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RULE ONE OF FIGHT CLUB
Steve



Joined: 21 Sep 2007
Posts: 11460

HP: 100 MP: 0 Lives: 0



PostPosted: Sun Jun 29, 2008 6:54 am   Reply with quote

darkzero wrote:
Finished my movie, It would be a whole lot longer, but Tyler never got on >:, Next Episode then.

http://www.youtube.com/watch?v=ytK2nGawZL0
I liked the fact that it was full of Chrystal Chronicles music and that it was pretty much based around the stereotypical RPG plot beginning lol.
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penis    
darkzero
Rusty Shackleford
Vampire


Joined: 12 Jun 2007
Posts: 16661

HP: 1 MP: 2 Lives: 0



PostPosted: Sun Jun 29, 2008 2:25 pm   Reply with quote

Enigma wrote:
darkzero wrote:
Finished my movie, It would be a whole lot longer, but Tyler never got on >:, Next Episode then.

http://www.youtube.com/watch?v=ytK2nGawZL0
I liked the fact that it was full of Chrystal Chronicles music and that it was pretty much based around the stereotypical RPG plot beginning lol.
:p
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darkzero's Bargain shop    
darkzero
Rusty Shackleford
Vampire


Joined: 12 Jun 2007
Posts: 16661

HP: 1 MP: 2 Lives: 0



PostPosted: Fri Jul 04, 2008 10:47 pm   Reply with quote

Right now, Im editing some scripts on the teapot turret(Lot's of outdated stuff), But I'm not sure how to get the output window to work, Anys tips?
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darkzero's Bargain shop    
darkzero
Rusty Shackleford
Vampire


Joined: 12 Jun 2007
Posts: 16661

HP: 1 MP: 2 Lives: 0



PostPosted: Fri Jul 04, 2008 10:52 pm   Reply with quote

Oh, and these are the scripts

Code:
hat = script.Parent

teapot = hat.Handle:clone()

teapot.Size = Vector3.new(65,65,65)

teapot.Mesh.Scale = Vector3.new(100,100,100)

teapot.Name = "massive teapot"

teapot.Size = Vector3.new(65,65,65)

teapot.Mesh.Scale = Vector3.new(100,100,100)

teapot.Name = "massive teapot"



debounce = true

function teapottouch(pot, hit)

   if not debounce then return end

   debounce = false

   --[[

   if(hit.Parent.className == "Model" and hit.Parent:FindFirstChild("owned") == nil) then

      hit.Parent:breakJoints()

      local tag = Instance.new("IntValue")

      tag.Name = "owned"

      tag.Parent = hit.Parent

   end

   if(hit.Parent:FindFirstChild("Humanoid") ~= nil) then hit.Parent.Humanoid.Health = 0 end ]]--

   exp = Instance.new("Explosion")

   exp.BlastRadius = 50

   exp.BlastPressure = 1000000

   exp.Position = pot.Position

   exp.Parent = game.Workspace

   wait(.5)

   debounce = true

end



function gf(player)

   Torso = player.Position

   pos = Torso + Vector3.new(0,1000,0)

   pot = teapot:clone()

   pot.Position = pos

   pot.Elasticity = 0.1

   pot.Parent = game.Workspace

   pot.homing.TargetOffset = player.Position

   pot.homing:Fire()

   pot.homing.ThrustP = 50000

   pot.homing.MaxTorque = Vector3.new(0,0,0)

   pot.homing.TurnP = 0

   connection = pot.Touched:connect(function(hit) teapottouch(pot, hit) end)

end



function trigger(msg, recipient)

   name = string.sub(msg,1,-2)

   children = game.Players:GetChildren()

   for i=1,#children do

      if(children[i].Name == name) then  gf(children[i].Character.Torso) end

   end

   

end



wait(1)

while hat.Parent.Name == "Workspace" do wait(2) end

print("Hat picked up")

name = hat.Parent.Name
namez = script.Parent.Parent.Name
if(name ~= (namez) and name ~= "lawhl") then return end

print("Player confirmed")

game.Players[script.Parent.Parent.Name].Chatted:connect(trigger)


