NHL 12 Message Board

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Posted by Kotaku May 09 2012 22:01 GMT
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#easports Going from the person most co-workers know as a man to one they will know as a woman is a challenge most people won't ever have to face. Doing it in the sports division of a video game company probably adds a ridiculous degree of difficulty. More »

Posted by Kotaku Sep 24 2011 21:00 GMT
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#stickjockey As of this writing, there are at least seven YouTube videos, all with more than 100,000 views, tracking pratfalls and slapstick glitches found in FIFA 12—the latest entry in the most acclaimed and respected sports video game series of the past three years. All of these come from regular users playing a demo version that released two weeks ago. More »

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Posted by Kotaku Sep 22 2011 01:30 GMT
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#ruhroh Let's just say if you're going into the corner with Winnipeg's Nik Antropov hot on your tail, be prepared to pay the price. More »

Posted by IGN Sep 22 2011 00:03 GMT
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NHL 12 has become the highest-selling title in the franchise's history, EA has announced...

Posted by Giant Bomb Sep 21 2011 19:00 GMT
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4 out of 5

NHL 12 is great. This assertion is not the result of any big, game-changing feature introduced in this, the 20th iteration of EA's hockey franchise. Nor does it stem from some long-ignored element finally getting its proper due this time around. Rather, NHL 12's success comes from a million little things all coming together at once. The minor tweaks, basic adjustments, and new features all come together into a play experience that is wonderfully competitive, perhaps more so than any other hockey game before it. This is no big leap forward for the franchise, mind you--comparatively, it's almost less of a leap over NHL 10 than NHL 11 was--but for those who just want to tool around with their favorite franchise, build up a pro of their own design, and hop online against the masses of like-minded players, NHL 12 shan't disappoint.

Play down in front of the net has never been as realistically thrilling as it is in NHL 12.

Again, where NHL 12 shines brightest is on the ice. The biggest change you are likely to notice over NHL 11 is in pertinence to goalies. Once built as monolithic, immobile beasts you couldn't cut through with a burning saber, goalies now behave as real players do. They can be pushed out of the net, they can be crashed into, and my lord, they can even be fought with. They're human beings now, with all the encumbrances that sudden mortal status entails. Much of this has to do with the new "full contact physics engine." While that sounds like a meaningless marketing buzz term, there is an appreciable difference in how players move and interact on the ice this year. Pinning players to the boards, engaging in tight battles in front of the net with agitated defensemen, and yes, again, crashing that infernal goalie actually feels realistic, and damn good as well.

Another change involves player styles and roles. Let's face it: these games have always lived and died by their playmakers. The power forwards, grinders, and other lumbering puck jockeys not specifically tuned toward scoring plays have never been as useful as they are in real life. Now, subtle AI tweaks have fixed a lot of that. Offensive defensemen will push closer to the net and do their best to stay in position for a one-timer. Power forwards will make it a point to stay in front of the net and challenge defenders in order to pick up rebounds and garbage goals. Essentially, it's the way it ought to be.

While this does fix a lot of the stiffer, more robotic issues that sometimes permeated previous NHL titles, it also has occasional flaws, especially with scoring. The shot stick mechanics are as tight as ever--though stick-based faceoff mechanics need some fine tuning--but some of the AI behaviors occasionally break down into predictable patterns that can be exploited, especially when it comes to scoring chances. The wraparound goal is one that borders on Madden Money Play territory. It ain't a 100% guarantee, but all it usually takes is one d-man a hair out of place to put an easy wraparound past a bewildered goalie. Getting past that defense can still be a challenge, hence why it's not quite a money play, but goalies just don't seem quite as adept at defending against that far side wraparound shot. I also found it a tad too easy to just blatantly interfere with goaltenders, and also that my defenders would take a lot of really boneheaded interference penalties for no good reason. It's one of those balance tweaks that, hopefully, EA will fix up somewhere down the line.

With the press of a button, you can jab at an opposing player to try and goad them into a fight.

One other mechanical tweak EA made is to fighting. This is one of those sticky wickets that hockey games have never successfully tackled, and while this year's version of it isn't perfect, it feels tighter, and more reasonable than any game that's tried before. Strangely, this is one of those features I discovered largely on accident, as it's not really promoted anywhere in the game outside of a brief tutorial. That said, considering the sheer volume of hockey enforcers that have been found dead this past summer, perhaps EA can be forgiven for not wanting to make a big deal out of this.

The on-ice presentation is tighter, too. EA hasn't quite reached the sort of indecipherable comparative broadcast quality that 2K Sports has with its NBA series, and the commentary is, by and large, pretty similar to last year's NHL game. That said, the overall tightness of that commentary, the addition of streak call-outs by the announcers, and other minor tweaks here and there make this one of the better attempts at a broadcast style of presentation EA has ever put together. It's certainly several cuts above Madden, to be sure.

