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Posted by GoNintendo Feb 07 2013 20:11 GMT
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- digital entertainment business fell almost 20 per cent year-on-year to 80.6 billion yen (£550m / $860m)
- operating income declined to 15.6 billion yen (£105m / $165m)
- "the latest title in the Winning Eleven (known in the US and Europe as Pro Evolution Soccer) series was released and sold steadily"
- drop in revenue and net income during the first three quarters
- revenue is now expected to come in at 228 billion yen (£1.6b / $2.4b)
- profits are forecast to hit 13.5 billion yen (£92m / $144m)

Posted by PlayStation Blog Feb 04 2013 19:01 GMT
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Metal Gear Rising: Revengeance is, in essence, a best of both worlds. Combining the top-notch action expected from the over-the-top experts at PlatinumGames combined with the deep storytelling and rich narrative of Kojima Productions, it plays to all its strengths. It is a return to form for some, with such classic Metal Gear appearances like Codec calls, Metal Gear Ray, High Frequency Blades and the titular character, Raiden, but infused with new elements like new villains, new allies, and the much-anticipated Blade Mode (try it out now in the demo available on PSN).

But what I’m excited to unveil today should be an old favorite for any Metal Gear fan, PlayStation-exclusive DLC VR Missions! Adding 30 all-new missions to the game, featuring that classic VR/Virtual Reality look inspired by the original Metal Gear Solid: VR Missions, the pack is pure, uncut gameplay that pushes Raiden’s Cyborg body to its limits.

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Featuring a mix of combat training, tactical maneuvering, stealth-based approaches and more, these missions will both provide practice in which to hone your skills in original stages not seen the in the game’s campaign, and feature an eclectic mix of challenges that any veteran of METAL GEAR SOLID 2: Substance or METAL GEAR SOLID: VR Missions would come to expect. And, in an interesting twist, you’ll be able to take control of the much loved/hated Dwarf Gekko in the VR Missions.

I look forward to seeing your best combos and highest scores on our official MGR Facebook page and Twitter page! And don’t forget to take the blade into your hand and Cut What You Will, starting February 19th!

Pre-order now and receive the exclusive Cyborg Ninja skin!


Posted by Kotaku Jan 29 2013 12:30 GMT
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#popnmusic Suck at music games? But still want to win tournaments to impress friends and relatives? Well, you might've just missed your chance. More »

Posted by IGN Jan 23 2013 18:45 GMT
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Learn about slicing in slow-mo style and how to make a brutal point.

Posted by IGN Jan 23 2013 18:41 GMT
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Raiden's new duds have superpowered future-tech powering him. Or something. Metal Gear.

Posted by IGN Jan 23 2013 18:41 GMT
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To take down his foes, Raiden has to go global. Here's where you'll make messes in Rising.

Posted by Kotaku Jan 16 2013 08:59 GMT
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#cosplay Oh, but it is. Beloved by fans, you can bet that there's a seemingly endless well of Metal Gear cosplay, especially ones that bring Snake to life. Snake? SNAKE?! SNAAAAAAAAKE!!!!!! More »

Posted by Kotaku Jan 15 2013 12:40 GMT
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#zoe This March, a new Zone of the Enders figure will be released, and perhaps will find a spot on your desk. Z.O.E., of course, is the sci-fi mecha series from Metal Gear creator Hideo Kojima. More »

Posted by Kotaku Jan 09 2013 21:30 GMT
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#suikoden A whole bunch of people who really love Suikoden are spamming Konami's Facebook page to show how much they care. More »

Posted by Kotaku Dec 10 2012 12:40 GMT
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#crime Losing gracefully is hard. Winning gracefully ain't easy, either. A 29 year-old man in Fukuoka never learned the latter, it seems. More »

Posted by Kotaku Dec 10 2012 11:40 GMT
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#opinion While in Los Angeles for the Video Game Awards, Metal Gear creator Hideo Kojima squeezed in some Hollywood meetings: One was with producer Avi Arad; the other was with filmmaker J.J. Abrams. More »

Posted by Kotaku Dec 08 2012 02:39 GMT
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#vgas2012 We knew some kind of sequel to the last Castlevania game was coming, and a new trailer shown during the VGAS offered up a ton more info. Narrated by the Belmonts' sworn eternal enemy, the clip showed Dracula recalling past glories and vowing a return to power. The teaser seemed to hint taht you'd be playing as the Prince of Darkeness. Then came cuts to an exterior show that looks a whole lot like a modern city in 2012. We'll have more info on Lords of Shadow 2 as it becomes available. More »

Posted by Kotaku Nov 15 2012 10:30 GMT
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#metalgear Metal Gear 2: Solid Snake was released way back in 1990. Yet, the game was set in the late 1990s, when a major oil crisis impacted the world economy. Okay, that's fiction. But one element of the game's plot—namely a fuel producing algae that's an alternative energy source—is not. More »

Posted by Kotaku Nov 13 2012 11:40 GMT
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#zoneoftheenders Ever wondered how Konami built that large Jehuty statue and then put it on a building in Tokyo? No? Well, here's a photo montage that might clue you in. More »

Posted by Kotaku Nov 10 2012 06:00 GMT
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#cosplay Pyramid Head is one scary looking dude. The stuff of nightmares! Cosplayer UndercoverEnvy reimagines the Silent Hill bogeyman as the Silent Hill bogeywoman. The results are terrifyingly wonderful. More »

Posted by Joystiq Nov 05 2012 16:30 GMT
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Wizards of the Coast is being sued by Texas-based Wildcat Intellectual Property Holdings over an alleged patent infringement. Courthouse News reports Wildcat believes Wizards of the Coast's 2002 game Magic: The Gathering Online infringes upon the former's 'Electronic Trading Card' patent, and is seeking an injunction to prohibit the transgression.

