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Posted by Joystiq May 08 2013 18:45 GMT
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Behind the scenes, EA is dropping licensing ties to real-life gun manufacturers, but on-screen it still intends to use branded guns in its games. Most recently, EA has worked with gun manufacturers such as McMillan Group International and gun magazine maker Magpul to promote Medal of Honor: Warfighter, but now those deals are off - even though EA still plans to use name-brand guns in its shooters.

"We're telling a story and we have a point of view," EA Labels President Frank Gibeau tells Reuters. "A book doesn't pay for saying the word 'Colt,' for example."

EA spokesman Jeff Brown says branded weapons lend games "enhanced authenticity," which is why EA wants to keep them in its games. However, all official agreements between EA and gun companies are now severed. "The action games we will release this year will not include licensed images of weapons," Brown says.

Following December's mass shooting in Newtown, Connecticut, the NRA and a handful of politicians and pundits blamed video games for encouraging gun violence. One week after the shooting, NRA Chief Executive Wayne LaPierre said video games represented "a callous, corrupt and corrupting shadow industry that sells, and sows, violence against its own people."

Brown says that the NRA's comments have nothing to do with its decision: "The response from our audience was pretty clear: They feel the comments from the NRA were a simple attempt to change the subject."

EA is currently involved in a lawsuit with Bell Helicopter, who argues that use of its helicopters in the Battlefield games goes beyond fair use and infringes on Bell's trademark. A jury trial is set for June to decide the issue, which could easily apply to EA's new gun-licensing theory.

Posted by Kotaku Feb 11 2013 17:00 GMT
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#medalofhonor Esquire's fascinating profile of the SEAL Team Six member who killed Osama bin Laden, and his struggles to adapt to civilian life, churned up this intriguing detail: the shooter wanted to consult on Medal of Honor: Warfighter, but Electronic Arts turned him down. More »

Posted by IGN Jan 31 2013 23:23 GMT
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EA has confirmed that a new Battlefield game will be released next year. During an earnings call for the third quarter of its 2013 fiscal year, EA Labels president Frank Gibeau said EA "will be launching a Battlefield game next year" and said EA is "very excited to show you guys more detail on that coming soon."

Posted by Joystiq Jan 30 2013 22:35 GMT
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The Medal of Honor series is now "out of rotation," EA announced during its third quarter financial call. Following Medal of Honor: Warfighter's poor commercial and critical reception in October, EA is taking Medal of Honor out of commission.

"The game was solid, but the focus on combat authenticity did not resonate with consumers," EA COO Peter Moore said. "Critics were polarized and gave the game scores which were, frankly, lower than it deserved. This one is behind us now. We are taking Medal of Honor out of the rotation and have a plan to bring year-over-year continuity to our shooter offerings."

EA Labels president Frank Gibeau said EA missed the mark, and the marketplace, with Medal of Honor: "We're in a hit-driven business where it's about what you can build in a certain period of time and really deliver for the marketplace, and frankly we missed on Medal of Honor. And we take responsibility for that."

EA's remaining shooter repertoire includes the Battlefield and Bad Company franchises.

Posted by Kotaku Jan 23 2013 18:00 GMT
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#callofduty The world's best selling video game won't be sold in Pakistan. Fox News reports that a declaration has forbidden sales of Activision's Call of Duty games, as well as EA's newest Medal of Honor release. More »

Posted by PlayStation Blog Dec 17 2012 20:01 GMT
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Zero Dark Thirty is a Sony film that chronicles one of the greatest and most secretive manhunts in history: the hunt for Osama Bin Laden. In our partnership with Zero Dark Thirty and Sony we’re bringing you two Medal of Honor Warfighter multiplayer maps based on the areas in Pakistan where Bin Laden was hunted.

You’ve probably already heard about Chitral and Darra in the Single Player missions as you were looking for the Cleric in Chitral and chasing targets through the back alleys of Darra. Now we’re opening up these areas and providing more opportunity to explore them in a multiplayer setting. When deciding on these locales we really wanted to find areas that were both visually interesting, and fit within the fiction of the Medal of Honor Warfighter Universe.

