Five minutes and three seconds, to be precise—that's how long it just took me to get to the tutorial dungeon in The Legend of Zelda: A Link Between Worlds, which comes out for 3DS on November 22.Read more...
Five minutes and three seconds, to be precise—that's how long it just took me to get to the tutorial dungeon in The Legend of Zelda: A Link Between Worlds, which comes out for 3DS on November 22.Read more...
Not that long ago, Nintendo revealed that The Legend of Zelda: A Link Between Worlds would feature a Hero mode. Wondering just how much of a challenge that will be? We're hearing that the mode cranks up damage Link receives to 4 times the normal amount!
Not that long ago, Nintendo revealed that The Legend of Zelda: A Link Between Worlds would feature a Hero mode. Wondering just how much of a challenge that will be? We're hearing that the mode cranks up damage Link receives to 4 times the normal amount!
- Ravio lets you rent a 'thingamajig that tosses you in the air'
- start collecting and hoarding Rupees immediately
- dungeons seem to require one new item at a time
- a few hours in, the option to buy from Ravio opens up
- early dungeon entrances are mar...
- Ravio lets you rent a 'thingamajig that tosses you in the air'
- start collecting and hoarding Rupees immediately
- dungeons seem to require one new item at a time
- a few hours in, the option to buy from Ravio opens up
- early dungeon entrances are marked with icons that indicate which item you'll need
- fast-travel options let you quickly get back to Ravio's shop
- when you shoot an arrow into a stone wall, it ricochets upwards off the screen
- features a character that's sort of like a rapper
- drop up to 20 pins on the game's main map to mark things that intrigue you
- cannot leave notes on the touch screen
- far less hand-holding
- there's been something fun done with bee collecting
Some companies advertise their games through trailers and sizzle reels; Nintendo advertises their games by making ridiculous videos of their developers running around through New York City.Read more...
Some companies advertise their games through trailers and sizzle reels; Nintendo advertises their games by making ridiculous videos of their developers running around through New York City.Read more...
- free the seven sages who are trapped in the Lorule dungeons
- when you first enter Lorule, Princess Hilda saves you in person
- later she will communicate through telepathy
- travel between Hyrule and Lorule via painting cracks or portals
- these are ma...
- free the seven sages who are trapped in the Lorule dungeons
- when you first enter Lorule, Princess Hilda saves you in person
- later she will communicate through telepathy
- travel between Hyrule and Lorule via painting cracks or portals
- these are marked on your map as you find them
- place your own markers to indicate places of interes
- fight the Helmasaur King in the Dark Palace
- this palace has three layers of security before you can even get to the entrance
- avoid detection or be thrown in jail
- turn flat and hide behind vines covering the walls to sneak past guards
- the lamp is necessary to get around in this dungeon
- floors and walls appear and disappear depending on whether the lights are turned on
- some labyrinths can only be navigated by finding hidden cracks
- includes enemies like the mirror-walking Goriyas
- use bombs to activate switches
- sometimes you need to throw bombs up a level to do this
- dungeons have unique music
- assign items to X and Y
- B and A are reserved for sword and context use
- L lets you run
- Hyrule is enjoying a time of peace
- permanently purchasing a boomerang will cost 400 rupees
- your progress in the dungeon stays intact if you die
- if you die, choose to continue from the dungeon or at home
- microtransactions are not happening in Zel...
- Hyrule is enjoying a time of peace
- permanently purchasing a boomerang will cost 400 rupees
- your progress in the dungeon stays intact if you die
- if you die, choose to continue from the dungeon or at home
- microtransactions are not happening in Zelda
- one dungeon has a conveyor belt that tosses you into a pit
- find paintings of items that can be popped out of walls by merging
- sometimes you can use other items/enemies to get past roadblocks that require items
- example: you'll need bombs in one dungeon, but that dungeon has bomb enemies