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Posted by Joystiq Dec 19 2013 14:00 GMT
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The Xbox One may have a brand new entry in the series, but there's still a recent-and-decent Forza on the 360. What's more, you can grab it off Games on Demand for half-price, because today's Xbox daily deal is all about Forza Horizon.

The Turn 10 Studios racer is down to $15 for one day only, as is its season pass which grants access to six DLC car packs and five exclusive cars.

The Forza Horizon deal is part of Xbox's Countdown to 2014 sale, and while it's good for today and today only, there are plenty of other games staying discounted throughout the week.

Posted by Kotaku Jul 14 2013 22:30 GMT
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I move through the stages of difficulty in a sports video game like the stages of grief. Expert, Pro, Hard, Medium and Easy might as well be named Denial, Anger, Bargaining, Depression and Acceptance. In the past, I've started somewhere between anger and depression before moving on to acceptance. A couple weeks ago, Forza Horizon's brilliant Rally expansion put me into the same period of mourning. It is demanding. You're taken from the laid-back car culture of a festival run on smooth Colorado asphalt and launched off the loose dirt of a rally course, often straight into an uphill switchback. The opposing racers' times gave me fits. I could win one, maybe two of five stages in a rally. In the others, grazing a tree or drifting slightly off the perfect line would see my split time drop from third to 15th as the next marker shot by. Fighting the humiliating memories of training wheels, water wings and tee-ball, I finally went into the game's difficulty menu and adjusted just one thing: the opposing driver AI, which I dropped back to easy. Everything else remained the same: My vehicle's speed, mass, braking and traction, the course layout and surface, all of that. All I did was give myself a little extra time. I then drove faster and better than I ever had before. "What we sometimes forget is that we were all new to a game or a genre at some point," said Martin Connor, lead designer at Playground Games, the maker of Forza Horizon. "Variable difficulty settings allow people to not only enjoy, but also master the games that they love." I reached out to Connor and Playground this week to be sure of what I'd done. He assured me the time I'd driven against easy AI would have been no different had I'd driven the same way against medium, hard, anger, denial or all the other stages of opposing driver grief. All I had done was give myself a few seconds of cushion to relax. The course and my car's handling of it remained 100 percent the same. I simply drove faster and more confidently when I felt I should be winning, as opposed to how I drove when I thought I was over my head. It was almost an epiphany. Instead of hurling myself at an insurmountable goal simply because it was named respectably, I came in with a personal best by asking more from my strengths and forgiving my weaknesses. "I notice two distinct player types when watching people play the game," Connor told me by email. I was falling into the first category: "Those who, when playing on a higher difficulty, tense up, gripping the controller more tightly, and therefore sacrifice their fine control over their car, leading to poorer lap times." It's for this kind of high-pressure, high-intensity, failure-averse gamer that difficulty settings, in Forza Horizon and in other sports titles, have moved away from an all-controlling one-to-five scale of past years, and now allow gamers to adjust the difficulty their components. If one feels belittled by a "rookie" or "amateur" difficulty label, you can now create a custom difficulties, to challenge your real strengths and ease up on your sorest weaknesses. I think it's the best thing about sports video gaming. In my case, with Forza Horizon Rally, variable difficulty provided me with a real sense of a challenge without patronizing me to one extreme, or crushing my will to compete at the other. MLB The Show has long been a standard-bearer in this realm, allowing me to pitch against Hall-of-Fame difficulty while hitting against Veteran, for example, and even automating other tasks at which I'm terrible. If I was locked to one difficulty for both phases, I'd either lose every time or win every game 12-0. This mix compensates for the under-developed phases of my game (too much time spent pitching only in Road to the Show, none of it fielding or baserunning) while presenting a respectable challenge to my best areas. NCAA Football 14 just added new variable difficulty settings this year, too. Now you can split the opposing difficulty for your offense and your defense, and have a third different difficulty for human-against-human games. Many players find it easier playing against the computer in their online dynasties. This allows them to beef up that challenge while still staying competitive against a buddy. Forza Horizon might be called, primarily, a racing game but its structure adopts this common approach of sports video gaming, too. The harder you make each component of driving—from braking and steering assists to manual shifting and opponent skill—the more you will be rewarded in experience points in the game's career mode. Forza Horizon, and games like Tiger Woods PGA Tour—in which you are an individual performer, not part of a team—are best suited for this. Ideally, it allows the extremely talented golfer or driver to advance at the same pace, against their optimal level of difficulty. "With Horizon, as with all Forza titles, customization is a key part of the game," Connor said. "We appreciate that when people buy the game, they want to be able to play according to their own strengths and weaknesses. These vary from person to person, so we wanted to expose each of the components that comprise our high level difficulty settings." It deepens the experience, too. Most racing games, I've found, depend so heavily on course knowledge and driving at top speed through every turn that the opposing drivers blatantly rubber-band—artificially speed up or slow down—to provide the meat of the challenge. As I said in my review of it, there is little of that in Forza Horizon. I've seen it only rarely—in point-to-point boss races in the career mode. For the most part, if you legitimately put an AI racer away early, he is back there for good. And if you're doing that so much the game becomes a breeze, you can notch up his talent without setting yourself back in the process. Forza Horizon Rally, the downloadable expansion released in December, is different because there are no other cars on the course. Your opponent is the course, and it does a superb job of trying to throw you off. Even on the 100th try, even when you know what's coming—even when I hear my co-driver squawk "200, hairpin left, cut" there's no guarantee I'll hit that corner at the perfect speed and angle. It takes full concentration from start to finish every time. "Rally is a more intense, lean-in racing experience," Connor said. "Our opponent times come from real people playing the game pre-release. The times these people can achieve fluctuate with level design throughout development, and therefore the difficulty fluctuates in response." In that case, Rally was very well served by the foundation laid in the main game that preceded it. Words like "accessibility" are often considered the training wheels of video games, implying they're made for unserious people. Across-the-board settings—shooters in particular do a good job of belittling you, assigning their difficulties ironic names, from babying to macho—not only restrict access, they restrict advancement. But in games like NCAA Football, or Tiger Woods PGA Tour, or Forza Horizon, where I race on a de facto Hard setting except for automatic shifting (hey, I couldn't drive a stick until I was 17), I can take on the challenge in steps. I can grow into this game, rather than be faced with jumping in the deep end all alone. Or putting on water wings. STICK JOCKEY Stick Jockey is Kotaku's column on sports video games. It appears Sundays.

