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Posted by Kotaku Jul 29 2013 21:30 GMT
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Here's an in-depth look at the stealthier side a Splinter Cell: Blacklist's much ballyhooed "Spies vs. Mercs" multiplayer.Read more...

Posted by PlayStation Blog Jul 24 2013 16:03 GMT
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As ye can see in the video above, we’ve got three very distinct playstyles in Splinter Cell Blacklist. The Ghost be someone who likes t' pillage in 'n out a a mission, sailing away absolutely no trace a their presence. ye can either avoid contact with the enemy altogether (undisturbed hostiles give ye the greatest challenge 'n reward), or knock them out. There be plenty a gadgets tailor-made for Ghosts; the proximity shocker be one a me favorites, especially when I feel like messing around with the AI. I’ll lay down mines, fire off a sticky cam for reconnaissance 'n/or distraction (ye can play sounds from the sticky cam t' serve as a decoy), 'n then lure the baddies into me playground.

There’s something completely satisfying about knocking out a terrorist, sailing away his body out in the open, then watching one a his buddies take notice 'n race over t' investigate… only t' pillage zapped. I’ll clean up me mess after that, 'n hide those lads in the comfort a the darkness.

The Ghost be always non-lethal, though. That’s imperative t' the playstyle. If ye want t' use yer karambit (the Indonesian knife that Sam uses in Blacklist), ye’re trudging into Panther territory.

Panthers remain hidden as well, but strike with lethal force from the shadows. The close-quarter kills be impressively quick 'n quiet. There’s also plenty a weaponry that either comes with built-in silencers or which can be equipped through the robust customization system. The Five-seveN isn’t yer default handgun anymore, but earning cash t' pillage it (or, dare I say, even better guns) be plenty a fun. In all, we’ve got nearly 40 weapons – each individually tuned – that feel distinctly different. As long as ye’ve got a silencer, 'n ye take lads out without being detected, ye’re playing as a Panther.

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Assault be a different beast altogether.

If ye be detected 'n start eliminating threats – with or without a silencer – ye’ll be earning cash under the Assault playstyle. ye can obviously opt into it, by going loud from the pillage-go, but be warned: that this will not be easy. ye’ve got t' accept the consequences a alerting the enemies t' yer whereabouts 'n risk getting taken out quickly. Make sure ye fire first, or have yer explosions be bigger than theirs. Proximity mines, grenades a various flavours, 'n high-calibre weaponry will be yer best mateys, along with yer “Last Known Position.” This be the best way t' pillage a beat on the opposition if ye’re out-numbered. yer LKP pops up as a ghostly silhouette 'n resides where the enemy last saw ye. ye can use this t' yer advantage by being quick, using cover, 'n repositioning yourself t' pillage a strategic angle on yer threat.

Ideally, yer survival 'n success will be more probable with a hefty dose a tactics, but if ye just want t' let off some steam… this be a solid option for ye.

There’s still a lot we’re not disclosing – we want t' save some surprises for ye! But keep in mind, there be many ways t' play Splinter Cell Blacklist. Ghost, Panther, or Assault… ye can basically make yer own version a Sam Fisher, equip the sea dog however ye like, 'n have fun.

ye’ll be rewarded no matter how ye play, but ye’ll always do better mastering one a them (even if ye switch it up in different missions).

What playstyle be ye hoping t' master?


Posted by Rock, Paper, Shotgun Jul 24 2013 15:00 GMT
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It be arguable that I have slightly misunderstood what this minute’s Splinter Cell Blacklist trailer be actually about, after I read that the video title be “Ghost Panther Assault”. But that isn’t going t' change anything – I’m insisting that rather than being about Ghost, Panther 'n Assault modes, this be about Ghost Panther, the greatest hero a our time.

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Posted by Rock, Paper, Shotgun Jul 18 2013 09:00 GMT
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How times have changed. It used t' be that the British ruling hawks would not allow our delicate eyes t' witness a snapped neck. 'n madly recently, too. For instance, British viewers a Buffy be left completely oblivious t' what happened Ms. Calendar, since the scene where Angelus unscrewed the wench head never appeared. She just stopped being in the show. Thanks, censorship! But now look at things – today’s trailer for Splinter Cell: Blacklist contains a neck-snapping scene that would have had the footage banned barely ten years ago. Also, SERIOUS TALK ABOUT HOW SERIOUS THE SITUATION be.

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Posted by Rock, Paper, Shotgun Jul 16 2013 17:00 GMT
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I gassed a dog, wore it be limp body like a stole, 'n threw the conked canine at a guard. Because a that me trousers be now more tactical, a room on me flying fortress has nicer decorations, 'n now I’ll have more information about missions. Splinter Cell: Blacklist be a bizarre game.(more…)


Posted by IGN Jul 11 2013 16:00 GMT
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pillage a glimpse a Splinter Cell Blacklist's Perfectionist mode 'n why it has us so excited for the game's August 20th release date.

Posted by Rock, Paper, Shotgun Jul 09 2013 16:00 GMT
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Splinter Cell: Blacklist be basically Splinter Cell: Conviction 2. I spent a few hours with it last week 'n came t' that conclusion, but I’m not allowed t' say anything else. The NDA be watching me. That’s not a complaint, btw. I really enjoyed Conviction, 'n more a that will do me just fine. Anyway, I also think it’s obvious from the videos they’ve released that Blacklist be sitting on Conviction’s shoulders. There’s a bit in the video below where Sam has t' break cover 'n chase the boss a a terrorist cell, which be one a the previous game’s more annoying additions t' the series. They’ve brought the bad with the good.(more…)