Counter-Strike: Global Offensive Message Board

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Posted by Rock, Paper, Shotgun Feb 21 2014 19:00 GMT
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I used to review Counter-Strike maps as a teenager, for free, for fun, for fansites. If you’d have told me then that thirteen years later, I’d still be writing about them for fun, but as a career, I’d have said, “Well, obviously.” What else was I ever going to do?

Global Offensive’s new Operation Phoenix pack (or, “Pho3nix”, but I’d rather not) let’s you play eight top-voted community maps through the game’s competitive mode. … [visit site to read more]


Posted by Rock, Paper, Shotgun Feb 07 2014 14:00 GMT
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Counter-Strike is a lot like high school. There are a lot of cliques. Fights break out in the hallways. Everybody is concerned with looking cool. And now, with Global Offensive’s latest update, people are able to decorate the covers of their books (guns) with stickers.

Counter-Strike: Global Offensive now has stickers. This is a good thing. This is a very good thing. … [visit site to read more]


Posted by Rock, Paper, Shotgun Jan 29 2014 08:00 GMT
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Let’s imagine that my time here at RPS thus far can be split into The Wire-style themed television seasons. The first season was all about FIFA and Football Manager and foot-to-ball related things. This second season is all about Counter-Strike: Global Offensive. It’s not my fault; I just find it really interesting.

The latest post on the official CS: GO blog details how Valve record data about each new map they add to the game, comparing new additions Cobblestone and Overpass with other official maps.(more…)


Posted by Rock, Paper, Shotgun Jan 22 2014 18:00 GMT
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Counter-Strike: Global Offensive‘s Steam Workshop is full of custom-made maps for the veteran multiplayer shooter, but under normal circumstances those maps can only be played on certain, custom servers. Operation Bravo takes eight of those community maps and makes them playable on official, ranked matchmaking servers in Casual, Deathmatch and Competitive game modes. For $6/£3.50.

The event was set to end this past Monday, but Valve have extended it til February 5th. Because, as the CS: GO blog explains, it’s proven so popular.(more…)


Posted by Rock, Paper, Shotgun Dec 20 2013 12:00 GMT
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It seems like only yesterday that I was writing about development of new maps for Counter-Strike: Global Offensive. Which is fair but slightly inaccurate, as it was actually Tuesday that I wrote about that. Now the maps are available to play as part of CS:GO’s Winter Offensive update, alongside the first batch of community-made weapon skins to be added into the game.(more…)


Posted by Rock, Paper, Shotgun Dec 17 2013 13:00 GMT
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Dave Johnston is best known for creating de_dust and de_dust 2, but he also made other maps for Counter-Strike. No, I’m not talking about cs_tire, the reddish-brown retirement home which was cut from an early beta. (That’s me establishing my CS credentials). I mean de_cbble, the quaint castle-set map.

Over on the Counter-Strike: Global Offensive blog, the CS:GO team have written about their work in re-creating and updating de_cbble for the new game, alongside an entirely new map they’re adding soon. They say mean things about the old de_cbble.(more…)


Posted by Rock, Paper, Shotgun Dec 13 2013 21:00 GMT
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I have sniped a Terrorist across the full length of A-Long. I’ve hidden behind the squeaky door on Mirage, unmoving, for almost two minutes before scoring an ace with a P90. I’ve won and lost last-minute nailbiters. But until the most recent Dreamhack tournament I’d never staked an AK-47 on a match before – and I’d never really got under the surface of Counter-Strike: Global Offensive.

Hit the jump to commit to a competitive game

(more…)


Posted by Valve Dec 05 2013 02:10 GMT
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Client update for 12/4/2013

[MISC]
- Fixed a problem with stickers on ATI GPUs.
- Fixed tooltip positioning for items at the edge of the screen.
- Fixed a rare case where clients could get stuck in the competitive search queue when Steam servers were experiencing heavy load.

Posted by Valve Nov 22 2013 02:17 GMT
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Release Notes for 11/21/2013

[MISC]
- Added the Highlights feature. Players can view their own highlights from downloaded matches by selecting Watch Your Highlights when clicking on a match. Other players highlights can be accessed through the match scoreboard.

[ COMMUNITY ]
- Graphs are now accessible when sv_competitive_official_5v5 is set to 1
- Removed player number restriction from Spectator Stat chart.