Posted by IGN May 07 2013 17:26 GMT
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Before the next Xbox hits on May 21st, you have to play these games to truly be ready.

Posted by Joystiq Apr 16 2013 15:00 GMT
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Today is the day that the game about military battles in 2025 also becomes about Mafiosi battling zombies in the 1930s, and our world becomes incrementally stranger in the process. Black Ops 2's "Uprising" DLC is available on the Xbox Live Marketplace now for 1200 MSP.

Other noteworthy, perspective-shifting DLC today brings "The Knife of Dunwall" to Dishonored. It's available now on Xbox and will be released today on PS3 and PC. And Forza Horizon's "1000 Club" expansion offers new challenges for every car.

Posted by IGN Apr 16 2013 04:50 GMT
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A look at the free 1000 Club expansion pack for Forza Horizon.

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Posted by Kotaku Apr 13 2013 21:15 GMT
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Curious about that secret announcement earlier this week that hinted Forza Horizon was suddenly going to get a lot more interesting? Thanks to an an early leak we know it's an expansion pack that will add two new cars and 1000 new challenges. Oh, and it's free. If all you care about is finishing a game as quickly as possible, then Forza Horizon is going to be not unlike what the duration of most of your sexual experiences. By ignoring the street race challenges, barn finds, and special races, you can skip straight through to the main event and complete the game in an afternoon. If you do that, you're missing the fun of all the smaller races (many of which are better than the actual races). In response to this, Turn10/Playground is adding a challenge-per-car such as using a Raptor to crash through as many objects as possible, or jumping an Evo over a golf course. Plus, after all the complaints over the company shortchanging the players with DLCs full of cars you can get in previous Forza games (except for the perfect Jalopnik DLC), the people behind the game are apparently giving it out for free and throwing in the 1995 RUF CTR2 (essentially a modified 993) and a 1956 F100. As someone who just hit the "you've driven every road" mark, I'm thinking this is well timed. We'll see on Tuesday if this is how it goes. Forza Horizon 1000 Club Expansion Pack by All-Games-Beta