The Darra Gun Market map contains a scenic river crossing with high intensity combat over the ravine, the gunsmith pit which is right along the docks, and the abandoned estate that provides an overwatch for the entire middle section of the map. Players of each class will find areas that support their play style — there are great sniper positions, as well as several sneaky routes located around each of the objectives.

8271200516_533e453845_n.jpg8271200640_a75f86abe8_n.jpg

Chitral Compound is based loosely on the area you scoured for the Cleric in single player. It features a small town center checkpoint with roof to roof combat, a large dried up river valley which provides many great sniping opportunities, and the strongly fortified compound which contains several locations perfect for bipod play in Homerun Mode.

When creating these levels, the first thing we did was look for reference images for the locations. This helped us decide on compelling objectives for the Combat Mission game mode, which is very story driven. Once we tackled that, the next step was sitting down with the artists and flushing out our vision for the actual play space by creating a broad layout for them to base the terrain on.

When you play these maps, you’ll see that our artists did an amazing job of capturing the detail of this region. As a designer it feels great to be able to create something that captures the mood of an area and transport the player to a different region of the world he’d never get to experience otherwise.

8270136283_4309bb0fa0_z.jpg

From there, we lay out each of the additional game modes, specifically Homerun Mode, which has to conform to specific standards we set at the beginning of the project to achieve the right gameplay. For all of the game modes it’s important that the time before hitting combat isn’t too quick, and when the player is in combat, it’s presented in a way that’s easy to read and understand (meaning enemies are in areas you’d expect them to be.) These are all responsibilities of the level designer.

After all of the game modes and basic level blocking have been put in place, each level underwent a series of iterations with extended play testing to nail down the right look and feel for the combat spaces. Even with the earliest of playtests it was easy to see if the levels were hitting on the ideas we set out for them in the initial design.

Our two main goals in making these maps were to create environments that would let us push for longer range combat, and more verticality than some of our shipped maps. We listened to what a lot of the fans were saying, and we’ve delivered a wider range of gameplay opportunities for long-range classes. In both of these maps you’ll find many areas specifically designed for snipers to cover their teammates going in to plant a bomb, as well as multi-tiered buildings for players who like to access high ground while on defense.

We hope you’re as excited as we are to play these maps when they go live! The map pack is free for Medal of Honor Warfighter Limited Edition holders, and $9.99 otherwise.

I’ll be available next week on our Facebook page to answer any questions, stop by for more information


Posted by IGN Dec 17 2012 19:23 GMT
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Medal of Honor Warfighter is getting DLC to tie in with Zero Dark Thirty, the film about the assassination of Osama Bin Laden.

Posted by Joystiq Dec 17 2012 17:45 GMT
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Medal of Honor: Warfighter's Zero Dark Thirty map pack, featuring maps based on locations from the movie inspired by the search for Osama Bin Laden, is available on Origin for PC today. Xbox 360 and PS3 versions will be available tomorrow. Totally coincidentally, the Zero Dark Thirty movie opens this week as well.

If you bought the Limited Edition of Warfighter, this multiplayer DLC is free. Otherwise, it's $9.99.

Posted by PlayStation Blog Dec 14 2012 20:01 GMT
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Zero Dark Thirty is a Sony film that chronicles one of the greatest and most secretive manhunts in history: the hunt for Osama Bin Laden. In our partnership with Zero Dark Thirty and Sony we’re bringing you two Medal of Honor Warfighter multiplayer maps based on the areas in Pakistan where Bin Laden was hunted.

You’ve probably already heard about Chitral and Darra in the Single Player missions as you were looking for the Cleric in Chitral and chasing targets through the back alleys of Darra. Now we’re opening up these areas and providing more opportunity to explore them in a multiplayer setting. When deciding on these locales we really wanted to find areas that were both visually interesting, and fit within the fiction of the Medal of Honor Warfighter Universe.

The Darra Gun Market map contains a scenic river crossing with high intensity combat over the ravine, the gunsmith pit which is right along the docks, and the abandoned estate that provides an overwatch for the entire middle section of the map. Players of each class will find areas that support their play style — there are great sniper positions, as well as several sneaky routes located around each of the objectives.

