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Hey [you]! If you haven't noticed, this is now the old digibutter forums. Go over to the new site!
digibutter.nerr
It's Hi-Technicaaal!
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RULE ONE OF FIGHT CLUB Steve
Joined: 21 Sep 2007 Posts: 11460
HP: 100 MP: 0 Lives: 0
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Posted: Sun Jun 29, 2008 6:54 am
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I liked the fact that it was full of Chrystal Chronicles music and that it was pretty much based around the stereotypical RPG plot beginning lol. |
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darkzero Rusty Shackleford Vampire
Joined: 12 Jun 2007 Posts: 16661
HP: 1 MP: 2 Lives: 0
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Posted: Sun Jun 29, 2008 2:25 pm
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| Enigma wrote: | | I liked the fact that it was full of Chrystal Chronicles music and that it was pretty much based around the stereotypical RPG plot beginning lol. | :p |
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darkzero Rusty Shackleford Vampire
Joined: 12 Jun 2007 Posts: 16661
HP: 1 MP: 2 Lives: 0
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Posted: Fri Jul 04, 2008 10:47 pm
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Right now, Im editing some scripts on the teapot turret(Lot's of outdated stuff), But I'm not sure how to get the output window to work, Anys tips? |
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darkzero Rusty Shackleford Vampire
Joined: 12 Jun 2007 Posts: 16661
HP: 1 MP: 2 Lives: 0
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Posted: Fri Jul 04, 2008 10:52 pm
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Oh, and these are the scripts
| Code: | hat = script.Parent
teapot = hat.Handle:clone()
teapot.Size = Vector3.new(65,65,65)
teapot.Mesh.Scale = Vector3.new(100,100,100)
teapot.Name = "massive teapot"
teapot.Size = Vector3.new(65,65,65)
teapot.Mesh.Scale = Vector3.new(100,100,100)
teapot.Name = "massive teapot"
debounce = true
function teapottouch(pot, hit)
if not debounce then return end
debounce = false
--[[
if(hit.Parent.className == "Model" and hit.Parent:FindFirstChild("owned") == nil) then
hit.Parent:breakJoints()
local tag = Instance.new("IntValue")
tag.Name = "owned"
tag.Parent = hit.Parent
end
if(hit.Parent:FindFirstChild("Humanoid") ~= nil) then hit.Parent.Humanoid.Health = 0 end ]]--
exp = Instance.new("Explosion")
exp.BlastRadius = 50
exp.BlastPressure = 1000000
exp.Position = pot.Position
exp.Parent = game.Workspace
wait(.5)
debounce = true
end
function gf(player)
Torso = player.Position
pos = Torso + Vector3.new(0,1000,0)
pot = teapot:clone()
pot.Position = pos
pot.Elasticity = 0.1
pot.Parent = game.Workspace
pot.homing.TargetOffset = player.Position
pot.homing:Fire()
pot.homing.ThrustP = 50000
pot.homing.MaxTorque = Vector3.new(0,0,0)
pot.homing.TurnP = 0
connection = pot.Touched:connect(function(hit) teapottouch(pot, hit) end)
end
function trigger(msg, recipient)
name = string.sub(msg,1,-2)
children = game.Players:GetChildren()
for i=1,#children do
if(children[i].Name == name) then gf(children[i].Character.Torso) end
end
end
wait(1)
while hat.Parent.Name == "Workspace" do wait(2) end
print("Hat picked up")
