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Posted by IGN Feb 11 2014 20:48 GMT
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Bethesda and 2K are teaming up to offer two great gaming bundles: -Borderlands 2 and Dishonored. -The Elder Scrolls V: Skyrim, BioShock Infinite, and BioShock.

Posted by Kotaku Dec 06 2013 08:30 GMT
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At the start of the year, we covered a Kickstarter for a campaign aimed at producing a magazine all about stealth games. It was called, awesomely, Sneaky Bastards. Well, good news: the first issue is now printed, and headed off to people's mailboxes.Read more...

Posted by Rock, Paper, Shotgun Oct 28 2013 17:00 GMT
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Path of Shadows is an upcoming non-commercial student project in which the player character can teleport between shadows. As seen in the prototype video below, it resembles an over-the-shoulder Mark of the Ninja, with a protagonist who is wearing a magical glyph version of Isaac Clarke’s RIG read-out. Limiting the teleportation ability to shadowy areas suggests prescribed paths through levels, a puzzler’s approach to stealth. As is often the case, the sneaky protagonist feels compelled to creep through temples, silently murdering guards. A goddess instructs, “do not bother remembering anything”, which sounds exactly like the sort of thing that somebody would say if they’d killed you and taken command of your soul in the recent past so they could make you smash up a rival deity’s temple.

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Posted by PlayStation Blog Oct 07 2013 14:00 GMT
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It’s hard to believe this week marks the one year anniversary of Dishonored’s release. it’s been rewarding to see so many people people “get” the game Arkane set out to develop. It’s wonderful and very humbling to see the game win numerous Game of the Year accolades (and be able to release a “Game of the Year Edition”), but there’s even more satisfaction in hearing fans embracing the fiction and emergent gameplay.

When Arkane was making the final push on finishing the game, their building excitement to see the game in the wild was palpable – like children on Christmas Eve. Visions of YouTube speedruns danced in their heads. They weren’t disappointed. Launch day and the months that followed provided endless entertainment – seeing the variety of ways players took on the role of Corvo – non-lethal playthroughs, absolutely brutal and literally unthinkable killer moves, and everything in between. Amazing cosplay, fan-fiction, and fan art embracing provided icing on the cake. You guys really like The Outsider.

What’s that? You haven’t played Dishonored yet? You missed all the DLC? Well, this week you can fix that and pick up the newly available Game of the Year Edition – available in stores and digitally on PlayStation Store. In addition to the award-winning original release, you’ll also receive:

The Knife of Dunwall

In The Knife of Dunwall, take on the role of Daud, the legendary assassin who killed the Empress. After assassinating the Empress, and forever changing the fate of Dunwall, you embark on a search for redemption. Gain access to Daud’s new weapons, gadgets and supernatural abilities as you traverse through parts of Dunwall yet unseen, including the city’s whaling center, Rothwild Slaughterhouse, and the heavily guarded Legal District.

The Brigmore Witches

Continue your journey as the legendary assassin, Daud, in The Brigmore Witches. This conclusion to Daud’s story will put you at odds with warring gang factions and the dangerous Brigmore witch coven. Journey through undiscovered locales within Dunwall, including Drapers Ward and the Brigmore Manor, where you will be met with supernatural forces that test the limits of your new weapons and abilities.

Dunwall City Trials

In Dunwall City Trials, experience Dishonored’s flexible combat system, stealth gameplay, and distinct settings in a whole new way as you make your way through 10 distinct maps that feature a variety of challenges. Put your stealth, combat and mobility skills to the test as you clear demanding objectives, unlock new achievements and secrets, and climb up the global online leaderboards.

Void Walker’s Arsenal

With the Void Walker’s Arsenal add-on pack, gain access to four content bundles previously available only through pre-ordering Dishonored. These bundles offer unique character bonuses, additional bone charm slots and more.

Whether it’s your first time playing the game, or you’re catching up on content you missed, we hope you enjoy all the contents included in the GOTY edition. Until next time!


