Zero Escape: Virtue's Last Reward Message Board

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Posted by Joystiq Jun 26 2013 15:00 GMT
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Due to this week's PSN maintenance, the weekly content dump is a bit off schedule but no less lacking in goods. Headlining this week's offerings is the PSN launch of Deadpool, High Moon Studios' take on the merc with a mouth.

Hotline Miami, a cross-buy game for both PS3 and PS Vita, also makes its debut on PSN alongside Magic 2014: Duels of the Planeswalkers and Spartacus Legends. PS Plus subscribers get a free game in Zero Escape: Virtue's Last Reward and access to discounts on Escape Plan, Pool Nation, Hydrophobia and Fat Princess.

Posted by PlayStation Blog Jun 24 2013 15:00 GMT
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It’s been quite a month for PlayStation Plus members. As we look back at the eight(!) games that were announced to arrive free for members in June, we’ve delivered seven of them including XCOM: Enemy Unknown, Deus Ex: Human Revolution, Uncharted 3: Drake’s Deception, and more.

This week, we’re happy to tie a bow on June and bring you Zero Escape: Virtue’s Last Reward on PS Vita, free for PS Plus members. We’ve got some discounts for you as well, including one on PS3: new release Pool Nation. Check out the full story below, and let us know what you think in the comments.

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June 25th PlayStation Plus Update

Zero Escape: Virtue’s Last Reward (PS Vita)

PSN Price: $34.99, Free for PS Plus members

Zero-Escape-Virtues-Last-Reward.jpg Zero Escape: Virtue’s Last Reward is a suspense-driven visual novel/puzzle game and spiritual sequel to the hit, 999. Zero has kidnapped nine people and placed them in a warehouse to play the deadly Nonary Game. These seemingly nine strangers have bracelets that will kill them if they don’t play the game correctly. However, how can they trust each other, and do some have ulterior motives? Play as Sigma and decide who to trust and who to betray in this plot twisting visual novel! Who is Zero, why has Sigma been brought here and who exactly are the others? With fully voiced dual language support, mind-bending puzzles and more, solve the mystery that is Zero! Creat Studios Summer Survival Pack (PS3)

20% Discount – PSN Price: $19.99, $15.99 for PS Plus members

Labyrinth-Legends.jpg Beat the heat and stay cool this season with the Creat Studios Summer Survival Pack! The pack is loaded with 7 of Creat Studio’s most popular PlayStation Network exclusive titles for one limited-time, very low price! Games included: Mushroom Wars + Premium Pack DLC, Germinator, Labyrinth Legends, Digger HD, Pinballistik, Test Yourself, Psych Yourself. This is offer will be available for 2 weeks. Fat Princess Sale (PS3 and PSP)

Fat Princess (PS3) – 50% Discount – PSN Price: $7.49, $3.75 for PS Plus members
Fat Princess: Fistful of Cake (PSP) – 50% Discount – PSN Price: $7.49, $3.75 for PS Plus members

Fat-Princess.jpg Rescue your beloved princess through teamwork in this comic medieval battle royale. There’s a catch, though—the other team has been feeding her magical cake, making her harder to escort back to your castle. Charge head first into battle, heal teammates as they break through enemy lines, and upgrade your team and the castle defenses as you work with your team to save your princess. Escape Plan (PS Vita)

50% Discount – PSN Price: $7.49, $3.75 for PS Plus members

Escape-Plan.jpg Escape Plan takes advantage of the PlayStation®Vita system’s multi-touch display, rear touch panel, swipe interfaces and motion sensor, putting the fate of Lil & Laarg in the palm of your hand. Players can swipe, tap, poke, squeeze and slap our hapless heroes and interact with the unique and twisted puzzles of each room. Only you can help them survive before their captor and nemesis, Bakuki, recycles them and turns them into his minions. Swipe as if your life depended on it in this exclusive survival-humor game for the PS Vita system. Pool Nation (PS3)

40% Discount – PSN Price: $8.49, $5.09 for PS Plus members

Pool-Nation.jpg Pool Nation is the ultimate pool game – featuring stunning graphics, 11 addictive game modes including adrenaline pumping Endurance, the extensive tour, and 7 exciting online modes, and new Speed Pool Online! In Pool Nation gameplay is king, the ease of control means you can pull off trick shots you wouldn’t dream of in the real world and then parade them to your friends via YouTube! You can customize your game with balls, cues and table decals. Hydrophobia: Prophecy (PS3)

80% Discount – PSN Price: $2.99, $0.60 for PS Plus members

Hydrophobia.jpg Hydrophobia: Prophecy is the ultimate version of this jaw-dropping action-adventure set onboard a floating city, where terrorists take control and heroine Kate has to fight back using all her skills and expertise as a systems engineer.

