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Posted by Rock, Paper, Shotgun Mar 05 2013 19:00 GMT
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Here’s a clever idea: instead of paying £30 for a game, or getting it for free then buying lots of little extra bits, or helping to fund it pre-release, what about paying what you want for it? For instance, as part of a bundle of other games? Next big thing, you mark my words.

Team Humble’s just gone live with its first ever experiment using this payment model. For some reason they’ve put a ’5′ in the title, but I’m pretty sure that refers to how many cups of tea they drank while putting it together. They’ve also put ‘Android’ in the title, even though the games are all available on PC too. Silly-billies! Read on to find out the contents of this bundle – oddly, the most famous name in there is one of the optional bonuses rather than at its core.(more…)


Posted by Joystiq Feb 24 2013 23:00 GMT
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Mojam, the Humble Bundle game jam featuring Minecraft developers at Mojang and a host of their indie friends, is over and the world is nine games richer. Mojam featured three official teams from Mojang and one surprise entry, along with teams from indie developers Grapefrukt, Ludosity, Oxeye Game Studio, Vlambeer and Wolfire Games.

The Mojang teams made Nuclear Pizza War, Endless Nuclear Kittens, Battle Frogs and Nuke the Dinosaurs Blueprint Prototype. Grapefrukt made Tektonic, Ludosity made Space Hunk, Oxeye was responsible for 3918, Vlambeer made Wasteland Kings and Wolfire created Low-light. Check out each of the games here. They will all be available for download "in the near future."

The charities Block to Block and the EFF are richer because of the jam, too: So far Mojam has raised $461,000, all for charity, and donations will stay open until March 2. Anyone who donates gets to play the games these indies made with just four days, some random words and probably a lot of energy drinks.

Posted by Joystiq Feb 20 2013 22:10 GMT
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The second Humble Bundle Mojam charity event is a go, now through Saturday, February 23, streaming live via the Humble Bundle website. Mojang - the developers of Minecraft - have joined forces with indie studios Grapefrukt, Ludosity, Oxeye Game Studio, Vlambeer and Wolfire Games for this year's Mojam, for a total of eight expected games (Mojang is making three). All proceeds from Mojam benefit Block by Block and the Electronic Frontier Foundation charities.

Watching Mojang and the other teams make games is absolutely free, though those interested can throw some money at Humble Bundle and get playable versions of the jam games at the end of it all. Last year's Mojam raised $460,000 for charity.

Fans got to help choose the themes for this year's Mojam, and there's a full list of the teams' assignments here. Mojang's three games, for example, are based on themes of French Nuclear Spaceship, Endless Nuclear Kittens and Nuclear Pizza War.

Posted by Rock, Paper, Shotgun Feb 20 2013 15:00 GMT
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As we all know, the free-to-play Facebook game Minecraft 2: Steve’s Magic Garden launches its Kickstarter on Christmas Day this year, published by Activision, funded by the Bulgarian mafia and available exclusively on Origin. But given that’s just a reskinned FarmVille clone that they’ll knock out in five minutes, what are Minecraft-makers Mojang spending their time doing in the meantime?

One of those things is their second Mojam, wherein the Scandi-devs splinter into small groups, rope in famous friends such as Vlambeer, Wolfire and Grapefrukt, and frantically try to make new, teeny games within a strict time limit. Humble Bundle are once again in on the act, with a pay-what-you-want deal for the resultant games, all proceeds going to good causes. By which I don’t mean another platinum hat and diamond-tipped beard-trimmer for Notch.(more…)


Posted by Joystiq Jan 03 2013 14:45 GMT
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Humble Indie Bundle 7 came to an end this week, and once again the charitable packager tore into seven figures worth of earnings. With 395,940 purchasing the indie collection at an average price of $6.69, the latest bundle clocks in at $2,650,496.98 of sales. That haul means that across the various bundles, the amount raised for charity now sits at over $9 million. Good job, HIB!