Posted by Valve Nov 16 2013 00:16 GMT
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Release Notes for 11/15/2013

[GAMEPLAY]
- Reduced fade to black time to 0.3s to better hide enemy movement when playing with "mp_forcecamera 2".
- Buy Time now lasts the entire Warmup period.
- Fixed the Defuse Kit making a pickup sound that everyone could hear when walking over it.
- In official competitive mode players now accumulate end of round money even if they are disconnected at the moment when end of round money is awarded to their teammates.
- In official competitive mode players who disconnect from the game server while alive are treated as having committed suicide and don't receive end of round money for that round.

[MAPS]

- Mirage improvements based on pro feedback
-- Raised skybox ceiling around T spawn
-- Rebuilt red building in T spawn to give more room for grenade throws
-- Fixed a bug where Ts could see into Bombsite A without exposing themselves
-- Added collision on tall box near CT stairs to prevent players getting onto it
-- Fixed a bug where a player could get onto boxes near ladder room alone
-- Added wider cover in mid, T side
-- Made CT sniper window in mid taller
-- Removed gaps where players could see through scaffolding in Bombsite A
-- Fixed various spots where you could see through crates in Bombsite A
-- Made it possible to shoot through a crate in Bombsite A
-- Smoothed out movement inside Palace
-- Added wider windows in Bombsite B apartment
-- Fixed a bug where a player could stand on the wall outside B apartment
-- Removed dark door underneath Bombsite B apartment
-- Added pretty flowers

- Nuke
-- Fixed invisible I-beam collision in hut/lobby

- Inferno
-- Made railings on balcony near Bombsite A and CT spawn easier to see through

[UI]
- Fixed the overhead Freeze Time icons not updating frequently enough to catch certain equipment changes.
- Fixed the Freeze/Invuln Time color correction being wrong if the Invuln Time was shorter than the Freeze Time length.
- Fixed Achievement icons not appearing when it displayed Achievements earned in the previous round.
- Fixed map selection button becoming inactive when Workshop maps are being updated.
- Added Inventory error message when Steam cannot access your items.
- Added item image to Delete Item confirmation.
- Contracts
-- Fixed not auto-scrolling away from a blank item list.
-- Fixed being able to submit without signing.
-- Fixed signatures being offset from the mouse cursor.

[SPECTATING]
- Reduced duration of red player damage effect.
- In GOTV the kill camera now orients so both the killer and victim are visible.
- Fixed spectator navtext no longer wrapping.

[DEMOS]
- Work in progress improvements to demoui & demoplayer:
-- Menus, Overview Map, Graphs, etc. now work when the demo is paused.
-- Improved seeking with less particle effect, sound, and HUD spew.
-- Demo Timescale slider now goes up to 10x.
-- Added buttons to directly set demo timescale to 1/4x, 1/2x, 1x, 2x, 4x speeds.
-- Fixed Stats Graph round columns not resetting correctly when rewinding a demo.
-- Removed demoui2.
- Fixed color of weapon names not matching the actual rarity of the weapon.

[COMMUNITY]
- Added server convar sv_matchend_drops_enabled for suppressing item drops at the end of tournament matches, play time is still accumulated by players and items will be awarded at the next opportunity.
- Using the game_round_end to force a specific winner now consistently increments the round number (you must still use the game_score entity to set the appropriate team score).
- Fixed a case where CT coaches would get locked into 3rd person.

[MISC]
- Cached inventory icons are regenerated if Texture/Shader Detail is increased using the Options menu.

[LINUX DEDICATED SERVERS]
- Updated the version of libstdc++.so.6 for Linux dedicated servers to require Glibc 2.11.
- Linux dedicated servers now upload core dumps out-of-process and more reliably.

Posted by Rock, Paper, Shotgun Nov 07 2013 08:00 GMT
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Counter-Strike is one of My Games. One of those games that made me. One of those games that caused me to run up a huge phone bill when 56k modems were a thing. One of those games where I can still close my eyes and get a little jolt from imagining the rattling fire of an unsilenced M4A1.

In the weirdest way considering that it’s the 4th, 6th and 9th most popular games on Steam, it’s only recently begun to feel like one of Valve’s games. They’re now honouring the M4A1 fetishism of the game’s tens of thousands of players by adding player-created Weapon Finishes.(more…)


Posted by Valve Oct 31 2013 04:32 GMT
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Release Notes for 10/30/2013

[SPECTATING]
- Spectating and dead players can now view a series of graphs displaying player/team statistics over time. Graphs are bound to lastinv (q, by default).
- Fixed Avatars being overly bright for the selected player.
- When a player is damaged, their outline is filled with a flashing red 'damage amount' indicator.

