NHL 13 Message Board

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Posted by Kotaku Feb 27 2013 01:00 GMT
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#gifs The constant progression of annual sport titles has another advantage besides the games getting more and more realistic every year. It creates moments where the players go nuts—suddenly, our ordinary game turns itself into Dragon Ball Z or Super Smash TV. We selected below a few of these from the last few years' FIFA, NHL and NBA titles. More »

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Posted by Kotaku Oct 26 2012 22:30 GMT
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#sportaku A two-day-only sale, currently into its second hour, offers a super card pack in NHL 13's Ultimate Team mode, comprising 32 cards in all, 18 of which are guaranteed rare items. I don't think you get any actual ethereal players, as shown in that trailer above, nor any enormous Zdeno Chara. He's already large enough. More »

Posted by Joystiq Oct 13 2012 21:30 GMT
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I love sports, but I know next to nothing about hockey. Maybe my lack of NHL love has something to do with my Wisconsin upbringing, a sort of "no-man's land" for professional hockey. The Milwaukee Admirals AHL team doesn't excite me, and picking between the Chicago Blackhawks, Minnesota Wild and Detroit Red Wings is an uncomfortable proposition.

My knowledge of the sport itself is even more limited. Aside from the terms "icing" and "line changes," hockey is alien to me. Joystiq recently ran an editorial discussing how simulation sports games don't do enough to assist people like me in learning the ropes in the sports they feature. To test that theory, I attempted to learn more about hockey through NHL 13.

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Posted by Kotaku Sep 25 2012 22:45 GMT
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#ohmygod This is a glitch video to end all glitch videos, and not just because that's a player getting checked over the glass and into the fourth row of a hockey arena. It's also Sidney Freaking Crosby, the Pittsburgh Penguin's superstar who has lost, like, an entire season's worth of games due to concussions, going back to early 2011. More »

Posted by Kotaku Sep 16 2012 23:00 GMT
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#stickjockey Brian wanted to go to Boise State. I remember that much. Eight years ago, captivated by NCAA Football 2004, I asked my closest friends from grad school to give me a their preferred position and college. I was going to create all of us as five-star prospects in the game's recruiting engine and see where we ended up. More »

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Posted by Giant Bomb Sep 13 2012 13:00 GMT
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The Cold War is over as we hit the ice ready to throw some fists, knock the crap out of each other, and occasionally play hockey.

Posted by Kotaku Sep 12 2012 22:00 GMT
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#review My ice hockey knowledge comes primarily from being an obnoxious and uninformed fan. In the 2007, when San Jose hosted Nashville, I was the guy trying to start the "Child Predators" chant. In Raleigh, before the Carolina Hurricanes arrived, my friends and I would go to IceCaps games and try a stunt called "Section 8" at Dorton Arena: drink a 20-ounce beer in the first period, two in the second, and three in the third. More »

Posted by Giant Bomb Sep 12 2012 22:00 GMT
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NHL 13 is a tale of two games. On the ice, its EA's strongest hockey effort to date. It pushes the series into a more realistic setting, where on-ice physics exist and size and speed matter a hell of a lot more than ever before. Off the ice, however, problems begin to emerge. Lingering issues that plagued areas like the franchise and online modes have reared their ugly head yet again, and new additions, like the GM Connected mode, are frankly kind of a mess. This is probably the biggest valley between quality of gameplay and feature set in a sports game that we've seen since this console generation began.

Skating physics have been overhauled this year, and the result is a terrific on-ice feel.

I stress, however, that the on-ice action in NHL 13 is second-to-none. Largely, this is due to the new "total control skating" feature, which is essentially a buzzword for physics. Yes, the NHL series has certainly had physics before, but one thing that never really felt right was in the speed of players, versus their movements on the ice. In reality, a speedy skater going full bore down the ice would make it quite difficult for him to make a strong cut on the ice. In the game previously, you could basically just floor it down the ice and make wraparounds and directional changes with only minimal effort. This year, that's not the case.

When you dart toward the goal, your momentum will carry you forward. Tight turns are more difficult for less agile players, and stopping and reversing direction requires a more pronounced stop and start that's true to real skating. The speeds of individual players register much more realistically now, too. A speedy sniper going up against a lumbering defenseman now gives you a legit opportunity to skate by him for a potential scoring chance. By the same token, those lumbering d-men are harder to knock around and push past now.

What this leads to is a game that requires more accurate and thoughtful positioning when attempting to score. Passing can still be kind of a pain in the ass, but once you get accustomed to the quirks of the puck physics, setting up plays in the offensive zone simply works much better than in previous years.

That's especially important due to the new goalie animations installed this year. Every couple of years, EA proclaims that goalies are better, and half the time that actually appears true. This is one of those times. Though it's subtle, the addition of free limb movement for goalies has made certain saves, and certain vulnerabilities, appear in more realistic fashion. You'll still see some weird, bouncy goals that seem more the result of wonky physics than actual skill, but by and large, "money goals" appear to be absent this year.

