Need For Speed: Most Wanted Message Board

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Posted by Kotaku May 22 2013 00:00 GMT
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The Xbox 360 was released on November 22, 2005. It had 18 launch titles. Now that the Xbox One has been revealed along with a few of its launch games, let's take a look back at the launch titles the 360 had, and see how they hold up. Amped 3 Call of Duty 2 Condemned: Criminal Origins FIFA 06 Gun Kameo: Elements of Power Madden NFL 06 NBA 2K6 NBA Live 06 Need for Speed: Most Wanted NHL 2K6 Perfect Dark Zero Peter Jackson's King Kong: The Official Game of the Movie Project Gotham Racing 3 Quake 4 Ridge Racer 6 Tiger Woods PGA Tour 06 Tony Hawk's American Wasteland sources: AllShamNoWow, Condemned Wiki, Call of Duty Wiki, skorch82, Rare, EA To contact the author of this post, write to gergovas@kotaku.com

Posted by GoNintendo Apr 08 2013 18:26 GMT
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A portion of a Vooks review...

Need for Speed Most Wanted is a fast, fun and beautiful title, everything a Wii U game should be. Every third party title on the Wii U will be compared to Most Wanted going forward, Criterion took their time to deliver a unique Wii U experience on top of an already great game.

Full review here

Posted by GoNintendo Mar 30 2013 22:09 GMT
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A portion of a Siliconera review...

There’s a great deal of freedom to find your own game within this latest spin on Need for Speed, and the chaotic bent definitely helps extend the reasons to stay beyond simply taking down the city’s most wanted drivers.

Full review here

Posted by GoNintendo Mar 29 2013 19:31 GMT
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A portion of a C3 review...

Need for Speed: Most Wanted is the multiplatform title that Wii U owners deserve: one that given time and dedication by a developer with excellent technical skills, which shows the Wii U is more than just a late entry into last generation hardware.

Full review here

Posted by GoNintendo Mar 29 2013 17:51 GMT
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Coming from Digital Foundry...

All in all, having taken a decade-long break from Nintendo since the release of Burnout 2 on GameCube, Criterion Games has used the Wii U to conjure up the definitive console version of Need for Speed: Most Wanted.

Full feature here

Posted by GoNintendo Mar 27 2013 02:37 GMT
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A portion of an IGN review...

Most Wanted U is the ultimate sandbox version of the game, but it also removes some of the game's challenge.

Full review here

Posted by GoNintendo Mar 24 2013 23:12 GMT
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A portion of a Nintendo Life review...

There's a staggering amount of content, with races to run, cars to find and mods to unlock, and the unique online multiplayer adds heaps of replay value. This is also a perfect example of a port done right - the graphical upgrades and GamePad-specific features make this the definitive console version. Racing fans, make room at the top of that most wanted list.

Full review here

Posted by GoNintendo Mar 20 2013 18:59 GMT
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A portion of an ONM review...

A massively entertaining racer that grabs and runs with the power of the Wii U. It's tough, but we're Nintendo gamers. We eat tough for breakfast.

Full review here

Posted by GoNintendo Mar 19 2013 18:59 GMT
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A portion of a Game Informer review...

This edition of the game has many of the components that made the title successful on the other systems, and more, but the behind-the-wheel experience puts it in second place.

Full review here

Posted by GoNintendo Mar 17 2013 04:31 GMT
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Turns out Criterion's Alex Ward didn't originally understand the question when he tweeted about Wii U DLC for Need for Speed: Most Wanted. We already know that the first DLC pack is included with the game, but Ward finally clarified that there are 'No plans at present' for future DLC. What the hell is up with Wii U devs and their lack of DLC support? Thanks to Dim for the heads up.
darkz

dim what did you do

Nastasia
dont give in to peer pressure
say no to gonintendos

Posted by GoNintendo Mar 11 2013 21:41 GMT
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- As a co-driver, the person with the GamePad can disrupt the nearest police car during a chase*, change and/or repair the car at will (including a paint respray), and even take control of the car if you're having trouble driving.
- Turn on/off car traffic and change the time of day*
- Switch cars on the fly and change the cars' upgrades
- You can play the game either completely on the GamePad, like normal, or in Spectator mode, where the HUD (including the EasyDrive options) are shown only on the GamePad.
- Scroll through maps of Fairhaven which show races, jackspots, collectibles, and more
- includes the Ultimate Speed Pack DLC

Posted by IGN Feb 26 2013 19:05 GMT
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What's in all three of Most Wanted's new expansions? See 'em all right here.

