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PlayStation All-Stars Receives Ultimate Update
ign.com posted by IGN Apr 08 2014 16:47 GMT in PlayStation News
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Sony's brawler rediscovers its balance with tweaks and changes across every character.
The Crew Is Out This Fall
kotaku.com posted by Kotaku Apr 08 2014 16:05 GMT in Ubisoft
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Ubisoft's big open-world racing game—announced at E3 last year—will be out for PlayStation 4, Xbox One, and PC this fall, the company said today.Read more...
Video preview: Ubisoft's open-world racer The Crew
joystiq.com posted by Joystiq Apr 08 2014 17:00 GMT in Xbox One
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Even the long, flat, dull, utterly unentertaining drive from downtown San Francisco to Salt Lake City is bearable in Ubisoft's The Crew, a new open-world racing game that draws its roads and racing tracks from the entire United States. It's a compressed, embellished America, allowing you to drive from, say, New York to Miami, with three of your friends and a desire to collect and upgrade a sparkling set of vehicles.

With challenges and events littering its massive country, The Crew is less a white-knuckle test of driving skill, and more of a steady road trip meant to amass better cars, better parts and better loot. It's not quite Diablo with cars, though, and we see why in our new video preview above.

The Crew is set to arrive on PlayStation 4, PC and Xbox One this Fall. Check out the latest trailer right after the break.
Hey, Remember The Crew?
giantbomb.com posted by Giant Bomb Apr 08 2014 16:16 GMT in Gaming News
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Yup, that's still a video game! And it'll be coming out this fall, according to Ubisoft.
The Crew Release Window and Gameplay Revealed
ign.com posted by IGN Apr 08 2014 16:08 GMT in PC Gaming News
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Ubisoft has announced when its open-world action-driving The Crew will finally be available, and released a new gameplay trailer.
All Your Gaming Peripheral Needs In One Affordable Bundle
bestbuy.com posted by Kotaku Apr 08 2014 15:15 GMT in Gaming News
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Best Buy is running a very cool promotion that bundles a Logitech G Series mouse, keyboard, headset, and mousepad together for just 70 bucks. It's a sweet, very cheap deal for those looking to jump into the dedicated gaming peripheral space or anyone whose gear is getting old. These are quality products, and step-down versions of your favorite peripherals from our Co-Op series. [Best Buy]Read more...
Every Trek Generation Comes Together In Star Trek Timelines
kotaku.com posted by Kotaku Apr 08 2014 15:30 GMT in Star Trek
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A Star Trek strategy role-playing game that allows fans to build their dream crew out of characters from every generation of the television series? You have my attention, Disruptor Beam. Read more...
Today's selection of articles from Kotaku's reader-run community: Rusty's Real Deal Baseball: The TA
bit.ly posted by Kotaku Apr 08 2014 15:40 GMT in Gaming News
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Today's selection of articles from Kotaku's reader-run community: Rusty's Real Deal Baseball: The TAY Review • Where is the role playing in JRPGS? • My Time Celebrating International Tabletop Day! • Monument Valley: The TAY ReviewRead more...
Impressions: Landmark
rockpapershotgun.com posted by Rock, Paper, Shotgun Apr 08 2014 16:00 GMT in Everquest Next
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You can now join Landmark for just £14. Sony’s Minecraft-esque adjunct to EverQuest Next has lowered the barrier of entry into the closed beta so even a frugal Scottish freelancer can stroll in. I’ve spent the weekend wandering the worlds, admiring what’s being built and testing the tools.

I am currently not dead, but if I died and you were to look through my search history and Twitter account, you’d probably think Landmark was the killer. I’ve only been able to play it with passive-aggressive search engine queries and complaining on Twitter. There is no game here. Not yet, anyway. Landmark, has a bright future, but it’s also a honest-to-glob alpha, and probably one of the earliest games I’ve ever bought from a major company. Here’s what I’ve typed into Google and Twitter, and here’s what those searches say about the state of the game.

… [visit site to read more]

Strike Suit Zero: Director’s Cut Out Today on PS4
blog.us.playstation.com posted by PlayStation Blog Apr 08 2014 16:00 GMT in PlayStation News
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Strike Suit Zero: Director’s Cut is out today on PS4. Space combat has returned to consoles for the first time in what feels like millennia.

Strike Suit Zero was born out of a passion for space combat and the sad realisation that the genre was severely under-represented. As game developers, we had the opportunity to rectify that. The Born Ready Games team grew up on a steady diet of Wing Commander, X-Wing vs. TIE Fighter, Freelancer, Freespace — all the classics from the 90′s heyday. We wanted to create a space dogfighter in the same vein, but with an updated look and feel that would make it relevant to today’s audience.

