Legend of Grimrock Message Board

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Posted by Joystiq Dec 18 2013 19:18 GMT
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The Humble Store has kicked off its Winter Sale with a number of big discounts, most notably indie hit Gone Home, which will be reduced to a mere $5.

Other notable sales include Europa Universalis 4 for $20, Shadow Warrior for $10 and Legend of Grimrock for $3.75. A full list of the current deals can be found on the Winter Sale website. So what's the catch? These deals are only available for a limited time. These discounts in particular are only valid for the next eight hours, after which time they'll be replaced by new, different discounts. There's no telling what might pop up next - an earlier version of the sale only reduced Gone Home's price to $10, instead of its current $5.

As with all Humble Store sales, 10 percent of all proceeds go toward charity. It's up to you which charity you'd like your money to benefit, though between the American Red Cross, Child's Play, the Electronic Freedom Frontier, the World Land Trust and Charity: Water, wherever your cash goes it will be put to good use helping the less fortunate.

Posted by Rock, Paper, Shotgun Mar 26 2013 15:00 GMT
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Look at that! It’s the first screenshot from Legend of Grimrock 2 and it’s one of the worst pictures of a dungeon I’ve ever seen, right up there with the Mona Lisa and Magritte’s not-a-pipe-nor-a-dungeon. After creating some top notch dank dungeons for their first RPG, Almost Human appear to have slipped up and the dungeons in Grimrock 2 will apparently contain some trees and blue skies, and crenellated turrets peering from on high, just around the next bend in the path. Of course, it’s entirely possible that the picture isn’t a dungeon at all and that the game is undergoing a design overhaul. Let’s consult the development blog.

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Posted by Rock, Paper, Shotgun Mar 19 2013 10:00 GMT
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For those of you that haven’t tried out Almost Human’s dungeoneering masterpiece Legend of Grimrock, shame on you, and a pox on both your houses, and oh fie is me, and please try it, it is nice. But for those hungry for more of the wonderful dank atmosphere, creepy monsters and surprisingly sexy stone walls, you can grab this new mod reworking the original maps whilst we await the second installment.(more…)


Posted by Joystiq Mar 17 2013 21:30 GMT
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Fans waiting for the Legend of Grimrock sequel now have a new quest to pass the time. Legend of Grimrock forums user Benjamin Ramsey recently made an unofficial add-on for the original game available on Steam Workshop.

Called the Legend of Grimrock - Master Quest, the mod is a "complete re-working of the entire original game with tons of new puzzles, updated dungeon designs, unique story elements, and more." The add-on also gives a "loot value" to every item, which influences each player's new treasure hunter ranking.

Posted by Rock, Paper, Shotgun Feb 21 2013 18:40 GMT
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You know what’s finally real? No, no, not high-speed space travel, a panacea for the collective shattered heart of humanity, or lights that turn themselves off when you’ve gotten way too comfortable in bed. Something better! Odds are, Legend of Grimrock II will basically be all of those things – symbolically, anyway. And it’s an actual, factual Thing now, as per word from the wonderful dungeon master race of snail people over at Almost Human. There is one downside, though: that Grimrock expansion they were working on? Sadly, it won’t be seeing the light of day.

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Posted by Rock, Paper, Shotgun Jan 21 2013 16:00 GMT
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Two things:

1) Latter-day Dungeon Masterlike Legend of Grimrock has sold quite well. 600,000 copies or thereabouts, in fact. 2) This is well enough that IT LOOKS LIKE THEY’RE MAKING ANOTHER ONE AND IT HAS PLAYABLE RATMEN IN IT(more…)


Posted by Joystiq Jan 18 2013 17:30 GMT
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Legend of Grimrock, the first-person dungeon crawler with a modern twist, had a very good 2012. Developer Almost Human has revealed that Legend of Grimrock sold over 600,000 copies last year. "We would've been happy with just one tenth of the sales numbers," the developer writes on the Grimrock blog, "so needless to say we're very happy and the future of our company is secured for a long time."

Almost Human isn't resting on its laurels though, offering fans a sneak peak of what's next via two new images. They appear to be either an expansion for Legend of Grimrock or a new project in the same vein. See both images up close and personal in the gallery below.

Posted by Joystiq Jan 18 2013 17:30 GMT
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Legend of Grimrock, the first-person dungeon crawler with a modern twist, had a very good 2012. Developer Almost Human has revealed that Legend of Grimrock sold over 600,000 copies last year. "We would've been happy with just one tenth of the sales numbers," the developer writes on the Grimrock blog, "so needless to say we're very happy and the future of our company is secured for a long time."

