Gran Turismo 6 Message Board older than one year ago

Sign-in to post

Posted by Kotaku Jun 12 2013 05:30 GMT
- Like?
Just nine! That's it. That's all you are getting. You want more? Tough! Here's a look at Sony's E3 booth, which is filled with games, consoles, screens, people, fake race cars, and a real one. To contact the author of this post, write to bashcraftATkotaku.com or find him on Twitter @Brian_Ashcraft.

Posted by PlayStation Blog Jun 11 2013 06:21 GMT
- Like?

Gran Turismo fans – It’s been a month since we officially announced Gran Turismo 6 will be released this Holiday 2013. At the event, franchise creator Kazunori Yamauchi spoke at great length about the stunning new tracks (including Silverstone) and cars with a new user interface, as well as the inclusion of 1200 cars and 33 courses on 71 layouts.

9012123833_c9e1f5a715_n.jpg9013309282_1b78bf4340_n.jpg

Today at the PlayStation E3 2013 Press Conference, we proudly presented a new trailer showing highlights and new evolutions developed exclusively for GT6.

9012124933_b3588926cf_z.jpg

Without giving too much of the trailer away, pay attention to the effects of the new physics engine as it accounts for all the intricacies and complexities of a car’s behavior, especially during cornering. With help from KW Automotive, the suspension system of each vehicle, most notably the shocks, more accurately showcases how a car reacts to various lateral loads, reproducing body roll and wheel slip in an amazingly real manner. Polyphony Digital worked closely with Yokohama Rubber Corporation to produce a new tire model that reflects the tire compound, tire structure and changes in characteristics during extreme load conditions.

9012123871_6fc62764fe_n.jpg9012124047_1bed16cd7d_n.jpg

Improving the overall look of GT6 is Adaptive Tessellation, the next generation in 3D model rendering technology. Tessellation involves dividing a polygon into multiple geometric tiles; Adaptive Tessellation takes that science one step further by automatically dividing the polygons to become finer according to the viewing distance and position. And it’s not just the cars that will look sharper. Thanks to the HDR Rendering system, whose dynamic range has been increased by 50 times from GT5, the representation of the surrounding scenery is more accurately expressed, without the excess flare of highlights and blackouts caused by extreme differences in brightness. The result is better blurring effects and better light management of the environment, allowing the user to get a better, more realistic experience.

9012126235_3163e18075_z.jpg

For more info, and full detailed unveil of GT6 from the PlayStation E3 Press Conference, be sure to check out http://www.gran-turismo.com/us/.


Posted by Kotaku Jun 11 2013 01:46 GMT
- Like?
This video for Gran Turismo 6 makes it hard to remember that this is, ahem, "just" a current-generation console game. New physics engine, new tire modeling, new aerodynamics model, I can nod my head approvingly and pretend I know what all that means, really. A new rendering engine> Adoptive tesselation? Just keep nodding and smiling.

Posted by Joystiq May 29 2013 22:00 GMT
- Like?
Sony is confident that Gran Turismo 6 will launch on the PS3 this year as planned, Sony Product Manager Josh Walker told MCV, on the record and clear as day.

"There is no reason to think the proposed release window for GT6 will not be achieved," Walker said.

Gran Turismo 5 suffered a slew of delays that bled into its DLC, too - with that history, we remain cautiously optimistic that Gran Turismo 6 will launch this holiday, with a demo in July, as promised. Gran Turismo 6 is headed to the PS3 and not the PS4, which is also scheduled to hit shelves this holiday. Sony Europe CEO Jim Ryan said the current-gen launch is designed to take advantage of the PS3's install base of 70 million units.

Posted by Joystiq May 24 2013 13:30 GMT
- Like?
The biggest eyebrow-raiser with last week's Gran Turismo 6 reveal was that it's launching on the PS3, and not the PS4. Doesn't Sony want to drive PS4 launch sales with one of its biggest franchises?

In an interview on the PlayStation Blog, Sony Computer Entertainment Europe CEO Jim Ryan explained why the latest Gran Turismo isn't debuting on the soon-to-be latest PlayStation, arguing that GT6 can still deliver a significant difference from GT5, despite being on the same platform.