Posted by Kotaku Sep 30 2013 23:00 GMT
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High-res graphics and beautiful particle effects are all well and good, but when it comes right down to it, a game's visuals live or die on art direction. And Arkane's 2012 stealth game Dishonored still has some of the best art direction around. Read more...

Posted by Kotaku Sep 12 2013 14:40 GMT
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One of 2012's best games is getting a special edition: starting October 8 in North America (and October 11 in Europe) you can get Dishonored and all of its DLC—including two big slices of story—for $40.Read more...

Posted by Joystiq Sep 12 2013 15:30 GMT
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The Outsider's manipulations have set into motion the announcement of a Dishonored: Game of the Year Edition, which will be available on October 8 and 11 in North America and Europe, respectively. Dishonored made the number six spot on our top games of 2012 list.

The GOTY bundle, which includes downloadable content Dunwall City Trials, The Knife of Dunwall, The Brigmore Witches and Void Walker's Arsenal, will be available on Xbox 360, PS3 and PC. It's priced at your soul, or $39.99, whichever is worth less.

Posted by Rock, Paper, Shotgun Aug 16 2013 20:00 GMT
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When I saw that Dishonored was going to have additional DLC missions I was worried that it might wander off the beautiful path that the original game created. It was all too possible that any additions might seem like bad fan fiction for the original, quite neatly encapsulated, game. Corvo’s story was so complete that would be very odd to see “further adventures of”, or anything of that ilk. Arkane, of course, chose wisely in this regard. They chose Daud, the troubled master assassin defeated by Corvo in the original game. And Daud, I am beginning to feel, makes for a better experience than Corvo ever could.

The Brigmore Witches, then, is very much worth playing.(more…)


Posted by IGN Aug 15 2013 03:01 GMT
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Is the final piece of Dishonored's story worth a stab?

Posted by Rock, Paper, Shotgun Aug 14 2013 17:00 GMT
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Dishonored lacked multiplayer, $5828375 worth of microtransactions, and hyper-linear setpiece rollercoasters, yet for some reason everybody loved it. It’s almost like people want intrigue, options, and whale-oil-based societies from their games. Almost. So, with the new (and excellent) Brigmore Witches DLC bidding adieu to the first game’s creaking, disease-infested Dunwall, what’s next for the best sneaky-stabby series to come along in years? Bethesda’s officially calling it a “franchise” now, so a sequel’s all but certain. Where might it go, though? Could multiplayer be in the cards? And where does Arkane think the first game failed? Also, were Dishonored’s two DLC episodes – with their tweaked powers and fairly vocal main character – a preview of things to come? I spoke with Dishonored co-creative director Raphael Colantonio to find out.

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Posted by Kotaku Aug 13 2013 21:00 GMT
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Dunwall is a hard city full of hard people—a plague-rotted concrete prison inhabited by exhausted souls who regularly seem shocked that they're still alive.Read more...

Video
Posted by Joystiq Aug 13 2013 15:00 GMT
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Dishonored's final DLC chapter, "The Brigmore Witches," is available today on Xbox 360, PS3 and PC, continuing Whaler leader Daud's story from "The Knife of Dunwall" add-on issued back in April. This trailer catches us up on current events so be warned: Thar be possible spoilers ahead!

Posted by PlayStation Blog Aug 13 2013 14:01 GMT
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This week on PSN, the story of Daud — the legendary assassin behind the death of Dunwall’s beloved Empress, Jessamine Kaldwin — concludes in Dishonored’s final add-on: The Brigmore Witches.

Having been betrayed by your top lieutenant, Billie Lurk, in The Knife of Dunwall, you’ll need to rely on two rival gangs — the Dead Eels and the Hatters — in order to make your way to Brigmore Mansion to confront The Brigmore Witches’ main antagonist, Delilah.

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To set the stage, we’re giving you a first look at two in-game journals providing background on the rift between the Dead Eels and The Hatters. The groups are led by Lizzy Stride and Mortimer Hat (aka Geezer), respectively.