For those who just love to hear about things they missed out on, HIB 7 kicked off with Snapshot, Closure, The Binding of Isaac and its Wrath of the Lamb DLC, Shank 2, and Indie Game: The Movie. Legend of Grimrock and Dungeon Defenders (plus DLC) were the initial bonuses for those paying above the average, but they were soon joined by The Basement Collection, Offspring Fling, and Cave Story+.

Those who didn't miss out helped HIB 7 to become the second most successful of the main numbered bundles so far. Most of the previous bundles accumulated sales in and around the region of $2 million, but the clear leader remains HIB 5 with a whopping revenue of just over $5.1 million.

Posted by Joystiq Dec 27 2012 19:30 GMT
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Once again, we called it - Humble Indie Bundle 7 has added three new games and their soundtracks to its offering, unlocked if you pay more than the average (which is hovering around $6). The new games are The Basement Collection, Offspring Fling and Cave Story+.

The Basement Collection is a handful of Flash games from Edmund McMillen, the developer behind Binding of Isaac, which is also part of Humble Bundle 7. The Basement Collection includes Triachnid, Coil, Meat Boy (that's right, not Super), Aether, Grey-Matter, Spewer and Time Fcuk. Offspring Fling comes from Kyle Pulver, the developer of Snapshot, and Cave Story+ is a pretty little 2D platformer from indies Pixel and Nicalis.

Humble Indie Bundle 7 now includes Snapshot, The Binding of Isaac and its Wrath of the Lamb DLC, Closure, Shank 2, and a copy of Indie Game: The Movie for whatever price you want to pay, and Dungeon Defenders (plus all of its DLC), Legend of Grimrock and these three new games for anything higher than the average. Each game comes with its corresponding soundtrack, except for Isaac.

Posted by Rock, Paper, Shotgun Dec 20 2012 14:00 GMT
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The holidays are a time of indecision. Who should you visit? What ugly, uncomfortable seasonal sweater should you wear? Which deity(s) should you dedicate your hedonistic blood celebrations to (aside from Horace, of courace)? And, most importantly, what will you buy before/after your relatives shower you with socks or rocks or whatever it is that passes for a universal gift these days? But it doesn’t end there. Oh no. There are, after all, 927.45 trillion videogames to choose between, so you may as well just start sobbing and curl up in a fetal futility ball right now. Unless… no, no. That’s crazy. But maybe… no. It’ll never work. Ah, what the hell: bundles! Both Indie Royale and Humble Bundle have new offerings up, and they’re quite tempting, if I do say so myself.

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Posted by Joystiq Dec 19 2012 19:45 GMT
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The Humble Indie Bundle is indie once again, offering a bunch of games and one movie for the low, low price of whatever you have. Humble Indie Bundle 7 includes Snapshot, The Binding of Isaac and its Wrath of the Lamb DLC, Closure, Shank 2, and a copy of Indie Game: The Movie.

Dungeon Defenders and its DLC, and Legend of Grimrock are added to the bundle for anyone paying over the average. This hasn't been announced yet, but spoiler alert: More games will be added to the bundle over time. We're psychic.
Francis
yeah more games to to add to my Steam collection that I'll never get around to playing

Posted by Rock, Paper, Shotgun Dec 17 2012 21:00 GMT
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This is admittedly a bit of an “ooh a thing may be happening sort of at an unknown point in the possible future”, but I’m frankly quite fascinated by the moves THQ are making as they battle to fend off moneypocalypse. The Humble THQ Bundle was divisive, what with it not involving the DRM-free indie games that Humble has become synonymous with, but one thing it seems to be is a sign of THQ striving to court a PC audience after long years of being very much console-focused. The PC-only Company of Heroes 2 appears to be a very big deal for them (and Metro: Last Light too, a preview of which I’ll bring you later this week), but now they might maybe perhaps possibly be going one further – they’re talking about Linux support for their games. This is not the usual MO of a large publisher.(more…)


Posted by Kotaku Dec 15 2012 19:00 GMT
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#thq I guess there's no way of knowing, but I really would like to find out how much of the $5,098,093.79 raised by the Humble THQ Bundle went to charity, and how much went to the embattled publisher, which may qualify as a charitable cause depending on how you feel about its situation and the games it makes. More »

Posted by Rock, Paper, Shotgun Dec 05 2012 09:00 GMT
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As opposed to not-indie games. Apparently there’s controversy when bundles aren’t indie, though I’d appreciate the ill sentiment more if Indie Royale did it, what with the whole indie in the title thing.

