Yesterday you’ll likely have noticed that Tim Schafer and Double Fine launched a new approach to a Humble Bundle, encouraging people to pay what they want for the chance to vote on what four prototypes the team would develop during their next Amnesia Fortnight. We then brought you his thoughts on why they were doing this, and what impact such things have on the studio. In the second part of our chat, we discuss how Schafer’s time is split between the Double Fine Adventure and running such a busy studio, the effect his project had on the Kickstarter phenomenon, why he thinks you make more money without DRM, and Schafer’s belief in what he calls the “good faith” of gamers.
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