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Posted by Rock, Paper, Shotgun Nov 17 2012 16:00 GMT
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Things have to get worse before they can get better. It would seem, however, that the universal rules of life forget to apply that second part to the case of ArmA III developers Ivan Buchta and Martin Pezlar. They’ve now been imprisoned in Greece for nearly 70 days, and their recent attempt to post bail was completely unsuccessful. So then, what’s next? At this point, it’s looking like a trial is inevitable. And in the event that the Greek legal system treats Buchta and Pezlar as well as the Greek prison system, they could be facing up to 20 years of jail time.

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Posted by Kotaku Nov 16 2012 22:00 GMT
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#arma More than two months ago, a pair of ArmA developers from Bohemia Interactive were arrested in Greece for suspicion of espionage. Ivan Buchta and Martin Pezlar have now spent weeks behind bars because of a legal system strike (jeez), and now, they've been denied bail. More »

Posted by Kotaku Sep 18 2012 16:20 GMT
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#arma Dean "Rocket" Hall, creator of 2012 indie shock hit DayZ is pleading for fans to pressure Greek authorities, including the nation's prime minister, to free two of his colleagues who remain jailed in the southern European nation. More »

Posted by Rock, Paper, Shotgun Sep 12 2012 08:00 GMT
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Laws. They are – in spite of pocket change lawyer fees and the fact that all law books clock in at well under seven billion pages and consist mainly of pictures – really, really complicated. For instance, in the state of Pennsylvania, doing that cartoon thing where you tie a dollar to a string and pull it away when someone tries to pick it up is actually illegal. And, more pertinently, you absolutely cannot take pictures of Greek-military-related objects. That, apparently, constitutes espionage. In 2001, British plane-spotters discovered Greece was a no-fly zone for that kind of thing, and now two ArmA III devs are learning a similar lesson the hard way.

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Posted by Kotaku Sep 11 2012 09:45 GMT
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#armaiii According to reports out of Greece, two Czech citizens have been arrested for "spying". They were caught with photos and video of a military installation and arrested in the Greek island of Lemnos and are claiming to be video game developers for Bohemia Interactive. More »

Posted by Rock, Paper, Shotgun Aug 23 2012 19:00 GMT
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One of numerous RPS interview victims at GamesCom was Bohemia bossman, Marek Spanel. The smiley Czech was keen to discuss the studio’s success, and to talk his upcoming projects: Arma III, and the Day Z standalone. We also touch on the importance of modding, that Operation Flashpoint was almost something like a post-apocalyptic Carrier Command, and why DirectX 9 can be dispensed with. As for Carrier Command itself, well, I am leaving what he said about that for another article. Read on for the rest.(more…)


Posted by Kotaku Aug 16 2012 07:30 GMT
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#arma Call of Duty be damned, there's only one game involving army men that I'm interested in this year, and that's Bohemia Interactive's upcoming ArmA III. More »

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Posted by Kotaku Jul 05 2012 06:30 GMT
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#arma Have I gushed about ArmA III lately? OK, fine, have I done it today? No? Then let's continue. More »

Posted by Rock, Paper, Shotgun Jul 04 2012 08:00 GMT
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Well, maybe not quite all, but ARMA III‘s debuted three rather sizable portions of its E3 demo, and – while I’m a bit unsettled by the sudden and ominous proliferation of threes in my life – I’m definitely impressed. Nighttime combat, underwater features, and vehicles are all given lengthy turns in the spotlight here – though sadly, the fascinating character of “suicidal goat” is only briefly explored in one of them. And of course, each is exceedingly gorgeous, but – as the old saying goes – staring at gloriously rendered mountains and going “ooooooooooo pretty” is only half the battle.

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Posted by Rock, Paper, Shotgun Jun 14 2012 13:00 GMT
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Arma III is still quite some way off, with a release date of “2013″, but Bohemia are starting to reveal more and more of the latest iteration in their ongoing soldier sim project, giving us some tantalising glimpses of an overhauled engine and a reworked game. Creative directors Ivan Buchta and Jay Crowe took some time out from working on their near-future weaponry simulations to tell us about their plans for the game, the meaning of the near-future setting, the impact of Day Z, and the value of modding.(more…)


Posted by GameTrailers Jun 08 2012 02:08 GMT
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ArmA III's Creative Director, Jay Crowe, walks us through the new features and dishes on some exclusive info about the upcoming community alpha.

Posted by GameTrailers Jun 08 2012 02:08 GMT
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ArmA III's Creative Director, Jay Crowe, walks us through the new features and dishes on some exclusive info about the upcoming community alpha.

Posted by Rock, Paper, Shotgun Jun 02 2012 10:00 GMT
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Most shooter trailers have a way of getting to the point. The point, in case you hadn’t guessed, is shooting. People, vehicles, other guns – nothing is safe, and everything is eyebrow-raisingly capable of exploding. Including your eyebrows. ARMA III, though, takes its time. Sometimes, it doesn’t get to that point at all. Mid-way through, it even puts a guy in the line of fire and then shoots elsewhere. In the process, though, you get quick looks at, well, basically everything. Helicopters, air strikes, luxurious car interiors – you name it – all bathed in “the light of a romantic sunset.” Never change, ARMA III narrator man.