[MAPS]
- Adjusted the de_nuke B site particles a bit to make it sort correctly with smoke grenade smoke.

[ COMMUNITY SERVERS ]
- Added experimental support for coaches, which are effectively permanently dead teammates. To enable, set sv_coaching_enabled 1. To coach a team, type either 'coach t' or 'coach ct'.
- Added concommands mp_pause_match and mp_unpause_match which will flag the match to pause indefinitely during freeze time and cancel the pause, respectively.

[MISC]
- Added detection of the case when a client downloads the latest version of a game update and becomes unable to reconnect to their ongoing competitive match on an older game server version. Minimal competitive matchmaking cooldowns will be assigned in this case, and will not increment client's competitive offense level.
- Added server convar sv_force_transmit_players to allow networking player entities to all clients.
- Money of dead players will now more reliably network to teammates at round end instead of waiting until round restart.
- Fixed item icon cache retaining cached icons for items that you no longer own. Should reduce disk usage significantly for frequent traders.
- Fixed the death notice text sometimes getting truncated (and skipping the victim names).
- Fixed two hardcoded UI elements - they now properly use localized tokens.

Posted by Valve Oct 24 2013 00:19 GMT
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Release Notes for 10/23/2013

[GAMEPLAY]
- Added eye shielding animation to players blinded by flashbangs.
- Fixed respawning in Deathmatch sometimes choosing a spawn point visible to players when more ideal positions were available.
- Fixed a bug in Deathmatch that could create weapons on the ground if a player spammed his "buy" key immediately upon respawn.

[SPECTATING]
- Added changeable, preset camera positions for all shipped maps that are activated by selecting a player with SHIFT + 0-9 while spectating. (see https://developer.valvesoftware.com/wiki/CSGO:_Spectator_Tools for more info)
- Target players now glow white when viewing from a spectator camera in ROAMING mode.
- When spectating in ROAMING mode, we now draw a subtle Aiming Vector Line that shows each players aiming direction.
- Dropped C4 now glows for spectators (yellow = dropped, flashing red = planted, green = defused).
- Added more UI during freeze time to display player money, spent money that round, and kills/assists/deaths.
- Improved armor icons in spectator panels.
- Fixed recoil not being applied in GOTV and replays.
- Fixed UI weapon image sometimes being blank in GOTV.
- StatTrak now displays correct number of kills in GOTV and replays.
- Reenabled the spec_goto command and fixed it not working properly if called from a key bind.
- Moved the autodirector toggle key from +speed to radio3 (from SHIFT key to the C key by default).
- Streams tab now includes 6 live streams.

[MISC]
- Scope lines now blur out completely to better match the weapon's current inaccuracy.
- Improved Fiveseven viewmodel animation
- Improved Tec-9 viewmodel animation

Posted by Valve Oct 17 2013 23:49 GMT
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Release Notes for 10/17/2013

[MAPS]
- de_nuke: Decreased fog

[UI]
- Added Streams tab to Watch menu.
- Friends rich presence now also includes the map if they are reviewing a match from their Match History.
- Fixed being able to invite and message yourself in the Watch menu scoreboard.
- Fixed hitches that would happen when updating match data in Watch menu.
- Reduced memory footprint of Inventory menu.
- Added warning that will show when you have have a corrupt download from Your Games tab.

[GOTV]
- Players in a match can now see the number of GOTV spectators in the scoreboard.
- Added spectator count display to top live Competitive matches.
- Added support for GOTV relays to allow a much large number of spectators for top live Competitive matches.
- Added convar tv_maxclients_relayreserved which allows reserving a certain number of slots from tv_maxclients for GOTV relays.
- Added convar tv_dispatchweight which allows better control of load balancing in relay chains, defaults to 1.25 which for every 4 local spectators will send 5 spectators to each connected relay.
- Fixed empty GOTV spectator chat messages.

[MISC]
- Fixed a crash on startup
- Fixed not being able to equip the default weapon into a loadout slot that previously contained a decorated weapon.
- Improved decorated weapon material compositing to prevent dark patches on some weapons with clean exterior.

Posted by Valve Oct 10 2013 23:56 GMT
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Release Notes for 10/10/2013

[GAMEPLAY]
- Improved grenade physics interaction with player models. Grenades bounce off player hitboxes instead of the overall player bounding volume.
- Improved bomb-planting player animation to prevent unintentionally standing when the plant completes. (Thanks Friberg!).
- Re-added support for alternate firing accuracy. This effectively buffs burst fire on the glock and the famas.