The patent in question, US Patent No 6200216, was filed by Wildcat on March 6 1995 and issued on March 13 2001. It describes. among other components, "taking the traditional trading card metaphor and uniquely updating and enhancing it for application in consumer digital media." Wildcat claims the patent applies to its game 'Unit Commander' which it calls "the ultimate mercenary trading card game."

Wildcat's allegations seem to date back to a lawsuit filed last year against Wizards of the Coast and 11 other companies, including Nintendo, EA, Sony Computer Entertainment America, Sony Online Entertainment, Konami, and Zynga. The complaint pertains to the same patent infringement Wildcat is presently suing Wizards of the Coast over.

According to The Cardboard Connection, as of August 2 of this year Chaotic USA and Nintendo were dismissed without prejudice, leaving both open to being sued by Wildcat again separately. It's unclear if Wildcat's present case against Wizards of the Coast is a retooling of the previous one following a similar dismissal.

Posted by Kotaku Oct 23 2012 11:30 GMT
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#zoneoftheenders As part of the Zone of the Enders HD Edition launch, Konami is rolling out a large Jehuty mecha on the rooftop of a building in Tokyo's geek district, Akihabara. More »

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Posted by Kotaku Oct 19 2012 19:00 GMT
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#randomencounters Suikoden is a video game series about destiny. About fate. About people who fight against near-insurmountable odds to accomplish things that shouldn't be possible. More »

Posted by PlayStation Blog Oct 03 2012 18:00 GMT
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I’ve got a gaming confession to make: I’ve never played a Silent Hill game. Never really had much of an interest in the series, even… until now. Silent Hill: Book of Memories is a Survival Horror Action-RPG coming to PS Vita later this month. Like chocolate and peanut butter, this is a mashup I can get into. After sampling the game at PAX Prime, I met up with the game’s producer, Tomm Hewlett, in San Francisco to find out how Konami plans to please fans of both genres.

Jeff Rubenstein, PlayStation.Blog Social Media Manager: How do you adapt an incredibly scary survival horror series into this action/RPG format? Why did you choose this genre?
Tomm Hewlett, Game Producer: We heard about PS Vita, and we really wanted to make a Silent Hill that was specially suited for that. We really wanted to experiment with multiplayer. Survival horror is a very particular genre, but with PS Vita’s online capabilities, it just made sense to do multiplayer here. So we started to experiment with different gameplay styles, what was kind of compelling, and through a long random assortment of events and demos, we came across a dungeon crawler, action/RPG thing which is really compelling with multiple players. Phantasy Star Online does it, and Diablo of course. So then we can kind of mess with it; if I’m with my friends and we get separated, that’s a classic horror trope right there. It’s not a totally different genre that doesn’t make any sense, it’s just sort of a new angle on Silent Hill.

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PSB: An important part of Action-RPGs is leveling up and gaining new abilities. What’s your philosophy with that in this game?
TH: It was an odd tightrope to walk, because RPGs are entirely about leveling. If you can’t pass a thing, level up some more. Now you can pass that thing. With Silent Hill we thought – did we want to do that? Or do we wanna keep that fear of if you’re in this situation, you’re always screwed? So when you level up, you can add stat points and build your character however you want. You can equip things and sort of create the ideal build for your character. But then, weapons can break. So this isn’t like the “Gilded Dragon Sword” in Diablo that you want to hold onto. You know that I have a sweet sword, but you know it’s going to break. So do you hold onto it for the bosses, or Pyramid Head if I walk into a room with him? Or do I just use it and have an easy three rooms and now it’s gone.

So we’ve kind of – I hope – found the ideal way to balance building a character: they are getting stronger, getting more moves, more capable. But at the same time you’re not gonna become this empowered demigod and the whole game is your oyster.

PSB: Yeah, power can be the antithesis of horror. Talk about this world that we’re in.
TH: We have seven different environments. Through the initial 21 stages of the game, at the end of which you’ll get an ending, they’re structured so that you’ll get three of each in a row. After that it’s endless, a mix and match of anything. Silent Hill has had many different “other worlds” – it’s had the fiery, rusty one, it’s had water in Downpour. This kind of lets us bring them all back, so players can play it again without being stuck there for 100 hours. It also ties into the story in specific ways.