8271200516_533e453845_n.jpg8271200640_a75f86abe8_n.jpg

Chitral Compound is based loosely on the area you scoured for the Cleric in single player. It features a small town center checkpoint with roof to roof combat, a large dried up river valley which provides many great sniping opportunities, and the strongly fortified compound which contains several locations perfect for bipod play in Homerun Mode.

When creating these levels, the first thing we did was look for reference images for the locations. This helped us decide on compelling objectives for the Combat Mission game mode, which is very story driven. Once we tackled that, the next step was sitting down with the artists and flushing out our vision for the actual play space by creating a broad layout for them to base the terrain on.

When you play these maps, you’ll see that our artists did an amazing job of capturing the detail of this region. As a designer it feels great to be able to create something that captures the mood of an area and transport the player to a different region of the world he’d never get to experience otherwise.

8270136283_4309bb0fa0_z.jpg

From there, we lay out each of the additional game modes, specifically Homerun Mode, which has to conform to specific standards we set at the beginning of the project to achieve the right gameplay. For all of the game modes it’s important that the time before hitting combat isn’t too quick, and when the player is in combat, it’s presented in a way that’s easy to read and understand (meaning enemies are in areas you’d expect them to be.) These are all responsibilities of the level designer.

After all of the game modes and basic level blocking have been put in place, each level underwent a series of iterations with extended play testing to nail down the right look and feel for the combat spaces. Even with the earliest of playtests it was easy to see if the levels were hitting on the ideas we set out for them in the initial design.

Our two main goals in making these maps were to create environments that would let us push for longer range combat, and more verticality than some of our shipped maps. We listened to what a lot of the fans were saying, and we’ve delivered a wider range of gameplay opportunities for long-range classes. In both of these maps you’ll find many areas specifically designed for snipers to cover their teammates going in to plant a bomb, as well as multi-tiered buildings for players who like to access high ground while on defense.

We hope you’re as excited as we are to play these maps when they go live! The map pack is free for Medal of Honor Warfighter Limited Edition holders, and $9.99 otherwise.

I’ll be available this afternoon from 1:00pm to 3:00pm Pacific Time on our Facebook page to answer any questions you have, please stop by!


Video
Posted by Joystiq Nov 13 2012 19:30 GMT
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This developer diary details the creation of the Zero Dark Thirty maps in Medal of Honor: Warfighter, inspired both by the movie and the real-life hunt for Osama Bin Laden. The promotional map pack based on a real, and very recent, war launches the week of December 17.

Posted by Joystiq Nov 09 2012 08:00 GMT
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A group of Navy SEALs are in trouble with Uncle Sam for consulting on EA's Medal of Honor: Warfighter. So far seven SEALs have received letters of reprimand, effectively denying them the prospect of promotion, and had half their salaries docked for two months.

One of the affected SEALs was part of SEAL Team Six, the outfit made famous for taking down Osama Bin Laden. While Medal of Honor: Warfighter has no missions based on the storming of Bin Laden's compound, the SEALs were privy to classified data they were forbidden from sharing, CBS reports. Though it may be unrelated in the consultation, Warfighter does, however, have DLC loosely based on "Zero Dark Thirty," the movie adaptation of - you guessed it - the Bin Laden mission.

Four of the seven SEALs affected are still engaged in active duty and under investigation.

Posted by Kotaku Nov 09 2012 00:00 GMT
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#medalofhonor Throughout the lead-up to its launch, Medal of Honor: Warfighter touted its authenticity as a modern-day military shooter. Over the course of its production, it consulted heavily with real-life Navy SEALs, in order to make missions more realistic. The authenticity, unfortunately, didn't help the game, and now it turns out its hurting the SEALs too. More »

Posted by Joystiq Nov 07 2012 09:00 GMT
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The latest footage from Medal of Honor: Warfighter released by EA takes a closer look at the upcoming "Zero Dark Thirty" map pack, which will recreate some of the locations featured in the based-on-a-true story movie about the hunting and capturing of Osama Bin Laden. The Chitral Compound and the Darra Gun Market are featured here again, and both maps will host the game's frantic multiplayer gameplay.