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Posted by Rock, Paper, Shotgun May 29 2012 07:00 GMT
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I mean that, of course, in the best way possible. I suppose the best way I can put it is that I’m excited about a lighting trailer. I tried to count the number of graphics on display, but I ran out of fingers and toes, and my abacus resigned citing unfair work conditions and vague claims of harassment. Goodness, though, those underwater bits, especially, put other things that prominently feature water – which include other games, lakes, and the human body – to utter shame. Now then, let’s just hope the engine doesn’t crash and burn on day one – like ARMA II’s bug-plagued release, or me piloting any sort of aircraft in ARMA II.

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Posted by Kotaku May 25 2012 05:00 GMT
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#arma DayZ might be the talk of the PC gaming town at the moment, but for all its qualities at the end of the day it's still just a mod. It's using the engine and effects from ArmA II, which play a big part in helping the game achieve its brooding atmosphere. More »

Posted by Rock, Paper, Shotgun Apr 19 2012 15:45 GMT
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Arma III has announced a new island for the game, Stratis, adding another 19 square km to its already huge expanse. And with that comes a new video and six new screenshots of brain-hurting graphics, that will make you scream “BUT THAT MUST BE REAL-WORLD VIDEO!” and then fall down. You can do that below.

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Posted by Kotaku Feb 24 2012 05:30 GMT
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#arma Earlier today, I made a little fun of an upcoming modern military shooter. I am now going to gush over a modern military shooter. More »

Posted by Rock, Paper, Shotgun Feb 06 2012 10:55 GMT
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Ultra-realistic military sim to contain fictional near-future vehicles and weaponry. Upon hearing the news, four retired colonels smash crystal brandy decanters while blustering angrily through their majestic militarised moustaches. If you think you can stay resolute while squinting at intensely detailed visual representations of things that do not exist, Arma III may be the game for you. Put the brandy to one side and focus your monocle below.

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Posted by Rock, Paper, Shotgun Jun 13 2011 11:00 GMT
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Last week I had a chance to talk to the Bohemia Interactive bossman, Marek Spanel. As one of the brains behind the original Operation Flashpoint, and then the three Arma games that followed, he is one PC gaming’s most ambitious developers. He’s now embarking on a huge project of developing three games across three studios at the same time: Arma 3, Take On Helicopters, and Carrier Command. I had a chance to talk to him about this bold undertaking.(more…)


Posted by Rock, Paper, Shotgun Jun 12 2011 20:59 GMT
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I’ve just been transcribing an interview with Marek Spanel, the boss of Bohemia Interactive and one of the most PC-focused developers in Europe, and this came up: “If it were not for digital distribution we would no longer be doing PC games. It’s as simple as this.”

Obvious to us, perhaps, but it’s an interesting measure of where we are now with PC gaming. You might still be able to get a cheap boxed copy from a mail-order outlet, but the chances are you won’t find PC games at all in the shops at all. And as far as PC developers are concerned, digital is all. Retail is over. Which reminds me, I really must write that thing about Steam’s hegemony…

The Spanel interview – containing details about Carrier Command, Arma III, and Take On Helicopters – will appear tomorrow.


Video
Posted by GameTrailers Jun 10 2011 02:00 GMT
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Skydiving, story-driven campaign, physical simulations, improved animations and much more highlight this walkthrough from E3 2011!

Video
Posted by GameTrailers Jun 10 2011 02:00 GMT
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Environments, naval combat and high-fidelity real-life environment data highlight this walkthrough!

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Posted by GameTrailers Jun 10 2011 02:00 GMT
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Engine improvements, gameplay, new possibilities and more highlighted in the final segment of this walkthrough.

Posted by IGN Jun 09 2011 02:07 GMT
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There's a thrilling sort of freedom about Bohemia Interactive's Arma series. It places you into huge, open battlefields and gives you a colossal amount of gear and vehicles to toy around with. It's a military nerd's childhood fantasy that lets you command soldiers to assault enemy facilities, pilot ...

Video
Posted by GameTrailers Jun 07 2011 16:09 GMT
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Form a squad and go deep behind enemy lines.

Posted by Kotaku May 20 2011 09:30 GMT
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#warishell Heavily scripted shooters that take place in glorified corridors are well and good for most, but some people like to kill things out in the open, and kill them with a single bullet. For them, there is ArmA series, and for them, a third game in the franchise is on its way. More »

Posted by IGN May 19 2011 17:42 GMT
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In the summer of 2012 Bohemia Interactive will be bringing out the next major installment of its military simulation franchise. Arma 3, like its predecessors, is said to feature realistic gameplay as you take control of vehicles and fire guns in sandbox style environments. The sequel will take advan...