[MAPS]
- Fixed minor bugs in cs_siege and de_ruins.

[UI]
- Added the WATCH menu
-- Watch live, in-progress matches played by highly-ranked CS:GO players
-- Access your match history and review the scoreboard for your previous matches
-- Download and watch any of your recent matches.
-- Select 'GOTV Theater' to watch a continuous stream of live matches.
- Pausing/disabling of the GOTV autodirector has been reverted to the old behavior.
- Fixed a bug that allowed you to see the other team's weapons in a competitive game via the spectator menu if you were the last person to die on your team.
- Fixed a case where spectator weapon panel would be missing the weapon in GOTV and demos.
- Fixed a case where the code version of the weapon name would show up in the freeze panel.
- Fixed the Team Value numbers not switching properly after halftime in GOTV or demo playback.
- The bomb icon is now colored in the spectator view so it's more visible.

[MISC]
- Fixed "Bad sequence in GetSequenceName" viewmodel console warnings.

Posted by Valve Oct 04 2013 23:26 GMT
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Release Notes for 10/4/2013

[MAPS]
Ali:
-Updated with bugfixes.

[UI]
-Updated the spectator UI
--Spectator UI shows all weapons that a player has equipped instead of just the grenades and currently equipped.
--Moved the armor icons off of the player avatar and updated icon placements.
--Added Team Round Value display when spectating that shows the current equipment value of the alive members of a team versus the other team.
-Updated map selector UI to show more maps on a single page.
-Fixed usp-s and m4a1-s icons not showing up in the spectator hud.
-If the max rounds is set to > 999, it will display in the spectator UI as "--".
-Fixed weapon icons being scaled improperly in the team scoreboard in Arms Race Mode.

[MISC]
-Grenades no longer bounce off chickens.
-Fixed a money exploit in official competitive matchmaking.
-Fixed potential issue where round backups could incorrectly restore some players as dead.
-Fixed round backups not correctly restoring StatTrak knives for players.
-Fixed a bug downloading workshop maps with Steam set to a non-English language.
-Fixed additional memory leaks.

Posted by Valve Sep 27 2013 00:06 GMT
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Release Notes for 9/25/13

[BRAVO]
-Added Competitive Scorecard to the Official Competitive match end scoreboard if the user owns an Operation Bravo Coin. (Previously only visible in the Operation Bravo Coin tooltip).

[GAMEPLAY]
-Suiciding now results in 0 cash awarded for the round.
-Player acceleration is now determined by the player's active weapon max speed.

[MAPS]
-Fixed bugs in Gwalior, Cache, Ali, Seaside and Agency.

[MISC]
-Fixed stock items not displaying possessive information in the freeze panel.
-Fixed some water material fallbacks to not reflect the 2d skybox which caused bad reflections with low shader settings.
-Fixed squished weapon kill icons on Mac.
-Fixed the highest quality items in a Collection failing to be filtered out of the Trade Up Contract interface.
-Fixed a memory leak in client code that also caused performance drops during long gameplay sessions.
-New decorated weapon added to the Assault Collection.

Posted by Valve Sep 20 2013 00:50 GMT
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Release Notes for 9/19/2013

[OPERATION BRAVO]
- Added Operation Bravo Pass for access to Workshop maps in Deathmatch, Casual and Competitive. Visit http://blog.counter-strike.net/operationbravo/ for details!

[GAMEPLAY]
- Fixed the buy menu not allowing players to buy a helmet+vest when they had a vest but not enough to buy the helmet+vest.

[MAPS]
- Inferno
-- Removed flowerpots on balcony near Mid.
-- Blocked visibility through haycart at Banana.
-- Blocked visibility through sandbags in Banana.
-- Blocked one way visibility through yellow car in Banana.

- Mirage
-- Tweaked cover in Bombsite A.
-- Removed trashcan near connector into Bombsite A.
-- Added cover at top of CT stairs into Bombsite A.
-- Widened box near T tunnel into Bombsite A.
-- Blocked visibility under the van at Bombsite B.
-- Removed the red pushcart near Bombsite B.
-- Removed bed in apartments near Bombsite B.
-- Removed center divider in CT sniper window.
-- Added cover inside Palace.
-- Removed scaffolding in alley near Apartments, tweaked skybox volume.
-- Removed chairs in Underpass.

