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Posted by Kotaku Jan 25 2013 06:00 GMT
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#thecave If you've been playing Double Fine's The Cave - and Tina says you probably should be - you'll have noticed the lush cave paintings you come across depicting the game's seven characters. More »

Posted by GoNintendo Jan 24 2013 21:16 GMT
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A portion of an MTV review...

If you're willing to endure some repetitious areas, then you're in for a treat; from the puzzles, to the writing, to the twisted characters, The Cave is a great way for you to venture after your heart's greatest desire... just be careful with what you wish for.

Full review here

Posted by Rock, Paper, Shotgun Jan 24 2013 13:00 GMT
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We’d strongly hoped to bring you a review of the PC build of The Cave before now. Now the PC version is unlocked, and we’ve finally been able to play it, I’m able to tell you wot I think. And the strangest thing? The PC code is significantly better than the dodgy 360 version, making it all the more mysterious that it was kept from us.

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Posted by Valve Jan 23 2013 23:11 GMT
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The Cave is Now Available on Steam!

Assemble your team of three from seven unlikely adventurers, each with their own unique personalities and stories, then descend into the mysterious depths to explore locations including a subterranean amusement park and a medieval castle, not to mention a fully armed and ready-to-launch nuclear tipped ICBM. The Cave awaits!

The Cave is a new adventure game from Monkey Island and Maniac Mansion creator Ron Gilbert, and Double Fine Productions, the award-winning studio behind Psychonauts and Brütal Legend.

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Posted by GoNintendo Jan 23 2013 22:59 GMT
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A portion of a Nintendo Life review...

The backtracking and item juggling can make the game's more esoteric puzzle solutions a chore to figure out, but the foreboding atmosphere, layered backstories and branching paths are all solid marks in its favour. The visuals and soundtrack are also great, as is the writing — but presentation isn't everything, and we wish it was actually more fun to play.

Full review here

Posted by GoNintendo Jan 23 2013 12:36 GMT
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A portion of a Polygon review...

It’s so refreshing to find a game that’s trying to say something, even if that something is one of history’s oldest cautionary tales. There’s plenty of lush production here, and enough charm that you’re certainly going to at least enjoy your first time through.

Full review here

Posted by Rock, Paper, Shotgun Jan 23 2013 11:00 GMT
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We’d rather hoped to have brought you a review of Double Fine’s The Cave by now, but unfortunately Sega only made 360 code available before release. And then to make matters dumb, despite its release date being today, and its being out today on 360, the Steam version has seemingly been set for the incorrect date, and is locked until tomorrow morning. Having already completed it twice on the consolebox, I’m in the frustrating position of wanting to tell you wot I think, but completely unable to advise you as to the state of the PC build. So while I hope this might get someone’s attention and have the Steam build unlocked for everyone, below I’ll give you a couple of lines of impressions and tell you to cross your legs.

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Posted by GoNintendo Jan 22 2013 23:20 GMT
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A portion of a Game Informer review...

Still, that cooperative vibe echoes the way many players first encountered the genre – a group of friends gathered around a screen, laughing at the crazy solutions required to slip past a perplexing blocked path. In replicating that novel experience, The Cave succeeds.

Full review here

Posted by GoNintendo Jan 22 2013 23:17 GMT
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A portion of a 1up review...

The Cave may not be the most elegant implementation of adventure game mechanics and ideas into a platformer, but damn if doesn't make me remember why I fell in love with the genre so many years ago.

Full review here

Posted by GoNintendo Jan 22 2013 22:47 GMT
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A portion of a Dtoid review...

While there are some niggling issues with overall polish, it's a fun time for fans of adventure games that should set you to giggling and, hopefully, feeling just a little bit guilty about that glee.

Full review here

Posted by IGN Jan 22 2013 21:06 GMT
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See what Double Fine has in store for players in their next title for Xbox Live and PSN.

Posted by Giant Bomb Jan 22 2013 20:00 GMT
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At its best, Ron Gilbert and Double Fine Productions' The Cave is an intriguing oddity. It's the closest thing I've seen to a straight-up morality play in a video game, a sort of cautionary tale of greed, lust, hatred, and whatever other deadly sins you can dream up, told through the mechanics of a classic side-scrolling adventure. And at times, that concept actually proves interesting. There are more than a handful of moments in The Cave where the mechanics, the odd storytelling structure, and the game's visual style all cohere into something a little bit wonderful. Unfortunately, it's the other portions of the game you'll be spending more time with, and they're a bit less entertaining.

The Cave is a dangerous and violent place. Yet, no aspect of it is more vile than the protagonists who seek to plunder it.

Built with the skeletal structure of a classic 2D adventure game, The Cave largely eschews that genre's tendency toward larger, overarching narrative, and instead focuses squarely on the bite-sized tales of seven protagonists, each of whom have come to the eponymous cave for fame, fortune, or some other manner of selfish pursuit. You can only pick from three of the available characters--who include, among others, a money-hungry scientist, a jauntily wrathful hillbilly, an aggressively lazy monk, and a pair of creepy, murderous twins--and once you have your team assembled, you'll have to individually navigate them all through the myriad nooks and crannies of the cave.

The Cave employs a story structure that allows its individual character stories to be woven into a larger level progression. Many sections of the game play out every time, regardless of who you choose. But in between those sections are whole levels tailored to specific characters. These are where your team's individual stories of grave robbing, parricide, or timeline altering chicanery play out.