Last Chance (Leaving on 7/2)

Instant Game Collection
Deus Ex: Human Revolution

Discounts
Let’s Fish! Hooked On

8347313262_4aa76e1572_o.jpg What’s your favorite content from this week’s update?

You’ll find all the content detailed above with their Plus benefits active when this week’s PlayStation Store update hits. We’ll be back next week with the month outlook for July as well.

If you’ve got feedback or thoughts on today’s Plus update, leave them below, or, if you’re looking to engage with more of the PS community, make sure you head over to the PlayStation Community to discuss this week’s news more, find other topics to contribute your thoughts to, or start one for yourself. See you in the comments!

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Posted by GoNintendo Feb 12 2013 21:18 GMT
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Posted over on Aksys' website...



Certainly looks like another shipment of watches is going to hit their online store. Make sure to check back Feb. 22nd!

Posted by Kotaku Feb 11 2013 20:00 GMT
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#virtueslastreward The people behind Virtue's Last Reward can't seem to figure out how to patch a save-erasing bug that affects the 3DS version of the Japanese visual novel. More »

Video
Posted by Giant Bomb Jan 30 2013 22:18 GMT
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Patrick spends an hour answering your questions about the mind benders from the second game in the Zero Escape series, Virtue's Last Reward.

Posted by Giant Bomb Jan 30 2013 22:14 GMT
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(There aren’t major spoilers for the Zero Escape series here. Think of this as a companion piece to my spoilercast for Virtue’s Last Reward. This is really meant for people who don’t know what Zero Escape is.)

It’s not easy to play new games. By that, I mean genuinely new games. We’re not talking sequels or spin-offs and iterations on what you’re deeply familiar with, the painfully similar experiences you’ve had a thousand times over. I’m going through that with Fire Emblem: Awakening right now. Several times, I’ve wanted to put it down, and turn on...well, anything else. Devil May Cry. The Cave. Whatever, it doesn’t really matter. Stuff I know I’ll like. It’s raised the same question I asked myself during late nights terrified with Amnesia: The Dark Descent: why am I doing this?

You do it because it expands your palette. You do it because change, even when bad, is good. You do it because sometimes other people are right. In the case of the Zero Escape series--999: Nine Hours, Nine Persons, Nine Doors and Virtue’s Last Reward--it turned out these people were very, very right.

I don’t even feel that bad for having put off the journey for so long, either. There were good reasons, which I’ll get to, but I’m getting ahead of myself.

At the bare minimum, if you can appreciate a good story, you’ll enjoy the Zero Escape games. If you can exercise a serious amount of patience, you’ll be rewarded with a game that respects the player’s ability to connect the dots. At their core, both 999 and VLR are smart, fun, sprawling stories that begin by telling the player nothing, and end by telling the player everything. (Of course, in reality, it’s just enough to feel satisfied, while teasing the bigger picture.) More importantly, there’s a surprising amount of logical consistency. Unlike so many other stories rooted in mystery, Zero Escape begins with the implicit promise that, yes, it will pay off eventually. That’s less so in VLR than 999, as 999 was conceived without a sequel in mind, but in many ways it’s true for both.

What’s the Zero Escape series, anyway? A good question for the many people who weren’t the group of vocal fans who were constantly asking one of us to just play the damn games.

Both are visual novels. Visuals novels are an evolutionary split from the adventure game, an interesting hybridization of the player choice offered in text adventures like Zork and the heavily authored stories present in the “classic” adventure games from LucasArts' heyday. What this practically means is visual novels are largely about reading, making decisions, unlocking cutscenes, and watching those cutscenes play out in different ways when you load it up again. Often, this is required to understand what's really happening in the story. Some visual novels have puzzle elements, some do not. 999 and VLR have their puzzle elements baked into the fiction.

