Hitman: Absolution Message Board older than one year ago

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Posted by IGN Nov 20 2012 14:14 GMT
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A Suit Only and No Detection walkthrough on the chapter Rosewood Orphanage.

Posted by IGN Nov 20 2012 14:13 GMT
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A Suit Only and No Detection walkthrough for the chapter Welcome to Hope. A second run with a disguise (and no bar fight) is also demonstrated.

Posted by IGN Nov 20 2012 14:12 GMT
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A Suit Only and No Detection walkthrough on the chapter Birdie's Gift.

Posted by IGN Nov 20 2012 14:11 GMT
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A Suit Only and No Detection walkthrough for the chapter Shaving Lenny.

Posted by IGN Nov 20 2012 14:10 GMT
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This chapter has no challenges to speak of. However, the items are rather difficult to locate, so this video walkthrough will help you find all of them.

Posted by IGN Nov 20 2012 14:09 GMT
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A Suit Only and No Detection walkthrough for the chapter Dexter Industries.

Posted by IGN Nov 20 2012 14:08 GMT
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A Suit Only and No Detection walkthrough for the chapter Death Factory.

Posted by IGN Nov 20 2012 14:07 GMT
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A Suit Only and No Detection walkthrough for the chapter Fight Night. Note that for the easiest time, claim the Patriot's disguise and go through the back entrance.

Posted by IGN Nov 20 2012 14:06 GMT
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A Suit Only (kimono only) and No Detection waltkhrough of the chapter Attack of the Saints.

Posted by IGN Nov 20 2012 14:05 GMT
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A Suit Only and No Detection walkthrough for the chapter Skurky's Law.

Posted by IGN Nov 20 2012 14:04 GMT
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A No Suit and No Detection waltkrhrough for the chapter Operation Sledgehammer.

Posted by IGN Nov 20 2012 14:03 GMT
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A Suit Only and No Detection walkthrough for the chapter Blackwater Park.

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Posted by Giant Bomb Nov 20 2012 14:00 GMT
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Being a hitman may be a dangerous job, but try being a maid in a hotel where Brad and Vinny are staying.

Posted by Kotaku Nov 20 2012 06:00 GMT
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#hitman Hitman: Absolution's "Saints", a troupe of stripper nuns, aren't actually in the game for long, but they'll forever live in infamy for their appearance in a rather silly pre-release trailer for the game. More »

Posted by Valve Nov 20 2012 05:14 GMT
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Hitman: Absolution is now available on Steam!

Hitman: Absolution follows the Original Assassin undertaking his most personal contract to date. Betrayed by the Agency and hunted by the police, Agent 47 finds himself pursuing redemption in a corrupt and twisted world.

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Posted by Giant Bomb Nov 19 2012 23:00 GMT
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What kind of Hitman are you? Are you the slow, stealthy type? The kind that likes to spend a lot of time gathering intel and studying your environment before springing your ultimate Mouse Trap? Or do you prefer the quick, efficient method, looking for the cleanest kill you can pull before anyone suspects something might be up? The good news for those interested in Hitman: Absolution, the fifth game in Io Interactive's contract killer franchise, is that this latest sequel still caters to your interests, no matter what they might be. Be it elaborate or unassuming, stealthy or confrontational, your play style is represented in Absolution.

Agent 47 is back in action, though this time he's the one being hunted.

It's in the remaining details that Absolution differs from its predecessors. Io makes some attempts to invest you more in Absolution's plot and the greater Hitman mythology this time around, some of which are successful, some less so. That said, whatever missteps the story might take largely pale in comparison to the wealth of replay value contained within Absolution. If your favored thing is coming up with increasingly creative ways to kill just about anybody, then Absolution is absolutely your huckleberry. Also, maybe seek professional help.

In Absolution, the series inviolable bar-coded protagonist, Agent 47, is back for another round of contract murderin', though this time the target is more personal. The game opens with 47 assigned to extinguish his longtime Agency handler Diana. She's reportedly turned rogue, simultaneously exposing the Agency's misdeeds to the public and kidnapping a teenage girl who is extremely important to the Agency's new head, a bloated, loathsome man who looks a little bit like Nick Offerman after a few decades on the bottle.

47 dutifully does his task, but upon reaching Diana in her highly secured, out-of-the-way mansion (I guess she stole a bunch of money, too?), he suddenly has a change of heart. This is, of course, weird. 47 even having a heart is rather out of character, given his generally machine-like personality. He goes through with the assassination, but suddenly he's willing to toss aside his duties to the Agency when he learns that the girl Diana had absconded with is some kind of genetically engineered Indigo Child.

Suddenly, everyone's out for 47's head, and he's on the run. It's an interesting change of pace for the series, which has largely kept you focused on individual jobs as part of a larger plot, as opposed to one continuous flight without breaks in-between. Here, there are no mission load-outs, no preparations to speak of ahead of your next mission. You're going from place to place, sometimes absent any weapons (including your patented Silver Ballers, which get taken away in multiple scenes), just looking for whatever's useful to you in order to get to your target.

