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Posted by Kotaku May 03 2013 04:30 GMT
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Aussie artist BossLogic has done these insane mashups of Iron Man, turning Tony Stark's mechanical alter ego into an Iron Assassin, Iron Mega Man, an Iron Saiyan (hey, that sound awesome) and even Iron Punk. Oh, and also Iron Gundam, Iron Magneto, Iron Wolverine, Iron Superman, Iron Predator... You can see more of his amazing work, including advertising pieces and cosplay edits, below. BossLogic [DeviantArt] BossLogic [Facebook] To contact the author of this post, write to plunkett@kotaku.com or find him on Twitter @lukeplunkett

Posted by IGN Apr 24 2013 20:36 GMT
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IGN shows you the location of all Lucid Memory Artifacts in Assassin's Creed 3: The Tyranny of King Washington: The Redemption.

Posted by Kotaku Mar 11 2013 00:30 GMT
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#oops Ah, the dangers of Google image search. On Feb. 26, Denmark's TV2 needed an over-the-shoulder shot for a report on the conflict in Syria, and some production assistant gave the control room a screengrab from the original Assassin's Creed (which features the city prominently) Apparently it's this one, from the game's unofficial wiki site. That's supposed to be the city's skyline as it appeared about 720 years ago, by the way. More »

Posted by IGN Mar 06 2013 21:02 GMT
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Welcome to IGN's Assassin's Creed: Brotherhood Side Mission Guide. Here is the full synch guide to the Thief Assignment - Eye on the Prize.

Posted by IGN Mar 06 2013 20:38 GMT
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Welcome to IGN's Assassin's Creed: Brotherhood Side Mission Guide. Here is the full synch guide to the Thief Assignment - Up to Speed.

Posted by IGN Mar 06 2013 20:38 GMT
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Welcome to IGN's Assassin's Creed: Brotherhood Side Mission Guide. Here is the full synch guide to the Thief Assignment - Young At Heart.

Posted by IGN Mar 06 2013 20:36 GMT
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Welcome to IGN's Assassin's Creed: Brotherhood Side Mission Guide. Here is the full synch guide to the Thief Assignment - Pointing Fingers.

Posted by IGN Mar 06 2013 20:35 GMT
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Welcome to IGN's Assassin's Creed: Brotherhood Side Mission Guide. Here is the full synch guide to the Thief Assignment - Lost Pup.

Posted by IGN Mar 06 2013 20:31 GMT
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Welcome to IGN's Assassin's Creed: Brotherhood Side Mission Guide. Here is the full synch guide to the Thief Assignment - Downsizing.

Posted by IGN Mar 04 2013 23:26 GMT
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You've read all the details on Assassin's Creed IV, but what did the IGN editors think? Rich and Mitch weigh in directly on Ubisoft's next epic adventure.

Posted by IGN Mar 04 2013 10:00 GMT
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Learn more about the pirate who will become an assassin in this brand-new Assassin's Creed IV: Black Flag teaser trailer!

Posted by IGN Mar 04 2013 10:00 GMT
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Digging that debut trailer for Assassin's Creed IV? We're rewinding it to uncover some of the secrets hidden within!

Posted by IGN Mar 04 2013 10:00 GMT
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Learn more about Assassin's Creed IV: Black Flag's new hero, world, gameplay and next-gen development in this brand-new video interview.

Posted by IGN Mar 04 2013 10:00 GMT
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Who does Blackbeard fear? Edward Kenway. Check out the introduction to Assassin's Creed IV: Black Flag in this brand-new CG trailer!

Posted by IGN Mar 04 2013 10:00 GMT
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The second Assassin's Creed IV trailer focuses more on its new assassin, but we're rewinding it to discuss pirate Edward Kenway's new world and new game!

Posted by Kotaku Feb 27 2013 03:00 GMT
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#assassinscreed A poster that's turned up online today, seemingly showing the title and main character of the next Assassin's Creed game, appears to have two sides. More »

Posted by IGN Feb 20 2013 00:43 GMT
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Connor's entire world has changed as George Washington seizes control of the United States. Where did this alternate reality come from? And what's with those powers? Find out in this video interview.

Posted by IGN Feb 19 2013 17:52 GMT
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IGN shows you the memory fragment unlocked after collecting all Lucid Memory Artifacts in Assassin's Creed 3: The Tyranny of King Washington: The Infamy.

Posted by IGN Feb 19 2013 17:52 GMT
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IGN shows you the location of all the Lucid Memory Artifacts in Assassin's Creed 3's episodic DLC, The Tyranny of King Washington: The Infamy.

Posted by IGN Feb 19 2013 08:01 GMT
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Part 3 of IGN's video walkthrough for Assassin's Creed 3's episodic DLC, The Tyranny of King Washington. Episode 1: The Infamy - Sky World Journey. Connor has agreed to drink from the willow tree and gain the strengths he needs in order to stop King Washington and his men.