Almost Human isn't resting on its laurels though, offering fans a sneak peak of what's next via two new images. They appear to be either an expansion for Legend of Grimrock or a new project in the same vein. See both images up close and personal in the gallery below.

Posted by Rock, Paper, Shotgun Sep 13 2012 07:00 GMT
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Here it is: the moment you’ve been waiting for – well, if you’re the sort who loves hurling your friends into devious deathtrap gauntlets filled with beasties of all shapes, sizes, and snail-nesses. And if you’re not, I think it’s safe to say that you’re no friend of mine. At any rate, the – to briefly shift into press release parlance, except with actual sincerity – hotly anticipated more-than-350-item dungeon editor for Legend of Grimrock is finally right around the corner. If you’ve got the tough-as-nails dungeon crawler on Steam, though, you can give it a go right now.

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Posted by Rock, Paper, Shotgun Aug 31 2012 19:00 GMT
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I’ve only just found time to start playing Legend of Grimrock, despite awaiting it eagerly for months. Maybe I’ll manage to finish it before the release of the dungeon editor, although the latest post from Almost Human suggests not.

…we’ve reached internal beta! All the features and functionality is done, now all it needs is just a little bit of polishing and bug fixing and then we can unleash it into the wild. We’re getting close to the finish line, folks!

But will it be possible to a step sequencer using the editor, turning dungeons into giant drum machines? If only a video could answer that question. If only that video was just below these words.

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Posted by Joystiq Jul 11 2012 00:00 GMT
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Been waiting for the perfect time to dip into the blend of old-school and modern RPG goodness that is Legend of Grimrock? The wait appears to be over, as GoG.com currently has the game on sale for a measly, paltry, insignificant $7.49. The deal is only valid until July 11, 5:59am Eastern time, so get crackin' if your life is in need of some soul-crushing, first-person dungeon crawling.

Posted by Rock, Paper, Shotgun Jun 30 2012 13:00 GMT
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Wow. I always thought Legend of Grimrock would be a natural fit for a map editor, but – given that it’s a smaller project in a fairly cutthroat genre – I worried that it’d turn out to be prohibitively complicated for everyone except rocket scientists and RPS readers. Almost Human’s released a video of the almost-complete Dungeon Editor in action, though, and it actually seems tantalizingly intuitive. I mean, it’s no Perpetual Testing Initiative, but you can script some fairly complex stuff in a few clicks and try it out with a single button press. Throughout history, the existence of a cow level has been debatable, but soon, I will craft the snail level. Glistening bodies and chunky tendrils of mucus as far as the eye can see. Oh yes.

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Posted by Rock, Paper, Shotgun Jun 21 2012 12:00 GMT
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In our never-ending quest to be a one-stop shop for dads of John Walker the world over, we are utterly dedicated to fetching whatever news-flavored scraps may fall from Almost Human’s table. Sometimes, it gets a bit weird – like when I was pretty sure mashed potatoes were news. Well, sure enough to take them, anyway. This time, though, I think I’ve come across a bit more of a sure bet. See, Legend of Grimrock will be getting some things in the future. New things, even!

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Posted by Rock, Paper, Shotgun May 10 2012 13:00 GMT
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Dentist by day, dungeoneer by night, John’s dad Hugh has reached the very bottom of Legend Of Grimrock’s mountain prison. In the final part of this series, he meets dinosaurs, floaty wizards, checks out walkthroughs, and stumbles upon a rather big baddie. Obviously this edition contains slight spoilers for the end of the game.

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Posted by Rock, Paper, Shotgun May 02 2012 16:00 GMT
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As my dad nears the bottom third of Legend Of Grimrock, he seems to be becoming more determined, less likely to tell me he’s quitting, and more likely to turn to YouTube for help than his horrible, grumbling son. To catch up with his previous adventures head here. And then onward!

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Posted by Joystiq Apr 27 2012 18:00 GMT
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I think I have video game amnesia. Nowadays, I play something, watch the credits roll, and then involuntarily purge it from my memories. Admittedly, that's a bit odd, seeing as today's games are chock-full of lavish setpieces and retina-searing "water-cooler moments." Meanwhile, my childhood memories of the lo-fi Game Boy Dragon Quest games are still crystal clear. Legend of Grimrock reminded me why.

Much like those 8-bit bites of role-playing bliss, Grimrock leaves nearly everything to the imagination. Who are these four prisoners, what did they do to deserve this frequently fatal, square-by-square dungeon crawl, and why is one of them a minotaur? While there is a minimal overarching plot, I got to fill in those blanks moment-by-moment and really own my experience. With no overly chatty character nor long-winded cut-scene in sight, character motivations and interactions were mine to imagine.