Posted by Joystiq Mar 30 2013 18:30 GMT
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Six new cars will arrive in Tuesday's DLC pack for Forza Horizon, as selected by Top Gear Magazine and Turn 10 Studios. Players will get the opportunity to cruise in the 2011 Ford Transit SuperSportVan, the 1998 Mercedes-Benz AMG Mercedes CLK GTR, the 2012 Aston Martin Vanquish, a 2012 Bowler EXR S, a 2011 Alfa Romeo TZ3 Stradale Zagato and a 2002 BMW M3-GTR.

The BMW M3-GTR is free for all Forza Horizon players, while the entire car pack can be bought for 400 MSP. Season Pass holders will be able to download the car pack for free.

Posted by IGN Mar 28 2013 16:00 GMT
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See what new rides you can get your hands on in April.

Posted by Kotaku Mar 16 2013 15:00 GMT
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#dawwwww Yes, Forza Horizon fan Verruckter Schakal has a "proper" marriage proposal coming. But he and his fiancé "couldn't wait," he said, so he skinned a 2012 Cadillac Escalade ESV in the game and sent her this first. And yes, she said yes. The Forza Motorsport Facebook page shared it on Thursday. More »

Posted by Joystiq Feb 26 2013 15:30 GMT
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The Forza Horizon monthly rollout of shiny new DLC drives continues with Meguiar's Car Pack', which is revving up for a March 5 release. The DLC comes without cost to those with the game's season pass, while other can gain access via a 400 MSP pit stop.

The six cars included are the 2013 Audi RS4 Avant, the 2012 Mercedes-Benz G65 AMG, the 2013 BMW M135i, the 2003 Ferrari Challenge Stradale, the 2004 Peugeot 206 RC, and the 1998 Nissan R390. If you're looking to take the DLC out for a test drive, the Nissan R390 is a free sample this month. Meanwhile, season pass owners get the 2010 Joss JT1 as a bonus.

Posted by Joystiq Dec 25 2012 17:00 GMT
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The new year is on the Forza Horizon (ho ho ho) given that January 1, 2013 sees a bunch of new downloadable cars come to Turn 10 Studios' racer. OK, that's definitely the last time we'll use that joke this year. 2013 is an entirely different matter.

The January Recaro pack features six cars, including the 2012 Cadillac Escalade ESV, 1983 GMC Vandura G-1500, 2012 Lotus Exige S, 2012 Lexus LFA Nürburgring Edition, 2005 Mercedes-Benz SLR, and the 1995 Ford Mustang Cobra R. It's priced at 400 MSP, but Season Pass holders get it for free, along with the 2009 Pagani Zonda Cinque Roadster as a bonus treat.

Posted by Joystiq Dec 18 2012 01:15 GMT
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Forza Horizon's Rally DLC hits the asphalt tomorrow on Xbox 360 for 1,600 MS Points, or at no cost for those who have the Forza Horizon Season Pass.

To insure you're getting your money's worth, check out the following five cars that are included in the Rally DLC pack: a blue and yellow 2005 Subaru Impreza WRX STi, the "Group B" 1982 Lancia 037 Stradale, the 1992 Ford Escort RS Cosworth, 1992 Toyota Celica GT-Four RC ST185 and the lightweight 2004 Mitsubishi Lancer Evolution VIII MR. Season Pass holders will have access to a sixth rally car, the 2003 Ford SVT Focus.

A free car isn't such a bad deal, even if it is a Ford old enough to know long division.