It's a neat approach only somewhat kneecapped by the general stupidity of the plot. In order to get 47 into some of those situations, he has to do some remarkably dumb things that seem wildly out of character for him. Granted, it's probably not easy trying to conceptualize ways to put a man so incredibly rooted in routine and precision out of his element, but Io mostly skips the hard parts of that process by just making him fall for brazenly obvious traps or attack guys he has absolutely no business attacking.

Dear Io Interactive: We get it. You like Robert Rodriguez movies. Can we not do this again?

Io plays with a lot of different concepts throughout the story, mixing sci-fi, action movie, and grindhouse tropes into a kind of over-flavored slurry. It introduces too many characters, many of which are largely incidental in the grander scheme of things, and sometimes are just plain distracting. You've undoubtedly seen or heard about the trailer featuring 47 smoking a bunch of sexy nuns with automatic weaponry. Those nuns are in the game, yet only for a couple of scenes and never do much of consequence, save but to act as more highly trained bad people for you to dispatch. Why Square Enix even bothered to pay Vivica A. Fox the money to voice the lead nun is bizarre, but then, this is the company that also paid Emma Stone to voice a barely-remembered girlfriend character in Sleeping Dogs, so who knows?

Fortunately, there are also multiple memorable villains to work against that don't require sexy nun costumes to be interesting. Travis, the slovenly, perpetually angry Agency head, is voiced with snarling, slurring aplomb by Powers Boothe. And then there's Blake Dexter, a rootin', tootin' South Dakota arms dealer who actor Keith Carradine plays a bit like a mix of Christoper Walken in The Rundown and the Texas oilman from The Simpsons. Dexter is an amazing combination of sociopathic disregard and narcissistic opulence. He's basically a hilarious Bond villain, complete with his own freakishly huge bodyguard, who appears to have been genetically engineered into a cross between Danny Trejo and Giant Gonzalez.

These villains largely take the place of your usual contract kills. The in-game targeting system still works largely as you'd expect, plopping you down in the middle of an environment, and tasking you with finding a way to dispatch your targets with as little collateral damage as possible. These levels are still the playgrounds of death you may remember from the earlier games, though in several instances they do feel a bit more confined. More interestingly, some aren't really even about assassination. In several instances, you'll find yourself simply trying to escape an area without being detected. In those cases, discretion is the better part of valor, though incidental kills can be made without failing the mission. Instead, your end-of-level score diminishes with each non-target kill.

This is the crux of the Hitman: Absolution experience. You kill, you're scored for it, and you move on. In most cases, getting a high score isn't exceptionally difficult, as the AI has a tendency toward the dumber side of the spectrum, and will often let you get away with little foibles that would probably get you immediately arrested or murdered in real life. That never quite goes away, even on the higher difficulty levels, though it does improve.

47 is also aided by instinct, a new, drainable meter that takes effect at the press of a button. Enacting instinct lets 47 see the enemies around him, even through walls and on other floors. It also acts as a way to help blend into the crowd. Pressing the instinct button allows you to walk past those who might see through your disguise, while simultaneously draining the meter. Instinct also fuels your "point shooting" mechanic, which is essentially just the sort of "point, tag, shoot" mechanic that's been showing up with increasing frequency in modern shooters. It's handy, though, albeit sometimes a bit too effective.

For those who come to Hitman games simply looking for creatively elaborate ways to kill, Absolution offers myriad delights. Every mission has a collection of solutions to sift through, many of which won't seem terribly obvious on your first play-through. Fortunately, Absolution is a game that invites replays, even while you're in mission. Checkpoints are set up in such a way that I rarely found myself having to replay too many sections when I died, or was simply unsatisfied with the result of my actions. Yes, it's trial and error, but it's Hitman's brand of trial and error that's always been there. If anything, I found Absolution easier to get into than many of its predecessors.

Contracts mode lets you design your own missions for other players, with either an eye for the challenging or the absurd.

Playing through the campaign will likely take you between 10 and 20 hours, depending on play style and difficulty. Each mission is generally bite-sized enough to warrant multiple plays for higher scores and discovering more unlockable disguises and weapons. You'll want those too, since they can be used in the new Contracts mode.

Contracts is Absolution's multiplayer, and it is a minor gem. Asynchronously, players can compete against one another in missions effectively designed by the players. Sure, you're using the already included missions as templates, but you're picking the target. It can be anyone in a given mission, and the ways you can customize how players must proceed is quite cool. You can determine what disguise a player must wear, and even exactly how the target must be killed. Completing Contracts missions gives you more in-game money to spend, as well as leaderboard scores.

Though you don't need to get into Contracts to enjoy Hitman: Absolution, it helps. The campaign can be a lot of fun, but not every mission is a winner, and Io's hokey plotting does it no favors. Still, Absolution is a distinctive game, both visually and mechanically. It feels like its own thing, while still hewing toward many of the concepts people grew to like about this series over the years. And now those concepts have been put in a competitive arena that's as fun as anything the series has done in single-player since the series' inception. Longtime Hitman fans will undoubtedly be put off by some of the changes Io has made here, but if you're willing to dig a little deeper, you'll find a game that's as rewarding as any Hitman prior.