"You had GT1 and GT2 on PS one," Ryan said, "GT3 and GT4 on PS2, then there's GT5 on PS3 and a space next to it. The difference between Gran Turismo and GT2 is unbelievable, but they're both on the same platform. The difference between GT3 and GT4 is huge. We're absolutely confident when GT6 comes, you'll see a big step change up from GT5 too. There's still a lot of potential on PS3 that a developer like Polyphony can really exploit."

The other, obvious factor is the install base. Gran Turismo has traditionally been a big seller, with three of the five main games shifting over 10 million units. To do that, Ryan indicates, you need to have the install base.

"And the other factor is that on PS3 we have an install base of 70 million units," Ryan added. "On PS4 on launch day we'll have an install base of zero units. There'll be plenty of games to help drive PS4 - not least Driveclub in the racing genre from Evolution Studios, a studio with a fantastic pedigree."

A PS4 version of GT6 looks more than likely at some point down the line, and it's something that hasn't shied away from. Speaking to IGN, series creator Kazunori Yamauchi said, "We actually do have a PlayStation 4 version in mind, but for this holiday season, we thought it would be best for users to release on PS3 for now."

Posted by Kotaku May 24 2013 02:00 GMT
- Like?
Not many game developers are able to practice what they preach, mostly because a lot of the stuff they preach involves stuff that doesn't actually exist. Gran Turismo series creator Kazunori Yamauchi, however, takes his motor racing seriously. Very seriously. So seriously that, schedule permitting, he sometimes races expensive sports cars. Over the weekend the Polyphony boss took part in the gruelling Nürburgring 24 hour race, as one of a team of drivers behind the wheel of a very slick Nissan GT-R NISMO GT3. Before you accuse him of taking a little holiday, he did manage to get some work done at the same time. Indeed, work was - apparently, anyway -kind of the point. The car was rigged so that performance data could be captured during the race and tested on Gran Turismo 6's engine in real-time, letting developers fine-tune the handling and performance of the car to get it as realistic as possible. They could also do things the other way around, simulating "changes in vehicle dynamics due to suspension and aerodynamics" in the game, then if they worked, making the same changes to the actual car. Sounds awesome in theory, but mechanical problems plagued the team in the actual race, and they limped to a 148th place finish. Not exactly a place on the podium, but it's still an achievement to finish a race like this, especially on a track as gruelling as the Nürburgring. This is the second time Yamauchi has taken part in the race; last year he finished 36th. The chances of somebody ever noticing that level of detail while playing the game seem remote, at best, but hey, half the appeal of Gran Turismo is the fact that stuff is there, whether you notice or not. Nissan GT-R NISMO GT3 Completes the Nürburgring 24 hour race in the SP9 Class May 22, 2013 [GT]

Posted by Kotaku May 17 2013 23:00 GMT
- Like?
You may love Gran Turismo. I don't play them. Just not my thing. But when I see Gran Turismo 6 running in the corner of a Sony PlayStation event in Santa Monica, I ask the only GT-related questions I can think of. Are you guys rendering the bottoms of cars in greater detail? I ask this of the GT6 producer there, apologizing if that's the rudest question ever. Look, all I know is that, as amazing as the tops of cars look in GT games, the underside of some cars in GT5 were not so fancy. Answer: The gentlemanly producer at this event tells me that the GT dev team at Polyphony Digital has been getting their cameras under cars more than ever for this game. He says they don't like making stuff up. They don't want to guess what a car looks like underneath. They want to get it right. Cool! (And, yes, readers, I know, that what the bottoms of cars look like in GT6 is possibly the least-relevant thing to making a Gran Turismo awesome. I'm sure the producer was thinking that too but was too classy to point that out.) The demo version of the game is the one shown in Europe earlier this week. Just one track. Silverstone. Here's a photo from that event: And here's the most casual-fan GT6 question I could have asked: What are you doing with car damage in this one? (You know, because Gran Turismo used to not have it, whereas you can smash cars up in rival series.) Answer: The rather pleasant producer tells me that it'll be similar to GT5. Polyphony isn't about smashing cars up. They like when people see the beauty of beautiful cars. They'd added some car damage effects in the previous game because people asked. The gap between Gran Turismo 4 and 5 was infamously wide. 2004/5-2010. The gap between 5 and 6, which is coming out at the end of this year, is narrower. Why is the gap between GT games narrower this time? Did Polyphony change their process? Answer: The kind producer tells me... yes. Polyphony will release a good game, but they'll also now add a lot more to it post-release instead of adding and adding before release which used to result in delaying and delaying. Sound good Gran Turismo, fans? To contact the author of this post, write to stephentotilo@kotaku.com or find him on Twitter @stephentotilo

Posted by Kotaku May 16 2013 07:03 GMT
- Like?
While the initial announcement said nothing of a PS4 version, series creator Kazunori Yamauchi has told GameSpot that "We have a PS4 version in mind for the future".

