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Posted by GoNintendo Jun 27 2012 23:25 GMT
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Subterranean stages in GamePad screen
Man, am I glad someone else wants to see this feature. It's ridiculous just how much joy I get from playing Four Swords Adventures and entering a cave that takes me from the TV to the GBA. Please Nintendo, make this happen when you're playing in single-player!

Posted by GameTrailers Jun 07 2012 21:52 GMT
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We shed our Flying Squirrel suit for a shot at glory in New Super Mario Bros. U.

Posted by GameTrailers Jun 07 2012 21:45 GMT
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We float across chasms with Tiny Balloon Yoshi in this gameplay from New Super Mario Bros. U.

Posted by GameTrailers Jun 07 2012 21:41 GMT
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We collect coins, stomp goombas and don the flying squirrel suit in this gameplay from New Super Mario Bros. U.

Posted by GameTrailers Jun 07 2012 20:55 GMT
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Mario gets some new threads in this quick look at three levels from New Super Mario Bros. U.

Posted by GoNintendo Jun 07 2012 10:55 GMT
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I prefer my Mario games scrolling side to side, so of course I am always excited to see, hear, or try another entry in the franchise that conforms to those limited dimensions. Some (too many) criticize the NSMB series for always being more of the same, and while there are reasons that may be a valid point, anyone who champions yearly sports releases or most FPS should be enduring the same criticism, because it's the exact same 'problem'. New Super Mario Bros U feels familiar, but from the tiny bit we've seen, looks like it will add some freshness as we come to know more about it as a whole.

We do have a new airborn mammal that doesn't fly, but glides pretty gracefully. We have some semi-mysterious online features and some level of achievements. We have some stunning new worlds; some of which are reminiscent of old school Mario titles. Those hungry baby Yoshis are back...will the adults also return? We have at least one new mode that can introduce an unprecedented fifth player to the mix using the Wii U Gamepad. About that:

Boost mode is interesting, and can definitely be a great way to incorporate someone who might not be good at or interested in games as a way to participate, or it can be a way for a more seasoned gamer to help someone less skilled. If you are the latter though, you will probably find yourself a bit bored. Even looking after four other players, helping when possible, I found myself wanting to look at the booth girls more than the TV screen after just a few minutes. My wandering eyes then became mischievous and I began trying to hinder their progress, though that actually turns out to be much harder than you'd think. With a cooperative partner, making short work of obstacles and other difficult-to-reach collectibles can become a cinch.

Controls-wise it is almost exactly on par with the Wii release. Shaking to spin feels more accurate now for me; the Wii version always felt too eager to interpret the slightest jiggle of my hand into a spin or Yoshi dismount, but not anymore! The squirrel suit allows a double jump, because...why not!? In case you take a hit along the way, I didn't notice any way to store additional power-ups though, so the safety nets we've become accustomed to may no longer be an option.

Visually the game is stunning. The backgrounds especially have a lot of beautiful detail, and some massive scale considering the distances between Mario and the looming environments. The foreground looks nice too, if not a bit too clean and plasticky, but definitely bright and colorful; in perfect harmony with the standard set by the other NSMB titles. I did also notice lots of little details that might not be immediately apparent, such as the giant 'star wheels' in the evening stage casting light, with items nearby catching the highlights realistically: a player's character will have an extra glow facing the star, and watching the light play on spinning, metallic coins is especially pretty.

I really can't find any faults in the demo levels they were sharing here at E3; assuming the final game has much more to show and depths to plumb, this ought to make any 2D Mario fans excited. If it doesn't, well, you are beyond hope for ever enjoying life or having fun.

Posted by GameTrailers Jun 06 2012 20:40 GMT
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Play up to four players at a time on the New Super Mario Bros. U!

Posted by GoNintendo Jun 06 2012 09:12 GMT
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What is there to say about New Super Mario Bros. U? You pretty much know exactly what you're getting from the game. I don't mean that in a bad way by any means. I'm just saying that it's very easy to see that this game is mostly more of New Super Mario Bros. Wii. If you enjoyed that Mario outing, there's no reason why you won't dig what's going on here. As for the extra twists thrown into the gameplay, those are give and take.

The frantic 4-player Mario mechanic is just as fun as it was on New Super Mario Bros. Wii. You run around and either help/hinder your friends as you try to make it to the flag poll. We all know what Mario games are about, so I feel like explaining the setup is just a waste of your time. It's the type of run and jump Mario gameplay that we've come to love over all these years, and can never get enough of!

The new power-up mechanics shown at E3 were both charming and engaging. The Flying Squirrel suit is ridiculous cute, but it also adds in some neat mechanics. You can float through the air and grab yourself a double jump that will launch much higher than usual. If you get your friends to bounce you up high, you can soar through big portions of the level. The Flying Squirrel suit is a power-up you'll really want to hang on to in order to reach all those secret places that are otherwise just out of your grasp.

The inflatable Yoshi mechanic is just plain weird, but I love it! Grab a Yoshi and shake him up to have him turn into a balloon that pulls you up into the air. Again, this is another power-up that you're going to want to hang onto...literally! If you make a wrong move and lose your Yoshi, you could find yourself plummeting to your death in a hole you just floated over! Certainly a new way of seeing Yoshi, but a welcome one at that.

As for the most lackluster element of the gmae, I think that has to go to the GamePad abilities. Having a 5th player add in platforms or tap enemies for you isn't really all that fun. If people are playing the game, wouldn't you rather be doing the platforming than making it? I feel like this is the perfect mode for your non-gaming parents to try, or the one that you can let your little brother do as you try to finish a level. I really don't feel that the controller adds anything worthwhile to this Mario experience, but I hope that changes in the future.

Overall, it's more of the same game that hit the Wii. That's fine with me, as it means another fantastic pure-platforming Mario. I'm very intrigued to learn more about the Miiverse inclusion, which could really add a nice layer to this game. As for what we got to play on the show floor, you can sign me up for a purchase.

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Posted by Giant Bomb Jun 05 2012 21:45 GMT
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New Super Mario Bros. Me? Well, New Super Mario Bros. U! The plumber-platformer will make a return on Nintendo's Wii U console, and here's proof!

Posted by Kotaku Jun 05 2012 17:00 GMT
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#wiiu The Wii U does not give the immediately-wonderful first impression that the world-famous Wii did. But after having played some of the games Nintendo has made for its next console, I'm certain the Wii U has great potential. More »

Posted by Kotaku Jun 05 2012 16:26 GMT
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#supermario You won't have to wait for Nintendo's most famous character to show up on its next home console. Nintendo America president Reggie Fils-Aime confirmed that a new Mario title New Super Mario Bros. U will be a showcase title on the Wii U. Gameplay will offer multiplayer options with both Wii remotes and the gamepad in what they're calling Boost Mode, which was seen in early form at last year's E3. More on NSMBU later this week. More »


Posted by IGN Apr 16 2012 22:05 GMT
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Day in and day out you hear a lot from the IGN Nintendo team. Now we want to hear from you. What you'll find below is our weekly blogging feature. Here we ask you questions based on recent Nintendo events or games and ask you to blog your thoughts. The best responses will be featured later in the we...