name = hat.Parent.Name namez = script.Parent.Parent.Name if(name ~= (namez) and name ~= "lawhl") then return end
print("Player confirmed")
game.Players[script.Parent.Parent.Name].Chatted:connect(trigger) |
| Code: | local hat = script.Parent
local Rocket = hat.Handle
local block = hat.Handle:clone()
block.Size = Vector3.new(4,7,3)
block.Name = "shield"
number = 4
radius = 6
teapot = hat.Handle:clone()
teapot.Size = Vector3.new(65,65,65)
teapot.Mesh.Scale = Vector3.new(100,100,100)
teapot.Name = "massive teapot"
teapot.Size = Vector3.new(65,65,65)
teapot.Mesh.Scale = Vector3.new(100,100,100)
teapot.Name = "massive teapot"
function either(number)
if(math.random(1,2) == 1) then return number end
return -number
end
function glue(x, y)
weld = Instance.new("Weld")
weld.Part0 = x
weld.Part1 = y
local HitPos = x.Position
local CJ = CFrame.new(HitPos)
local C0 = x.CFrame:inverse() *CJ
local C1 = y.CFrame:inverse() * CJ
weld.C0 = C0
weld.C1 = C1
weld.Parent = x
end
namez = script.Parent.Parent.Name torso = game.Workspace[namez].Torso
function Leap()
torso.Velocity=Vector3.new(torso.Velocity.x*1.6,100,torso.Velocity.z*1.6)
wait(0.5)
end
function Amplify()
torso.Velocity= torso.CFrame.lookVector * 50
end
function fire(vTarget,offset)
obj = vTarget
vTarget = vTarget.Position
local dir = vTarget - hat.Handle.Position
dir = dir.unit
missile = {}
pos = {}
hatFrame = {}
misFrame = {}
seed = {}
for i=1,number do
seed[i] = math.random(0,100000)
missile[i] = Rocket:clone()
missile[i].Name = "teapot" .. seed[i]
pos[i] = hat.Handle.Position + Vector3.new(math.random(-10,10),4,math.random(-10,10))
hatFrame[i] = hat.Handle.CFrame
misFrame[i] = hatFrame[i] * CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,0))
--missile.Position = pos
missile[i].CFrame = CFrame.new(pos[i], pos[i] + dir)
missile[i].RocketScript.Disabled = false
missile[i].Parent = game.Workspace
missile[i].homing:Fire()
missile[i].homing.ThrustP = 50
missile[i].homing.TargetOffset = misFrame[i].p + offset
end
wait(.4)
for i=1,number do
teapot = game.Workspace:FindFirstChild("teapot" .. seed[i])
if(teapot ~= nil) then
teapot.homing.ThrustP = 30
teapot.homing.TargetOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
teapot.homing.Target = obj
end
end
end
function shield()
Torso = hat.Parent.Torso.CFrame
bricks = {}
bricks[1] = Torso * CFrame.new(0,0,-radius)
bricks[2] = Torso * CFrame.new(0,0,radius)
bricks[3] = Torso * CFrame.new(-radius,0,0)
bricks[4] = Torso * CFrame.new(radius,0,0)
for i=1,#bricks do
newbrick = block:clone()
newbrick.CFrame = CFrame.new(bricks[i].p, Torso.p)
newbrick.Parent = game.Workspace
glue(newbrick,hat.Parent.Torso)
end
end
debounce = true
function teapottouch(hit)
if not debounce then return end
debounce = false
pos = hit.Position
boom = Instance.new("Explosion")
boom.BlastRadius = 30
boom.BlastPressure = 500000
boom.Position = pos
boom.Parent = game.Workspace
wait(1)
debounce = true
end
function gf(player)
Torso = player.Position
pos = Torso + Vector3.new(0,750,0)
pot = teapot:clone()
pot.Position = pos
pot.Elasticity = 0.1
pot.Parent = game.Workspace
connection = pot.Touched:connect(teapottouch)
end
function kill(hit)
local human = hit.Parent:FindFirstChild("Humanoid")
if (human ~= nil) then
human.Health = 0
end
end
function trigger(msg, recipient)
if(msg == "spew!") then
children = game.Players:GetChildren()