Excerpt from a City Watch River Patrol Report

William Cotter, captain of the merchant vessel, The Windover, reports that on the 23rd day of the Month of Nets his vessel was waylaid by the Dead Eels, a gang of notorious criminals known for acts of river piracy, wanton destruction, and smuggling. Prior to the blockade, the Windover was bound for Dunwall bearing medicinal supplies, food, and material goods from the city of Driscol, in northeast Gristol.

The captain claims that a quarter past midnight he heard the aft bell sound the alarm. As the weather was foggy, the captain’s first thought was that of an imminent collision. But when he exited his quarters, he found a grisly scene: half his men already gutted on the boards, and the rest locked in a vicious struggle.

Captain Cotter surmised that Dead Eels had swum up to the boat and scaled the side of the ship with climbing hooks, but how they’d caught the ship or where they’d come from he couldn’t fathom.

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Realizing he had no chance and knowing that the Dead Eels took no prisoners, Captain Cotter immediately hid in a hollow of a false bottomed shipping crate.

I asked the captain why a legitimate trader should need secret compartments, but he couldn’t remember where he’d gotten it and assured me that it had been empty.

Safely hidden from view while his crew was butchered, Cotter also witnessed the appearance of the Dead Eels leader, a violent woman by the name of Lizzy Stride. He reports that her teeth were filed to sharp points and that she went about the deck of the ship barefoot. Cotter – clearly out of his mind with fear – even claims her feet were webbed. Adding to my suspicion, I’ll note that Captain Cotter still had the stench of Brandy on his breath when the River Patrol fished him out of the water.

Lizzy Stride proceeded to question the first mate for several minutes before biting the man’s tongue out of his own mouth and tossing him into the river.

Eventually the Dead Eels discovered the Captain’s stash of King Street Brandy. Captain Cotter used this discovery and the ensuing celebration as an opportunity to slip overboard undetected. I’m recommending a detailed patrol of the area in case the Dead Eels left any clues. They sank the ship, but some useful wreckage might be recovered. Also, I recommend that William Cotter’s status as captain and his trading license be stripped at once. Further, the man should be investigated for charges of smuggling along the Wrenhaven.

– Officer Manly Hotchkins, Wrenhaven Patrol

Excerpt from The Hatters, Well-dressed Kings of the Low Streets

The following is reconstructed from a discourse with a street-person I encountered in a disreputable whiskey house while incognito: The Hatters used to run all the rackets ’round Dunwall. Whiskey, weapons, hound fights. Whatever the game, the Hatters had a big stake in it. Then the plague came and tore the whole damn city apart. All that chaos led to new bosses cropping up.

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Most were sh*theels that didn’t last a week. But there were some hard cases like Lizzy Stride, Jim Dundermoore and Black Sally. And Slackjaw. His Bottle Street Boys took the whiskey distillery from the Hatters and started pumping out bootleg elixir. That kicked off a gang war that made all the alleys red with blood. Problem was we – I mean the Hatters – were gettin’ it from all sides.

The Dead Eels were pinching all the river smuggling deals. The Butchers were driving us out of Slaughterhouse Row. We were bleeding from dozen different cuts, losing some of our best guys. So we pulled back. Just for a while. As always, anyone who counts the Hatters out is two trumps short of a full deck of Nancy. The boss is a real devious son of a bitch. Been around since before the Kaldwins. But I ain’t talkin’ about him. Hatters don’t talk about the Geezer. Even ex-Hatters.

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Note: Despite my lavish bribery the man refused to speak further on the subject. In fact, it became obvious I had aroused his suspicions by that point, so I was forced to make my escape from the establishment.

– Scholar Joella Burgess, Academy of Natural Philosophy, Historical Annex

Dishonored: The Brigmore Witches will be available on PlayStation Store today for $9.99.


Posted by IGN Aug 13 2013 14:00 GMT
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A look at the next DLC for Arkane's multi-genre gem.

Posted by Joystiq Aug 07 2013 14:00 GMT
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Dishonored is conjuring up a "game of the year" edition, according the Australian Classification Board. Gleaned by Gamespot, it doesn't take mystical powers bestowed by The Outsider to divine the bundle will likely include the core game, along with downloadable content Dunwall City Trials, The Knife of Dunwall and The Brigmore Witches.