999 was released on the DS, and is easily obtained from Amazon. It's only $20, and the only way to the play the game. There is a very specific reason why it couldn't be ported to another platform, at least one that didn't have two screens. The sequel, Virtue's Last Reward, was released on both 3DS and Vita last year. The 3DS version has the advantage of a second screen for taking notes, which I found infinitely useful. Unfortunately, it's also hobbled by a crippling progress-erasing bug that occasionally crops up when saving during puzzle sections. I never ran into it, but it's worth keeping in mind. The Vita version does look better, and has trophies, if you're into that.

By the way, don’t search for the term visual novel on Google image search, or you run the risk of turning yourself off from what I’m about to advocate for in this piece. Then again, supposing you’re not at work, click here. A gallery of innocent and often sexualized depictions of women is what you'll find, and it’s what I’d surmised about the genre during my brief investigation into it. I wrote it off, truth be told, and didn’t feel bad. Who would want to play that?

(For what it’s worth, I do take issue with some of the sexualization in these games, which I’ll get to later.)

In 999, there are nine people who have been kidnapped by a man/woman/it named Zero, who has locked them on a quickly flooding boat. And it might be the...Titanic? Each person has various levels of short term amnesia, thanks to the gas used to knock them out, and very few know one another. Everyone has a device attached to their arm that’s accompanied by a number, and the devices are used to enter the nine doors around the ship. If you find the door marked “9,” you can leave--everyone can leave. Players must follow specific rules, though. Breaking the rules means a bomb in your stomach explodes. Zero, through a loudspeaker, explains this is all part of the Nonary Game.

It’s impossible to explain the setup for Virtue’s Last Reward without getting into spoiler territory for 999, but you won’t be surprised to learn it also involves a bunch of people being kidnapped by a figure named Zero. Anything more would start giving away part of the fun.

That fun involves a whole helluva lot of reading, and it’s not handled well in 999. The budget for 999 wasn’t very high, so there’s no voice acting, and everything’s text. That’s good and fine, except the text moves extraordinarily slow, and it’s not until you encounter an ending for the first time that you’re given the option to make that text move any faster. The second time around, holding down on the d-pad automatically skips any text you’ve already encountered. It still means you’re sitting through a fast-forwarded version of old sequences, but it’s nonetheless an improvement.

Justifying why one would want to play 999 a second without getting into the nature of what’s really happening is tough. Here’s how I’d explain it, and how I’d warn anyone about to embark on 999 for the first time. You’re going to spend a bunch of hours playing this game, and encounter what’s called a “Bad End.” It’s not an ending that will provide any closure--in fact, it will only confuse you more. Upon unlocking this ending, it will become clear there are multiple ways to finish 9998. It’s pretty obvious how to experience the various divergences, as the game often asks the player what group he would like to be a part of. Many people warned me about this going into 999, and I can’t imagine what it would be like to play 999, run into a “Bad End,” and assume that’s how it's supposed to play out.

There are six “real” endings in 999, and nine in VLR. In total, however, VLR has 35 endings. That’s a somewhat disingenuous representation of VLR, since a “Bad End” in VLR is not one of the “real” endings. I know, we’re getting into some seriously bizarre semantics, but stay with me.

You need to see most of the endings in both games for a few reasons.

One, it all does mean something. Truly! That sounds really vague, but it’s also really true. There is a reason for playing through 999 and VLR multiple times, and it goes much further than just seeing how a story can play out in different ways, ala your traditional choose your own adventure story. To say anything more would be skirting around what’s happening in the Zero Escape series, and the discovery of these revelations is much of the appeal. But trust me when I tell you there’s a real payoff for the investment, even if that investment means playing through some of the same sections over and over again. Just hold down on the d-pad, and you’ll make it through okay. I did!

(Thankfully, VLR meaningfully addresses and largely solves these issues by visualizing the game’s timeline and allowing the player to, at any time, jump around the multiple decision points.)