Posted by IGN Dec 14 2012 21:40 GMT
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Forza Horizon developers Playground Games and Turn 10 Studios have revealed details of their upcoming Rally expansion pack, out December 18 on Xbox Live Marketplace for 1600 Microsoft Points ($20 USD).

Posted by IGN Dec 14 2012 14:00 GMT
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Asphalt? We don't need no stinking asphalt.

Posted by Joystiq Nov 28 2012 04:59 GMT
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Forza Horizon's December IGN Car Pack includes six vehicles spanning "the spectrum of automotive excitement," set to drop for 400 MS Points on December 4.

The pack features a 2011 Ford F-150 SVT Raptor Halo Edition, 2008 Aston Martin DBS, 2012 Ferrari F12 Berlinetta, 2006 Ford GTX1, 2006 Hummer H1 Alpha Open Top, 1993 McLaren F1 and a 1971 AMC Javelin-AMX. The December Car Pack is part of the Forza Horizon Season Pass, which grants access to all monthly DLC packs through March 2013, including December 18's Rally Expansion Pack. The Season Pass runs 4,000 MS Points through XBLM.

Posted by IGN Nov 27 2012 19:03 GMT
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The classic McLaren F1 and a special Halo surprise headline the next Forza Horizon car pack DLC.

Posted by Joystiq Nov 22 2012 13:50 GMT
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Time to be thankful for the Microsoft Store, which is now offering Forza Horizon for a measly $14.99. Playground Games and Turn 10 Studios' racer released just under a month ago, so 75 percent off its regular price is brimming with Black Friday goodness.

Jordan got revved up for Forza Horizon in his review, speeding all the way to four out of five stars. He said that, while there are a lot of "little, annoying things" about it, Forza Horizon is "a massive toy chest full of hyper-accurate hot wheels."

Posted by Joystiq Nov 03 2012 04:00 GMT
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Though we suspect you'll be busy doing donuts in Master Chief's Warthog on November 6, the date also marks the release of the "Bondurant Car Pack" for Microsoft's other first-party fall release, Forza Horizon.

Priced at 400 Microsoft Points on the Xbox Live Marketplace, the November DLC includes a six-pack of new vehicles to augment the moments our review called "incredibly beautiful." But who needs to stop and smell the roses when you can inhale the sweet fumes of a 1965 Shelby Cobra or that 2012 Jeep Wrangler Rubicon? (Okay, we probably should have used the new Lamborghini Gallardo as our second example.)

Full list and details on the new rides can be seen after the break.

Posted by IGN Oct 26 2012 09:37 GMT
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This week Medal of Honor: Warfighter and Forza Horizon battle to be top of the charts, but will they be pipped to the post by Professor Layton?

Posted by Kotaku Oct 25 2012 00:40 GMT
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#forza Forza Horizon, which released yesterday, introduces a "car club" concept to the game, and it isn't just a leaderboard of your friends. You may share your best rides with anyone else who joins up, and they may take those cars out on the open road of Forza Horizon's Colorado. More »

Posted by Joystiq Oct 23 2012 14:00 GMT
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Hey Timothy, remember when we talked about wanting a modern Knight Rider game but with a sultry-sounding lady car? Well, Timbo, it looks like someone's been paying attention.

Posted by Kotaku Oct 18 2012 21:30 GMT
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#forza I have a confession: I hated Forza Horizon when I first played it. Something about the tone, from Axe Body Spray sponsored races to the presence of terrible dubstep on the radio, just kinda rubbed me the wrong way. But then something happened as I was driving around. More »

Posted by Kotaku Oct 18 2012 00:00 GMT
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#review Forza Horizon coined a new term for itself, more out of self-defense than to describe its creative goals. "Action racer," we were told at E3, because another racing genre known by the A-word would be a scarlet letter on a motorsports brand as precise as Forza. More »

Posted by Joystiq Oct 17 2012 17:00 GMT
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Forza Horizon will veer wildly off the beaten path with a new DLC expansion due December 18. The "Rally Expansion Pack" adds off-road rally racing to Turn 10's racer, including "deeper ruts, higher jumps, and new surface types to explore."