[UI]
- Fixed vest and helmet+vest armor costs in the buy menu.
- Fixed flashbang grenade overlap bug in the UI.
- The "flashed" icon no longer shows up when the cl_draw_only_deathnotices is set.
- Fixed missing localization text for status of players playing the Weapons Course.
- Increased resolution of death message weapons icons.

[MISC]
- Replaced "Arms Deal Collection Contract" with "Trade Up Contract" that can be used with weapons from any Collection.
- Holstered weapons now correctly show their silenced/unsilenced state.
- Fixed expired Operation Payback Passes not being redeemable for Operation Payback Coin.

[COMMUNITY SERVERS]
- Fixed a community server crash in certain Deathmatch mode settings.
- Fixed a community server file transfer exploit.
- Custom map scenario text files can now contain "RULESHERE" as the very first thing in the text which will get replaced by the game mode rules that are currently being loaded. The rest of the scenario text file will be added to the end of the rules text.

Posted by Rock, Paper, Shotgun Sep 14 2013 09:00 GMT
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Thanks to the Steam Workshop, I have more random things installed on my PC than ever before. Wanderin through the workshops has become a routine in my downtime. They are the curio shops of games, a tiny sliver of insight into someone’s passions put on display. I’ll find something, subscribe, forget I have it, then turn on Counter-Strike: Global Offensive and discover it has underwater maps, battlegrounds inspired by Alice In Wonderland, and motherboards to run around on. Here’s a few of my favourites.(more…)


Posted by Valve Sep 12 2013 20:55 GMT
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Release Notes for 9/12/2013

[CONTRACTS]
- Added the Arms Deal Contract, allowing players to exchange items from the Arms Deal case.
-- Use the Arms Deal Contract to exchange 10 of your Arms Deal Collection items of identical quality for a single Arms Deal Collection item of a quality one tier higher. Note: Knives are not part of collections.

[ARMS DEAL]
- It is now possible to use Name Tags on stock/default items.

[UI]
- Clan tags are now displayed in the lobby.

[GAMEPLAY]
- Players can now only purchase 1 smoke grenade per round.
- Synchronized M4A1 and M4A4 reload completion event with visual magazine insertion and sound effect.
- Improved some bad cases of player radar visibility through smoke volumes.
- Enemy target IDs now only appear when the crosshair is over a target player's hitboxes instead of their overall bounding box.
- Looking at a weapon in-game (default F) no longer interrupts attaching or detaching silencers.

[MISC]
- The kill panel now correctly displays item rarity and owner.
- Kill panel damage given and received stats no longer add damage from before a player took over a bot.
- Fixed weapon inventory hud flashing when it didn't find the selected weapon in edge cases where you just threw a grenade.
- Fixed hud inventory not refreshing properly in some cases when picking up a flashbang.
- Fixed a bug that reported "hltv_changed_target" as an unused event in the console.
- Fixed weapon icons appearing dark for some Mac versions.
- When watching friends games on official servers, GOTV information is now requested asynchronously from matchmaking servers.
- CS:GO inventory items in Steam Community profiles now list most recently acquired items first.
- Improved CS:GO matchmaking servers stability.
- Fixed context menu popping up over the client info panel in the lobby.
- Added a cheat protected convar named "cl_draw_only_deathnotices" that turns off most hud except for death notices (for movie makers).

Posted by Valve Aug 29 2013 20:51 GMT
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Release Notes for 8/29/2013

[UI]
- Added ability to rename a weapons name with a custom engraved nameplate via Name Tags.
- Simplified trading with other players by adding a Start Chat button to CS:GO profiles.

[GAMEPLAY]
- Chicken changes based on pro feedback:
-- Reduced chicken sounds dBs and volume.
-- Reduced idle clucking rate.
-- Reduced range that scares chickens when running.

[MISC]
- Adjusted Weapon Case Key and Payback Pass prices for foreign currencies based on current international exchange rates.
- Fixed an issue causing poor rendering performance, especially for SLI/Crossfire users.
- Fixed M4A4 loadout selection not saving correctly between sessions.
- Fixed competitive round backups restoring M4A1-S as M4A4 and USP-S as P2000.
- Fixed observers seeing smoke screen overlay when a smoke grenade popped on their last alive position.
- Fixed bomb activate/plant/defuse sounds not playing if the bomb was out of view
- Fixed Payback Coin description incorrectly displaying the number of hours logged in game.
- Fixed missing localization for Payback map maker Coins.
- Fixed an empty item panel sometimes showing on the scoreboard.
- Fixed Elite world model physics.
- Added flipping sound to inspecting the Desert Eagle.