The Zero Dark Thirty pack is free if you picked up the Limited or Deluxe versions of Warfighter, and it'll be available on December 17, just a few days before the movie arrives in theaters. You can see more screenshots of the content in the gallery below.

Posted by IGN Nov 07 2012 00:36 GMT
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Get your first look at the upcoming Medal of Honor Warfighter DLC based on Bin Laden assassination film Zero Dark Thirty.

Posted by Joystiq Nov 01 2012 20:00 GMT
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Electronic Arts has released an update for the iOS version of Battlelog. The new update adds "initial support" for Medal of Honor: Warfighter, as well as support for the iPhone 5 according to the Battlelog Twitter account. The iTunes listing for Battlelog also notes that the update packs in support for iOS 6 (though strangely doesn't mention the Warfighter support).

Finally, Battlelog can put that extra screen real estate to use, giving you more space than ever for your friends' aggressive victory messages and lewd emoticons.

Posted by Joystiq Oct 31 2012 00:00 GMT
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A running theme during today's Electronic Arts second quarter investor call was the impact of Medal of Honor: Warfighter's critical failure and the publisher's canceled NBA game. No less than three times the pair of titles were mentioned in a negative manner, particularly when compared to the success of Battlefield 3 Premium and FIFA 13.

"We are managing the ups and downs. Our Q1 and Q2 were better than expected. Our Q3 appears soft, due mostly to Medal of Honor," said EA CEO John Riccitiello. He went on that the company reduced its guidance for the year because of the "weakness in Q3 associated with Medal of Honor."

New CFO Blake Jorgensen also mentioned Medal of Honor's "weaker than expected performance" in his prepared remarks, also mentioning the decision to cancel the company's NBA title would also impact Q3 performance.

"EA Sports is committed to basketball and we will publish a basketball game when we can match the quality of franchises like Madden NFL, NHL Hockey, Tiger Woods PGA Tour and FIFA soccer," remarked EA labels prez Frank Gibeau later. He went on to note that Medal of Honor: Warfighter's critical reception fell below expectations, but that the company feels it's a "good game with a receptive audience."

EA plans to support Medal of Honor: Warfighter with more marketing over the holidays, and, as Gibeau put it, going to school to improve NBA and meet EA Sports' standard of quality.

Posted by Joystiq Oct 29 2012 21:00 GMT
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Several players are having trouble unlocking certain Medal of Honor: Warfighter achievements, according to the game's forum. Specifically, the "Global Warfighters" achievement, awarded for unlocking "a soldier from each unit, and the "Warchief" achievement, awarded for unlocking all soldiers in multiplayer, will not unlock when the requirements are met.

The majority of the complaints seem to center around the Xbox 360 version of the game, though the problem has been reported on the PS3 version as well. For the moment, there doesn't appear to be a solution or workaround. We've contacted EA for comment.

[Thanks, Brandon!]

Posted by Rock, Paper, Shotgun Oct 29 2012 11:00 GMT
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Medal Of Honor: Warfighter came out around the world last week. Review code wasn’t offered to us, hence no review for release. We bought a copy, and I’ve spent the weekend trudging through it. Despite discovering I didn’t even want to start playing, I’m now ready to tell you wot I think.

(more…)


Posted by Giant Bomb Oct 27 2012 20:00 GMT
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So. Many. Beards.

Medal of Honor: Warfighter is a modern-military-themed first-person shooter with snap-to aiming, a short, globe-trotting campaign and a level-based multiplayer mode. You're instructed to go "weapons free" a lot. I feel compelled to speak about the game as dryly and matter-of-factly as the game seems to regard itself, because if you're reading this review, you're painfully familiar with the sort of game Warfighter is. It does all the things that sort of game is supposed to do, but not with the flair or invention that would make it possible to care again about playing something you remember having played so many times before. In such a crowded and competitive category, there's not much about this game that stands out, and that assumes you're looking for more of this type of thing in the first place. For a lot of people in 2012, that's a big assumption.