Posted by Joystiq May 15 2013 16:40 GMT
- Like?

After details leaked out of Europe this morning, Sony has officially announced Gran Turismo 6 for PS3 this holiday.

"I'd like to announce today that we are developing GT6 for the holiday season this year on the PlayStation 3," said Polyphony Digital and creator of Gran Turismo Kazunori Yamauchi moments ago.

"10 million copies of [Gran Turismo 5] have been sold," according to the Toyota Europe communications team, which did a better job of tweeting the reveal at the Silverstone Circuit in the UK than Sony Europe. "Gran Turismo is most successful [PlayStation] franchise ever - over 70 million copies sold to date, almost 50 percent in Europe"

Update: We now have a trailer, along with some further details. First and foremost, Sony says a demo of Gran Turismo 6 is scheduled for July. This'll be what kicks off GT Academy 2013, for those of you interested in that.

The new iteration launches with 1200 cars, 33 locations, and 71 layouts. That's seven new locations in addition to those in Gran Turismo 5, and one of the new ones is the UK's Silverstone circuit, where today's event took place. Polyphony Digital's developed a new game engine for GT6, which Sony says "pushes the limits of the PS3," and a new physics engine, which includes new modeling for suspension, tyres, kinematics, and aerodynamics.

Sony says we'll see more of GT6 at this year's E3 and gamescom conferences.

Posted by PlayStation Blog May 15 2013 16:00 GMT
- Like?

Greetings PlayStation.Blog. Today we’re really excited to announce that Gran Turismo 6 will be released Holiday 2013. The news was revealed today by legendary GT creator Kazunori Yamauchi himself at our Silverstone event held to celebrate 15 years of the 70-million-selling series.

GT6 for PlayStation 3 will see many enhancements, improvements and additions to the game. bringing new levels of authenticity to ‘the Real Driving Simulator’. Features revealed today include stunning new tracks and cars and an overhauled user interface. There’s also a new engine, which will improve game operation. Meanwhile, we are set for expanded connectivity with other devices, and increased social and community functions.

8740046420_4f08302507_z.jpg

The cars and tracks from Gran Turismo 5 — which has now sold over 10 million copies since launching in 2010 — will return in GT6, but notable new additions will bring the car lineup to over 1,200. Players will also be able to customize their rides to a greater extent than ever before.

Amongst the track line-up, the UK’s famous Silverstone Circuit will be just one of seven new locations in Gran Turismo 6, taking the total to 33, with 71 different layouts available — 19 of them brand new. This already impressive lineup of cars and tracks will be added to by future DLC drops beginning after launch.

Enhancements and improvements also extend to a much-improved course maker function, which will provide several kilometers of gorgeous scenery, including the magnificent backdrop of Andalucía. The course maker will also include a new GPS data feature, which will increase the freedom of track creation in the game.

8738929037_0a88051efb_z.jpg

8740046526_415883e332_n.jpg8740046202_c71c9a75e0_n.jpg

“It is amazing to think that it is 15 years since we first released Gran Turismo,” said Kazunori Yamauchi, during the announcement at Silverstone Circuit. “Things have changed a lot since then and now Gran Turismo 6 is a further evolution of my dream. We’re pleased to deliver GT 6 to PlayStation 3 as we have a very loyal community on that platform. However, we have refactored the game to make it very flexible and expandable, with a view to making many future developments.

“I am very pleased with everything about the new game and the new additions, but the launch will only be the beginning for GT6. The game will continue to develop throughout its life. I already have many ideas for things I want to achieve in the next 15 years of Gran Turismo!”

Further news about Gran Turismo 6 will be revealed at the forthcoming E3 and Gamescom events, and on www.gran-turismo.com.

Francis
why