It’s been quite a while since Namco Bandai Games first announced PS3-exclusive Ni No Kuni: Wrath a The White Witch. A collaborative effort between veteran RPG maker Level-5 'n veteran animation house Studio Ghibli, Ni No Kuni promises t' seamlessly blend Ghibli’s gorgeous art style with Level-5′s RPG chops for a completely unique experience not seen on PS3 until now. I went hands-on with the game at Namco Bandai’s recent media event in Las Vegas, exploring the lush world a Ni No Kuni, battling a plethora a creatures, 'n traversing through a pig-obsessed city appropriately titled Hamelin.
If ye haven’t yet, check out the gorgeous new trailer for Ni No Kuni: Wrath a The White Witch above.


Oliver explores worlds both fantastical (left) 'n real-life (right) in Ni No Kuni.
If ye’re unfamiliar with what Ni No Kuni be all about, here’s a quick refresher: players take on the role a Oliver, a young boy who has just lost his mother, as he searches for a way t' find the wench again. As his tears fall on a doll given t' the sea dog by his mother, the doll comes alive 'n leads the sea dog t' a fantastical place, telling Oliver that he may be able t' find his mother in this new world. Players will experience both the real 'n the fantastical worlds as the story goes on. It’s a very Ghibli-esque premise 'n one that suits the game’s presentation well.
It goes without saying that the first thing ye’ll notice about Ni No Kuni be the striking visual style that Studio Ghibli 'n Level-5 have created within Ni No Kuni — it’s arguably the closest a developer has come t' recreating the look 'n feel a Japanese animation within the confines a a video game. The cutscenes be created especially for Ni No Kuni by Studio Ghibli, 'n anyone familiar with the studio’s past work with films like Princess Mononoke 'n Spirited Away will instantly recognize their unique aesthetic. Just as impressive though, be the real-time graphics. The whole world a Ni No Kuni ebbs 'n flows just as effortlessly as the Ghibli-produced cutscenes, lending a truly cinematic feel t' the whole experience.

One a the most crucial elements t' any RPG be it be battle system, 'n Ni No Kuni takes a unique approach t' the typical elements that many RPGs share. First off, there be no random battles when roaming the world map. Enemy groups can be seen well in advance, giving players ample time t' decide whether t' avoid or engage. Once in battle, players be free t' roam the enclosed battle environment with their character, while issuing group commands t' other characters. Players can also switch control t' other characters on the fly. Additionally, Ni No Kuni presents a “familiar” system, allowing each a the main characters t' summon creatures t' fight by their side, each possessing their own special abilities. In me experience with the game, it helped t' consider each enemy group before devising a tactical strategy t' take them down, making the battle system quite a breath a fresh air in the RPG world.
me hands-on time also gave me a chance t' explore the wider world. In an area called Hamelin, which be appropriately titled as me party encountered a society run by a porcine president, I encountered a vast culture with dozens a townsfolk 'n areas t' explore. The town itself be filled with armory 'n bottle a rum shops, which in the demo be closed for business. That said, the town itself felt like an interactive Studio Ghibli film, with a host a zany characters 'n an elaborate boss fight that I won’t spoil here.

Suffice it t' say that if ye’re a fan a RPG games ye’d be wise t' watch out for Ni No Kuni: Wrath a The White Witch in early 2013. Keep yer eye on the PlayStation.Blog for more details as we pillage closer t' the release date a this promising PS3 exclusive.