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PSB: If you get an ending after 21 stages, how does the endless part of the game work?
TH: The cool thing about our premise is that you have this book and you’re rewriting your life. So why should I have to re-roll the character when I beat the game, just to try something new? I should just be able to re-write this book. So that’s how we built the game. You’re not going to have all the story elements just by beating the game once. You’ll have a reason to keep playing: unlock everything, find every monster, and so on. The levels will start to randomize and the game will become crazy, and the enemies will keep scaling. I think the furthest our testers have gotten is zone 340, so that’s a challenge to any players out there.

PSB: How does the multiplayer work? Is it cooperative?
TH: It’s co-op by design, but people will find ways to compete and find all the items. It’s important to note that when playing single player or multiplayer, you’re using the same character, so you’re not losing out by choosing one over the other. You can swap back and forth between them as much as you want. Basically, one player is the host, everyone else joins their game. Things you find in your friend’s game will add to your collection, your database of stuff. You can split up, you can all stay in one room. Difficulty will scale up depending on the level of all the players. If you’re a low-level guy in your friend’s game and he’s trying to level you up, you don’t wanna break off from him because you’re going to get trapped and you’re pretty much screwed at that point.

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PSB: What do you think is the single most unique aspect about Silent Hill: Book of Memories?
TH: With Silent Hill, the games loosely tie into each other, but you don’t see a direct sequel. By the time someone’s escaped Silent Hill – if they even escape – their story is told. So you don’t get something like with Final Fantasy: “Here’s every single Final Fantasy character hanging out in this rhythm game!” You can’t do that with Silent Hill, normally, but with Book of Memories, you kind of can. So you can finally see these old creatures you’ve loved, and see them interact with creatures from other games. And the story will tie in with other games. So it works as a greatest hits celebration, and an introduction to everything.

I’ve enjoyed my time thus far with Silent Hill: Book of Memories, and look forward to taking it with me on the go beginning October 16th. The Action-RPG elements are familiar, with an aesthetic that I find very creepy, though not nearly as scary as a traditional Silent Hill game would be. Well, at least that’s what I’m told. Now I’m interested in finding out for myself.


Posted by Kotaku Oct 01 2012 10:40 GMT
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#fifa Ask your typical Japanese gamer what a soccer video game is, and he or she will immediately say Winning Eleven, or as it's known in the West, Pro Evolution Soccer. That is the soccer game in Japan. More »

Posted by Rock, Paper, Shotgun Sep 24 2012 11:00 GMT
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When I was still capable of leaving the house without needing to have a nice sit down on the first bench I saw, I couldn’t make it to any sort of social gathering without bearing unwilling witness to some manner of tedious debate about how and why Pro Evolution Soccer was much better than FIFA. There were gesticulations, there were phrases like ‘ball control’ and there were near-orgasmic facial expressions. It was Quake III vs Unreal Tournament, but for bores. As far as I can tell – by which I mean by maintaining a safe distance from anyone who might ever mention it, but somehow wandering into stray comments nonetheless – FIFA now has the foot-to-ball fan’s favour once again, with Konami’s former king now on something of a back foot. I could well be wrong that, though. Listen, I’m just trying to fill space before inserting a link to the demo. Have I made it far enough yet?(more…)


Posted by Kotaku Sep 21 2012 11:50 GMT
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#metalgear If you've been paying attention to Raiden's bodysuits (I, apparently, have not), you might notice that Raiden has a different outfit in Metal Gear Rising. More »

Posted by Kotaku Sep 21 2012 11:40 GMT
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#japan Today is the second press day. But tomorrow, this scenic Tokyo Game Show floor will turn into chaos, once fans pour into the Makuhari Messe convention center. More »

Posted by Kotaku Sep 20 2012 20:00 GMT
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#frogger Frogger doesn't have a whole documentary devoted to it the way that Donkey Kong does, in King of Kong. But Konami's coin-op classic does have a memorable episode from the Seinfeld TV show, where Jason Alexander's George Costanza puffs up with pride over his longstanding high score in the game. But that fictional score of 860,630 has been smoked by the tally posted by new world champion Michael Smith. More »

Posted by Kotaku Sep 20 2012 12:00 GMT
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#metalgear Metal Gear creator Hideo Kojima loves Twitter. He's always tweeting up a storm. He loves Twitter so much that his studio now has its own Twitter app, called Metal Gear TW. More »

Posted by Kotaku Sep 20 2012 10:30 GMT
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#metalgear With Metal Gear Social Ops, Metal Gear is returning to smartphones! This time the game is a tap-based card game in which you sneak from point A to point B, pulling off "Stealth Chains" as you go. More »

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Posted by Kotaku Sep 20 2012 07:30 GMT
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#metalgearsolid At Tokyo Game Show 2012, Hideo Kojima revealed the latest trailer for Metal Gear Solid Rising Revengeance. In the new trailer, 3 new enemy bosses are revealed. More »

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Posted by Kotaku Sep 20 2012 07:00 GMT
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#metalgearsolid first big Metal Gear for a phone was 2009's Metal Gear Solid Touch. It was...look, I'll be kind and say it was serviceable. More »

Posted by Kotaku Sep 13 2012 18:30 GMT
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#silenthill *shudder* Now this is frightening. You are looking at a Silent Head 2 Pyramid Head statue. You are looking at the stuff of nightmares. More »