Two, it’s necessary for the payoff. Part of the hook in both 999 and VLR is encountering dead end after dead end, beginning to put the pieces together (wrongly, in almost every case), and marching towards what is called the “True Ending.” This is where all the cards are put on the table, and the story presents its true self.

Nothing about 999 makes any lick of sense for the longest time, but the oddities about your situation, and the continued acknowledgement by your character about the increasing stack of oddities, pushes you to keep going. The main character is aware things are weird, and logic has been lost. When characters don’t do that, the audiences agonizes. Sometimes, this split between what the audience wants and what the characters actually do is played up to dramatic effect, such as the lonely babysitter walking around the house alone to track down a noise in a horror film. Other times, it’s an overused narrative device mean to to kick the can down the road, like in LOST.

Yes, I just took a pot shot at LOST.

So long as there’s a legitimate payoff, that’s all fine, and 999 pays off like a son of a bitch. Over here is the picture I took of myself after unlocking the “True Ending” in 999.

The games are hardly perfect--don’t get me started on the puzzles--and their issues go beyond repetitive text. Both games are guilty of sexualizing characters for no good reason, undermining the huge amount of time it spends fleshing each of them out. In 999, it’s Lotus. In VLR, it’s Clover and a character whose name I can’t say, since it would be a spoiler for VLR. In any case, keep in mind how these characters are dressed. You might think each of them are depicted as floosies, but that’s not the case. Each are smart, independent, and bold women with interesting back stories, characters who are cut off at the knees by what one would hardly call clothing. It plays into the worst stereotypes of Japan’s depiction of women, and an early reason why I’d dismissed both games. Maybe these characters just like to dress this way? Let's assume that's true. It hardly forgives the game's repeated indulgence of the player's character cracking cheap, juvenile sex jokes at the expense of every single one of these characters. It comfortably discredits the argument the characters were designed this way other than to be provocative. The next Zero Escape game would do well to dispense with this.

Try to put that out of your mind, and you’re left with some awfully special games. They’re not for everyone. I wouldn’t blame anyone who rolled their eyes at spending 50 hours with games that spent most of their time talking to you.

If you take the same leap of faith I did, though, you’ll be happy you did.

Also, your brain will explode. Promise.


Posted by Kotaku Jan 03 2013 21:00 GMT
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#bestof2012 You don't realize just how good a gaming year it's been until you look back at all of the games you actually played. From physics puzzlers to ninja simulators, 2012's library was full of interesting, creative, unique experiences. More »

Posted by Kotaku Jan 02 2013 17:00 GMT
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#gotynominee To describe why Zero Escape: Virtue's Last Reward was my favorite game of 2012 is to describe why I fell in love with games in the first place. More »

Posted by GoNintendo Dec 17 2012 20:14 GMT
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A portion of a Eurogamer review...

A strange, frustrating and incredibly smart game, then. Virtue's Last Reward's fiction can tend to be a little over-ripe, but it weaves a web that's a pleasure to get lost in.

Full review here

Posted by GoNintendo Dec 14 2012 03:32 GMT
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Coming from the official Virtue's Last Reward site, featuring Noba Nakayama...

Q: Who is your favorite character in Zero Escape: Virtue’s Last Reward and why?

A: My favorite would be Alice for her charisma, intelligence, poise, and of course hot body! If you can get away with wearing a piece of jewelry as a shirt and look good, you can rock any clothing. Every girl’s dream.

Posted by GoNintendo Dec 05 2012 10:27 GMT
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A portion of a Nintendo Life review...

Zero Escape: Virtue's Last Reward spins one of the year's best yarns, tackling various topics with maturity, intelligence and even a little humour. Its smart puzzles can be a little fiddly, but if you have any interest in story in games whatsoever and can deal with its murderous subject matter, this is a must play that will keep you engaged for dozens of hours.

Full review here

Posted by GoNintendo Dec 04 2012 20:21 GMT
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A portion of an EDGE review...

Where 999 gave you a more passive role in proceedings, Virtue’s Last Reward makes you a key participant in its twisted tale – and that serves to make its mysteries that much more invigorating to unravel.

Full review here

Posted by MM Nov 17 2012 09:54 GMT
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