I respawned faster, letting me easily take the lead with no skill whatsoever. The whole system feels completely arbitrary, which is exactly the sort of thing you don't want to see in a competitive multiplayer game.

While there's certainly a great idea at the core of the experience, Need for Speed: The Run instead comes off like some kind of tragedy. The end may set up for a direct sequel to The Run, but unless that's going to include a complete overhaul of every single system, I can't imagine anyone wanting to see that come to fruition. It's a shame, too, because after years of slowly floundering, last year's Need for Speed breathed new life into the long-running franchise. Now, whoever's developing next year's game is starting out with the same depressing deficit we saw back in Need for Speed: Undercover.


Posted by Kotaku Nov 15 2011 17:40 GMT
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#needforspeed Black Box's Frostbite 2-powered racer puts the pedal to the metal today and EA's released a trailer that'll take you from 0-60 as far as Need for Speed The Run's story and gameplay features. You get glimpses of the characters played by Christina Hendricks and supermodel Chrissy Teigen. Of course, there's Sean Faris as main character Jack Rourke. But the cars are the real stars here. Which automobile that you can't afford I real life are you most looking to playing with in the game? More »

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Posted by Giant Bomb Nov 15 2011 14:00 GMT
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The only thing this Run is missing is a Cannonball. And Jackie Chan. And Sammy Davis Jr.

Posted by Joystiq Nov 14 2011 22:30 GMT
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Need for Speed: The Run has a prologue level of sorts that establishes protagonist Jack's situation - a guy in trouble with the wrong people, looking for a way out. He finds it in a cross-country race with a purse of 25 million dollars. But where The Run really begins is in a warehouse garage off the Embarcadero in San Francisco. You pick a car and roar out onto the street, greeted by the light of an early morning in the city. It's not exact, by any means, but developer Black Box nails the feel of San Francisco's streets well. And then crazy sh*t starts happening all around you, in the best way possible, as more police cars than I think San Francisco actually has are chasing you and dozens of other cars toward the Golden Gate bridge, and...

It makes an impression. Need for Speed: The Run starts out so well that I coasted on that high for about 45 more minutes before I realized the game I was playing just wasn't very good.

Posted by IGN Nov 14 2011 18:15 GMT
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In the time it's taken Black Box to make Need for Speed: The Run, we've had three other awesome NFS titles from other developers. While that's great for fans, it kind of spoiled Black Box's return to form. Need for Speed: The Run feels like a traditional NFS game, released after the franchise had already redefined itself...

Posted by Joystiq Nov 14 2011 16:00 GMT
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The PlayStation Blog unveiled the seven exclusive supercars offered in the PS3 version of Need for Speed: The Run. EA already informed us at E3 that the Bugatti Veyron would be one of the fancy cars you'd get out of and walk. The other six include the Lexus LFA, Porsche Carrera GT, Hennessey Venom GT, GUMPERT apollo s, Lamborghini Countach QV5000, and the Koenigsegg Agera R.

The exotic (i.e. weird-sounding) quality of those names underscores their rarity and outrageous expense. Be careful not to scratch the paint!

Posted by IGN Nov 11 2011 19:42 GMT
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Need For Speed: The Run comes out on November 15th, and just ahead of the game's release date, Sony has revealed the PlayStation 3-exclusive cars players will get. Two of them even have images and write-ups. You can read more about them here...

Posted by PlayStation Blog Nov 11 2011 18:34 GMT
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We’re days away from the release of Need for Speed The Run, the illicit cross-country race from San Francisco to New York in the fastest cars on the planet. Jack (played by Hollywood actor Sean Faris) finds himself racing against 200 other racers in pursuit of a $25 million cash prize.

Speaking of Hollywood, if PlayStation fans haven’t seen the new trailer directed by Michael Bay, definitely take a look right now:

Seriously cool, huh? In true Michael Bay form, it’s jam-packed with action and explosions. What’s really neat is that Bay actually took time to get his hands on the game, and talk with our creative team for inspiration.

If you’ve already pre-ordered the Limited Edition of the game, then you’re entitled to some really slick cars, including the Lamborghini Aventador.

But PS3 players get another bonus: seven supercars! Today, exclusively on the PlayStation.Blog, we are revealing two of these seven cars with in-game screenshots and specs. Which one is your favorite?

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Lexus LFA

Lexus enters the world of 200mph supercars with the LFA. Helping push it over the 200mph barrier is a 4.8L V10 and a carbon fiber frame to minimizing weight. The engine can go from idle to redline in 0.6 seconds, forcing Lexus engineers to use a digital display because the needle wasn’t fast enough. In Need for Speed The Run, hear what is described as “the roar of an angel” as the Lexus LFA battles it out with the fastest supercars in the world.

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Porsche Carrera GT

With an engine originally designed to be an endurance racing prototype, the Porsche Carrera GT is a 200mph bullet. Production ran from 2004-2006, but the mid-engine V10 is hardly forgotten. Boasting 604hp, 15-inch brakes and an automated spoiler that adjusts above 70mph, the Carrera GT is as beautiful in its design as it is in its sound. In The Run, you’ll find yourself turning up the volume just so you can hear the incredible whine coming from the dual exhaust pipes.

  • Bugatti Veyron Super Sport
  • Hennessey Venom GT
  • GUMPERT apollo s
  • Lamborghini Countach QV5000
  • Koenigsegg Agera R
  • Lexus LFA
  • Porsche Carrera GT

The Run was developed on PlayStation, and these cars are going to look spectacular. Who wouldn’t want to start with some of the fastest cars on the planet right off the bat?

Remember, Need for Speed The Run is out next Tuesday, November 15th, so pre-order now.