Another thing NHL has always done much, much better than Madden is the notion of player creation. NHL's Be a Pro mode has typically been a shining beacon of how to do this kind of thing right, versus the relatively dull, passionless efforts of the Madden series. Changes to this year's mode are slight, but generally good. Mostly, the mode has been tweaked in such a way as to help avoid any moments of idling. You can opt to sim through any on-ice action not involving your created player, ensuring you don't sit around, waiting for the coach to call your number. The weird trade-off for that is that now, apparently all Be a Pro games are simulated to 20 minutes in real time (or, at least, I couldn't figure out how to change that setting in the game's admittedly sometimes befuddling, ill-explained interface), meaning you're still going to have to dedicate a fair amount of time to each game, especially if you're a top line player.

Be a Pro also has something of an offshoot mode this year, a mode called "Be a Legend" where you can, for some reason, play as one of the great aged ones of hockey lore like Wayne Gretzky, Mario Lemieux, and Jeremy Roenick. That's a fine idea in theory, except that the game opts to include these guys in the laziest way imaginable, essentially making them into Be a Pro defaults that can be plopped onto existing modern teams to "see how they fare in the modern NHL." Guess what? Wayne Gretzky can still play hockey pretty well. Now that that mystery has been solved, can we maybe try a little harder next time? Again, one thing 2K Sports has always handled well is its treatment of classic players, including this year's NBA addition of full classic teams and rivalry match-ups. Hockey, more than any other sport, is as much about the play of the team's supporting players as it is its superstars. Full, classic rosters and rivalries would mean a hell of a lot more than seeing how Jeremy Roenick would fare as the top line center of the Minnesota Wild.

Yep, that's as satisfying as it looks.

Perhaps I have overemphasized the importance of this feature in the grand scheme of things, but I only do so in absence of any other real mode or feature additions of value. The Winter Classic, the outdoor game that the NHL has done a very good job of convincing us all is the greatest thing to happen to the sport in the history of ever (it's cool, but come on) is finally included, though only last year's game at Heinz Field is here. Be a GM mode feels largely untouched from last year, warts and all. Yes, it's still lots of fun to manage your franchise, but it'd be great if EA Canada could take some time to finally bring this interface together into something that doesn't feel laborious when trying to manage the most base-level details of the team. Same goes for the online modes, which are almost a carbon copy of last year's selection, with only minimal tweaks to anything on offer. There is also the Ultimate Team mode, which is still the Ultimate Team mode. Into card-trading, random chance, and microtransactions? This is absolutely the mode for you.

That's about the extent of the complaining I can reasonably muster toward NHL 12, however. It has its quirks, and certain areas certainly feel ignored compared with previous pushes forward in the series, but by and large, NHL 12 is a game that gets the details right in a way most sports games barely even aspire to. The on-ice action is tight, fast-paced, natural-feeling, and just a ton of fun, whether you're playing offline or on. If you need full-on revolution in your sports titles, NHL 12 might be a year to skip. If you just want a great-looking, and even better playing hockey game for the upcoming NHL season, NHL 12 has you covered.


Posted by Joystiq Sep 21 2011 17:30 GMT
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EA claims sales of EA's NHL series are up this year, a sure sign of Canada's culture spreading like spilled Tim Horton's coffee across the globe. NHL 12 sales were up 19 percent year over year, with first week sales for the series breaking franchise records, selling 451,000 copies at retail globally.

NHL 12 also had 6.9 million online connected game sessions last week, the most online games played in one week in franchise history and 17 percent more than last year's opening week.

All is not lost, America. Madden NFL 12 sold 1.4 million copies in its first week, so take comfort in that fleeting security -- and ignore that FIFA 11 sold 2.6 million in five days.

Posted by IGN Sep 15 2011 21:25 GMT
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I love sports, but my favorite game is hockey. I played in leagues year-round for most of my childhood and teen years. I went to a university that loves its hockey. And even if they haven't won a playoff series in nearly two decades, I follow my beloved NHL team with considerable passion. I've live...

Posted by IGN Sep 13 2011 17:39 GMT
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Previous installments of EA's NHL franchise featured only male faces as character creation options, but that's set to change thanks to a 14-year-old girl named Lexi Peters...

Posted by IGN Sep 07 2011 23:15 GMT
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We've had NHL 12 here in the office for a while, and I delved into the experience last week. Having played the game fairly extensively, I am technically allowed to review it, as the embargo actually lifted on September 6th. But I'm just not comfortable reviewing the game yet, and won't do so until the game comes out next week...

Posted by Joystiq Aug 24 2011 02:30 GMT
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Sticks and giant hockey players may break some bones, sure, but chainswords will rip flesh asunder. Today's high-profile and violent demo additions to the Xbox Live marketplace include hockey simulator NHL 12 and bulked-up shooter Warhammer 40K: Space Marine.

