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Posted by Joystiq Jul 07 2011 20:25 GMT
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Having pulled assets from old Castlevania games out of their graves for the XBLA release of Castlevania: Harmony of Despair, Konami is dusting off their creaky pixels once again for a PSN re-release of the multiplayer side-scroller.

The PSN version of Harmony of Despair will include playable Julius Belmont and Yoko Belnades characters, which were extra DLC on Xbox, as well as the Pyramid of Ruin level. In addition to that, PSN-ers patiently waiting for their chance to re-invade Dracula's castle will have access to a new local co-op mode for up to four players. The online mode still supports six.

Harmony of Despair is currently due on PSN "later this summer."

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Posted by Kotaku Jun 15 2011 06:00 GMT
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#culturesmash In 2008, Asami Sakurada (above, red beret) was unknown. She spent that September dressed as an Xbox Event companion at the Tokyo Game Show. Even in early 2010, she was doing booth companion work, appearing at AOU arcade show in the Konami booth. But by late 2010, she had a huge fan base, TV appearances, a record deal, and a hit song about, well, *crag*ing. More »

Posted by Kotaku Jun 14 2011 06:30 GMT
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#regretsivehadafew The original Metal Gear may have been most famous on the Nintendo Entertainment System, but that's not the platform it was designed for. More »
weedlord bonerhitler
AGAIN? I JUST COMMENTED ON THE GONINTENDO ONE *CRAG* YOU *CRAG* YOU*CRAG* YOU *CRAG* YOU *CRAG*YOU*CRAG*YOU*CRAG*YOU GO SUFFOCATE ON A DICK

Posted by Kotaku Jun 08 2011 20:00 GMT
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#southhall I'll E3 this: It's colorful. We did a few laps to see the big dogs: Square Enix, Activision, Ubisoft, Konami, Sony Ericsson, Microsoft...Robot Entertainment. (I can't help it. Orcs Must Die looks really fun!) Photos by our fearless photog, Isaac Viel. More »

Posted by Joystiq Jun 04 2011 00:20 GMT
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Discovered among the demo units at Konami's pre-E3 event yesterday, sandwiched in between much less surprising titles like Burgertime: World Tour and Red Bull X-Fighters World Tour (with names as generic as their gameplay) was Puddle, an intriguing little game wrapped around a splashy concept.

The Konami rep running Puddle didn't have a lot of information on the game's origins, but a little Googling reveals something surprising: Puddle was a winner in the Independent Games Festival's Student Showcase at GDC 2010 earlier this year, put together by a team from the French school ENJMIN. The Konami display listed Neko Entertainment as the developer for the release on display, so presumably the French developer has hired those students to release the PC title (still available for download) on Xbox 360 and PS3.

The PS3 version is Move compatible (the Xbox version is controller-only, I was told), and that's how I played it. While the version on display was clearly still a work in progress, with most levels missing and lots of placeholder code in the UI, it was enough to see there's something special about this game.

Posted by Kotaku Jun 03 2011 00:51 GMT
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#blip Konami finished its pre-E3 briefing with a short hint that Contra would be getting a reboot on current consoles. A short trailer showed a fireball crisscrossing the screen before settling into the series' familiar blazing-C logo (pictured). More »

Posted by Kotaku Jun 03 2011 03:45 GMT
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#hideokojima Hideo Kojima, creator of the Metal Gear series, didn't announce any new games at Konami's pre-E3 2011 press conference today—though he did announce new versions of his older games. Instead, Kojima introduced us to the new Fox Engine. More »

Posted by Kotaku Jun 03 2011 05:00 GMT
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#compare Konami is engaging in the very definition of fan service with its Metal Gear and ZoE box sets. Question is, are the results worth it? More »

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Posted by Kotaku Jun 03 2011 11:30 GMT
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#watchthis In Never Dead, you can rip off your own head. But that's okay, because you can put yourself back together again. More »

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Posted by Kotaku Jun 03 2011 12:20 GMT
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#thewholedamnthing Earlier, Kotaku posted the big news from Konami's Pre-E3 Press Conference, but in case you'd like to watch all 55 minutes of it, here it is. More »

Posted by Joystiq Jun 03 2011 01:48 GMT
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Though we're still waiting to hear more on Kojima Productions' sword-swinging action title, Metal Gear Solid: Rising, the series' progenitor gave some hints about his next project in today's pre-E3 presentation. Kojima explained that he's working on a heretofore unannounced title that will run on the "Fox Engine," a new multiplatform development tool which Kojima Productions is creating in-house. A teaser image for the engine shows a PC mouse, a DualShock 3 and a 360 controller, seemingly indicating its compatibility with the three device's respective counterparts.

Kojima explained the engine, which Konami started developing shortly after completing Metal Gear Solid 4, is designed to ease the company's fairly laborious porting process between consoles, freeing Kojima's team to make even more games. We'll keep an eye out for more details on the Fox Engine at E3 next week!

Posted by GoNintendo Jun 03 2011 06:22 GMT
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DanceDanceRevolution II (Wii) Deca Sports Extreme (3DS) Doctor Lautrec and the Forgotten Knights (3DS) Frogger 3D (3DS) Karaoke Revolution Glee: Volume 3 (Wii) Metal Gear Solid: Snake Eater 3D (3DS) Thanks to Johnny4 for the heads up!

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Posted by GameTrailers Jun 03 2011 00:00 GMT
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Konami reveals their upcoming lineup, including huge titles from past and present! New HD collections from Silent Hill to Metal Gear Solid and Zone of the Enders, plus news on new products like Metal Gear Solid: Rising, NeverDead and Silent Hill: Downpour!