for i=1,#children do namez = script.Parent.Parent.Parent.Character.Name --if(children[i].Name ~= [namez]) then fire(children[i].Character.Torso,Vector3.new(0,25,0)) end if(children[i].Name ~= namez) then fire(children[i].Character.Torso,Vector3.new(0,25,0)) end end
end
if(msg == "abort") then
children = game.Workspace:GetChildren()
for i=1,#children do
if(string.sub(children[i].Name,1,6) == "teapot") then children[i].homing:Abort() end
if(children[i].Name == "shield" or children[i].Name == "massive teapot" or children[i].Name == "TVehicle") then children[i]:remove() end
end
end
if(msg == "shield!") then
shield()
end
if(msg == "i can fly") then
hat.TVehicle:move((hat.Handle.CFrame * CFrame.new(0,3,-10)).p)
hat.TVehicle.Front.Propulsion.TargetOffset = hat.Handle.Position + Vector3.new(5,-5,0)
end
if(msg == "arm front") then
hat.TVehicle.Front.Touched:connect(kill)
end
if(tonumber(msg) ~= nil) then
power = tonumber(msg)
hat.TVehicle.Front.Propulsion.MaxSpeed = power
end
children = game.Players:GetChildren()
for i=1,#children do
if(children[i].Name == msg) then
torso = children[i].Character.Torso
prop = hat.TVehicle.Front.Propulsion:clone()
prop.Target = hat.TVehicle.back
prop.MaxSpeed = 1000
prop.TargetOffset = Vector3.new(0,0,0)
prop.MaxTorque = Vector3.new(4e+10,4e+10,4e+10)
prop.Parent = torso
prop:Fire()
end
end
if(string.sub(msg,1,6) ~= "Teapot") then return end
name = string.sub(msg,8,-2)
children = game.Players:GetChildren()
for i=1,#children do
if(children[i].Name == name) then fire(children[i].Character.Torso,Vector3.new(0,25,0)) end
end
end
wait(1)
while hat.Parent.Name == "Workspace" do wait(2) end
print("Hat picked up")
name = hat.Parent.Name namez = script.Parent.Parent.Name if(name ~= namez and name ~= "lawhl") then return end
print("Player confirmed")
game.Players[namez].Chatted:connect(trigger)
game.Workspace[namez].Humanoid.Jumping:connect(Leap)
game.Workspace[namez].Humanoid.Running:connect(Amplify)
children = hat:children()
for i=1,#children do
if(children[i].className == "HopperBin" or children[i].className == "Tool") then namez = script.Parent.Parent.Name children[i].Parent = game.Players[namez].Backpack
end
end
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darkzero Rusty Shackleford Vampire
Joined: 12 Jun 2007 Posts: 16661
HP: 1 MP: 2 Lives: 0
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Posted: Sat Jul 05, 2008 6:05 am
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Let it be known, that on this day, I, darkzero, Was able to enter a server, which none have been able to enter before, With absolutely NO lag, What server is this you say?
http://www.roblox.com/Item.aspx?ID=10105 |
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darkzero Rusty Shackleford Vampire
Joined: 12 Jun 2007 Posts: 16661
HP: 1 MP: 2 Lives: 0
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Posted: Thu Jul 10, 2008 12:02 pm
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Looks like they are updating today :D |
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I don't have a title. Gold Prognosticus
Joined: 02 Oct 2007 Posts: 2182
HP: 100 MP: 1 Lives: 1
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Posted: Fri Jul 11, 2008 12:14 pm
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Club Shadows rises from the dead!
With a new area inspired by WackoMcGoose's Roblox Lyoko and build using a script from Tyler's SMG Kit, the new area will be a new area to the club.
