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Posted by Kotaku Apr 16 2014 13:40 GMT
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Sticking with the upcoming MMORPG's theme of building-plus-battling, WildStar's high level 40-Vs.-40 PVP battles begin with players building massive fortresses in the sky. Then they drop them. Read more...

Posted by Kotaku Mar 22 2014 22:10 GMT
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Considering Carbine Studios was founded by 17 members of the World of Warcraft development team, I can forgive the re-use of the terms "Arenas" and "Battlegrounds". It's the combat that matters, and WildStar's isn't very much like WoW at all. Read more...

Posted by Kotaku Mar 12 2014 13:44 GMT
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Carbine Studios' animated space opera has been teasing MMORPG fans with colorful characters and hilarious CGI videos since its announcement in 2011. On June 3, WildStar opens the wild space frontier to the public. Let's see what goodies we can get for preordering. Read more...

Posted by Kotaku Mar 05 2014 05:30 GMT
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Stephan Williams is a senior 3D artist at Carbine Studios, the team working on sci-fi MMO Wildstar.Read more...

Posted by Rock, Paper, Shotgun Feb 28 2014 19:30 GMT
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Earlier this week we linked to a communal pool of 40,000 Wildstar beta keys. They vanished in an instant, swallowed whole by the swelling masses who want to play NCSoft’s new scifi MMO. Now we have 700 more keys to give away which are just for us and, if you’re fast enough, just for you. If you fancy playing the game this weekend, head below. … [visit site to read more]


Posted by Rock, Paper, Shotgun Feb 18 2014 17:00 GMT
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Listen! This weekend, the beta for Wildstar is opening up and 40,000 keys are available right now. First come, first served.

Our first feature about the sci-fi MMO went live in August 2011, which is approximately fifty seven years ago in blog years. Since then, we’ve had interviews, hands-on previews, news stories aplenty and one last interview. It’s am ambitious game, not quite shattering the WOW mould but seeming to stretch it as far as it can go.

Go go go.

… [visit site to read more]


Posted by Kotaku Jan 31 2014 04:30 GMT
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Garrett Hanna works at Carbine Studios, where he's been contributing to the eyeball-bursting art style of the sci-fi MMO Wildstar.Read more...

Posted by Kotaku Jan 29 2014 16:43 GMT
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Upcoming sci-fi MMO WildStar isn't just about carving out a corner of some twisted alien planet. It's about making that corner your own, decorating it to your tastes, and putting a bowl of ramen atop your giant hamster ball. Read more...

Posted by Kotaku Dec 13 2013 14:07 GMT
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Signing up for a new subscription-based MMORPG is a big decision, especially when it's an untested brand like Carbine's colorful WildStar. MMORPG.com helpfully recorded the first 15 minutes of beta play, which just might help your decision along. Read more...

Posted by Rock, Paper, Shotgun Dec 12 2013 19:00 GMT
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Carbine Studios was founded in 2005 and the past eight years have been spent building the tech and content for their first game, WildStar. A cartoonish sci-fi MMO, WildStar’s main aim is to acknowledge the multitude of reasons why people play MMOs, and cater to each and every one of them.

Come watch the final class trailer, introducing the game’s robot-spewing Engineer, and I’ll explain what I mean.(more…)


Posted by Rock, Paper, Shotgun Dec 02 2013 14:00 GMT
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Lineage, the Korean fantasy MMO from NCSoft, is fifteen years old. In that time, it has made the equivalent of $1.8 billion. This as reported by PCGamesN reporting on Kotaku, as based on a press release that’s in Korean, anyway.

Numbers like this are why companies remain willing to make such large, long bets on MMOs. I talked to Jeremy Gaffney, former NCSoft executive and current executive producer on WildStar, about that earlier this year.(more…)


Posted by Rock, Paper, Shotgun Nov 21 2013 14:00 GMT
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Hello, WildStar. It is good to see that you are still around and doing things. What have you been up to since last I praised your smart ability mechanics, targeting systems, and appealing candy coated gumdrop style while also lamenting that kill/collect MMOs bore me to tears these days? Oh, you’ve been showing off atypical classes, have you? And you say this “Spellslinger” is hyper-mobile and is meant to either DPS or heal? Urrrrrrghhh. I can’t open my poor, pancake-flat heart to another MMO. It’s already been crushed too many times. But maybe… maybe I’ll just give this video a quick watch. No harm in that, right?

(more…)


Posted by Rock, Paper, Shotgun Sep 27 2013 07:00 GMT
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I am so very, very tired of quest-kill-collect MMOs. For the longest time, I figured I’d never really dive into another after having cured myself of The Craving with WoW, Tera, and countless F2P spins on the tried-and-tired formula. But now along comes WildStar, and it refuses to stop creeping onto my radar, leaving sci-fi anime bunny prints all over my pristine, MMO-free glass. It’s the details that count here, and I keep coming away thinking, “Golly gee willikers, that’s a right smart game tape Carbine’s got there, yes indeed-y.” And then I think, “Why am I thinking like that?” But then I go back to admiring WildStar for things like its varied, hyper-involved ability mechanics, which sound like the sort of no-brainer other MMOs should’ve come up with ages ago.