The GOTY edition has not been officially announced and the rating also mentions it has been "modified," which we've followed up with publisher Bethesda to get more clarification about. You know, if the publisher acknowledges a Dishonored game of they year edition is actually happening.

Posted by Joystiq Aug 05 2013 23:30 GMT
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Arkane Studios will wrap up downloadable content plans for its stealth-action thriller, Dishonored, with the upcoming release of "The Brigmore Witches," a narrative-rich expansion that follows up on April's DLC "The Knife of Dunwall." Despite being a direct continuation of the previous DLC's storyline, The Brigmore Witches forges its own identify, introducing a new set of features for Dishonored's final chapter.

In the final chapter [campaign spoilers ahead], players will once again take on the role of Daud, leader of the Whalers responsible for the assassination of Empress Jessamine. The Brigmore Witches begins with Dishonored's iconic showdown between Daud and Corvo, only this time players are in direct control of Daud's fate. The outcome may play out differently from how players saw the confrontation through Corvo's viewpoint.

The Brigmore Witches then returns players to Coldridge Prison, where Daud needs to mastermind a breakout in order to further his quest for revenge. There are a variety options players have to infiltrate Coldridge as an outsider, as opposed to the captive role Corvo played in Dishonored's main storyline. The stealth route involves sneaking in through the sewer, discovering your quarry's location, and releasing their lock remotely using gathered intel. At the mission's outset, players are also given the option of disguising Daud as a visiting Overseer, which grants access to the prison's less secure entrance areas.

Wander into a restricted area, however, and a battalion of armed guards will surround Daud, forcing players to use his teleportation-like Blink abilities to scale the multi-story fortress in order to escape. Players may also opt to free other prisoners in order to create diversions, as rescuing your target soon proves more difficult than expected.

Posted by Kotaku Aug 05 2013 15:00 GMT
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Last weekend's QuakeCon was not only about tournaments and John Carmack. Bethesda Softworks and Arkane both showed new gameplay footages from their upcoming titles: The Elder Scrolls Online and Dishonored: The Brigmore Witches, which will be the final downloadable content for the game.Read more...

Posted by IGN Aug 03 2013 17:23 GMT
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Watch a 20 minute gameplay demo of Dishonored: The Brigmore Witches presented at QuakeCon 2013.

Posted by Rock, Paper, Shotgun Jul 17 2013 08:00 GMT
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Bum. I’ve just realised I’ve not actually finished the previous Dishonored DLC, The Knife of Dunwall. I’m halfway through the second mission. Usually that wouldn’t be a problem, but Arkane took the odd decision to make their DLC episodic, and Dishonored: The Brigmore Witches continues the story they started in the Knife of Dunwall. You are still Daud, fighting for redemption. If anyone else is in my position then it’s best you don’t look below the cut. Spoilers!(more…)


Posted by Kotaku Jul 16 2013 20:00 GMT
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Have you ever, while playing The Elder Scrolls V: Skyrim, thought, "This is great, but what it really needs is Blink from Dishonored?" If so, you are probably me. Or maybe you are Madrilous, the clever person behind a new Skyrim mod called Gifts of the Outsider.Read more...

Posted by Joystiq Jul 16 2013 16:30 GMT
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Dishonored's "The Brigmore Witches" will conclude the game's downloadable content plans on August 13 (August 14 for PS3 in Europe). This DLC picks up where the previous add-on pack, "The Knife of Dunwall," left off. The assassin Daud has found Delilah and will come to terms with betrayal, feuding factions and the Brigmore Witches via liberal application of an edged weapon.

Skirting spoiler territory, Daud's two DLC packs take place parallel to the events of Dishonored, leading to a confrontation with the main game's protagonist Corvo Attano. Powers, weapons, upgrades and Chaos level from The Knife of Dunwall will carry over to Brigmore. The DLC is priced for Xbox 360, PS3 and PC at $10 (800 MSP).