The first thing we did was introduce a mech to the heart of the game. The Strike Suit — a fighter that can transform into a devastating suit of space armor at the touch of a button — eliminates issues with older games we refer to as “jousting” and “circle chasing.” The Strike Suit is quick and agile, allowing the player to turn 180 degrees quickly and take out any enemies that have got behind them. As a result, Strike Suit Zero has a much quicker pace than older space combat games.

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The Strike Suit itself was designed by Junji Okubo, the mechanical designer behind Appleseed, Steel Battalion, and Infinite Space, among others. We combined Junji’s designs with an original soundtrack from Paul Ruskay (Homeworld), who collaborated with Japanese singer-songwriter Kokia on a number of tracks. As such, there’s an interesting blend of East-meets-West across all facets of the game’s design.

As developers, it’s not often you get the chance to revisit your game; to spruce up the visuals, add anything time didn’t permit the first time around, and to make improvements based on community feedback. The resulting game — the Director’s Cut — is the definitive Strike Suit Zero experience. The campaign’s been restructured, meaning the player gets into the Strike Suit — and thus the meat of the action — much quicker. We’ve added a load of new VO, expanding the story and — crucially — updated the look of the game.

Dan Lodge, Lead Artist, writes:

It’s not often an artist gets a second chance at doing the art for the same game. Luckily for the artist team here at Born Ready, that’s exactly what we’ve had the opportunity to do. One of the first teams in recent times to take on the challenge of producing a modern space combat game, we had very few direct references to draw from when we made Strike Suit Zero. This resulted in us cutting some corners that, as a small indie developer, we simply didn’t have time to fix for the original release.

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Strike Suit Zero: Director’s Cut has given us the opportunity to directly apply the lessons we learned the first time around and revisit so many of the things we had wanted to before. With over a gigabyte of extra texture memory unlocked for us to use on the PS4 version, we immediately ditched the tiling texture technique we had to use in the original.

We set about diligently rebuilding assets from the original game at an incredible pace and with a dramatic increase in quality. Great leaps were made in our approach, particularly to texturing, both technically and stylistically. Many of the ships in game are now truer to the original designs by Junji Okubo and they all have a much more coherent and convincing look.

When our time had run out, the team had exceeded our targets and replaced almost every asset in the game; the difference is clear.

Strike Suit Zero: Director’s Cut is available on PlayStation Store today for $19.99. To address a couple of questions I anticipate being asked: the PS4 version of the game takes advantage of DualShock 4′s speaker for radio-chatter, and the touch pad for targeting. You can also remote play the game using your PS Vita. Lovely.

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Other questions? Hit up the comments section below and I’ll do my best to answer. Alternatively, find us on Twitter at @StrikeSuitZero and @BornReadyGames. Thanks for reading, and from everybody at Born Ready Games: we hope you enjoy the game.

Quick Look: Dark Souls II (PC)
giantbomb.com posted by Giant Bomb Apr 08 2014 16:00 GMT in Gaming News
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Being crushed by a giant mace doesn't hurt any less at 60 FPS, but boy does it look nice!
Amazing Spider-Man 2 Unveils its Many Villains
giantbomb.com posted by Giant Bomb Apr 08 2014 15:44 GMT in Gaming News
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Green Goblin! Electro! Kraven the Hunter! Black Cat! And the most neckless Kingpin you've ever seen!
"Wherever we may stand today as an industry, I am confident that we will stand somewhere far better
gdcvault.com posted by Kotaku Apr 08 2014 15:00 GMT in Gaming News
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"Wherever we may stand today as an industry, I am confident that we will stand somewhere far better tomorrow." Watch BioWare designer Manveer Heir's great GDC talk about racism, misogyny, and homophobia in the video game industry. The audience gave him a standing ovation.Read more...
Wolfenstein: The New Order's Story Doesn't Seem Throwaway
giantbomb.com posted by Giant Bomb Apr 08 2014 15:34 GMT in Gaming News
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Gotta admit, this trailer finally has me legitimately interested in seeing what this game's all about.
Joystiq Streams: War of the Vikings with producer Gordon Van Dyke
joystiq.com posted by Joystiq Apr 08 2014 16:00 GMT in Paradox Interactive
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NOTE: Joystiq Streams is airing at 12PM EST on the Joystiq Twitch channel so as to coordinate with guests in different time zones. Viking Facts:

1) Vikings did not wear sweet horned helmets into battle. Sorry to burst your Viking bubble.

