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Posted by Kotaku Dec 21 2012 05:00 GMT
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#assassinscreed I've sometimes wondered, at least on the shorter ones, whether Assassin's Creed's "leaps of faith" were actually doable. Like, from a few stories up, some hay might actually break my fall, you know? More »

Posted by IGN Dec 04 2012 23:39 GMT
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The first downloadable content for Assassins Creed III launches today. Called the Hidden Secrets Pack, the content will be available on Xbox 360, PlayStation 3 and PC for Season Pass holders. The pack will launch for everyone else on December 11th.

Posted by Kotaku Nov 23 2012 14:00 GMT
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#assassinscreed I had a very strange thing happen to me this week. I went back and re-played a game I hadn't previously enjoyed. Only this time, a year removed from my first experience, I actually enjoyed it. More »

Posted by Kotaku Nov 01 2012 22:02 GMT
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Just when you think no one could really move through the forest as gracefully as Connor from Assassin’s Creed III, someone does. Free-runner Ronnie Shalvis, specifically.  You can find more on Shalvis at his Facebook page, and see a behind the scenes video here.  Man, this really makes me wish Jesper Kyd had done music for Assassin’s Creed III. - Kirk Hamilton

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Posted by Kotaku Oct 18 2012 12:01 GMT
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#assassinscreed Don't believe everything you read in the papers. Austrian daredevil Felix Baumgartner isn't just a daredevil. He's part of an order with a much longer, and more deadly past. More »

Posted by Rock, Paper, Shotgun Oct 18 2012 10:00 GMT
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There are many frightening things in this world. Some of them are to be expected – for instance, giant, violently writhing millipedes and whatever primeval force gave Gary Busey the power to “smile.” Other things, meanwhile, are less expected. Things like penguin mouths. And still others are so expected that they’ve lost their chill-inducing mystique entirely. That’s where videogame monsters enter the picture. I mean, it’s always monsters, right? Around corners, in ventilation shafts, being president – they’re so predictable. So I can definitely respect Outlast – a new PC-only scare-’em-up from folks who worked on Splinter Cell, Prince of Persia, Assassin’s Creed, and Uncharted – and its plan to instead focus on intelligent, truly evil (or at least crazy) human beings.

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Posted by PlayStation Blog Oct 17 2012 18:36 GMT
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In Assassin’s Creed III: Liberation, you play as Aveline de Granpré, an assassin of mixed French and African heritage. Her assassination skills span multiple disciplines, and she is especially adept at manipulating the perceptions of others in order to move stealthily through all levels of 18th century New Orleans society.

In order to understand Aveline’s talents, it helps to have an accurate picture of the world in which she lived. 18th century New Orleans was a tumultuous place, having just transitioned from Spanish to French occupation. People from all over the world and all walks of life interacted with one another on a daily basis in all sorts of capacities: rich landowners rubbed elbows with freshly imported colonists and wealthy merchants mingled with indentured servants. It was a roiling hodgepodge of nationalities, ideologies, religions, social castes and political affiliations — perhaps more so than any other part of the burgeoning United States.

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Born of a French father and African mother through a commonlaw marital system referred to as plaçage, Aveline enjoyed all the privileges of her father’s position as a wealthy merchant. Her mixed race heritage did not impede her ability to blend into high society, as her situation was not uncommon in Louisiana.

As Aveline grew into her role as an assassin, she discovered that she could fluidly switch between social strata just by altering her clothing. This is the basis of the game’s Persona System, accessible through a variety of changing rooms scattered throughout the game world that are unlocked in a way similar to unlocking shops in previous Assassin’s Creed games. Aveline has three personas she can use to blend into different venues: the Slave, the Lady, and the Assassin.

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The Slave

Dressed as a commoner of the lower peasant class, Aveline can blend seamlessly with slaves, indentured servants and other workers. As such, she can quickly fade into the background by simply picking up a crate… nothing to see here, just another porter, toting a merchant’s goods. Aveline can also call on her fellow workers for aid and incite them to cause public disturbances on her behalf. There are some drawbacks to this persona, however, as Aveline must eschew her traditional tools of the trade. She’ll be vulnerable if her ruse is discovered!