Posted by Kotaku Jul 16 2013 14:00 GMT
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It all comes to a head August 13, when the final downloadable content for Dishonored hits the PlayStation 3, PC and Xbox 360. Picking up where The Knife of Dunwall DLC left off, Dishonored: The Brigmore Witches continues the adventure of legendary assassin Daud, as he hunts down a coven of powerful witches and finally answers for the crime that set the original game in motion. Read more...

Posted by Joystiq Jul 09 2013 23:45 GMT
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If you missed out on Dishonored, one of our favorite games of 2012, Xbox Live Gold members can currently grab the Xbox version for $20. DLC has been discounted too, with "Knife of Dunwall" down to $5, "Dunwall City Trials" at $2.50 and "Void Walker's Arsenal" at $2.

These deals run until July 15.

Posted by Kotaku Jul 05 2013 23:00 GMT
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It used to be that you couldn't even mention downloadable content's existence without someone getting upset, or without someone going off on how much of a money-grab scheme it all is. It's an understandable reaction, to some extent—sometimes, a game isn't out yet and already we're talking about the follow-ups? Geez, slow down. I used to think of DLC in that way—as something that I didn't really want but that I would learn to tolerate. And sure, there's still the occasional questionable DLC that seems to exist solely to squeeze more money out of people, or even flat-out horrible DLC. But after playing The Walking Dead: 400 Days last night, I realized that in the past year or so, DLC stopped being something I dread or, at best, tolerate. DLC transformed into something I look forward to, sometimes more than the next iteration in a game. Battlefield 4? Meh. The DLC for Battlefield 3? That stuff has dinosaurs and bikes in it, man! You could say it's not just DLC, but any side-content that's not a major iteration in a game—look at what Far Cry 3: Blood Dragon did. It's the sort of over-the-top outrageousness that could probably never be developed as a main entry in the franchise—and yet many might consider what Blood Dragon aims for as more enjoyable than what Far Cry 3 did, thanks to its flippant tone. It's almost like we're more likely to get what we actually want most out of a game in the follow-ups. Most of what is commendable about the add-on content, though, is a DLC's willingness to push boundaries and experiment—and when many major games feel rather safe, a DLC's push for innovation is welcome. With 400 Days, we have a bite-sized episode that weaves five different stories together. You can play them in any order. No story lasts more than 15 minutes, allowing you to get a wider understanding of the world and the different types of people in it—something which a single-protagonist game can't do nearly as well. Lee Everett, the protagonist of the first season of The Walking Dead, seems boring when put against characters like the the naive 'other woman', the stoner, the concerned big sister. While we're seeing more games experiment with multiple protagonists, good luck finding a major game that puts you in a role similar to any of the ones I've mentioned. The suits would probably say it wouldn't sell. But the best DLC will take advantage of creative flexibility and totally take the plunge, sometimes letting you play from the viewpoint of unlikely protagonists. That's the point, in a way. DLC is best when it's creative. When a developer finds the most exciting, provocative parts of their game—and then is willing to take the DLC to a place the main game couldn't go, for whatever reason. Mass Effect is a good example here. Both Mass Effect 2 and 3 have had a series of fantastic DLC content that let us explore interesting side stories and species around the galaxy (like the Protheans), test out new mechanics (vehicles, boss battles), and even gave us the ending we deserved. An ending with fan-service—which is also something DLC is great at providing. You can't know what players will take a liking to until after the game is out. Then, once you know, you can do stuff like release swimsuit DLC. Truly, DLC is a blessing for fan-service. I don't think I'm alone in how I see DLC now, either. Having a number of notable, amazing DLC in the past helps; I'd be remiss not to mention the critically-acclaimed Minerva's Den for BioShock 2. But just look at how most people talk about The Last of Us, too. Many recognize that it would be nice if there wasn't a follow-up, as it ends perfectly...but that can't stop anyone from musing on where the DLC might take you. We're hungry for it. What if you could play as Marlene and get a closer look at the Fireflies? What if you could play as Tess during the years we never get to see in the game? What if we could play as Tommy? Heck, what if we could play as Ellie? I wouldn't even care what the context is, that'd be awesome. I'd buy it...and honestly? A lot of these sound more interesting than what The Last of Us actually let us play. What were once idle musings on the things we could play can now be a reality thanks to DLC. There's less risk involved with DLC—it's cheaper and has shorter development time—and so gives developers some leniency to experiment. My only hope is that developers use what they learn in doing so and fold it back into the main games. It'll be grand if I didn't need to pay extra money to experience interesting, experimental stuff, or to play as a woman. For now, I'll take what I can get—bring on the DLC.