Posted by IGN Feb 19 2013 08:01 GMT
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Part 4 of IGN's video walkthrough for Assassin's Creed 3's episodic DLC, The Tyranny of King Washington. Episode 1: The Infamy - One-Man Wolf Pack. Connor learns to use the wolves in battle while rescuing a fellow native.

Posted by IGN Feb 19 2013 08:01 GMT
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Part 2 of IGN's video walkthrough for Assassin's Creed 3's episodic DLC, The Tyranny of King Washington. Episode 1: The Infamy - Warn the Village. Connor must hurry to his village so he and his mother can warn of an impending attack by King Washington.

Posted by IGN Feb 19 2013 08:01 GMT
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Part 6 of IGN's video walkthrough for Assassin's Creed 3's episodic DLC, The Tyranny of King Washington. Episode 1: The Infamy. Connor seeks out Benedict Arnold in order to assassinate him before he can continue destroying the land.

Posted by IGN Feb 19 2013 08:01 GMT
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Part 1 of IGN's video walkthrough for Assassin's Creed 3's episodic DLC, The Tyranny of King Washington. Episode 1: The Infamy - Awaken. Connor wakes up surprised to see his mother is still alive. He soon learns that the world around him is being run by a tyrannical king, a friend who has destroyed everything they fought for.

Posted by IGN Feb 19 2013 08:01 GMT
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Part 1 of IGN's video walkthrough for Assassin's Creed 3's episodic DLC, The Tyranny of King Washington. Episode 1: The Infamy - Path of Revenge. **SPOILERS** Connor seeks revenge on the one responsible for killing the Clan Mother.

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Posted by Kotaku Feb 13 2013 19:00 GMT
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#assassinscreed Thing I didn't expect to learn at Toy Fair: the guy who created Spawn loves crazy video game rabbits. Specifically, Todd McFarlane loves the titular characters from Ubisoft's wacky Rabbids franchise and thinks that that they're going to be a huge pop culture phenomenon. More »

Posted by IGN Feb 07 2013 23:32 GMT
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The next Assassin's Creed title will take place in a new time period for the franchise, and stars a new protagonist. Ubisoft CEO Yves Guillemot said the "all-new Assassin's Creed hero, within an all new team and time period" will be "another major leap forward for the franchise" when it releases some time before April 2014.

Posted by Kotaku Jan 15 2013 08:00 GMT
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#assassinscreed The Assassin's Creed movie has a writer, according to The Hollywood Reporter, and that writer is Michael Lesslie. Who you've probably never heard of. More »

Posted by Kotaku Jan 11 2013 13:30 GMT
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#assassinscreed Simpsons fan artist extraordinaire Dean Fraser imagines Assassin's Creed Altair as a guest star on the animated series. Luckily, the chances of him having to swim during such an appearance would be slim. More »

Posted by Giant Bomb Dec 26 2012 23:00 GMT
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Corey May is one of the main creative forces behind the Assassin's Creed franchise, having been the lead writer on Assassin's Creed, Assassin's Creed II, and Assassin's Creed III, while also providing writing support on Assassin's Creed: Brotherhood and Assassin's Creed: Revelations. He probably looks forward to thinking about something other than Assassin's Creed for a little bit.

10. Mark of the Ninja

Slick, responsive, and maddening (in a good way)--this one came out of nowhere for me. I hadn’t followed its development and may not have grabbed it when I did if it wasn’t for Twitter singing its praises. Glad I heeded the Internet’s advice (for once). Smart art direction, responsive controls, and lots of interesting tools and skills at your disposal. My one issue is that I had to play each level in chunks. I’m a completionist, so I had to fill in all the little medals and crap. Which meant I sometimes spent hours on a single level. But the feeling of mastering a level--of pulling everything off perfectly--was worth it.

9. Legend of Grimrock

There are a couple of PC titles I consider my personal classics. Dungeon Master is one of them. I replay it (and Chaos Strikes Back and Legend of Skullkeep) at least once a year. Every so often I’d hear about “Dungeon Master-like” games via the Dungeon Master Encyclopedia. When Grimrock was first announced, I took to following its development religiously. Each new screenshot and news item sounded more promising than the last. So naturally I started to worry. Were the developers over-promising? Would it turn out to be vaporware like most of those that had come before? Fortunately the answer to both questions was no! It released. And it was amazing. It captured the spirit of the original almost perfectly.

8. Fez

I love platformers. Fez is a platformer. It’s really that simple. Okay, maybe it’s not quite that simple, but it’s pretty close. Surreal environments and player-controlled perspective shifts make this one special. And the meta-game puzzles felt more cute and clever than pretentious. I really hope to see more games from Phil in the future. I’m willing to wait another five years if it means something as interesting as Fez.