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The Lady

Some places are only open to the highest echelons of society. In order to access these locations, Aveline will need to adopt the aristocratic Lady persona. Dressing in gilded garb befitting the wealthiest and most influential members of high society enables Aveline to charm or even bribe certain individuals, opening up new opportunities for assassination. Sadly, you can’t stash many armaments in a bustle, so Aveline’s weaponry options are extremely limited in her Lady persona. Of course, certain accessories can be modified for lethal effect… poison dart-shooting umbrella, anyone?

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The Assassin

The Assassin persona is designed for combat, agility and durability — as such, you’ll spend most of your time in this lethal, nimble guise that boasts many similarities to the Altair and Ezio’s traditional assassin uniform. Though Aveline has access to a much wider variety of weapons and tools in this persona, the Assassin persona has a tendency to stick out like a sore thumb in most social situations. Consequently, guards will naturally become more alert in the presence of the leather-clad Aveline… just think of how relaxed you might feel around someone with a huge machete strapped to her belt!

Now that you’ve familiarized yourself with our heroine Aveline and the tools that she can employ, you’ll be well prepared to tackle Assassin’s Creed III: Liberation when it lands on PS Vita this October 30th. Ignite the revolution!


Posted by Kotaku Oct 15 2012 20:40 GMT
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#assassinscreed Felix Baumgartner's record-setting leap from the very edge of space, on Sunday, was dazzling. But as one post at 9gag points out, Baumgartner is far from the first man to take a leap of faith with an uncertain landing. More »

Posted by Kotaku Aug 28 2012 06:30 GMT
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#fineart If you can be bothered going back through the Fine Art archives, you'll see that artists either currently or formerly employed at Ubisoft make up a disproportionate number of those showcased. More »

Posted by Kotaku Aug 16 2012 21:00 GMT
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#assassinscreed The first time you dove into a gang of thugs in Batman: Arkham Asylum or lobbed a few grenades then switched to a Needler against the Covenant in Halo: Combat Evolved, you knew. You knew that something about the fighting mechanics of the game felt so good that you were hooked. But what exactly was the secret formula that made the combat feel so satisfying, you wondered? More »

Posted by Kotaku Aug 15 2012 11:00 GMT
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#assassinscreed Since debuting in 2007, Assassin's Creed has quickly become a fan favorite. The game not only spawned sequels, but slightly tweaked outfits for its assassins. And boy, do those assassin threads look fantastic! More »

Posted by Kotaku Aug 13 2012 05:30 GMT
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#assassinscreed This futuristic take on what looks like Ezio, from the Assassin's Creed series, was designed by artist Davis Lim. It takes the Renaissance killer and drops him squarely in the future. Or, if you prefer, a long time ago in a galaxy far, far away. More »

Posted by Kotaku Jul 16 2012 14:40 GMT
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#assassinscreed The wall-crawling adventures in the Assassin's Creed games are not directly inspired by Spider-Man comics, but the thematic connections are there. Because of that, this mock-up of Todd McFarlane's iconic Spider-Man #1 (1990) done up as an AC comic is pitch-perfect. It's one of several classic comic book covers re-done to feature the video games they officially or unofficially inspired, by the creative folks at 1up.com. Go look at all of them. There are some wonderful pieces. More »

Posted by IGN Jul 09 2012 18:17 GMT
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Michael Fassbender will star in Ubisoft's upcoming Assassin's Creed film.

Posted by Kotaku Jul 02 2012 04:00 GMT
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#assassinscreed Look, they can call this a "Role–Play Gauntlet Replica" all they want. They can put warnings on the site saying "May not be suitable for younger audiences. Parental supervision is recommended." But still. I'm a little surprised this replica Assassin's Creed Hidden Blade is an actual thing! More »

Posted by Kotaku Jun 08 2012 18:45 GMT
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#blip The folks at Wonkette and Mock, Paper, Scissors have noticed that a new $70-$4000 "painting" of late, right-wing muckraker Andrew Breitbart by artist David Bugnon looks awfully similar to character art from Assassin's Creed: Brotherhood. No credit! Pic via Wonkette. More »

Posted by Rock, Paper, Shotgun May 31 2012 15:00 GMT
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I can only assume I Inceptioned the idea into Ubisoft’s collective head. Yesterday, reporting on the news that John Beiswenger had dropped his daft lawsuit against Ubisoft, I contacted the publisher to ask if they were now going to respond to the extreme allegations of illegal activity made against them by Beiswenger’s lawyer. Despite the promise of a statement in return, nothing came, and yet today via Gamasutra they’ve announced they’re filing a complaint against the eccentric author. I think I’ll email Ubisoft asking them if they’re planning to drop all their stupid DRM forever more, and see what appears elsewhere tomorrow! Anyway, the news is, they’re filing a complaint against the eccentric author whose lawyer made such extreme allegations of illegal activity against them.