2) Vikings did not play football in Minnesota. Seriously, how would seafaring warriors even get to Minnesota?

3) These truths do not diminish the solid gold righteousness of Vikings. Hence why we're playing War of the Vikings on Joystiq Streams. Gordon Van Dyke, War of the Vikings' producer from Paradox Interactive, will join Richard Mitchell and Anthony John Agnello for a tour of the sequel to War of the Roses. If you thirst for large multiplayer melees where Vikings and Saxons bludgeon each other with handheld weapons, prepare to get quenched.

All the action happens at 12PM EST on the Joystiq Twitch channel. Be there! [Images: Paradox Interactive]
Cartoon Network publishing Kickstarted Zelda-like Monsters Ate My Birthday Cake
joystiq.com posted by Joystiq Apr 08 2014 15:30 GMT in Steam
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Indie developer SleepNinja will get a little help to bring Monsters Ate My Birthday Cake to Steam and mobile devices later this year, as it agreed to a publishing deal with Cartoon Network Games, the publisher confirmed to Joystiq. The developer earned $26,091 on Kickstarter in February 2013, enough to reach a stretch goal that will bring the game to Android in addition to PC, Mac and iOS.

"Cartoon Network have been great to work with and have definitely kept our backers in mind," SleepNinja Creative Director Justin Baldwin said via email. "Our publishing deal with them will not affect our backer's rewards; everyone will still be getting what was promised, and the game they were promised."

Monsters Ate My Birthday Cake is an "environmental puzzler" in the same vein as Nintendo's Legend of Zelda series that features a colorful 16-bit aesthetic that "doesn't rely on pixel art." While Cartoon Network Games primarily focuses on games related to its current properties such as Adventure Time, Monsters Ate My Birthday Cake will be its first original IP on Steam. Cartoon Network said it plans to publish "more than 10 mobile titles and at least four on Steam." [Image: SleepNinja]
Shhh: Secret Ponchos Is Coming To PC
secretponchos.com posted by Rock, Paper, Shotgun Apr 08 2014 15:00 GMT in PC Gaming News
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Look at this Secret Ponchos screenshot: that poncho is anything but. There it sits, boldly in the open, flapping in the morning breeze. No, we’re told, it’s a secret. Fine, we’ll pretend we don’t see it if it makes developers Switchblade Monkeys feel better. In much the same way, we know from this tweet that the rootin’ tootin’ multiplayer shooter is clearly now coming to PC in addition to consoles but oh no, that hasn’t been formally announced, so whatever could this cryptic image mean?

… [visit site to read more]

The Making Of A Very Different Kind of War Video Game
kotaku.com posted by Kotaku Apr 08 2014 14:00 GMT in Gaming News
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"The pattern is always the same," video game designer Pawel Miechowski told me recently. "People struggle for food, soap and medicine. They trade liquor or any alcohol for bullets or any weapons. That's what happened in Sarajevo." That's what happens in cities wracked by war. That's what will happen in Pawel Miechowski's most unusual war video game.Read more...
Here’s How You’ll Be Killing Nazis in the New Wolfenstein Game
kotaku.com posted by Kotaku Apr 08 2014 14:17 GMT in id Software
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Man, alternate reality Nazis play soccer much differently than we do here.Read more...
Episode three of The Wolf Among Us is out this week, developer Telltale says--it releases today on P
posted by Kotaku Apr 08 2014 14:36 GMT in Gaming News
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Episode three of The Wolf Among Us is out this week, developer Telltale says—it releases today on PS3, PC, and Mac; and it's out tomorrow on Xbox 360 (and on PSN in Europe). iOS comes later this week.Read more...
​They're Killing Off Archie In July
bleedingcool.com posted by Kotaku Apr 08 2014 14:40 GMT in Gaming News
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The people at Archie Comics just don't give a damn. They unleashed a zombie apocalypse in Riverdale last year, in which two female supporting characters sort of came out of the closet. Now the publisher is killing off their main character. RIP Archie.Read more...
MLB 14: The Show on PS4 Looks as Good as it Plays
ign.com posted by IGN Apr 08 2014 15:00 GMT in PlayStation News
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We played MLB 14: The Show on PlayStation 4, and it's looking mighty fine.
Otaku on Titan
posted by Dorkly Apr 08 2014 15:00 GMT in Gaming News
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Anime at the gates.

Hands-on with MLB 14 The Show on PS4
blog.us.playstation.com posted by PlayStation Blog Apr 08 2014 14:59 GMT in PlayStation News
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Big and small. Those two words best describe the visual improvements San Diego Studio has implemented in MLB 14 The Show on PS4. From the detailed stitching and fabric of a glove to the 4x texture resolution of entire stadiums, the team has pushed itself — and PS4 — to create an unrivaled experience in baseball.