Anyway: the line-up for the Indie Royale Winter package is Greed Corp, Hamlet, BIT.TRIP Runner (isn’t that in everything now?), Conquest of Elysium 3, Leave Home and They Breathe. Seeing as I ruined basically hit-attraction techniques by putting all those names above the cut, I’m going to stuff some videos of each of those games below instead. Then I will be high on hits, beyond my wildest possible hit-based dreams. (I don’t have any hit-based dreams, I’m not Rupert Murdoch even if I am almost as crabby).(more…)


Posted by Rock, Paper, Shotgun Dec 03 2012 13:00 GMT
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The internet had itself a good old shouting match about the concept of a pay-what-you-want bundle for mainstream, traditionally-published games rather than indie games, but whatever the ethics of that particular drinking receptacle-based meteorological event, it appears the effects have been highly significant. Beleaguered publisher THQ has seen a 40% jump in its stock price in the wake of its Humble Bundle, having so far brought in $3.25 million – and with nine days left to go, too.(more…)


Posted by Kotaku Nov 29 2012 18:30 GMT
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#thq Ahh, Humble Bundle, the best site in the world for great packages of indie games and- wait, what's this? Saints Row? Darksiders? I see you, THQ! Just peeking in the bushes there, waiting to ensnare us with your new humble bundle. You're not an indie developer at all, THQ! What are you even doing. More »

Posted by Joystiq Nov 26 2012 17:30 GMT
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The four most popular game ideas from Double Fine's weird Amnesia Fortnight have been chosen. Brandon Dillon's Hack n' Slash, JP LeBreton's Spacebase DF-9, Andy Wood's The White Birch, and Lee Petty's Autonomous are now being made into prototypes, and will be included in the pack of downloads offered to contributing voters. Depending on how the prototypes turn out, they may end up being expanded into full-size games.

Check out pitch videos for all four games above and after the break,

Posted by Rock, Paper, Shotgun Nov 26 2012 15:00 GMT
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Double Fine’s crowd-funding / PWYW bundle / rapid prototyping / community voting idea-cocktail Amnesia Fornight has just proceeded to its next stage – choosing the four concepts that will be turned into working, playable games. I want to play all of them so I’m happy, but see if they’re Your Sort Of Thing below.(more…)


Posted by Rock, Paper, Shotgun Nov 20 2012 22:00 GMT
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Yesterday you’ll likely have noticed that Tim Schafer and Double Fine launched a new approach to a Humble Bundle, encouraging people to pay what they want for the chance to vote on what four prototypes the team would develop during their next Amnesia Fortnight. We then brought you his thoughts on why they were doing this, and what impact such things have on the studio. In the second part of our chat, we discuss how Schafer’s time is split between the Double Fine Adventure and running such a busy studio, the effect his project had on the Kickstarter phenomenon, why he thinks you make more money without DRM, and Schafer’s belief in what he calls the “good faith” of gamers.

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Posted by Rock, Paper, Shotgun Nov 19 2012 20:41 GMT
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As we just mentioned, Double Fine have launched a unique Humble Bundle to let people vote from 23 game pitches to decide four that will go on to be made into prototypes. I spoke to Tim Schafer earlier this evening to ask how this came about, and how such a thing will influence the company. In this first half of the interview we talk about the Bundle, what makes a Double Fine game, and why they’re so keen to show these early stages of game development.

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Posted by Joystiq Nov 19 2012 20:21 GMT
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Double Fine's first "Amnesia Fortnight" event resulted in prototypes that became all the company's recent games: Costume Quest, Sesame Street: Once Upon a Monster, Stacking, and Iron Brigade. For the latest iteration of the internal game jam, the company has opened up the process to you!