Posted by IGN Feb 26 2013 17:00 GMT
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Alexander Ward from Criterion tells you all about the new cars, events, and locations in Most Wanted's DLC add-ons.

Posted by GoNintendo Feb 14 2013 16:02 GMT
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"The difference with Wii U was that when we first started out, getting the graphics and GPU to run at an acceptable frame-rate was a real struggle. The hardware was always there, it was always capable. Nintendo gave us a lot of support - support which helps people who are doing cross-platform development actually get the GPU running to the kind of rate we've got it at now. We benefited by not quite being there for launch - we got a lot of that support that wasn't there at day one... the tools, everything.

There's a switch in our build pipeline that says 'use PC textures' and we flipped that and that was all. I can take no credit for that, it was literally ten minutes' work... we are using PS3/360 geometry. It's just the textures we upgraded.

Tools and software were the biggest challenges by a long way... the fallout of that has always been the biggest challenge here. [Wii U] is a good piece of hardware, it punches above its weight. For the power consumption it delivers in terms of raw wattage it's pretty incredible. Getting to that though, actually being able to use the tools from Nintendo to leverage that, was easily the hardest part.

When they first looked at the specs on paper a lot of developers said, 'Well, you know this is a bit lightweight' and they walked away. I think a lot of people have been premature about it in a lot of ways because while it is a lower clock-speed, it punches above its weight in a lot of other areas," he explains.

So, I think you've got one group of people who walked away, you've got some other people who just dived in and tried and thought, 'Ah... it's not kind of there,' but not many people have done what we've done, which is to sit down and look at where it's weaker and why, but also see where it's stronger and leverage that. It's a different kind of chip and it's not fair to look at its clock-speed and other consoles' clock-speed and compare them as numbers that are relevant. It's not a relevant comparison to make when you have processors that are so divergent. It's apples and oranges.

The Wii U has had a bit of a bad rap - people have said it's not as powerful as 360, this, that and the other. That, by and large, has been based on apples to oranges comparisons that don't really hold water. Hopefully we'll go some way to proving that wrong," he says. - Idries Hamadi, technical director
Full interview here

Posted by GoNintendo Feb 14 2013 03:06 GMT
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This is part of an impressions article from Pure Nintendo, which is all about Need for Speed: Most Wanted on Wii U...

Alex said one of his main goals was to make a game that people played start to finish, and less of a one-off race experience. This seems to be at odds with the goal of making it appealing to a broader audience. That being said, I’m happy to see the experimentation with new technology and I think the “Father son mode” will actually be nice for just that, parents helping their children play. Ultimately, this can only help attract a new generation of NFS players.

Posted by GoNintendo Feb 13 2013 23:39 GMT
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"The reason we didn't do the game for launch is because the online side of it wasn't very clear to us. We weren't sure how much we could do online or how it was going to be, because obviously Nintendo were making a lot of changes up until their run-up to launch. So we didn't want to bring the game out at launch on Wii U with no online play. When we got the final hardware in November, we started to look at it, to really experience it, and start to think that just a port isn't going to cut it. Like we'd be embarrassed if we didn't do anything extra; putting something out, any team could do that." - Alex Ward, Criterion

Posted by GoNintendo Feb 13 2013 16:21 GMT
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- Based on PC VERSION of game

- took a break after 360 etc. version was done- came back with a small Wii U team- more RAM in the Wii U -> PC textures and assets – lighting and draw distances better

- Criterion read Iwata Asks of shared experiences and philosophy of Wii U

- Miiverse support with Autolog

- Wii U demo up Eshop

- God Mode Wii U GamePad (drifting, getting stuck, make it easier in police chases/change from day to night at tap game pad)

- Off TV Play

- Mii support in game (mii appearing on billboards)

(Wii mote/nunchuck/wheel support/pro controller already confirmed months ago)

- Started after break in September 2012 from other versions, due to finish in few weeks with minor fixes

- Due end of March