Posted by Rock, Paper, Shotgun Jun 01 2013 11:00 GMT
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They’re clearly lacing the drinking water at Arkane with Creative Itch Juice, as both Dishonored’s co-lead Harvey Smith and one of its writers, Austin Grossman, have put out novels in the last couple of months. Of course, both are esteemed games industry figures from long before that, having worked in the fabled Looking Glass/Ion Storm mines and contributed to some of the most-respected titles in PC gaming history. Unsurprising, then, that they’d have something to say about their experiences. I’m yet to read Smith’s Big Jack Is Dead – that’s next on my list – but I have made my way through YOU, Grossman’s fiction-ode to videogame development and his first novel since the popular supervillain tale Soon I Will Be Invincible.(more…)


Posted by Rock, Paper, Shotgun May 31 2013 20:30 GMT
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Here at RPS, we’re not often in the business of reporting rumors, but this one’s too much of a doozy to leave inside the colossal organic womb ship from which all rumors are born. Prey 2‘s been MIA since time immemorial, with various rumblings of strikes, stall outs, and near-cancellation the only things even vaguely resembling a warm trail for us to follow. Now, however, according to Kotaku and Prey 2 fansite Alien Noire, Dishonored developer Arkane has – allegedly somewhat reluctantly – taken the reigns. THE PLOT THICKENS. Watch it ooze and burble after the break.

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Posted by Kotaku May 12 2013 15:00 GMT
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We hope your mother has enjoyed her Mother's Day so far, and if you're a mother, that you have as well. In the spirit of the day, Bethesda offers this video of one of Dishonored's developers explaining to his mom what he does for a living. No, no, this isn't uncomfortable like, say, a porno actor explaining his job to his mother. Joanne Davis knows her son Seth Shain, a producer/designer at Arkane Studios, makes video games. But she really has no idea what he's doing when he's spending all that time in his office because he's too busy to talk to her. She lays a Class A Mom Guilt Trip on him for being so incommunicative when she calls him at work (she may only call him twice in a day if "someone has died.") Seth's brother refuses to let their mother play Dishonored, though. Not because of any objectionable content, though: "He does not think I would be able." Seth offers to put the game on easy mode and, well, mom suggests that's patronizing of him. Don't worry, Seth, this kind of conversation happens to me, too. Mom asks me what I do for a living and I just tell her I'm a porno actor. Mothers tend not to pry into your work life after that. Watch a Dishonored Dev Explain to His Mom What He Does for a Living [DualShockers]

Posted by Kotaku May 10 2013 18:00 GMT
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And so the onslaught of Oculus Rift game videos continues with another game that I'd love to play with the thing: Arkane's excellent first-person stealth game Dishonored. Here's Vaecon walking through the first fifteen minutes of the game, all in ultra-immersive first-person. I sort of wish he'd moved it along to a more action-packed part of the game, but it's still pretty cool to see what the game'll look like in VR. Man, I bet this makes leaning a whole new thing.

Posted by Joystiq May 04 2013 06:30 GMT
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Downloadable content for Dishonored, previously only made available as pre-order exclusives, are being gathered and sold in a DLC pack set to arrive later this month. 'The Void Walker's Aresenal' downloadable content bundle will arrive on May 14 for $4 (320 MS Points).