Warfighter's campaign gives you five or six hours of flying around the world to shoot at enemies every time they pop out from behind cover, breaking up the bulk of your time in the Middle East with the occasional interlude in places like Somalia and... the Philippines? While there may be legitimate real-world reasons that terrorist cells would be operating in such areas, the way you hop disjointedly from a hostage crisis in one country to a hunt for explosive contraband in another to kidnapping a shifty banker in a third--all largely without context and starring different sets of characters who don't clearly relate to one another--just made me think the game was looking for excuses to make sure not all of your enemies are wearing turbans.

The game admirably makes an attempt to at least humanize one side of the conflict, depicting the American soldiers' families and the effect their duty-bound determination-bordering-on-obsession has on their home lives. But these scenes aren't dramatically interesting in themselves (and plunge deep into the uncanny valley), and they're peppered so haphazardly throughout the already flat story of special-ops intrigue that it all just runs together into so much noise. There are no strong, memorable characters. I wish I'd had an easier time telling Preacher from Stump from Mother from Voodoo from Dusty, but they all look the same and talk the same and act the same to such an extent that at some point it all degenerates into a sea of beards.

There's just not much here you haven't seen before.

The campaign is intensely scripted and almost perfectly linear. That's probably not a surprise, but it doesn't make it any less underwhelming that every checkpoint plays out the same no matter how many times you restart it, that you need to do exactly what the game wants you to in every instance in order to trigger the next sequence, that you can never run any direction except forward. Once in a while the scripting breaks, as when the game failed to spawn in two key enemies so I could move forward until they spawned right behind me, or when I tried to stab the wrong enemy in the back during a stilted stealth sequence when I was clearly meant to stab the other guy instead. There aren't many moments when it doesn't work, but all the other moments are just boring, with the exception of the two driving levels. The first, where you chase a car through a crowded third-world marketplace, is simple but actually kind of exhilarating. The second is a stealth driving sequence (yes) that devolves into a vehicular version of Pac-Man. The driving and a couple of boilerplate rail-shooting levels don't do much to uplift what is otherwise as standard a shooter campaign as can be.

There is of course also the requisite multiplayer mode, which on the Xbox is split off onto a totally separate disc. As expected, everything you do online feeds into a persistent ranking system, though at least it feels like there are more ways than headshots and a solid KDR to rank up. You're put into a random two-man fireteam in most multiplayer matches, and you can earn a decent amount of unlock points by assisting your buddy with ammo and healing. The fireteam system is handled intelligently in general, allowing you to spawn on your ally in the field and even spawning you in with the same posture he's currently using. Points have a way of piling up further after matches, when various team- and mode-based ribbons unlock based on overall match performance. The game types here all fall into the standard buckets of capture-and-hold, team deathmatch, and so on. If I had to choose a favorite, it'd be combat mission, which tasks you with attacking or defending three points on the map and constrains your team not based on a time limit but a common number of respawns. There's nothing out of the ordinary about the online gameplay, but I'll admit it's still possible to feel that particular last-minute thrill when you barely eke out a win at the end of a taut match.

Whoa, buddy. I know she's your ex, but grenades?

Multiplayer features a sprawling array of player unlocks that range from cosmetic stuff like camo to support abilities like mortar strikes and ancillary weapons like grenade launchers. The most impressive part of the whole construction is an extensive weapon-customization system that lets you swap out stocks, muzzles, sights, receivers, and magazines for each individual firearm. Filing all of that under a section labeled "My Gun" feels just a bit perverse, though, and you'd have to be really into the gameplay here to spend the time unlocking it all. The game plays well enough when the pressure is on, but the performance isn't nearly as smooth as the annual Call of Duty offering and there's not nearly as much depth and scale as Battlefield. So there's not much here to explicitly recommend over the competition.

Warfighter has no real reason to exist, but it's not surprising that it does exist. The last Medal of Honor did surprisingly well in the marketplace, and Battlefield 3 must have sold significantly better. So I suppose you can't fault a publicly traded company for taking its annual stab at cashing in on the military-shooter craze that still inexplicably shows no signs of abating. If we're going to get so many of these games, though, it's a shame a few of them don't aim higher than a mark that's been squarely hit so many times before.