Unlike in real life, it'll be fun to drive in these unsafe conditions because the game provides you with virtual, rally-tuned vehicles and a helpful co-driver. So you're not just out there ruining your own car in some mud.

The Rally Expansion Pack will cost 1,600 Microsoft Points on its own ($20), and will be included at no additional cost as part of the Season Pass.

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Posted by Giant Bomb Oct 12 2012 07:01 GMT
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Jeff and Brad, their hair waving in the Colorado air, race off into the sunset to the soft sounds of dubstep.

Posted by IGN Oct 12 2012 07:01 GMT
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A head-to-head between a muscle car and an aeroplane.

Posted by IGN Oct 12 2012 07:01 GMT
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Get your motor runnin' and head out on the highway in Playground Games' Forza spin-off.

Posted by Giant Bomb Oct 12 2012 07:00 GMT
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The Challenger: it's a nice car, but can you make it dance across Horizon's numerous twists and turns?

I've never understood people who don't drive. Big city folk, mostly, all reliant on their "public transportation" or their "bicycles" instead of getting behind the wheel of a machine that may very well kill them someday. That tender grasp, toeing the line between our world in the next, is the deep, dark core behind our fascination with the automobile. Video games represent society's relationship with cars in a variety of ways, from kart racers for the kids all the way up to intense simulations that all but require you to build a cockpit facsimile in the middle of your home. Any racing video game--especially one on a console--is going to split the difference between those two extremes, but games that really try to appeal to the "arcade" audience as well as the simulation crowd usually end up producing a watered-down mess that pleases no one. Forza Horizon threads the needle and pulls it off surprisingly well.

Horizon is an open-world, thrills-first twist on the Forza franchise that starts with the great physics and performance that the Forza Motorsport series is already known for and adds the sorts of things you'd expect to find in an open-world racer. There are tiers of events that unlock in chunks as you finish out the previous tier, sets of "unsanctioned" street races that aren't really any different from the main events, but they earn you cash instead of progression points, races against the game's cast of characters (which pop up as you move from one tier of main events to the next), and one-off showcase events that get you cars by asking you to race against airplanes, helicopters, and hot-air balloons. Ultimately, the showcase events are heavy on the "show" aspect of things, because they feel more like time trials with aircraft flying overhead the entire time.

The showcase events pop up as your driver becomes more popular, which is one of the other types of progression built into the game. You earn popularity points for fancy driving, and it feels like an offshoot of the Project Gotham kudos system. You'll get points for burnouts, drifting, near misses, and other acts of genuine skill, but you'll also get points for trading paint with other racers or busting up street signs and other on-track obstacles. The notion of earning points for driving that lacks finesse is perhaps the most un-Forza-like part of the entire game, but don't mistake this for a Burnout game. There's nothing to be gained by slamming into opposing cars, though smash-ups don't feel like they're as catastrophic as they can be in Forza Motorsport, mostly because all of the car damage is merely cosmetic.

The photo mode returns, giving you control over focus, filters, and more.

When you're not racing, there's a large open world to explore, and the game gives you a few reasons to do some cruising. First, there are 100 signs hidden in the environment that each give you a 1 percent discount on car upgrades when smashed. Find them all and your upgrades are free. Also, nine "barn finds" pop up over the course of play. These are old cars that have been hidden around the world in barns that exist off the beaten path. When one activates, an area of your map lights up to give you the general location of a barn, so you'll have to explore that area in order to figure out how to find the exact spot. You'll drive past plenty of these collectibles over the natural course of the game, as well as various speed cameras and zones that measure how fast you're moving through specific spots and record it to an online leaderboard.

So there's a good variety of things to do around the world, but if you'd rather fast travel, you can warp back to the central hub or to any of the fast travel points you've uncovered. Warping to those points costs money at first, though there are a few simple tasks you can complete at each hub that eventually reduce that cost to zero. If you're the impatient type that hates exploring and driving from one objective to the next, you'll find this fast travel system to be lacking. But the game's driving model is interesting enough to make the journey worthwhile, so just calm down, OK?