The Void Walker's Arsenal includes four different bone charm bonus configurations, each designed to support a certain style of play: the Acrobatic Killer pack is for nimble assassins, with boosts to drop-down kills and increased dodging ability; the Shadow Rat pack is more for stealth, with a bonus that dampens noise when you break glass; the Backstreet Butcher pack aids in more direct conflict, providing greater whiskey bottle explosions and advantages when sword-fighting; and the Arcade Assassin pack is for mystical murderers, with increased power damage and duration.

The Void Walker's Arsenal will be available on PS3, Xbox 360 and PC. European PS3 players will have to wait until the following day, May 15. The full list of included content in the bundle pack is listed after the break.

Posted by Kotaku Apr 19 2013 00:00 GMT
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Perhaps the most exciting part of Dishonored, the triumphant assassin game released last year by Bethesda and Arkane Studios, was the feeling we'd get when entering a new area, a new chunk of Dunwall filled with apartments to loot and guards to terrorize. That's the best thing about games like that, isn't it? The feeling of potential, like you could wander into a basement and discover just about anything: a severed torso; a hidden cache of runes; a heartbreaking note from a family of plague victims. Sure, you could play through all of Dishonored by slashing through enemies and beating missions as quickly as possible, but what would be the point? It was quite exciting, then, to find that Dishonored's newest piece of downloadable content is a meaty chunk of that same potential. There are three missions in The Knife of Dunwall, released earlier this week for PC, PS3, and 360. Two of them are wonderful, long, complex missions with multiple resolutions and lots of secrets. One is less wonderful, long, and complex. Still fun, though. You play as Daud, an assassin whose personality is as brusque and simple as his name. Daud, you might remember, is the man responsible for triggering the entire plot of Dishonored by murdering the empress and blaming it on her guard, Corvo. But! Daud's feeling guilty about that whole shindig, as we see at the beginning of his story. He almost wishes he hadn't done it. Note that over the course of The Knife of Dunwall, you can indiscriminately murder hundreds of guards, maids, factory workers, city officials, and butchers. Daud expresses no guilt about any of this. But, still, ludonarrative dissonance aside, there's a heck of a lot of potential in that premise. Master assassin feels bad about his latest victim? Cool! Maybe he'll figure out a way to help fix the city, or try to assist Corvo behind the scenes, or start an orphanage for plague babies? No. He does none of this, nor does he do much of anything with his remorse. He goes out and kills—or, knocks unconscious, if that's what you prefer—some high-profile targets. I won't details those targets or spoil any of the story for you, but the main plot involves a woman named Delilah, and just when it starts to get interesting, it suddenly ends, as if The Knife of Dunwall was originally part of one larger expansion pack that was inelegantly chopped into two parts. In what surely must be a coincidence, Dishonored is getting another piece of downloadable content, The Brigmore Witches, later this year. So The Knife of Dunwall's abrupt ending may make you feel a little... abused. Still, it'd be hard to turn down the opportunity to re-explore Dunwall, a city that should rank among the Midgars and Raptures on our lists of the most memorable locales in video games. There are two ways to play The Knife of Dunwall. The first is the violent, high-chaos method, and it's the only way to take advantage of Daud's coolest new power: the ability to summon assassin minions who can blink around the battlefield and cut peoples' throats. The second is the way I chose to play: sneak around, try to kill as few people as possible, and hit the reset button every time you get seen. Supplementing this approach are two great new gadgets: stun mines, which you can deploy to knock people unconscious; and chokedust, a grenade that immobilizes enemies so you can sneak behind them and knock them unconscious. Mostly, though, Daud plays like Corvo with a couple of extra tricks and a bow hidden in his wrist. The assassin's blink ability is a bit better. But he can't possess things, so Corvo wins there. So if the tagline for Dishonored is "Revenge Solves Everything," the tagline for The Knife of Dunwall should be "Yeah, More Of That." Same ol' city, same ol' rats, same ol' overseers. Guards will still ask each other to gather for whiskey and cigars. Enemy attacks will still glitch up occasionally. In other words, The Knife of Dunwall is just more Dishonored. "Just more Dishonored," it must be said, is not a complaint. You don't go to a steakhouse expecting to get fish. Sometimes another big chunk of meat is just what you need—even if you won't get to finish eating until later this year.