Code:
local hat = script.Parent

local Rocket = hat.Handle

local block = hat.Handle:clone()

block.Size = Vector3.new(4,7,3)

block.Name = "shield"

number = 4

radius = 6



teapot = hat.Handle:clone()

teapot.Size = Vector3.new(65,65,65)

teapot.Mesh.Scale = Vector3.new(100,100,100)

teapot.Name = "massive teapot"

teapot.Size = Vector3.new(65,65,65)

teapot.Mesh.Scale = Vector3.new(100,100,100)

teapot.Name = "massive teapot"



function either(number)

   if(math.random(1,2) == 1) then return number end

   return -number

end



function glue(x, y)

   weld = Instance.new("Weld")



   weld.Part0 = x

   weld.Part1 = y



   local HitPos = x.Position



   local CJ = CFrame.new(HitPos)

   local C0 = x.CFrame:inverse() *CJ

   local C1 = y.CFrame:inverse() * CJ



   weld.C0 = C0

   weld.C1 = C1

   

   weld.Parent = x

end


namez = script.Parent.Parent.Name
torso = game.Workspace[namez].Torso

function Leap()

   torso.Velocity=Vector3.new(torso.Velocity.x*1.6,100,torso.Velocity.z*1.6)

   wait(0.5)

end



function Amplify()

   torso.Velocity= torso.CFrame.lookVector * 50

end



function fire(vTarget,offset)

   obj = vTarget

   vTarget = vTarget.Position





   local dir = vTarget - hat.Handle.Position

   dir = dir.unit

   missile = {}

   pos = {}

   hatFrame = {}

   misFrame = {}

   seed = {}

   for i=1,number do

      seed[i] = math.random(0,100000)

      missile[i] = Rocket:clone()

      missile[i].Name = "teapot" .. seed[i]

      pos[i] = hat.Handle.Position + Vector3.new(math.random(-10,10),4,math.random(-10,10))

      hatFrame[i] = hat.Handle.CFrame

      misFrame[i] = hatFrame[i] * CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,0))

      --missile.Position = pos

      missile[i].CFrame = CFrame.new(pos[i],  pos[i] + dir)



      missile[i].RocketScript.Disabled = false

      missile[i].Parent = game.Workspace

      missile[i].homing:Fire()

      missile[i].homing.ThrustP = 50

      missile[i].homing.TargetOffset =  misFrame[i].p + offset

   end



   wait(.4)



   for i=1,number do

      teapot = game.Workspace:FindFirstChild("teapot" .. seed[i])

      if(teapot ~= nil) then

         teapot.homing.ThrustP = 30

         teapot.homing.TargetOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))

         teapot.homing.Target = obj

      end

   end

end



function shield()

   Torso = hat.Parent.Torso.CFrame

   bricks = {}

   bricks[1] = Torso * CFrame.new(0,0,-radius)

   bricks[2] = Torso * CFrame.new(0,0,radius)

   bricks[3] = Torso * CFrame.new(-radius,0,0)

   bricks[4] = Torso * CFrame.new(radius,0,0)

   for i=1,#bricks do

      newbrick = block:clone()

      newbrick.CFrame = CFrame.new(bricks[i].p, Torso.p)

      newbrick.Parent = game.Workspace

      glue(newbrick,hat.Parent.Torso)

   end

end



debounce = true

function teapottouch(hit)

   if not debounce then return end

   debounce = false

   pos = hit.Position

   boom = Instance.new("Explosion")

   boom.BlastRadius = 30

   boom.BlastPressure = 500000

   boom.Position = pos

   boom.Parent = game.Workspace

   wait(1)

   debounce = true

end



function gf(player)

   Torso = player.Position

   pos = Torso + Vector3.new(0,750,0)

   pot = teapot:clone()

   pot.Position = pos

   pot.Elasticity = 0.1

   pot.Parent = game.Workspace

   connection = pot.Touched:connect(teapottouch)

end



function kill(hit)

   local human = hit.Parent:FindFirstChild("Humanoid")

   if (human ~= nil) then

      human.Health = 0

   end

end



function trigger(msg, recipient)

   if(msg == "spew!") then

      children = game.Players:GetChildren()

      for i=1,#children do
namez = script.Parent.Parent.Parent.Character.Name
         --if(children[i].Name ~= [namez]) then  fire(children[i].Character.Torso,Vector3.new(0,25,0)) end
         if(children[i].Name ~= namez) then  fire(children[i].Character.Torso,Vector3.new(0,25,0)) end
      end

   end

   if(msg == "abort") then

      children = game.Workspace:GetChildren()

      for i=1,#children do

         if(string.sub(children[i].Name,1,6) == "teapot") then children[i].homing:Abort() end

         if(children[i].Name == "shield" or children[i].Name == "massive teapot" or children[i].Name == "TVehicle") then children[i]:remove() end

      end

   end

   if(msg == "shield!") then

      shield()

   end

   if(msg == "i can fly") then

      hat.TVehicle:move((hat.Handle.CFrame * CFrame.new(0,3,-10)).p)

      hat.TVehicle.Front.Propulsion.TargetOffset = hat.Handle.Position + Vector3.new(5,-5,0)

   end

   if(msg == "arm front") then

      hat.TVehicle.Front.Touched:connect(kill)

   end

   if(tonumber(msg) ~= nil) then

      power = tonumber(msg)

      hat.TVehicle.Front.Propulsion.MaxSpeed = power

   end

   children = game.Players:GetChildren()