The PS4 version of MLB 14 The Show boasts plenty of obvious enhancements over its feature-rich, PS3 counterpart. Players look better even at a glance, with uniforms and helmets that wrinkle and flash under the grace of a new lighting model. While stadium crowds in the PS3 version were made up of about 40 different models, the PS4 version hosts 1,000 individual models in varying clothing and gear — and each model has approximately the same number of polygons as the actual players did on PS3.

The list goes on. Individual blades of grass provide a subtle accent against a player’s shoe. Stubble grows on his cheek. These details, big and small, push the PS4 version ever closer to visual parity with a game broadcast on television.

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For those that haven’t played the PS3 version yet, MLB 14 The Show brings a litany of new features and improvements over last year’s outing. Quick Counts simulate the pitching counts in a game, reducing the number of total pitches while preserving the outcome. This allows gamers to jump in and out of a game in less time, while still experiencing much of what The Show has to offer. Series favorites, including Road to the Show, have been improved. Cross save support across all three platforms encourages baseball enthusiasts to bring their progress on the go, or between PS3 and PS4. As an added bonus, year-to-year saves enable gamers to bring their progress this year to future entries in the series.

A less obvious addition, though no less addictive, is the new player lock feature — something San Diego Studio dubs “Road to the Show, anywhere.” This locks the camera — and the action — to any individual player in a game. Player lock opens up the tremendous diversity and strategic richness in each position on field, from the planning and quick thinking of the catcher to the patience and precision of an outfielder.

Each position plays a bit different, and unlocks a whole new way to experience The Show. If that player happens to be out, The Show can simulate all the “in-between” moments in a slick interface brimming with statistics, or gamers can watch it all play out in real time. The amount of options and customization is staggering, inviting the most devoted baseball fans to plunge into a sea of possibilities and fine-tune the experience to their liking.

In fact, MLB 14 The Show aims to cater its fun to all types of players, from those with a craving for a quick fix, to gamers in it for the long haul. And with player lock running underneath every game, each position on field is a new perspective into America’s pastime.

MLB 14 The Show hits PS4 on May 6th, and is already available now on PS3 and PS Vita.

Play Wolfenstein: The New Order PS4 at PAX East
blog.us.playstation.com posted by PlayStation Blog Apr 08 2014 14:00 GMT in PlayStation News
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If you’re planning on attending PAX East 2014 this weekend in Boston, we’re excited to share news that you’ll be one of the first to play Wolfenstein: The New Order on PS4! The game will be playable at our booth Friday through Sunday.

Additionally, from 6:00 PM to 10:00 PM on Saturday night at the Royale Boston, the game’s faux record label, Neumond Recordings, will be hosting a record release party. During the event, you’ll be able to grab some awesome swag, food and drinks with friends, and listen to live music from Neumond’s finest bands. And like our PAX East booth, you’ll be able to play an early chapter from Wolfenstein.

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As announced late last month, Wolfenstein: The New Order arrives on PS3 and PS4 worldwide on Tuesday, May 20th, and pre-ordering will get you access into the beta for the next DOOM game from id Software.

Lo Dideth He Say ‘Ooo’: A Light In Chorus Looks Heavenly
warshaw.co.uk posted by Rock, Paper, Shotgun Apr 08 2014 14:00 GMT in PC Gaming News
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Man.

A Light In Chorus‘ creators claim it’s “a game that’s more concerned about mood and feel than win-states,” and I think they might just be onto something. I feel like I just skinny dipped in the night sky, and it was only a little weird.

… [visit site to read more]

Nowhere to Run Trailer
ign.com posted by IGN Apr 08 2014 13:58 GMT in PlayStation 4
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See lots more of the alternate history shooter in action and learn more about its characters.
AMD's Latest 'World's Fastest' Video Card Is A Liquid-Cooled Monster
i.kinja-img.com posted by Kotaku Apr 08 2014 13:00 GMT in Gaming News
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After weeks of teasing, AMD has finally revealed the Radeon R9 295X2, the first dual-processor graphics card that actually doubles the performance of a single-processor card. It's got tubes. Tubes are cool. Read more...
Nine Things You Might Have Missed In Captain America 2
i.kinja-img.com posted by Kotaku Apr 08 2014 13:20 GMT in Gaming News
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Note: This post contains spoilers. As the Marvel Universe grows bigger and bigger every year on the big screen, the number of easter eggs in the movies grow as well. Captain America: The Winter Soldier is full of them.Read more...