(more…)


Posted by Rock, Paper, Shotgun Aug 24 2013 09:00 GMT
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RPS now has three pages worth of WildStar posts. Looking over the reaction in the comments, I’m seeing a fair amount of goodwill for the handsome MMO. And though public opinion took a bit of a dip when the payment model was announced, where it became clear it uses subscriptions and/or in-game currency as payment, there’s still a fun looking game behind that. This little look digs into the the game’s Crowd Control attacks, where it shows how being stunned and knocked down won’t be as frustrating as it is in other games. Because it mostly doesn’t happen.(more…)


Posted by Kotaku Aug 21 2013 13:00 GMT
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Maybe there is something to this whole WildStar being subscription-based MMO thing. Every time I turn around, the folks at Carbine Studios are rolling out some incredibly fresh idea, like a "Disarm" skill that makes you have to run after your weapon. It's sorcery! Let's see how the game handles other annoying forms of crowd control. Read more...

Posted by Rock, Paper, Shotgun Aug 20 2013 09:00 GMT
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And then some of you can put them away, again. It’s funny, given everything we’ve seen of Carbine’s handsome MMO Wildstar, which includes ten thousand videos and that one time I had a dream about playing it, everyone has been tempering their excitement with because Carbine wouldn’t say how they’ll be charging for it. This is what PC gaming is, now: even “free” comes at a cost, so these questions have to be answered. It turns out the reason Carbine had been keeping silent was because they were knocking together an interactive infographic to explain a system that uses a subscription or in-game money to pay for access.(more…)


Posted by Kotaku Aug 20 2013 03:30 GMT
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The second-most exciting upcoming massively multiplayer online role-playing game announced plans today to require users pay an ongoing monthly fee to access its contents. Thankfully, there's still a way to play WildStar for free. Read more...

Posted by Rock, Paper, Shotgun Jul 22 2013 11:00 GMT
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Wildstar, it turns out, still hasn’t revealed all its special bits to us, with two more races making an appearance at San Diego Comic Con, for some reason. They are the Chua (annoying-looking “crazy” cute rodent things) and the Mordesh (morbid space zombies). So that’s the furry and undead demographics catered for, but all I really wanted was a gold-plated robot. Turns out they already had one.

There’s a video.(more…)


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Posted by Kotaku Jul 19 2013 23:15 GMT
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I once said the first MMO that allowed me to play as a pink fuzzy thing with a raccoon tail would win. WildStar just won. Read more...

Posted by Kotaku Jul 12 2013 10:30 GMT
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Carbine Studios' latest DevSpeak details what combat will look like in their upcoming animated movie-esque MMORPG, Wildstar—specifically, how its Free Form Targeting system works, which lets you take precise control of all attacks, ranged or otherwise. Also included: the fiery death of dozens of innocent animals.

Posted by Rock, Paper, Shotgun Jul 12 2013 09:00 GMT
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Sorry, John. No WildStar for you. The lovely looking MMO’s latest vidbonk (I’m trying that word out, let me know how it worked for you) details how different it’ll be from traditional MMOs in its combat. Specifically how you’ll aim. I’m sad that the fact that you will be aiming in an MMO is still a big deal, but it is. In WildStar you can use the traditional method of hitting TAB to face in the direction of enemies if all you want to do is cast off a spell in a general direction. I’ve always hated that form of combat, so the “freeform aiming” system, basically taking a bit more control of the direction, is more my thing, and it affects offensive and defensive skills. When the voice-over pointed out: “You’ll know a good healer when you see one,” I couldn’t look John in the eye.(more…)


Posted by Rock, Paper, Shotgun Jul 10 2013 20:00 GMT
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Yesterday, I caught up with Carbine Studio’s bossguy Jeremy Gaffney to see what’s been going on in their upcoming mega-MMO Wildstar. While he wasn’t quite ready to reveal how the game will make money, he did drop a few big hints about the payment scheme they’re looking at. We also tackled the jumping puzzles which made me see red last time I played the game, how they’re continually responding to player feedback, finding the sweet spot between too easy and too hard, and the one weird trick to cut down belly fat that apparently makes both Wildstar and WoW’s terrain so timeless. (more…)


Posted by Rock, Paper, Shotgun Jun 26 2013 12:00 GMT
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I tried to play Wildstar at Rezzed, which had the least pushy crowds of any convention I’ve been at. Nevertheless, I didn’t manage to get onto the bank of PCs. The players there were curled over the keyboards in the manner of a lion protecting a delicious carcass. I’d approach, there’d be a low growl that I first felt then heard, then my throat would be casually swiped from my neck and the player would return to Carbine’s world. Thankfully the Surgeon Simulator booth was pretty close, and a quick graft restored my larynx. But the Wildstar players did seem particularly engrossed. A less slashy environment to experience the game was the Rezzed developer session, which I’ve embedded below.(more…)


Posted by Rock, Paper, Shotgun Jun 14 2013 10:00 GMT
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We’re only eight sleeps away from Rezzed 2013 at the NEC, and we can announced that Carbine’s Wildstar, the space-frontier MMO, will be playable on the show floor! The developer sessions have been finalised, too, with our own John Walker running panels at 12 on both days, and Hotline Miami vs Luftrausers on Sunday. Sunday will also feature the Day Z Standalone and Wildstar developer sessions.

