New Super Mario Bros. Mii Message Board

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Posted by IGN Jun 15 2011 14:24 GMT
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Nintendo has registered several new domain names that might give us a clue as to which titles it has in development for the Wii U, and new shots of the console itself have appeared online...

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Posted by GoNintendo Jun 09 2011 20:25 GMT
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Tags: GameTrailers.com, E3 2011: Tech Demo Walkthrough (Stream), PC Games, PlayStation 3, Xbox 360 Tags: GameTrailers.

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Posted by GameTrailers Jun 09 2011 18:19 GMT
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Get the explanation on the status of New Super Mario Bros Mii in this walkthrough video from Nintendo's own coverage of E3 2011.

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Posted by GameTrailers Jun 09 2011 14:02 GMT
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The controller and Mii functionality are shown off in this colorful walkthrough.

Posted by IGN Jun 08 2011 01:43 GMT
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Nintendo is showing off very few actual Wii U titles at E3. Instead, they've designed several "tech demos" that may or may not become full games, like the Chase Mii Demo and the HD Zelda Demo. New Super Mario Bros. Mii, however, will probably end up on your home Wii U, and possibly very soon...

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Posted by GameTrailers Jun 08 2011 00:44 GMT
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See the new edition of New Super Mario Bros. in action straight from the floor of E3 2011!

Posted by Giant Bomb Jun 07 2011 20:42 GMT
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It's like Mario on a handheld! But not! But it is!

I’ll admit New Super Mario Bros. Mii was not the Mario game I wanted to see first from Nintendo’s debut in high-definition. I’ve seen the screen shots of folks running Super Mario Galaxy in Wii emulators. I wanted that. New Super Mario Bros. Mii is a slightly cleaner looking update of New Super Mario Bros. Wii. It’s a game whose job was to demonstrate the simplicity of choice for moving between TV and controller.

In that respect, it’s just fine. It was nearly impossible to tell the difference between the two, even though one was running on a big ol’ television and other in the palm of my hand. Unlike the Zelda demonstration, I wasn’t choosing between one and the other; it was running simultaneously. I found it easy to switch my eyes between the two screens and continue as though nothing had happened.

Situations where my fiancée wants to see what’s coming up on the DVR, allowing me to finish a level without losing platforming composure, immediately started springing to mind. Convenience!

I’d also been worried about the ergonomics of the controller. How much would it weigh? Would all those buttons prove unwieldy and awkward when prompted to hit the touch screen? Had my extensive use of the iPad changed my expectations, making this feel old and broken?

None of those were concerns after playing through most of a stage in the game. The controller is light, nimble and toy-like, without feeling cheap and plasticly like most Wii accessories. You’re reminded why buttons remain a great way to interface with games, despite the motion revolution started by Nintendo just a few years ago. And while touch-only games remain incredibly interesting, this has a chance to do both.

I was jumping onto platforms, grabbing series of red coins and bopping on turtles as if I’d been playing with a Wii U for days. The controller looks much more awkward to use than it is to actually use it, a feel that could only get better with extended play.