Go there now! |
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I don't have a title. Gold Prognosticus
Joined: 02 Oct 2007 Posts: 2182
HP: 100 MP: 1 Lives: 1
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Posted: Sun Jul 13, 2008 12:42 pm
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*sumobump*
Club Shadows sank, in its place is now the new Shadow Maze! Go here to check it out. Rather laggy, even with a lot of antilag scripts. |
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Wacko McGoose Launching Star Jailed

Joined: 27 Jun 2007 Posts: 2020
HP: 10 MP: 0 Lives: 0
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Posted: Sun Jul 13, 2008 7:37 pm
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Yeah, I have noticed numerous other Replikas of my place on the site  Anyway, I now have 11,000 visits! And I have enough Tix to buy nearly every non-Robux hat in the game that's less than 1,000 Tix. Since my last post, I've added these things to my game: *Mountain Sector Transport Orb *Updated to Roblox Lyoko v2.2, which included expansions in all sectors. *I have two monsters now, the Krabe and Kankerlot. But the Kankerlots seem to target each other, and one even got into a freakin' Way Tower... *Added my first vehicle, the Overwing. Testing an Overboard, but it won't move forward, only turn by moving the mouse. *Made my first attempt to script a X.A.N.A. program. I've removed it because it unAnchored and BreakJoints'd parts vital to the Transport Orbs and Way Towers. The script is now available in my models. *Added Talky Regens for the Overwings, borken Overboard, Transport Orbs, and Way Tower ExitDoors. |
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darkzero Rusty Shackleford Vampire
Joined: 12 Jun 2007 Posts: 16661
HP: 1 MP: 2 Lives: 0
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I don't have a title. Gold Prognosticus
Joined: 02 Oct 2007 Posts: 2182
HP: 100 MP: 1 Lives: 1
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Posted: Thu Jul 17, 2008 2:24 pm
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I need suggestions for mah place - everything I make sinks without trace. |
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There's only one Chin Fish Vampire
Joined: 18 Apr 2007 Posts: 21294
HP: 71 MP: 6 Lives: 2
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Posted: Thu Jul 17, 2008 4:26 pm
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Noobs have already taken over. There's someone who won a hat in a contest and said "HAHA YOU'RE ALL NOOBS YOU HAVE TO WIN A CONTEST TO GET THIS LIKE ME" |
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darkzero Rusty Shackleford Vampire
Joined: 12 Jun 2007 Posts: 16661
HP: 1 MP: 2 Lives: 0
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Posted: Thu Jul 17, 2008 5:36 pm
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| Homeo wrote: | Noobs have already taken over. There's someone who won a hat in a contest and said "HAHA YOU'RE ALL NOOBS YOU HAVE TO WIN A CONTEST TO GET THIS LIKE ME" | Which one? |
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Wacko McGoose Launching Star Jailed

Joined: 27 Jun 2007 Posts: 2020
HP: 10 MP: 0 Lives: 0
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Posted: Mon Jul 21, 2008 1:54 pm
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| Homeo wrote: | Noobs have already taken over. There's someone who won a hat in a contest and said "HAHA YOU'RE ALL NOOBS YOU HAVE TO WIN A CONTEST TO GET THIS LIKE ME" |
N00bs can't withstand my Lazor Katana 
BTW, did you know that (at least on some sites), the Japanese word for n00b is "baka"? At least, that's what I think it translates as on the internets. I know in normal speaking, it means "idiot"...
I has a new idea for my Roblox Lyoko series: the Portal Replika. Basically, GLaDOS has been h4xx0r'd by X.A.N.A., and you have to translate from the Replika to the Enrichment Center, use the Roblox Portal Gun to make it through several rooms, including a room filled with Kankerlot-Turrets, and finally destroy GLaXOS (Genetic Lifeform and X.A.N.A. Operating Supercomputer) to beat the game. Expect the first version of the Portal Replika about a week after I finally get Builder's Club. The cake is a lie, but the Aperture Science Weighted X.A.N.A. Cube isn't!! |
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darkzero Rusty Shackleford Vampire
Joined: 12 Jun 2007 Posts: 16661
HP: 1 MP: 2 Lives: 0
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Posted: Mon Jul 21, 2008 4:44 pm
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...That is probably one of the single greatest ideas I've ever heard of O_O |
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