With all these things combined, the simple act of getting on the ice and playing 60 (more like 20) minutes of hockey is fun again and again. Unfortunately, the rest of the package that surrounds that admittedly primary act of the game is less laudable.

Goalies are much more adept at making crazy saves, which works both for and against you.

Of course the old standbys like the Be a GM and Be a Player modes are on-hand, and basically as they've been for the last few years. The GM mode's primary tweaks come from the computer AI. EA evidently went to great lengths to try and make your opposing GMs more shrewd in dealing with the player, and indeed, you will find it exceedingly difficult to put one over on another GM, as they're stingy with their players and picks. In fact, they're so stingy that trading becomes something close to useless in many situations. Trading blocks are meant to be more transparent this year, but AI GMs seemingly only abide by them arbitrarily. Whether it's a ludicrous concern over salary cap (even if the team has ample free cash), or a GM flat-out rejecting a trade for a player that fits their exact needs for something of equal value, trading has never felt more scattered in its usefulness.

Outside of that quirk, the GM mode is just fine offline. Online is where it runs into more trouble. Taking a cue from Madden's Connected Careers mode, NHL 13 features a GM Connected mode that lets up to 750 people--yes, really--participate in a single league as a player or GM. If any active league actually reaches that 750 number and finishes a proper season with all games played, I'll eat a shoe, Herzog style. That said, if even a fraction of that number of people could get together under those circumstances and play a fun, easy-to-use online league setting, that would be amazing. Sadly, easy-to-use is the last thing this mode deserves to be called.

The core conceit is good, and the mode basically works as advertised, but navigating the menu system set up for it simply isn't worth the effort. It's nowhere near as streamlined as the in-game player and GM modes, and it's frankly a nightmare to sift through. Things are rarely where they seem like they ought to be, and by the time you do learn the ins and outs of this cursed thing, you'll still have to contend with the endless load times. I have no idea what it is that GM Connected requires constant, unfettered online access to, but its regular need to sync up with online servers means simply moving between screens can take between five and ten seconds, if not longer in some cases.

There's a chance that these online issues may improve over time, but they're not the only online issue that needs addressing. Online play in general has kind of a laggy feel to it, which is exacerbated by the new physics system. Before, if you ran into lag you'd mostly just have to contend with adjusting the timing of your shot, but now you have to adjust for the timing of everything. Simply moving toward the net can feel completely different from the offline experience, and requires a great deal more thinking ahead. In the rare game I managed to play that was basically lag free, it felt better, if not perfect. But when the lag hits, it can get pretty ugly.

Trying to set up offensive plays in laggy online matches is, unsurprisingly, not especially fun.

Other modes, like the NHL Moments Live and Hockey Ultimate Team features, are well-meaning, if not altogether exciting additions. Ultimate Team functions similarly to Madden, with its card collecting and microtransaction-focused feature set, though in an odd twist, card packs earned and/or purchased are strangely lean on actual player cards. Nearly all the packs I picked up skewed largely toward consumable cards, used to temporarily upgrade players' stats. The NHL Moments feature is similar to its Madden counterpart, with the one important tweak of allowing you to earn Ultimate Team currency by completing its challenges. The NHL Legends feature is back as well, though it once again only houses a small number of legendary players, and doesn't feature any of those players' supporting casts. I like playing as Wayne Gretzky, but it's pretty weak that none of his most famous teams are playable.

Thus is the dilemma of NHL 13. It is a game that plays extremely well, yet offers little beyond the expected in terms of supplementary entertainment. Offline, GM mode is about as much fun as you'd generally want it to be, and the Ultimate Team stuff can be amusing in stretches, but the remaining features are mostly minor distractions at best, and outright arduous to use at worst. Still, no matter how many ancillary modes fail to live up to expectations, nothing trumps the core gameplay in terms of overall importance, and NHL 13's is too good to dismiss. This is a game you'll want to come back to play again and again, offline and online (provided the servers get fixed). The variety might not be there, but the gameplay most certainly is.


Posted by IGN Sep 11 2012 07:01 GMT
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Real NHL hockey may not happen this year. But NHL 13 should act as a great supplement for fans of the sport.

Posted by PlayStation Blog Sep 05 2012 19:00 GMT
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We’re coming up on a favourite time of year for Canadians – hockey season! But, that’s not the only exciting thing skating your way. This year we’ve partnered with EA to offer a NHL 13 PS3 bundle that will save you $60.00 based on MSRP.

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Available on September 11, this bundle includes a 320GB PlayStation 3 System and EA SPORTS NHL 13 for $299.99 at most major retailers.

Featuring the speed, creativity, and strategy of today’s NHL with revolutionary True Performance Skating, NHL 13 is the biggest innovation for the franchise in six years. New social experiences like GM Connected and NHL Moments Live connects you with your friends and the real world of hockey, making NHL 13 the definitive hockey experience.