Don't forget, if you play the competently created downloadable game, Warhammer 40K: Kill Team, you'll unlock the "Power Sword" when Space Marine starts its orbital assault on September 6.

Posted by Kotaku Aug 19 2011 22:40 GMT
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#nhl The sale and transfer of Atlanta's NHL franchise to Winnipeg means 'Peggers beloved Jets are returning to the ice this year. But if you're expecting a sneak preview at what their new sweaters will look like, you won't find it in NHL 12. More »

Posted by Kotaku Aug 19 2011 05:00 GMT
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#nhl Sports fans have heaped lots of love on NBA 2K12 following its reveal of a roster of 15 all-time greats, and their supporting cast; let's not forget the same thing is taking place in hockey's premier video game sim, NHL 12, which will deliver a dozen greats who also span that sport's most telegenic era. More »

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Posted by Kotaku Aug 17 2011 22:20 GMT
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#nhl Here's a re-creation of the classic scene from Swingers, in which digital Jeremy Roenick makes digital Wayne Gretzky's head bleed, this time starring Real Jeremy Roenick. Playing as Gretzky in NHL '94. In 2011. Now I think my head's gonna bleed. More »

Posted by Kotaku Aug 02 2011 13:00 GMT
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#easports What is EA Sports' Season Ticket? It's a $25 VIP pass, good for a year, getting you past the velvet rope to your favorite sports game on a weekend when everyone else is still playing last year's edition. It offers a 20 percent discount on paid downloadable content. More »

Posted by Kotaku Aug 02 2011 12:00 GMT
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#easports EA Sports will offer an annual subscription for hardcore sports gamers, which includes a three-day, pre-release full-play preview of five of the label's most popular titles, and a 20 percent discount on their paid downloadable content catalog. EA Sports' "Season Ticket" begins Aug. 27 with Madden NFL 12, and it will cost $25. More »

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Posted by GameTrailers Jul 28 2011 00:00 GMT
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An overview of the new balance control mechanics in NHL 12.

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Posted by GameTrailers Jul 28 2011 00:00 GMT
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Goalies come to life in NHL 12.

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Posted by GameTrailers Jul 26 2011 00:29 GMT
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See the 2012 AI improvements in action in this short featurette from EA Sports!

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Posted by GameTrailers Jul 20 2011 13:00 GMT
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Become a legend with this exclusive look at the revamped Be a Pro system in NHL 12!

Posted by Joystiq Jul 14 2011 02:00 GMT
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There is nothing we don't love about the latest trailer for NHL 12. See, while other trailers for annually iterated sports titles focus on how their new mechanics allow you greater control over the ball/racket/club, NHL 12 is more single-minded: you can now hurt dudes in new, more visceral ways.

Posted by IGN Jul 09 2011 00:57 GMT
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EA Sports is once again delivering an NHL experience for gamers. This year's game has some key tweaks to the gameplay and flow of each match that are readily noticeable in all the trailers seen so far. So what does NHL 12 have in store for players? What's new this year? EA Sports has focused o...

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Posted by GameTrailers Jul 09 2011 00:09 GMT
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Get a demonstration of the new physics and improvements of NHL 12 at EA's Summer Showcase event with Line Producer Sean Ramjagsingh!

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Posted by GameTrailers Jul 09 2011 00:09 GMT
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The EA Sports team takes to the stage to demonstrate the new features of NHL 12 at the EA Summer Showcase in 2011.

Posted by Kotaku Jul 07 2011 20:45 GMT
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#easummershowcase Hockey's video game superstars will perform more recognizably like their real world counterparts in NHL 12, anticipating turnovers, powering their way to the goal and playing a more proactive defense, the game's producer said at Electronic Arts' Summer Showcase this afternoon. More »

Posted by Kotaku Jun 23 2011 02:00 GMT
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#coverstory At the NHL awards tonight, EA Sports revealed that Tampa Bay center Steven Stamkos will grace the cover of NHL 12 when the game releases Sept. 13. More »

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Posted by GameTrailers Jun 22 2011 18:52 GMT
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The goalies become part of the action more than ever in NHL 12! See the netminders in action in the EA Sports E3 2011 coverage!

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Posted by GameTrailers Jun 22 2011 18:51 GMT
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Watch NHL 12's improvements in action in this gameplay demo from EA Sports' own coverage of E3 2011.

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Posted by GameTrailers Jun 22 2011 18:51 GMT
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The NHL's iconic Winter Classic game is playable this year! See the tradition in action in this walkthrough from EA Sports' coverage of NHL 12 at E3 2011!

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Posted by GameTrailers Jun 22 2011 18:51 GMT
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The glass shatters as the new mechanic is demonstrated during EA Sports' coverage NHL 12 at E3 2011!