No, you don't get to make prototypes for Double Fine games. Instead, you can put your money towards a vote on 23 different ideas, in order to pick the four that will be made into prototypes by the studio. The voting process is hosted by the Humble Bundle, and the money goes to Double Fine, Child's Play, or the Humble Organizers, in a proportion of your choice.

Contributors will get the finished prototypes when they, you know, exist, and they'll get downloadable prototypes of Costume Quest and Happy Song (which eventually became Sesame Street: Once Upon a Monster) now.

Posted by Rock, Paper, Shotgun Nov 19 2012 20:01 GMT
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Double Fine’s Amnesia Fortnight has become a fairly well known event by the developer. For two weeks every year, everyone at the company stops what they’re working on, and get together in small teams to create prototypes for new game ideas. And since 2009, all the games the studio have released have been born from these creative weeks. The likes of Costume Quest and Stacking came out of this elaborate brainstorm. This year they’re doing it differently. “We’re letting the world in on it,” explained studio head Tim Schafer to me this evening, in an interview to appear later tonight. Via Humble Bundle, we get to vote on the 23 pitches to pick the four that will be created as prototypes. And then the whole process of developing will be live-streamed, with the finished projects available to everyone who paid.

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Posted by Joystiq Sep 28 2012 18:00 GMT
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You've most likely bought Humble Indie Bundle 6 by now. Now you can continue your streak of unavoidable Humble purchases by picking up a print of Supergiant art director Jen Zee's incredible Humble Bundle 5 group shot.

Unlike the actual bundle, you can't just pay what you want for this, unless what you want to pay is $14.99, divided among the Humble 5 developers and the Bundle organizers.

Posted by Joystiq Sep 25 2012 21:30 GMT
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Humble Indie Bundle 6 just added four new games to its already stellar lineup, available to those who pay more than the average (currently less than $6): Bit.Trip Runner, Wizorb, Jamestown and Gratuitous Space Battles. All four games are DRM-free, of course, and come packaged with soundtracks. They're redeemable via Steam or the Ubuntu Software Center.

These four join Rochard, Shatter, S.P.A.Z., Torchlight, Vessel and Dustforce, the last of which is unlockable by paying more than the average as well. With the new games, Humble Indie Bundle 6 is now worth $135, and as always, buyers can allocate how much of their purchase benefits charity, the developers or Humble Bundle itself. The sixth bundle will be available for seven more days, right here.

Posted by Joystiq Aug 22 2012 23:00 GMT
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Surprise surprise, the Humble Bundle for Android has added some extra games for those who pay above the average price (sitting at $6.21 as of this writing). Four games have been added for generous donors: World of Goo, Anomaly: Warzone Earth, Osmos and EDGE. On top of the already available games - Bit.Trip Beat, Fieldrunners, SpaceChem, Uplink and Spirits - that's a lot of gaming for about the cost of a decent sandwich.

Don't let the Humble Bundle for Android name fool you, either. All of the games in the bundle work across multiple platforms, namely Mac OS X, Windows, Linux and Android.

YouTube
Posted by Kotaku Jul 27 2012 00:30 GMT
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#humblebundle We've had humble indie game bundles, and humble indie game soundtrack bundles… so I guess it only makes sense that we'd get a Humble Indie Music bundle by people who people who like games might like. More »

Posted by Joystiq Jun 15 2012 02:30 GMT
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The fifth Humble Indie Bundle has come to a close, raising a cumulative $5,105,169.91 over the course of two weeks. The bundle, which arguably contained the most compelling lineup of titles in the history of the program, shattered previous records set by Humble Bundles 2 and 3, which topped out at just over $2 million each.

With titles like Amnesia: The Dark Descent, Bastion, Limbo, Superbrothers: Sword & Sworcery EP, Psychonauts, Lone Survivor, Super Meat Boy, and Braid, it's not hard to guess why the fifth charity- and developer-driven bundle was such a success.