Posted by Valve Aug 22 2013 16:53 GMT
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Release Notes for 8/21/2013

[GAMEPLAY]
- SSG08:
-- Reduced price from 2500 to 2000.
-- Reduced standing and crouching accuracy recovery times.
- Reduced Molotov price from 500 to 400.
- Reduced Incendiary Grenade price from 850 to 600.
- Reduced Glock damage from 33 to 28.
- Fixed bug that NiP discovered where the aimpunch experienced when compensating for recoil was incorrect.
- Third person silenced muzzleflash light brightness is no longer a portion of unsilenced brightness, instead it is now completely removed.
- Chickens are no longer scared when moving silently near them or shooting near them with silenced weapons.
- Fixed a bug where removing/adding a silencer would also drop a magazine on the ground.


[MAPS]
- Fixed map placed weapons not working properly.

Aztec:
--New connector between A and B bombsites.
--More cover in underpass.
--More cover in overpass.
--More cover at bombsite A.
--Changed cover at CT side of bridge.
--Removed railings on bridge.
--Added player collision inside large vegetation models.
--Removed collision on some props.
--Clipped stairs.
--Reduced fog.
--Reduced noise in textures.

Train:
--Tweaked shower room.
--Moved ladders to ends of traincars.
--Made T entrance into bombsite A wider.
--Reduced size of CT sniper position.
--Removed some cover from CT sniper position.
--Blocked visibility under electrical box at bombsite A.
--Blocked visibility through yellow barrels at bombsite A.
--Brightened textures near bombsite A.
--Removed some wires at bombsite A.
--Blocked visibility under traincars.
--Rearranged trains at bombsite B.
--Widened back of bombsite B, T side.
--Replaced cover at back of bombsite B, T side.
--Clipped stairs.
--Optimizations.
--Fixed radar naming.
--Blocked visibility through concrete bags near Ivy.
--Brightened door near Ivy.
--Removed railing at top of ladder.
--Brightened environment light.
--Reduced fog.

Inferno:
--Fixed missing collision in an area in mid.
--Made railing at back of bombsite A easier to see through.
--Widened doors in construction.
--Reduced wall penetration in construction.
--Removed wall supports in apartments hallway.
--Increased C4 explosion radius to make it consistent with other maps.

Nuke:
--Fixed a bug in ramp room.
--Widened door in rafters.
--Fixed some radar naming bugs.
--Increased C4 explosion radius to make it consistent with other maps.

Mirage:
--Added more light to CT window into bombsite B.
--Fixed some graphical bugs.
--Removed small trashbags that could be mistaken for players.

Dust2:
--Made it easier to spot enemies at back of long A, CT side.
--Removed center scaffolding in tunnels.

[UI]
- Added warning message for when there is a new update available.
- Fixed Main Menu for 21x9 monitors.
- Weapon Case Unlock Animation:
-- Fixed animation stopping on an item when the connection to the item server is actually unresponsive.
-- Fixed animation not closing if error dialog occurs.
-- Fixed animation restarting if space bar was pressed.
- In-game previews of StatTrak™ weapons and unusual knives now correctly display those attributes in the name.
- Weapon target ID text now colors the weapon the color of its rarity.
- Fixed StatTrak HUD element for knives hiding.
- Fixed Tooltip backgrounds disappearing when browsing Workshop maps.
- Fixed Matchmaking 'ACCEPT' button not reappearing after you accept a match and not everyone accepts.
- Fixed spectator player panels were showing up when they shouldn't be (wrong team, wrong mode, etc).
- Fixed the spectator panel not using the new knife icons properly.
- Moved the flashed icon from the center of the screen, made it more subtle and added fringe fades for when your target is flashed when connected via GOTV.
- Fixed Rescue Kit displaying as Defuse Kit in hostage maps.
- Fixed pause menu missing entries.
- Fixed item drops displaying for 'Unknown' players.
- Fixed formatting of AWP kill award text in Classic Competitive.
- Teammates names now always show overhead during freeze time.
- Additional work on inventory, addressing edge cases where HUD positions would not update properly after a weapon had been added or removed.

