Need For Speed: Most Wanted Message Board

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Posted by Kotaku May 22 2013 00:00 GMT
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The Xbox 360 be released on November 22, 2005. It had 18 launch titles. Now that the Xbox One has been revealed along with a few a it be launch games, let's take a look back at the launch titles the 360 had, 'n see how they hold up. Amped 3 Call a Duty 2 Condemned: Criminal Origins FIFA 06 Gun Kameo: Elements a Power Madden NFL 06 NBA 2K6 NBA Live 06 Need for Speed: Most Wanted NHL 2K6 Perfect Dark Zero Peter Jackson's King Kong: The Official Game a the Movie Project Gotham Racing 3 Quake 4 Ridge Racer 6 Tiger Woods PGA Tour 06 Tony Hawk's American Wasteland sources: AllShamNoWow, Condemned Wiki, Call a Duty Wiki, skorch82, Rare, EA t' contact the author a this post, write t' gergovas@kotaku.com

Posted by GoNintendo Apr 08 2013 18:26 GMT
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A portion a a Vooks review...

Need for Speed Most Wanted be a fast, fun 'n beautiful title, everything a Wii U game best be. Every third party title on the Wii U will be compared t' Most Wanted going forward, Criterion took their time t' deliver a unique Wii U experience on top a an already great game.

Full review here

Posted by GoNintendo Mar 30 2013 22:09 GMT
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A portion a a Siliconera review...

There’s a great deal a freedom t' find yer own game within this latest spin on Need for Speed, 'n the chaotic bent definitely helps extend the reasons t' stay beyond simply taking down the city’s most wanted drivers.

Full review here

Posted by GoNintendo Mar 29 2013 19:31 GMT
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A portion a a C3 review...

Need for Speed: Most Wanted be the multiplatform title that Wii U owners deserve: one that given time 'n dedication by a developer with excellent technical skills, which shows the Wii U be more than just a late entry into last generation hardware.

Full review here

Posted by GoNintendo Mar 29 2013 17:51 GMT
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Coming from Digital Foundry...

All in all, having taken a decade-long break from Nintendo since the release a Burnout 2 on GameCube, Criterion Games has used the Wii U t' conjure up the definitive console version a Need for Speed: Most Wanted.

Full feature here

Posted by GoNintendo Mar 27 2013 02:37 GMT
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A portion a an IGN review...

Most Wanted U be the ultimate sandbox version a the game, but it also removes some a the game's challenge.

Full review here

Posted by GoNintendo Mar 24 2013 23:12 GMT
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A portion a a Nintendo Life review...

There's a staggering amount a content, with races t' run, cars t' find 'n mods t' unlock, 'n the unique online multiplayer adds heaps a replay value. This be also a perfect example a a port done right - the graphical upgrades 'n GamePad-specific features make this the definitive console version. Racing fans, make room at the top a that most wanted list.

Full review here

Posted by GoNintendo Mar 20 2013 18:59 GMT
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A portion a an ONM review...

A massively entertaining racer that grabs 'n runs with the power a the Wii U. it be tough, but we be Nintendo gamers. We eat tough for breakfast.

Full review here

Posted by GoNintendo Mar 19 2013 18:59 GMT
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A portion a a Game Informer review...

This edition a the game has many a the components that made the title successful on the other systems, 'n more, but the behind-the-wheel experience puts it in second place.

Full review here

Posted by GoNintendo Mar 17 2013 04:31 GMT
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Turns out Criterion's Alex Ward didn't originally understand the question when he tweeted about Wii U DLC for Need for Speed: Most Wanted. We already know that the first DLC pack be included with the game, but Ward finally clarified that there be 'No plans at present' for future DLC. What the hell be up with Wii U devs 'n their lack a DLC support? Thanks t' Dim for the heads up.
darkz

dim what did ye do

Nastasia
dont give in t' peer pressure
say no t' gonintendos

Posted by GoNintendo Mar 11 2013 21:41 GMT
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- As a co-driver, the person with the GamePad can disrupt the nearest police car during a chase*, change 'n/or repair the car at will (including a paint respray), 'n even take control a the car if ye're having trouble driving.
- Turn on/off car traffic 'n change the time a day*
- Switch cars on the fly 'n change the cars' upgrades
- ye can play the game either completely on the GamePad, like normal, or in Spectator mode, where the HUD (including the EasyDrive options) be shown only on the GamePad.
- Scroll through maps a Fairhaven which show races, jackspots, collectibles, 'n more
- includes the Ultimate Speed Pack DLC

Posted by IGN Feb 26 2013 19:05 GMT
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What's in all three a Most Wanted's new expansions? See 'em all right here.