7. Xenoblade Chronicles

From start to end it just filled me with a sense of wonder. I love exploring virtual worlds. And I love grinding. So here I had this epic adventure set in a totally insane universe filled with massive environments and tons and tons of side-missions. I would spend hours hacking away at the various side quests, killing mobs, and retrieving rare drops. It definitely felt a lot like a single-player MMO. And maybe some people don’t like that. Me? I can’t get enough of it.

6. League of Legends

I don’t care that this didn’t come out in 2012. It’s a game I played in 2012 and a game I absolutely love. I only play Soraka. I have played thousands of matches of every version of Soraka. What you call nerfs and buffs, I call opportunities. I don’t care about Sona pokes or Nunu’s AS buff or Taric’s stun. Good for you. If you like them, play them. I’m instalocking Soraka and you can either deal or dodge. Also, in spite of playing thousands of matches, I’m not very good. Fortunately for everyone involved, I mostly only play with people I know. So the raging and AFKing is kept to a relative minimum. I do wonder how the hell it is that after so many matches, I am just not getting any better. At all. So here’s a game where the map is always the same, I always play the same character, I’m not any good, and people can be mean (my friends included). And yet I keep playing. All the time. So it goes on the list.

5. The Room

Tore through this game in a single sitting. The puzzles were compelling, relatively intuitive and just the right level of difficulty. Sure it’s not particularly long. So what. It’s good. It’s fun. I’ve spent a lot more for things that are a lot longer and nowhere near as compelling. Games like this (and the stuff Spiderweb is doing, and the Beamdog port of BG) show that the iPad can do more than just endless runners, word games, and tower defense. Not that I don’t love those things. I’d probably put Kingdom Rush on this list if The Room hadn’t come out.

4. Halo 4/Borderlands 2

Why are both of these games on the same line, you might be wondering. The answer is I loved them both for the same reason: GRIEFING. I’ve got three friends scattered across North America who I don’t get to see nearly often enough. And so it falls to four player co-op games to bring us together. We spent dozens of hours working our way through the campaigns, but it was also a great excuse to hang out and shoot the shit (while shooting shit). I guess I could text or call or visit them--and I do. But you can’t grief your friends in real life in quite the same way (although trust me, I try). For example, in Borderlands 2 I was able to make elevators leave people behind, run off and encourage goliaths to level up, not tell people when grenades came out of the slot machines, and snatch weapons my class couldn’t use (insisting that someone else did it). Halo 4 was all about grenades in airlocks and elevators, shooting people and trying to blame the enemies, and forcing team wipes back to checkpoints. Demerits to Halo 4 for that feature that tells my team I’m the one the who griefed them. But I think hosting the campaign made it impossible for them to boot me. Both games also allowed me to race to the driver’s seat and crash vehicles/drive them off cliffs. That was probably my favorite. Oh, and honking the horn. Nonstop.

3. The Walking Dead

I loved this game for so many reasons, but what put it over the top was when I had to step away from the console during episode five. I knew (well, thought I knew) what was coming. And I didn’t want it to happen. And so at that moment I decided that for me, at least, it had captured the “interactive entertainment” experience more completely than anything that had come before. It’s better than the TV show, in my opinion. A lot better. I bet I’d like it more than the shown even without the interactivity. That you actively participate in it just puts the whole thing over the top. It also makes me happy to see Telltale’s vision vindicated. Here’s a group of people who have been working their asses off for years now to establish their own special take on the adventure game genre. They’ve succeeded. And the results are fantastic. They inspire me.

2. Dishonored

Loved this game. Went for a mostly stealth playthrough and the game was totally cool with it. Never once did it frustrate or betray me. When I screwed up it was my fault. Any game that causes me to blame myself for *crag*ups is pretty special. (Dark/Demon's Souls are similar in that regard). Fantastic art direction, plenty of powers to experiment with, and a ton of emergent gameplay opportunities make this one of the year’s best for me. I was also pleasantly surprised by the way it manipulated my emotions. When I reached that point in the game where things change, I switched from stealth to combat and cut my way to the end. It just felt like the right thing to do. The game didn't force me to do that. Or encourage it, even. It was just how I chose to respond to the twist. From talking to my friends, I’m not the only one, either. So I thought that was pretty cool – that the narrative caused me, as a player, to change my tactics. Also, I moved this from #3 to #2 simply because Arkane made Arx Fatalis--which is sort of like an ambitious, underrated love letter to Ultima Underworld.

1. XCOM: Enemy Unknown

An important achievement. Never mind that it’s a fantastic, brutal experience with an irresistible gameplay loop. Or that simply being able to rename and customize your squad adds a whole new level of attachment and engagement. Most people already know (and love) these things. But beyond being an incredible game it’s an excellent reminder that just because something is “old” or “hardcore” or “slow-paced” (I prefer “classic” “challenging” and “tactical” myself) doesn’t mean there isn’t an audience for it. Because here’s a secret--there’s always an audience for good shit. Also I know it’s technically XCOM, but really, it’s X-COM.