Posted by IGN Nov 18 2012 13:01 GMT
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Has Agent 47 returned to his wicked ways?

Posted by Rock, Paper, Shotgun Nov 18 2012 13:00 GMT
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Absolution is the occasional freedom to be a silent killer but is also thimble-sized levels, gun-toting fetish nuns, and a prolonged and startling absence of silenced weapons. Absolution is a clever free-form Contracts mode with less hits than the New Radicals. Absolution has its priorities confused. Here’s wot I think.

(more…)


Posted by IGN Nov 16 2012 19:26 GMT
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47 is back and the bald assassin is more ruthless than ever.

Posted by IGN Nov 09 2012 16:48 GMT
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He's a master of disguise and knows his victims' moves before they make them. Agent 47 is the ultimate assassin.

Posted by Rock, Paper, Shotgun Nov 02 2012 19:00 GMT
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In what must surely be the last-but-three trailer before Hitman: Absolution gets a launch trailer (the game appears on November 20th), Square are trying to show off the “living world” in which their game of death and baldness take place. As Adam noted as we watched this in the RPS virtual office, “That Chinatown sequence about 40 secs in is awesome.” It really, genuinely is awesome – but is it really game-representative? Is that crowd actually in game and not just a cutscenetrick? I suppose we’ll find out soon enough…(more…)


Posted by IGN Nov 02 2012 17:24 GMT
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See how everyone you meet in Hitman: Absolution will have an important part in the story.

Posted by IGN Nov 02 2012 13:00 GMT
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Created entirely from gameplay, this trailer shows the depth and possibilities surrounding the living and breathing world of Hitman: Absolution.

Posted by Rock, Paper, Shotgun Oct 30 2012 14:00 GMT
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Amidst the eardrum-bursting din of day-to-day existence, it’s easy to lose track of the little things. The important things. For instance, when was the last time you tossed your schedule in the wastebasket, picked up the phone, and called Agent 47 voice actor David Bateson to tell him how much you appreciate the tremendous role he’s played in your life? His vocal stylings are the perfect mixture of gruff, foreboding, and silky smooth – a beautifully layered sandwich of sound that often goes under-appreciated. But Hitman: Subtitle has many noises. Let them enter your sound-intake orifice after the break.

(more…)


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Posted by Giant Bomb Oct 29 2012 15:42 GMT
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Gasp as men read lines into microphones! Chill at the sight of a guy checking levels on a computer screen! Scream in terror at the guy checking his smart phone in the background!

Posted by Rock, Paper, Shotgun Oct 19 2012 20:00 GMT
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God, I love disguises. I can’t go the shop without putting on a beard and some elf ears. It looks like Agent 47 shares the same enthusiasms, too, because in the latest Hitman: Absolution trailer (it’s around here somewhere, I know it) we get to see him dressed as a policeman, a worrying janitor, a hotel porter you would not trust with your luggage, a hired killer (not sure if that’s really a disguise), a lab technician, a samurai, a chef, a… scarecrow? A judge, a cowboy, I don’t know what that is, Robocop, that guy who works at the pub, a hazmat person, a builder, a murderer, a tinfoil hat man, a wrestler/gimp, a chicken…

And so on.(more…)


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Posted by Giant Bomb Oct 19 2012 19:13 GMT
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So Agent 47 is basically Barbie for homicidal maniacs? I can dig that.

Posted by PlayStation Blog Oct 19 2012 13:01 GMT
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If you pick just one unique, fun element that truly stands out in a Hitman game, it’s got to be the ability to suit up in various disguises in order to fool passersby and infiltrate protected areas undetected. At IO, we’ve always had a lot of fun with disguises, which probably culminated in Hitman: Blood Money’s white suits, clown outfits, and full-body chicken costumes.

With Hitman: Absolution, we’re following up on that tradition and we’re adding new wrinkles as well. Most importantly, we’ve added the ability to “blend in,” which allows you to act out your disguise more convincingly. Whereas a disguise would fool people at a distance in the old games, Agent 47 can now use his Instinct powers to fool people up close. Normally, enemies can detect your disguise if you walk straight up to them and they are wearing similar outfits – for instance, a Chicago police officer will eventually start to question you if you are wearing a police uniform. But by blending in, you can briefly fool a nearby enemy and slip past undetected. To blend in, you simply hold down a button and Agent 47 will pretend to talk into his shoulder radio when dressed as a police officer, as just one example.

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Of course, we’ve got a versatile array of disguises, including a large number of crazy outfits. In Absolution, you’ll see everything from regular police uniforms in various shapes and variations to chef’s outfits, judges’ robes and, yes, the chicken outfit. We’ve got more disguises in this game than in any of the previous games, and using them cleverly will be more important than ever as you progress through the game.

In the new trailer up above, you can see a wide range of the outfits available and learn more about the usefulness of shedding the black suit and red tie – just for a little while. We hope you’ll enjoy it and can’t wait to hear about your experiences with the game when it releases on PS3 November 20th.


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Posted by Giant Bomb Oct 10 2012 17:00 GMT
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I like how Powers Boothe's segment is just him being grumpy and confused.