According to the promotion's website, Humble Indie Bundle 5 was purchased by 598,794 individuals, with an average purchase price of $8.53. Broken down by platform, Linux users paid more than anyone else at an average of $12.51 per transaction, while Windows users paid the least, averaging $7.97 per bundle. Still, the majority of purchases were made by PC users, with Linux users contributing the minority.

Posted by Joystiq Jun 07 2012 18:00 GMT
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The already exceptional Humble Indie Bundle 5 has added three more titles to its indie blockbuster lineup. Braid, Super Meat Boy and Lone Survivor are now part of the package, which already included Bastion, Psychonauts, Limbo, Superbrothers: Sword & Sworcery EP and Amnesia: The Dark Descent.

Folks who already bought the bundle will automatically have the three new games added to their download, while folks who haven't will have to "pay more than the average price."

Posted by Rock, Paper, Shotgun Jun 07 2012 17:00 GMT
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It’s arguable that the current Humble Indie Bundle is the best one yet. I’d argue it. I’m arguing it right now. But incredibly, it just got better. Added to Bastion, Superbrothers, Limbo, Psychonauts and Amnesia are Super Meat Boy, Braid, and bundle first-timer, Lone Survivor. Oh my goodness.

When speaking to Humble’s Richard Esguerra earlier today, I took the chance to ask him about what difference these extras can make. You can see that below.

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Posted by Joystiq May 31 2012 18:07 GMT
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The fifth iteration of the Humble Indie Bundle has gone live, granting donors their choice of Mac, PC or Linux versions of Psychonauts, Limbo, Superbrothers: Sword & Sworcery EP and Amnesia: The Dark Descent, as well as the soundtracks for each game. Anyone that pays above the average price (currently $6.71) will also receive Baston and its soundtrack.

Seeing as the Steam release of Sword & Sworcery EP is still only available on PC, this bundle is currently the only way to buy it for OSX. As per usual, patrons can decide how much of their purchase price goes to the developers, to charity, and as a tip to Humble Bundle folks.

Francis
yes
? Block
Hell yes, I've wanted to play Psychonauts for goddamn ever.

Posted by Rock, Paper, Shotgun May 31 2012 17:00 GMT
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There’s a new Humble Bundle, wouldn’t you believe it. And blimey, it’s a good-un. I’m not in charge of deciding what’s best, but this looks to me like one of the best bundles I’ve ever seen. Just look at this list: Amnesia, Limbo, Sword & Sworcery, Bastion, and Psychonauts. Seriously. And it has an absolutely brilliant video to promote it.

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Posted by Rock, Paper, Shotgun Apr 19 2012 17:00 GMT
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Well this here is interesting. The latest Humble Bundle, the Humble Botanicula Debut, has just launched. It’s dedicated to Amanita Design, they responsible for Machinarium, Samorost, and Botanicula. All three of which are in the bundle. So yes, the brand new Botanicula, literally released this very minute, is in the bundle, meaning you don’t need to pay the $10 for it, but rather whatever you want. It’s a bold move, and it’ll be fascinating to see how it affects regular sales on Steam, GOG.com, etc. But it’s very good news for you, as it means you can get the wonderful back catalogue from Amanita, along with a copy of Czech film Kooky if you pay over the average, and the extremely lovely Windosill by Vectorpark.

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Posted by Joystiq Mar 26 2012 18:30 GMT
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If you bought the Humble Canabalt Bundle -- sorry, Humble Android Bundle #2 -- you're eligible for an extra bonus game. Snuggle Truck, the game that isn't at all about immigration, is making its Android debut as part of the bundle. Everyone past or future who buys the bundle gets the game for Android, Mac, Windows, and Linux.

The Humble Bundle folks also told us that Android users will be able to download the original version, Smuggle Truck, soon. That version, deemed unacceptable for the iOS App Store, will be released as a mobile game for the first time on Android.

The organizers of the bundle also gave us a Humble brag: the Android Bundle #2 has been downloaded over 80,000 times to date, for over $525,000 in sales.