Online, the game allows up to eight players to get in and race. You can get right down to it with a series of preset events or you can free roam in the world, which allows players to get into co-op challenges. These challenges require all connected players to perform specific tasks. Some are passive, like driving lots and lots of miles across all sessions. Others are active, like one that requires all players to pass through a speed trap while driving above a certain speed. Oh, the catch there is that all the drivers need to pass the speed trap within a few seconds of each other, so you'll have to talk it out over your headsets and get in a proper line of cars to nail it properly. The list of co-op challenge isn't huge, and it never gets quite as inventive as Burnout Paradise's similar system did, but it gives you something to shoot for when in free roam, which is great. You can also get into playground games like Infection, which gives one of the players a horrible disease that spreads to other cars after a collision, so the last car standing wins. King makes one player the king, and the other players try to smash into the king to steal the crown. A timer ticks up while you've on the throne. It's simple but effective stuff that gives you more to shoot for than just racing.

You'll still upgrade your cars--either automatically or by picking out specific parts--but there's no tuning aspect to Forza Horizon, so you won't be directly adjusting things like ride height. You won't be trading cars or tuning setups in an auction house, but the vinyl editor from the previous games makes it over intact. You can even import your vinyl groups from Forza Motorsport 4, which is great news for me since I created this extremely basic and dumb (but accurate!) bottom-row Space Invader two or three games ago, and it's been haunting my player storefront ever since. Players can sell or give away their vinyl groups via a simplified version of the store setup from previous Forza games.

This angle is NUTS, you guys!!!!

The only time Forza Horizon doesn't look fantastic is when you're standing still. A lot of the grass textures that you'll see at the edges of the road are pretty rough up close. But the not-so-secret secret there is that you probably won't stop moving very often. Virtual Colorado has terrific lighting and a day/night cycle that gives you a lot of different looks for each environment, from the sun peeking over the mountains to fireworks over the Horizon Festival's hub zone at night. It feels like a genuine, lived-in place that's lively in a way that makes Forza Motorsport feel stodgy and sterile by comparison. That feel is supported by a trio of radio stations with DJs that often comment on what's going on in the overall tournament in-between a variety of very "now" music selections that fit the game's tone quite well. Let's face it: this gaudy spectacle of a fireworks-laden race festival is just crying out for as much wobble bass as possible, and the Horizon Bass Arena station features just enough dubstep to either keep you excited or make you sick, depending on your stance.

If you have a Kinect hooked up, you'll have a reason to shout over all that Mord Fustang, Skrillex, and Wolfgang Gartner as you can use the voice recognition on the Kinect to point your GPS at the next event or other important locations. This is easily--and more precisely--completed on the game's map screen, but shouting "GPS! Next event!" and seeing the driving line come up and point you in the proper direction is still somewhat novel. If nothing else, this modest implementation actually makes Forza Horizon one of the few games that's telling the truth when its box claims it's "better with Kinect."

With around 120 or so events to choose from, Forza Horizon might sound somewhat slim when compared to Forza Motorsport 4, but it gains a lot more depth from its open world than it initially lets on. But most importantly, it manages to simultaneously feel like a Forza game while also letting in more of what makes racing games fun for all players, rather than staying strictly focused on those of us who want strict simulations of varying realism. It's got a cockpit view, but it also gives you points for smashing through street signs and performing totally sick J-turns. That might sound like a contradiction that would cripple a game, but Horizon manages to make all of these different elements fit together in a way that seems natural. And that's pretty impressive.


Posted by Joystiq Oct 10 2012 04:59 GMT
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The Forza Horizon demo is now live on Xbox Marketplace, waiting for you to buckle up and drive it like crazy. All of which means the game is now on the horizon, releasing as it is on October 23. Alright, we promise that's the last 'horizon' pun we'll make*.

Posted by IGN Oct 01 2012 18:36 GMT
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See what you can expect from Forza Horizon when it hits stores later this month.