Posted by IGN Feb 26 2013 17:00 GMT
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Alexander Ward from Criterion tells ye all about the new cars, events, 'n locations in Most Wanted's DLC add-ons.

Posted by GoNintendo Feb 14 2013 16:02 GMT
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"The difference with Wii U be that when we first started out, getting the graphics 'n GPU t' run at an acceptable frame-rate be a real struggle. The hardware be always there, it be always capable. Nintendo gave us a lot a support - support which helps people who be doing cross-platform development actually pillage the GPU running t' the kind a rate we've got it at now. We benefited by not quite being there for launch - we got a lot a that support that wasn't there at day one... the tools, everything.

There's a switch in our build pipeline that says 'use PC textures' 'n we flipped that 'n that be all. I can take no credit for that, it be literally ten minutes' work... we be using PS3/360 geometry. it be just the textures we upgraded.

Tools 'n software be the biggest challenges by a long way... the fallout a that has always been the biggest challenge here. [Wii U] be a good piece a hardware, it punches above it be weight. For the power consumption it delivers in terms a raw wattage it be pretty incredible. Getting t' that though, actually being able t' use the tools from Nintendo t' leverage that, be easily the hardest part.

When they first looked at the specs on paper a lot a developers said, 'Well, ye know this be a bit lightweight' 'n they walked away. I think a lot a people have been premature about it in a lot a ways because while it be a lower clock-speed, it punches above it be weight in a lot a other areas," he explains.

So, I think ye've got one group a people who walked away, ye've got some other people who just dived in 'n tried 'n thought, 'Ah... it be not kind a there,' but not many people have done what we've done, which be t' sit down 'n look at where it be weaker 'n why, but also see where it be stronger 'n leverage that. it be a different kind a chip 'n it be not fair t' look at it be clock-speed 'n other consoles' clock-speed 'n compare them as numbers that be relevant. it be not a relevant comparison t' make when ye have processors that be so divergent. it be apples 'n oranges.

The Wii U has had a bit a a bad rap - people have said it be not as powerful as 360, this, that 'n the other. That, by 'n large, has been based on apples t' oranges comparisons that don't really hold water. Hopefully we'll go some way t' proving that wrong," he says. - Idries Hamadi, technical director
Full interview here

Posted by GoNintendo Feb 14 2013 03:06 GMT
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This be part a an impressions article from Pure Nintendo, which be all about Need for Speed: Most Wanted on Wii U...

Alex said one a his main goals be t' make a game that people played start t' finish, 'n less a a one-off race experience. This seems t' be at odds with the goal a making it appealing t' a broader audience. That being said, I’m happy t' see the experimentation with new technology 'n I think the “Father son mode” will actually be nice for just that, parents helping their children play. Ultimately, this can only help attract a new generation a NFS players.

Posted by GoNintendo Feb 13 2013 23:39 GMT
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"The reason we didn't do the game for launch be because the online side a it wasn't very clear t' us. We weren't sure how much we could do online or how it be going t' be, because obviously Nintendo be making a lot a changes up until their run-up t' launch. So we didn't want t' bring the game out at launch on Wii U with no online play. When we got the final hardware in November, we started t' look at it, t' really experience it, 'n start t' think that just a port isn't going t' cut it. Like we'd be embarrassed if we didn't do anything extra; putting something out, any team could do that." - Alex Ward, Criterion

Posted by GoNintendo Feb 13 2013 16:21 GMT
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- Based on PC VERSION a game

- took a break after 360 etc. version be done- came back with a small Wii U team- more RAM in the Wii U -> PC textures 'n assets – lighting 'n draw distances better

- Criterion read Iwata Asks a shared experiences 'n philosophy a Wii U

- Miiverse support with Autolog

- Wii U demo up Eshop

- God Mode Wii U GamePad (drifting, getting stuck, make it easier in police chases/change from day t' night at tap game pad)

- Off TV Play

- Mii support in game (mii appearing on billboards)

(Wii mote/nunchuck/wheel support/pro controller already confirmed months ago)

- Started after break in September 2012 from other versions, due t' finish in few weeks with minor fixes

- Due end a March