Posted by Joystiq Nov 06 2011 03:30 GMT
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Michael Bay knows his way around swiftly moving metal machines, which may be why EA Black Box recruited him to direct a cinematic trailer for Need for Speed: The Run. It's fast-paced, sleek, sexy and gritty, and we could easily see it, starring Shia LaBeouf and Megan Fox's lips, in the previews before The Rum Diary. However, EA would have to change the name. Need for Speed: Rise of the Runatron, would work, we think.

YouTube
Posted by Kotaku Nov 05 2011 01:30 GMT
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#needforspeed This new trailer for Need for Speed: The Run was directed by none other than Mr. Bad Boys himself, Michael Bay. It's got cars, and racing, and quickquickquick cuts! More »

Posted by Joystiq Nov 02 2011 22:00 GMT
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Chance plays a pretty big role in the multiplayer component of Need for Speed: The Run. Not in the actual driving -- though it'd be neat if you had to maneuver around the occasional stray buffalo -- but in the pre-match modifiers, as seen in the trailer above.

Posted by Kotaku Nov 02 2011 19:40 GMT
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#needforspeed The newest video for EA Black Box's cross-country racer shuns all that out-of-car stuff for some good ol' online drafting-and-passing action. The ability to create playlists of the various race types gets shown off, as well as some apparently new Autolog functionality. More »

Posted by Joystiq Oct 19 2011 22:45 GMT
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What level of adorability are you looking for in your European PSN purchase this week? A significant amount? We suggest Okabu -- it stars things called "cloud whales," which possess a cuteness unrivaled by just about everything else on the planet. Average cuteness? How about Rocketbirds? Sure, the fowl therein are all about soaring through the air and murdering each other, but ... c'mon, birds are cute, right?

Want something decidedly un-adorable? You should go with the demo for Need for Speed: The Run. There's nothing cute about car-crimes, you guys. Check out PlayStation Blog for the rest of the line-up.

Posted by Kotaku Oct 19 2011 01:30 GMT
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#needforspeed We already knew that Mad Men's Christina Hendricks will be voicing the female lead in the upcoming Need For Speed: The Run. Electronic Arts is now saying that Sean Faris, star of The Vampire Diaries, will be assuming the role of the male lead, Jack Rourke. More »

Posted by Joystiq Oct 18 2011 18:05 GMT
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Chain that freestyle with the running man, because Dance Central 2 and Need for Speed: The Run demos hit Xbox Live Marketplace today.

The Dance Central 2 demo includes simultaneous multiplayer and Dance Battle modes. It also features the reworked Break It Down mode (which is great), voice commands, with tracks "Club Can't Handle Me" by Flo Rida ft. David Guetta and "Bulletproof" by La Roux. Fans of the first game shouldn't miss out on the sequel.

Need for Speed: The Run is also available in a demo set in the desert, with players driving the Lamborghini Gallardo LP 550-2 Valentino Balboni. Referring a friend will unlock another vehicle, the Porsche 911 Carrera S.

Posted by PlayStation Blog Oct 17 2011 20:00 GMT
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As PlayStation fans should already know, Need for Speed The Run is an illicit high-stakes cross-country race from San Francisco to New York. You’ll be playing as Jack, who is a marked man and his only way out is to battle other 200 racers for a sweet $25 million dollar prize.

Starting October 18th, PS3 owners can get their hands on The Run demo on the PlayStation Store! Featuring the monster Lamborghini LP550-2 Valentino Balboni and the brand-new Porsche Carrera S, the demo will let you open them up in two locations set in the US. (As a side note, don’t forget that if you live in the US, Canada or the UK, you can win the new Carrera S in real life just by logging into your EA account!)

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Desert Hills will have you jockeying for position through the sweeping Nevada highways, while Independence Pass presents an entirely different challenge. An avalanche bears down on your Lambo (or Porsche) as you dice it up against an Audi R8, avoiding falling boulders and the onslaught of snow that’s right on your rear bumper. At that point it’s not so much about winning as it is surviving!

All of your times are tracked using Need For Speed’s Autolog feature, allowing you to challenge your PSN friends and beat their times.

Lastly, just by pre-ordering the game on PS3, you automatically get seven exclusive supercars to use! These aren’t just throwaway cars either. PlayStation players will get the following beasts in their garage:

  • Bugatti Veyron Super Sport
  • Hennessey Venom GT
  • GUMPERT apollo s
  • Lamborghini Countach QV5000
  • Koenigsegg Agera R
  • Lexus LFA
  • Porsche Carrera GT

Not a bad list, eh? Download the demo on PS3 October 18th, and get the full game on November 15th!


Posted by Kotaku Oct 17 2011 19:40 GMT
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#needforspeed Over the course of EA's upcoming racing game, you'll be tearing across the country in an underground competition for big ol' gobs of money. But, there's going be another single-player mode for Need for Speed The Run that parcels out the game's environments into bite-size chunks. More »

Posted by Joystiq Oct 11 2011 08:00 GMT
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Electronic Arts and Adidas collaborated to produce 100 pair of shoes tied into Need for Speed: The Run. The shoes, beyond an NFS detail, look like they were discovered in some box at the back of the Adidas warehouse, intended as a promo piece for the 1992 Spike Lee joint Malcolm X.

"Our goal with Need for Speed is to be more than just a video game franchise, as we view ourselves as a leader in youth and automotive culture as well," said Kevin Maher, senior director of marketing at EA, as our eyes widened at the hubris.

The first 50 pair of shoes will be available at the Adidas Originals Chicago store on October 10, with another 50 available at the San Francisco store on October 22. The first to purchase the shoes will be invited to "exclusive kick-off" events at the stores a few days later.