All the while, a narrator eggs you on, pointing out the various character flaws and misdeeds of your misbegotten spelunkers like an omnipresent Rod Serling. In the game's fiction, this voice is The Cave. It is a cave with consciousness, personality, and sarcastic opinions. This is where the bulk of the game's comedy comes from, given that none of the playable characters ever speak. Mostly it's cute, clever stuff, though I can't say it ever elicited more than a few chuckles out of me. More often it's the kind of funny you acknowledge for being funny, rather than the kind you laugh out loud at.

Granted, I'll chalk at least some of that non-laughter up to my concentration on the game's puzzles. Each section of The Cave is replete with traditional adventure game puzzles. Acquiring and combining items is often the key to progression, though which items go where is often obfuscated, as one might expect. Some puzzle sections are unquestionably tougher than others. The knight character, for instance, offers up a mostly breezy level section that only requires a bit of navigational attention be paid. The time traveler, however, jumps between periods in time and offers up the kinds of causality-related puzzles that often lead to people just hating things with time travel in them.

Again, many of these puzzles are clever, challenging little buggers, but not unpleasantly so. Only the time traveler section really goes off the deep end, whereas the other levels often just require some solid critical thinking and understanding that every object and highlighted area is usually there for a reason.

The unfortunate side-effect of The Cave's level designs, however, is that they're often incapable of keeping up with the player's brain. Too may of The Cave's puzzles are solved by repeated backtracking. Which isn't to say that the environments are too huge to quickly run through again and again, but that makes it no less tedious. Especially after you've had your "aha!" moment, and find yourself having to run back and forth several times, including sections where you have to get all three of your characters into just the right place, before you can actually proceed. That last issue is negated somewhat when playing the game's offline-only coop mode (in which the camera still only focuses on one character at a time). But the disconnect in time between realizing the solution and actually bringing the solution to fruition still frequently feels overlong. In this regard, it can be difficult to really get into a rhythm with The Cave.

The art and comedy of The Cave certainly fit snugly into the traditions of the Double Fine catalog. It's just not their most engaging work.

The game's multiple-playthroughs-required design doesn't necessarily help this problem. While I did have fun going back and checking out the new levels I had access to on my second playthrough, I was less enamored with having to play through the non-character-specific areas I'd already done. And I don't expect I'll be going back for a third go-around, either, due to the odd numbering of characters available. Having to replay two stories really doesn't sound appealing enough to warrant checking out that last one I haven't seen.

Which is a shame, because on my initial play-throughs, I enjoyed large swaths of what The Cave had to offer. It's a sharp-looking game, the voice acting is largely on-point and funny (if occasionally obnoxiously repetitive), and there are at least a few solid hours worth of puzzle-solving to be had here. It's just that those hours don't really add up to a whole lot in the grand scheme of things, ultimately relegating The Cave to an interesting curiosity that sadly doesn't have much sticking power. Its moral finger-wagging never really amounts to more than thematic window dressing, regardless of how you end up finishing the game, and its puzzles are just intriguing enough to keep you interested for the duration. There is most certainly fun to be had in The Cave. I just wish its promise of an eminently replayable adventure ultimately proved truer.


Posted by GoNintendo Jan 22 2013 19:25 GMT
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A portion of an EDGE review...

Approached as the latest work from one of the industry’s favoured fathers, The Cave could seem like a tourist trap, packed with old ideas to lure in passers-by. Taken for what it is – a simple, characterful adventure game from an independent developer – it offers just enough to be worth the price of admission.

Full review here

Posted by PlayStation Blog Jan 22 2013 19:00 GMT
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Greetings! The team here at Double Fine Productions is pleased to announce that The Cave, our latest game led by legendary adventure game designer Ron Gilbert, comes out today on PSN.

In The Cave, you’ll choose three characters – from a possible seven – to descend into the depths of an ancient and mysterious cave, each of them in search of something they desire above all else. This is no ordinary ancient and mysterious cave, however: The Cave happens to be alive, watching their every move, narrating their stories, doling out wisdom and mockery in equal measure. What could his true motive possibly be? He’s not telling. “Mysterious” just means “not telling”.

Depending on which characters you choose, you’ll puzzle your way through a Victorian mansion, a museum from the far future, a desert island, a nuclear missile silo, and much more… all buried deep within The Cave. See? We’re being mysterious too!

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We’ve designed the puzzles such that one player can solve them by switching between all three characters, or you can have friends join in for two or three player local cooperative play. Each character has a unique special ability, which gives them access to new areas and puzzle solutions.

You’ll run around and jump on stuff, but make no mistake: The Cave is an adventure game in the grand old tradition of games where you steal things, make people upset, and break into places. Who doesn’t love that? Buy The Cave today and prove you are capable of love!


Posted by GoNintendo Jan 22 2013 18:55 GMT
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A portion of a CVG review...

A fine attempt at modernising adventure games that's sullied by too much repetition.

Full review here

Posted by GoNintendo Jan 22 2013 18:39 GMT
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A portion of a Eurogamer review...

Plunge into The Cave and you'll definitely have fun finding your way out. It's just a shame it doesn't go deeper.

Full review here

Posted by Kotaku Jan 22 2013 14:00 GMT
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#review Have you ever had a recurring dream? And each time that dream revisits your slumber, some small detail has changed? It's the same dream, but it somehow feels unfamiliar again. More »