This bundle also includes a month trial of PlayStation Plus — our premium subscription service that offers online storage for game saves, free games, huge discounts, great exclusives, early access to demos and priority beta invites, and full game trials. This is a great add-on if you’re new to the PlayStation family.


Posted by Kotaku Aug 29 2012 22:00 GMT
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#hockey Last year, when NHL 12 allowed you to create a female hockey player in its superstar-fantasy "Be A Pro" mode, the only real difference was the face on the player in the video game. Underneath a helmet and the hulking pads, moving fast on ice skates, it's hard to instantly tell if someone's a man or a woman. And the player's ratings, most importantly, began at the same starting point as a man and then progressed on merit, regardless of gender. More »

Posted by IGN Aug 24 2012 23:19 GMT
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After two decades of development, EA is still molding its NHL series. This year's focus? Honing and fine-tuning the very act of skating.

Posted by IGN Aug 22 2012 07:01 GMT
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EA's Sean Tamjagsingh goes over NHL 13's upgrades and updates in a commentary lasting the length of a full three period game.

Posted by IGN Aug 17 2012 20:33 GMT
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Can you recreate history?

Posted by IGN Aug 14 2012 18:41 GMT
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NHL 13 brings the game to life with a presentation makeover.

Posted by IGN Aug 14 2012 18:21 GMT
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Check out the new skating fundamentals implemented into NHL 13.

Posted by IGN Aug 10 2012 17:47 GMT
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NHL 13 is getting some new bells and whistles, and some of that has to do with the game's presentation. This video explains all.

Posted by Joystiq Aug 06 2012 16:30 GMT
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Nope, "PDLC" does not stand for "Penguin Downloadable Costumes," as much as we want it to. Unfortunately, in this instance, it stands for "paid downloadable content," and EA Sports' $25 "Season Ticket" is adding a smattering of said content to its value proposition in its coming line of annual sports games.

For instance, Madden 13 players are getting one legendary pack and 24 Pro Madden Packs, apparently, while NHL/FIFA fans are also getting 24 "Premium Gold Packs" for their Ultimate Team modes. Both Tiger Woods 14 and NCAA 14 are also putting their normally paid DLC into EA's Season Ticket program, though no details are given on what that content will be.

The usual other Season Ticket perks apply, such as three-day early access to digital versions of next year's sports title and a 20 percent discount on non-included DLC. And yes, you get to keep the smug sense of satisfaction you get from having a one-up on your Ultimate Team compatriots.

Posted by IGN Jul 30 2012 17:47 GMT
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Dig into the new features for NHL 13's new online-activated Be a GM mode.

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Posted by Giant Bomb Jul 23 2012 20:39 GMT
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I know it's only been a month or so, but man, I miss hockey.

Posted by Joystiq Jul 12 2012 10:30 GMT
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According to the latest NHL 13 goalie trailer, last year's model was basically the equivalent of an old Volvo: boxy, slow, heavy and totally Swedish.

Posted by IGN Jul 10 2012 00:17 GMT
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Goalies are getting a bit of a re-haul in NHL 13. Lets learn about what kind of changes we can expect from these new digital netminders.

Posted by Joystiq Jun 24 2012 15:30 GMT
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Claude Giroux was declared the winner of the NHL 13 cover vote, and was announced as the game's featured cover athlete earlier this week by EA Sports. The Philadelphia Flyers forward beat Nashville Predators goalie Pekka Rinne to win the cover tournament.

This was the first cover vote for the NHL series, which EA Sports said resulted in over 26 million votes. Unlike the Madden cover votes in the past, tournament voting was hosted directly on the league's website, underscoring the sense of value both the NHL and players have for the opportunity to grace the cover of the game.

NHL 13 will launch September 11 in North America for Xbox 360 and PS3, and September 14 in Europe.

Posted by Kotaku Jun 22 2012 22:30 GMT
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#scoreboard News and notes from around the world of sports video gaming: More »

Posted by GameTrailers Jun 21 2012 01:45 GMT
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Thousands of fans contributed to choosing the cover athlete to NHL 13.

Posted by GameTrailers Jun 21 2012 01:42 GMT
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See who will grace the cover of NHL 13.

Posted by IGN Jun 15 2012 21:18 GMT
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Producer Sean Ramjagsingh tells us all about one of NHL 13's most important upgrades: A.I. awareness and sweet saves.

Posted by GameTrailers Jun 15 2012 20:19 GMT
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Goalies anticipate passes and AI reacts to players off the puck in NHL 13.

Posted by GameTrailers Jun 06 2012 10:02 GMT
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New AI, realistic physics, and an all new skating system are just a few of the changes coming to NHL 13.

Posted by IGN Jun 05 2012 04:25 GMT
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Is everyone in Los Angeles for E3... or the Kings in the NHL Stanley Cup Finals ?