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Posted by Kotaku May 19 2012 00:30 GMT
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#hitler Godwin's Law states that "as an online discussion grows longer, the probability of a comparison involving Nazis or Hitler approaches 1." As basically all video game discussion takes place online, let's just cut to the chase and give der fuehrer's take on recent topics of interest to gamers. More »

Posted by Kotaku May 17 2012 05:00 GMT
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#fineart Evan Shipard is an Australian artist who has worked on some big movies and movie franchises, such as Wolverine, Narnia and even House of Flying Daggers. More »

Posted by Kotaku Apr 10 2012 22:30 GMT
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#assassinscreed I found this guy on the show floor at PAX East, dressed up like Altair from Assassin's Creed and boasting his very own homemade hidden blade. I shot this video of the weapon in action, then ran away as quickly as possible. You never know at these conference things. More »

Posted by Kotaku Apr 06 2012 08:30 GMT
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#dlc As Kotaku previously posted, Ezio Auditore da Firenze's Assassin's Creed outfit is coming to role-playing game Final Fantasy XIII-2 as downloadable content. More »

Posted by Rock, Paper, Shotgun Apr 05 2012 18:30 GMT
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We interrupt our regularly-scheduled (no, really – we’re actually semi-organised about that stuff these days) posting to bring you news that the newly de-olded GoG.com is currently offering the original Fallout for the princely sum of zero for the next 48 hours. Until 23.59 GMT on 8 April, specifically. Here! It’s here! Rather good timing, what with the current Wasteland fever. It’s like post-nuclear RPGs never went 3D all of a sudden.(more…)


Posted by Kotaku Apr 04 2012 06:25 GMT
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#finalfantasyxiii2 Thought Square Enix was stopping with Mass Effect suits for Final Fantasy XIII-2 downloadable content crossovers? Nope! The latest issue of Japanese game magazine Famitsu shows an Ezio Auditore da Firenze Assassin's Creed outfit as DLC. More »

Posted by Kotaku Mar 31 2012 21:30 GMT
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#assassinscreed The American Indian name for the hero of Assassin's Creed III is "Ratohnhaké:ton." Somehow, that Anglicizes to "Connor Kenway." His last name came to light this week, and it's there on Ubisoft's official site. So there you go: La'Ahad (Altaïr), Auditore (Ezio) and now ... Kenway. More »

Posted by Kotaku Feb 21 2012 17:30 GMT
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#watchthisplaythis In the future, when we finally get some realistic virtual reality gaming options, playing Assassin's Creed is going to be simultaneously terrifying and exciting. But I think it will take me awhile before I can leap off a building and land on a car without having a heart attack midway. More »

Posted by Kotaku Feb 10 2012 04:00 GMT
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#toys Sideshow Collectibles has released this line of Assassin's Creed statues which feature star Ezio jumping from a busted building about to stab someone in the face. More »

Posted by Rock, Paper, Shotgun Jan 20 2012 16:22 GMT
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Feel free to correct me if I’m wrong, but I think this is the first time RPS have presented detailed instructions on how to build a concealable assassination tool. Given that I’m writing on a website that Kieron Gillen is a director of, I find that baffling. Anyway, how many fingers do you have? All of them? Would you like one less? You’ll need a drawer, a screen door, a throwing knife, and balls the size of a baby’s head.(more…)


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Posted by Kotaku Jan 19 2012 10:30 GMT
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#assassinscreed Internet person Myorin sure digs Assassin's Creed. His Twitter page is covered in AC, and when it was time to make a stop-motion flick, he used music from Assassin's Creed: Revelations. The inclusion of Japanese snacks, though? More »

Posted by Kotaku Jan 02 2012 05:00 GMT
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#2012 You're going to hear a lot this year about how, at some point in 2012, the world is going to end. That we will all, in some way or another, wound up gone, destroyed, burned, eaten, smashed to pulp or, if we're really lucky, a combination of the lot. More »