Posted by Kotaku Oct 27 2012 17:00 GMT
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#medalofhonor We're not EA customer service, but sometimes shedding a little light on silly stuff like this can help get results. More importantly, the news appears to be that some copies of Medal of Honor: Warfighter have gone out with cards that don't have proper download codes printed on them. More »

Posted by IGN Oct 26 2012 23:49 GMT
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How does the sequel live up to its enormous potential? We dig into the action and humanity of Medal of Honor Warfigher.

Posted by Kotaku Oct 26 2012 23:00 GMT
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#medalofhonor Medal of Honor: Warfighter was supposed to be the big military shooter of the fall. Or at least, of the fall until that other big military shooter comes out in a few weeks. More »

Posted by Joystiq Oct 26 2012 22:30 GMT
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Thanks to the internet, you don't have to take just take our word that Medal of Honor: Warfighter is a "design-by-committee approximation of 'AAA military shooter."
  • Game Informer (50/100): "The uninspired single-player campaign, uneven multiplayer execution, and rampant presence of glitches undermine Medal of Honor: Warfighter's efforts to join the Tier 1 of military shooters. If Danger Close keeps executing this poorly, this once-loved series may be dangerously close to being put in a casket."
  • OXM (50/100): "You'll also roll your eyes at cloying cutscenes that never bother to introduce a worthwhile villain, and are instead crammed with insulting caricatures of unhappy military wives. We'll acknowledge it takes a rare breed to succeed in the special forces, but the personifications of dutiful male devotion are too one-dimensional to be human, much less heroic."
  • Destructoid (50/100): "Charmless, cynical, and uninspired, Warfighter encapsulates everything wrong with the annual big budget shooter industry. It's really not an awful game, it's just insipid and shallow, a title that exists solely to exist, and squeeze whatever profit remains to be had from serving the same flavorless porridge to the same unadventurous customers. It will make its money, and keep the FPS factories in business for another year."
  • Polygon (45/100): "While the multiplayer's obtuse design decisions are preferable to the campaign's lack of artificial intelligence, decent mechanics, or interesting level design, it's still difficult to find much reason to recommend Medal of Honor Warfighter over the shooters it wants so desperately to resemble. In an attempt to build a bridge across Battlefield 3 and Call of Duty, Danger Close has once again fallen into the hole between them."
  • DarkStation (40/100): "Here's the aggravating truth: Warfighter is bad. Even given the fact that it's functional and competently designed at its base, the game in no way provides a nutritive and compelling addition to the genre it wants so badly to rule. Its core premise, to provide players an "authentic" special forces warfighter experience, never comes within striking distance due to hazy plot development and abrupt, inorganic pacing."

Posted by Joystiq Oct 26 2012 15:00 GMT
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In the year leading up to the launch of Medal of Honor: Warfighter, EA and developer Danger Close Games touted their pursuit of humanizing the soldiers - showing us how these Tier 1 Operators balance their lives with one of the most intense jobs on the planet. After playing through Medal of Honor: Warfighter's campaign, it's clear Danger Close failed in its objective.

Danger Close's promise manifests in a few brief cutscenes that show snippets of protagonist Preacher's life. Here's Preacher in a hospital bed, there's Preacher sitting in a cafe with his family. Now we see his wife having a terse, passive-aggressive phone conversation - presumably while he's out on a mission - as she sadly stares out the window of an empty motel room. There's clearly some strife, but we never get a glimpse at why this man does what he does. Does he just love to shoot bad guys? Is he in it to protect his country?

Some men were just born to fight wars, I guess.

Posted by IGN Oct 25 2012 03:33 GMT
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Part 13B of IGN's Video Walkthrough for Medal of Honor Warfighter.

Posted by IGN Oct 25 2012 03:31 GMT
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Part 13A of IGN's Video Walkthrough for Medal of Honor Warfighter.

Posted by IGN Oct 25 2012 03:26 GMT
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Part 11C of IGN's Video Walkthrough for Medal of Honor Warfighter.

Posted by IGN Oct 25 2012 03:24 GMT
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Part 11B of IGN's Video Walkthrough for Medal of Honor Warfighter.

Posted by IGN Oct 25 2012 03:22 GMT
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Part 11A of IGN's Video Walkthrough for Medal of Honor Warfighter.