Today we have a new video featuring actors Ellen Page 'n Willem Dafoe talking about their roles in the upcoming PS3 title Beyond: Two Souls.
Ellen plays the game’s lead, Jodie Holmes. In this video, she reveals how she related t' the wench character, 'n the emotional journey that Jodie goes through in the game.
Willem takes the role a Nathan Dawkins, a government scientist who helps Jodie t' understand the wench supernatural powers. In the video, Willem explains how this intense relationship forms a key part a the game story.
Just a little over a month until launch, so keep checking back on the Blog for more news 'n trailers.
We’re very pleased t' announce the addition t' two more Hollywood greats t' the Beyond: Two Souls production team, with Hans Zimmer 'n Lorne Balfe confirmed as the composers a the game’s soundtrack.
Hans Zimmer needs no introduction, having composed some a the finest Hollywood soundtracks a all time in Gladiator, The Lion King, the Pirates a the Caribbean series 'n (not forgetting) The Rock. 'n working alongside Lorne Balfe, the two a them have been responsible for some a the most memorable soundtracks a late with Inception, Sherlock Holmes 'n all a the recent Dark Knight movies. Lorne himself be also no stranger t' composing for video games, having scored Assassin’s Creed III, Crysis 2 'n Call a Duty: Modern Warfare 2.
It’s a great honor t' have such talented individuals with such storied backgrounds in composing film scores tied t' Beyond: Two Souls. We feel this really does help add another layer t' the incredible way Beyond: Two Souls blurs the lines between cinema 'n gaming. The tension their music brings t' the game be palatable.
Keep yer eyes peeled for a lot more news coming in the next couple weeks.
AHOY everyone, today we’re unveiling the second a our four-part Making a series for BEYOND: Two Souls.
Hear from writer/director David Cage 'n the team at Quantic Dream on what BEYOND will be like t' play, 'n how the team redesigned the user interface t' provide a more intuitive 'n immersive gameplay experience than the studio’s previous title, Heavy Rain.
We’ll have the third part a the series next week, which will dive into more detail on the year-long motion capture shoot that be undertaken for BEYOND: Two Souls, 'n ye’ll hear from lead actors Ellen Page 'n Willem Dafoe on what it be like t' be involved in such an ambitious project.
AHOY everyone, today we’re excited t' unveil the first a our four part Making a series for upcoming PS3 title BEYOND: Two Souls.
Hear from writer/director David Cage 'n the team at Quantic Dream, as well as lead actors Ellen Page 'n Willem Dafoe, about how the project came about 'n what it be like t' be involved.
We’ll have the second part a the series next week that’ll allow ye an insight into what t' expect when playing the game. Also, in case ye missed the reveal a our Special Edition steelbook artwork when it be revealed in Europe a few weeks ago, below be the final steelbook which will encase the Special Edition ye pillage when ye pre-order at GameStop.
Only a few months now, October 8th can’t come soon enough!
AHOY PlayStation gamers,
So far this year, we’ve put a lot a focus on BEYOND: Two Souls’ cinematic presentation 'n powerfully emotional storytelling – we’ve revealed Willem Dafoe as Ellen Page’s co-star, debuted a beautifully cinematic story trailer, 'n even revealed a full scene from the game at Tribeca Film Festival t' show ye just how groundbreaking BEYOND: Two Souls aims t' be. The “Interactive Drama” genre be a bit a a unique concept though, 'n one a the consistent questions we’ve received from those a ye who missed out on experiencing Heavy Rain be: “BEYOND looks like it has a fantastic story, but how does it play?!”
During yesterday’s press conference, we debuted our E3 trailer.
Today, I stepped up on the stage in our E3 booth t' give a guided walkthrough a a portion a the Somalia scene t' carefully illustrate these gameplay mechanics in action. We’ve created a short video t' more clearly explain these mechanics, 'n provided written descriptions below as well.
BEYOND: Two Souls features much larger 'n more open environments than those found in Heavy Rain, 'n t' coincide with this, the gamer will have much more freedom t' explore their surroundings 'n find small side bits a information. The “R2 t' walk” control scheme from Heavy Rain be gone as well – now, navigation with Jodie be controlled entirely using the left analog stick.
As ye navigate these environments, the camera will dynamically change t' more cinematic angles, 'n Jodie’s animations will tailor themselves t' the wench age 'n situation, leading t' a uniquely immersive 'n filmic experience. All a the videos ye’ve seen us release thus far be in fact entirely user-controlled; it’s just difficult t' distinguish without the controller in yer hand.
One a the most exciting new developments in BEYOND: Two Souls be the much smoother interaction UI. In Heavy Rain, every time ye wanted t' interact with an object or perform an action, a button prompt would appear on-screen. In BEYOND: Two Souls we decided t' implement a more “invisible” interface:
Jodie’s actions will be now prompted with a small white dot that appears over each object ye can interact with. Then, through a simple gesture a the right analog stick, ye will enable Jodie t' perform a contextual interaction such as opening a door or inspecting a piece a writing on the wall. The new interface be extremely intuitive for both new 'n existing fans alike, 'n the contextual actions allow for an array a movements 'n actions that make Jodie feel more like a living, breathing character.