[MISC]
- Added "Five Year Veteran Coin" awarded to players who were a member of the Counter-Strike community for over 5 years.
- Fixed Overwatch not displaying new cases after viewing one case.
- Fixed extended delay in the end of Classic Competitive games that had GOTV spectators.
- While watching matches in GOTV, the Autodirector is paused, not deactivated, if the spectator follows a specific player.
- Added weapon_m4a1_silencer and weapon_usp_silencer FGD entries for map makers.
- Fixed several exploits affecting dedicated servers.
- Added a server convar sv_quota_stringcmdspersecond to allow rate-limiting client string commands.
- Reduced memory usage on dedicated server.
- Fixed weapon switch and knife swing animations being choppy at low ping.
- Stability fixes in shaders
- Identified a memory allocation bug involving nVidia Geforce Drivers version 320.49 or earlier. We suggest that you update to the latest beta driver version 326.80.

Posted by Rock, Paper, Shotgun Aug 15 2013 15:00 GMT
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I have a jar of ball bearings on my desk. For each kill in CS: GO, I drop a ball into a hole in desk. The bearing rolls into a rat’s cage. The rat squeaks in terror, and a noise-activated switch turns on a fan. The fan blows a toy boat across a bucket of water, and the boat’s mast tips a small bucket of sand into another bucket. That bucket is on a string that’s tied to a switch, and it gently tugs at it, releasing another ball bearing from a small cage on a shelf above me. That other ball bearing drops into another jar. If I want to know how many kills I have, I count the balls in the jar. How do you track your kills in Counter-Strike: Global Offensive? You just use one of the StatTrak modules from the now live Arms Deal update? Show off.(more…)


Posted by Kotaku Aug 14 2013 18:53 GMT
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Why would there suddenly be a new post about Battlefield 4 on the PlayStation blog right now? And an announcement from Valve about a new Counter-Strike update? What timing!Read more...

Posted by Valve Aug 14 2013 17:43 GMT
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Release Notes for 8/14/2013

[ARMS DEAL UPDATE]
-Visit http://blog.counter-strike.net/armsdeal/ for complete details.
--Ten Weapon Collections have been released.
--Standard and eSports Weapon Cases now available - a portion of the proceeds from eSports Weapon Case Key sales will help support prize pools for upcoming community competitive CS:GO tournaments.
--Weapon Cases have a chance to contain new knives and StatTrak weapons, which track all player kills with that weapon.
--Players can receive decorated weapons through timed item drops, available on any VAC-secure server.
-All Arms Deal Update items can be traded.
-All Arms Deal Update items can be sold and purchased through the Steam Marketplace (visit the FAQ for details).
-Every decorated weapon has a unique finish and exterior condition and can be thoroughly inspected in game. The ability to launch the in-game inspection view for an item is available in the Steam Inventory, Community Market, and Steam Trading.

[UI]
-Upgraded Scaleform version to 4.2.
-Improved memory management of Scaleform UI elements.
-Added Inventory to Main Menu and the In-Game Pause Menu.
-Added Loadout to Main Menu and the In-Game Pause Menu.
-Added blog.counter-strike.net blog to the main menu
-Added drop shadows to some UI element text for improved readability.
-Improved some HUD layouts to avoid overlap.
-Game no longer truncates player names in most HUD UI elements. Fonts will now scale down to fit the full string.
-When a player picks up a weapon, the original owner of that weapon will now be indicated.
-Fixed certain buttons missing clicks

[GAMEPLAY]
-Added Silenced M4A1.
-Added Silenced USP.
-New weapons can be equipped through the Inventory UI.
-When a player reloads their weapon, they now drop a magazine that persists in the world.
-Machine gun belts now visually match the ammo count in the viewmodel when firing and reloading.
-Added holdable action key +lookatweapon that allows players to visually inspect their first person weapon while in-game. This has been bound to the F key by default (if that key was previously unbound).
-Players now automatically crouch while planting bombs.

[MATCHMAKING]
-Adding matchmaking servers in Brazil.

Posted by Rock, Paper, Shotgun Aug 13 2013 17:00 GMT
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I have a recurring nightmare: I’m sat at my desk and everything is soft-focus and great. I feel happy, and turn to say as much to my girlfriend. But she’s not there. It’s Gabe Newell, who is definitely not my girlfriend, and he’s using one of those old school accounting machines. On the floor is a pile of paper that he gathers up and hands to me, saying: “In Half-Life 2, destroyed 1200 crates. This is your bill.” And I say I don’t have that kind of money, then I wake up crying. I don’t think Valve would retroactively charge me for opening crates, but then I didn’t imagine that their strangely popular unlock system that drives both Team Fortress 2 and Dota 2 would end up in Counter-Strike: Global Offensive. But that looks like it’s going to happen.(more…)


Posted by Valve Jul 11 2013 01:21 GMT
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Release Notes for 7/10/2013

[ GAMEPLAY ]
- Adjusted the function that mapped movement speed to weapon inaccuracy. The linear portion of this function is now exponential.