In all things - plot, combat, and even the act of simply moving forward - Grimrock is refreshingly minimal, an extremely satisfying whole cobbled together from your every little "aha" puzzle-solving moment and "ahhh!" near-death experience.

Posted by Rock, Paper, Shotgun Apr 26 2012 12:00 GMT
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After once again having stripped another missive of seven thousand ill-placed ellipses, John’s dad’s latest diary in the dungeons of Grimrock is here. And now, after a freedom of information request has made private emails available, you can learn John’s pain.

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Posted by Rock, Paper, Shotgun Apr 23 2012 13:30 GMT
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Oh, the terrible weight of expectation. How can I possibly live up to or surpass the gimmick in my last Legend of Grimrock post? Well, unless I somehow created an HTML maze that you had to solve in order to find the details about the new Grimrock patch now being out and containing some unexpected bonus goodies, I just can’t. So I’m just going to end this post right here instead. See you!


YouTube
Posted by Giant Bomb Apr 21 2012 13:00 GMT
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We crawl through the depths of Grimrock one monster and puzzle filled square at a time.

Posted by Rock, Paper, Shotgun Apr 18 2012 14:30 GMT
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In the second part of my dad’s adventures in Legend Of Grimrock (you can read part one here) we learn why my dad never goes anywhere in games and takes three million years to finish them. We also learn that he’s putting off writing about the bit where he got stuck and had to have me do it for him. To the dungeons!

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Posted by Joystiq Apr 17 2012 06:00 GMT
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The recent independent release, Legend of Grimrock, is fast proving that first-person dungeon crawlers are far from dead. After less than a week on digital shelves, the role-playing game has already recouped its development costs "many times over," developer Almost Human Games told Gamasutra, who added that the studio now "seems pretty secure."

It's good news for Almost Human and, more importantly, bodes well for Myth of Bleakstone, our hastily assembled attempt to cash in on the upcoming resurgence of first-person dungeon crawlers.

Posted by Rock, Paper, Shotgun Apr 16 2012 11:00 GMT
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Happiness is a cold, dank dungeon filled with traps, giant poisonous spiders and not enough food. Legend of Grimrock has proved to be a welcome and surprisingly modern-feeling bearhug from dungeoneering’s past, and as well as being such a source of joy for old men like me it’s also proven profitable for devs Almost Human. “The development costs of the game have now been covered many times over so the future of the company seems pretty secure,” they claim happily in a new bloggington, which hopefully also bodes well for the future of the game. It’s the sort of thing that could potentially make the very best of a big fat synringe full of extra content. First things first though, a new patch for some of the issues in the launch version is incoming. Hidden somewhere in this post is a switch you must find and activate in order to continue reading.


Posted by Rock, Paper, Shotgun Apr 11 2012 17:00 GMT
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Legend Of Grimrock is out today, and we enormously recommend you get it. In fact, John was so fondly reminded of playing Dungeon Master with his dad, 25 years ago, that he decided to get his dad to play it too.

Hugh Walker, dentist and life-long gamer, begins the diary of his experiences below.

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Posted by IGN Apr 09 2012 21:47 GMT
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As a kid, I grew up rolling d20s, charting out hand-scrawled labyrinths on graph paper swiped from math class, and concocting elaborate fantasy worlds to explore. And when I wasn't sitting around a table with my pals debating the finer points of casting Magic Missiles instead of Delayed Blast Fireba...

Posted by Rock, Paper, Shotgun Apr 04 2012 14:30 GMT
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Almost Human’s Legend Of Grimrock comes out a week today. I’ve finished it, and am here to tell you why it’s bloody brilliant. Sometimes that’s just what a review is for. Don’t worry – we’ll remind you next Wednesday that it’s released, as we have more coverage planned. But now, here’s Wot I Think.

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Posted by Rock, Paper, Shotgun Mar 29 2012 18:00 GMT
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With Legend Of Grimlock coming up soon, my thoughts turned back to the original Dungeon Master. Released in 1987, a year I mostly spent aged 9, it was for me one of the most defining games of my childhood. Smart, enormous, and terrifying, it was such a stride forward for gaming. But I was pretty certain getting it working on a Windows 7 box was going to be something of a fiddly nightmare. Not so!

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Posted by IGN Mar 29 2012 16:20 GMT
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If someone mentions the phrase 'glory days of role-playing games' and you immediately think of games like Eye of the Beholder and Ultima Underworld, you should be paying attention to Legend of Grimrock. Set to launch on April 11 on GOG.com and Steam, Almost Human's role-playing game lets you descend into trap and enemy-filled dungeons and uses a first person perspective...