By granting players control over Jodie’s conversations 'n actions, it also empowers the player t' change the evolution a the story in a number a exciting 'n different ways.
In keeping with the theme a eliminating jarring button prompts 'n creating a more immersive 'n cinematic experience, prompts have also been removed from action sequences involving Jodie. Rather than button prompts on-screen, the entire combat system has been replaced with a slow-motion (also called “bullet-time” since The Matrix) gesture mechanic based on the right analog stick.
At various action points during each fight, the action on-screen will change t' slow-motion 'n greyscale for a split second, 'n during that time ye will need t' quickly analyze the action 'n input a gesture with the right analog stick. This gesture will need t' be the continuation a Jodie’s on-screen movement (e.g. if Jodie initiates a punch t' the left on-screen, ye will need t' hit left on the right analog, thus completing the wench action). The tension runs high as Jodie’s success or failure in each action sequence depends on quick 'n accurate reflexes.
Last, but not least, a the new gameplay ye’ll experience in BEYOND: Two Souls be taking control a Aiden, the entity connected t' Jodie. At any point in the game, ye can switch between Jodie 'n Aiden at a simple touch a the Triangle button. Using both Jodie 'n Aiden together will be critical for both protecting Jodie 'n solving puzzles Jodie comes across during the wench journey, as well as gaining additional insight into the characters’ stories.
When controlling Aiden, navigation be controlled using the left analog stick t' move forward/backward/side-t'-side, the right analog t' rotate, 'n the shoulder buttons t' control altitude. Aiden be only restricted in it be movement by the tether that keeps it connected t' Jodie, 'n can fly through or around any matter in the environment. Aiden has the ability t' interact with people 'n objects by locking on with L1 'n then either pulling the glowing orbs in or away from the target, allowing it t' choke people (red aura), possess 'n control them (yellow aura), 'n blast objects with invisible force.
BEYOND: Two Souls truly does feature a unique brand a gameplay, which creates a fun 'n engaging way t' experience one a gaming’s most powerful stories.
What the game be a course NOT though, be just a series a cinematics with minimal gameplay in between. If ye’re at E3, be sure t' come by our booth 'n try it for yourself!
Pre-order here, 'n remember that pre-ordering at GameStop will pillage ye a nice package a exclusive goodies too.
AHOY Everyone,
As I’m sure many a ye know, on April 27th, BEYOND: Two Souls be featured in a historic screening at Tribeca Film Festival, which be live-streamed right here on the PlayStation Blog. So far, over 3.2 Million a ye have tuned in t' watch the presentation! The full video be still live on YouTube, but we know not everyone has time t' watch a 1.5 hour presentation; 'n even more a ye be concerned about accidentally stumbling upon spoilers. Our solution? We made a “Tribeca Film Festival Highlights” video for ye, so ye can re-live the show in just a couple minutes!
BEYOND: Two Souls be also featured yesterday on Tribeca Film Festival’s “Future a Film” blog, 'n will be making ongoing appearances on their site as they continue the discussion around how BEYOND: Two Souls be further blending the worlds a film 'n gaming.
Everything ye’re seeing in the gameplay shown at Tribeca Film Festival be under the control a the player in some way shape or form, 'n the story evolves based on decisions 'n actions the player takes. In the coming months, we’ll definitely be highlighting much more clearly just what that means, so stay tuned!
We hope ye enjoy the show, 'n remember t' pillage out 'n pre-order yer copy today! Pre-ordering at GameStop will pillage ye a nice package a exclusive goodies too.
“Presenting Beyond at TFF be a groundbreaking example a the potential in the marriage a gaming 'n cinema.”
– Tribeca Film FestivalLadies 'n gentlemen a the PlayStation family, this Saturday at 6:45pm EST (3:45pm PST) we’re overwhelmingly pleased t' bring ye BEYOND, live from our screening at Tribeca Film Festival, right here on the PlayStation.Blog.
At the two-hour screening, we will be debuting the official trailer for BEYOND 'n a 35-minute scene from the game (we’re taking care t' avoid many a the major, major spoilers for ye), followed by a live panel Q&A with game writer/director David Cage, star Ellen Page, 'n supporting cast crew Kadeem Hardison 'n Eric Winter – moderated by video game journalist Harold Goldberg.
The Official Selection by Tribeca Film Festival really be an exciting accomplishment for BEYOND 'n the industry as a whole. Geoff Gilmore, one a the founding fathers a film festivals like Sundance 'n Tribeca, has described it as “a watershed moment in storytelling 'n media”, 'n it’s an honor that BEYOND be getting recognized for it be powerful story 'n presentation at such a high level.
For those in NYC, ye can join us in person at the screening t' take in the Festival for yourself. Tickets can be purchased here.
We hope ye enjoy the show, 'n remember t' pillage out 'n pre-order yer copy today!