Looks like this will have the same awesome chilled atmosphere as last year, with a boardgame arena for you sit down and play Star Wars: X-Wing, Carcassonne, and other classics. (If you’ve not played X-Wing yet, then get in line for that, it’s fantastic.)


Posted by Rock, Paper, Shotgun May 30 2013 12:00 GMT
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We sent Brendan to see Wildstar. This is his report.

A lot of good games have come from pitting the player against ‘the frontier’. (What is Minecraft, for instance, if not a blocky representation of a pre-civilisation?) On paper, the MMO genre seems perfectly suited to the frontier, since it could so easily harness real human nastiness to provide the sense of danger and lawlessness. Some MMOs, like EVE, embrace that interpretation of the wild, at the expense of giving new and inexperienced players an easy ride. On the other hand, WildStar – a new project by NCSOFT currently in beta – is shaping up to be a much more conventional, welcoming game world. A place where the frontier is a cartoon one.(more…)


Posted by Rock, Paper, Shotgun May 23 2013 10:00 GMT
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I always felt that World of Warcraft didn’t get me as a player. All I ever wanted to do was wander the world and look at what had been made, but the gated realm that it offered made that tough. Not impossible, though: my first few weeks of WoW were slow-going, because I’d be impatient and run into leveled lands without the appropriate character. Then I’d die, return to my corpse to resurrect, and carry on. It was ridiculous, but I took my low-level character to places she was never meant to see by judging where best to run between higher-level NPCs. My desire for a tourist class in an MMO has yet to be fulfilled, but looking at Wildstar’s latest pair of videos it looks like Carbine has made the best attempt at it so far: Paths are Wildstar’s way of giving you more of the specific content you like, and the pair of videos below has already convinced me to try out as an Adventurer.(more…)


Posted by Kotaku May 22 2013 13:20 GMT
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Carbine Studios has already won me over with the Ratchet and Clank-style promotional videos and animated movie feel of its upcoming massively multiplayer online sci-fi role-playing game. WildStar path system, rewarding players for playing how they want to play, is a think, creamy layer of frosting on an annoyingly distant cake. When I play an MMORPG, I am an explorer, bouncing all over the place, trying to get into secret areas, testing the limits of the world the developers have created. WildStar let's me capitalize the word — Explorer. It's one of four paths to follow in the game, along with Scientist, Soldier and Settler, encouraging players to branch out beyond their character classes, developing real character along the way. Here's a more descriptive vid, part of Carbine's DevSpeak series. Fedora. Fedora the Explorer. Tee! I'm so excited, which is why I will do my best to completely forget that the game is currently in closed beta and I cannot play it. It's too painful. Want to know more about WildStar? Check with your local library, or visit this informational website.

Posted by IGN May 13 2013 19:00 GMT
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Why kids should care about Wolfenstein and what the EA/Star Wars news means to a Jedi.

Posted by Rock, Paper, Shotgun May 10 2013 11:00 GMT
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Yeah, developers Carbine know that spending resources on a video that is just about how the characters in Wildstar move seems a little odd. It should be trivial, but actually, given that this is an MMO, there’s quite a bit of extra stuff going on in here, specifically the addition of a platform-game style double jump, and a TPS/FPS type metered sprint function. There’s also a “dash” function for dodging. Doesn’t that make it a dodge function and not a dash? I mean I guess dodging is in a context. You can dash whenever, and it only becomes a dodge when you are dodging something. Yeah.

Movement: with more philosophical legs that you might expect.(more…)


Posted by Rock, Paper, Shotgun Apr 11 2013 13:00 GMT
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If Wildstar existed back when WoW had me pinned under its hulking gorilla girth, I think my head would’ve exploded. It has pretty much all the things every fiber of my hunched, addiction-ravaged being could’ve wished for – and then some. Player housing? You betcha. Customizable guild death lairs? Oh my yes. Highly mobile combat? Try standing still and find out. Bizarrely out-of-place anime bunny people? Well, they can’t all be winners. But you get my point. Its personality reminds me of less obnoxious 3D-animated kid films, too, and it definitely has heart. I can practically feel Past Me grossing up his portion of the space-time continuum with puddles of anticipatory froth. Current Me, though? He’s living in a post-WoW world, and he’s got a family of largely inconsequential desk cacti to be responsible for. Is Wildstar’s take on the tried-and-true MMO formula too little, too late, even with a generous helping of all the things? Perhaps the now up-and-running closed beta can help us find out.

(more…)