[ MAPS ]
- de_dust2: Fixed collision bug in Bombsite B, tweaked fog, fixed navmesh naming.

[ MISC ]
- Added support for more Unicode characters in player names.
- Fixed a rare incorrect name truncation in the death notice feed, scoreboard and main menu.
- Fixed truncation of the competitive maps selection when all maps were selected.
- Smoke volume is now cheaper to render.
- Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. Thanks GreenTea!

Posted by Valve Jul 04 2013 02:30 GMT
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[ MISC ]
- Playing a demo recorded on a workshop map will attempt to automatically download and display that workshop map.
- Added a convar cl_download_demoplayer to control whether demo player is allowed to download external resources, defaults to 1 allowing downloads from workshop, allows 2 for downloading all other external resources that could be referenced by community server.
- Added engine support for versioning official maps, so demo playback will seamlessly download and load matching version of the map when playing back older demos. ( Currently supports Nuke, Inferno, Dust2 )
- Fixed rare crashes in HUD when game events were received before HUD elements were fully loaded.

[ GAMEPLAY ]
- Additional minor buffs to the Aug and Sig.
- Smoke grenades have been adjusted to make their view-obscuring overlay match the smoke volume shape more precisely as well as some other minor fixes.

[ SPECTATING ]
- Spectating a flashed player via GOTV now shows an additional effect and icon to indicate blindness without obscuring the spectators view.
- Fixed a case where GOTV spectator would get the round radar template instead of the square one.
- Grenade trajectories are now on by default in spectator x-ray view. Convar sv_grenade_trajectory_time_spectator will adjust visible trail duration.

[ MAPS ]
- Made a pass at incorporating some lessons learned from Mirage to original maps. Also, bug fixes.
De_Inferno:
- Widened apartment hallway near A
- Replaced red car in middle with solid cover
- Fixed radar naming on haycart
- Improved visibility
De_Nuke:
- Added radar names
Bug fixes
- Improved visibility
De_Dust2:
- Improved visibility
- Bug fixes
De_Aztec:
- Improved visibility
De_Train:
- Improved visibility

Posted by Valve Jun 26 2013 23:30 GMT
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Release Notes for 6/26/2013

[ WEAPONS ]
- Further adjustments to the AUG/SG553.

[ MAPS ]
- de_mirage: Minor bugfixes.
- de_vertigo: Fixed bombsite naming, other minor bugfixes.

[ OVERWATCH ]
- Improved Overwatch test case distribution system.

[ MISC ]
- Whitelisted convars sv_vote_issue_kick_allowed and sv_vote_kick_ban_duration.
- Added a server concommand "removeallids" to unban all user IDs.
- Keybindings are no longer processed in front end when not connected to a server, fixes unexpected keybindings processing in main menu and when chatting in play with friends lobby.
- Fixed players in invalid Steam purchase regions getting error dialogs during play.
- Fixed votes incorrectly displaying player names with formatting symbols.
- Fixed a rare bug where friendly fire damage could count raw damage inflicted instead of actual health points subtracted towards warning or kicking for too much team damage.
- Official classic competitive matches will always allow players to connect even in rare cases when they were kicked and banned from the same game server instance during a previous classic casual game.
- When a player receives a cooldown for being kicked from too many matches it will show up on their main menu immediately and will not be delayed until the competitive match end.
- Adjusted the competitive cooldown for being kicked from too many matches to correspond to the violator's offense level starting at 30 minutes if it was the first competitive violation and following same cooldown computation rules as other types of cooldowns.
- A player who was matchmaking solo and was kicked by a party of 4 teammates will not receive a competitive cooldown for being kicked from too many matches.
- Exposed cl_interpolate convar, allows to disable entity interpolation during demo playback or on listen servers, interpolation is enabled regardless of client setting when connected to dedicated servers.
- Added grenade trajectories when in spectator mode with glows on. Set sv_grenade_trajectory_time_spectator 1 to turn them on.
- Fixed a crash on OSX 10.6.8 when downloading custom maps resources from community servers.