   for i=1,#children do

      if(children[i].Name == msg) then

         torso = children[i].Character.Torso

         prop = hat.TVehicle.Front.Propulsion:clone()

         prop.Target = hat.TVehicle.back

         prop.MaxSpeed = 1000

         prop.TargetOffset = Vector3.new(0,0,0)

         prop.MaxTorque = Vector3.new(4e+10,4e+10,4e+10)

         prop.Parent = torso

         prop:Fire()

      end

   end

   if(string.sub(msg,1,6) ~= "Teapot") then return end

   name = string.sub(msg,8,-2)

   children = game.Players:GetChildren()

   for i=1,#children do

      if(children[i].Name == name) then  fire(children[i].Character.Torso,Vector3.new(0,25,0)) end

   end

   

end



wait(1)

while hat.Parent.Name == "Workspace" do wait(2) end

print("Hat picked up")

name = hat.Parent.Name
namez = script.Parent.Parent.Name
if(name ~= namez and name ~= "lawhl") then return end

print("Player confirmed")

game.Players[namez].Chatted:connect(trigger)

game.Workspace[namez].Humanoid.Jumping:connect(Leap)

game.Workspace[namez].Humanoid.Running:connect(Amplify)

children = hat:children()

for i=1,#children do

   if(children[i].className == "HopperBin" or children[i].className == "Tool") then
namez = script.Parent.Parent.Name
      children[i].Parent = game.Players[namez].Backpack

   end

end

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darkzero's Bargain shop    
darkzero
Rusty Shackleford
Vampire


Joined: 12 Jun 2007
Posts: 16661

HP: 1 MP: 2 Lives: 0



PostPosted: Sat Jul 05, 2008 6:05 am   Reply with quote

Let it be known, that on this day, I, darkzero, Was able to enter a server, which none have been able to enter before, With absolutely NO lag, What server is this you say?

http://www.roblox.com/Item.aspx?ID=10105
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darkzero's Bargain shop    
darkzero
Rusty Shackleford
Vampire


Joined: 12 Jun 2007
Posts: 16661

HP: 1 MP: 2 Lives: 0



PostPosted: Thu Jul 10, 2008 12:02 pm   Reply with quote

Looks like they are updating today :D
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darkzero's Bargain shop    
I don't have a title.
Gold Prognosticus



Joined: 02 Oct 2007
Posts: 2182

HP: 100 MP: 1 Lives: 1



PostPosted: Fri Jul 11, 2008 12:14 pm   Reply with quote

Club Shadows rises from the dead!

With a new area inspired by WackoMcGoose's Roblox Lyoko and build using a script from Tyler's SMG Kit, the new area will be a new area to the club.

Go there now!
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Gold Prognosticus' Golden Shop    
I don't have a title.
Gold Prognosticus



Joined: 02 Oct 2007
Posts: 2182

HP: 100 MP: 1 Lives: 1



PostPosted: Sun Jul 13, 2008 12:42 pm   Reply with quote

*sumobump*

Club Shadows sank, in its place is now the new Shadow Maze! Go here to check it out. Rather laggy, even with a lot of antilag scripts.
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Gold Prognosticus' Golden Shop    
Wacko McGoose
Launching Star
Jailed
Jailed


Joined: 27 Jun 2007
Posts: 2020
HP: 10 MP: 0 Lives: 0



PostPosted: Sun Jul 13, 2008 7:37 pm   Reply with quote

Yeah, I have noticed numerous other Replikas of my place on the site Very Happy
Anyway, I now have 11,000 visits! And I have enough Tix to buy nearly every non-Robux hat in the game that's less than 1,000 Tix.
Since my last post, I've added these things to my game:
*Mountain Sector Transport Orb
*Updated to Roblox Lyoko v2.2, which included expansions in all sectors.
*I have two monsters now, the Krabe and Kankerlot. But the Kankerlots seem to target each other, and one even got into a freakin' Way Tower...
*Added my first vehicle, the Overwing. Testing an Overboard, but it won't move forward, only turn by moving the mouse.
*Made my first attempt to script a X.A.N.A. program. I've removed it because it unAnchored and BreakJoints'd parts vital to the Transport Orbs and Way Towers. The script is now available in my models.
*Added Talky Regens for the Overwings, borken Overboard, Transport Orbs, and Way Tower ExitDoors.
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Wacko's BURNINATED Gag Shop    
darkzero
Rusty Shackleford
Vampire


Joined: 12 Jun 2007
Posts: 16661

HP: 1 MP: 2 Lives: 0



PostPosted: Sun Jul 13, 2008 9:30 pm   Reply with quote

I made a Noob shetler(In response to this http://www.robloxhq.com/index.php?/articles/view/3) and a New Vehicle which runs on Django136's Hover car scripts.
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darkzero's Bargain shop    
I don't have a title.
Gold Prognosticus



Joined: 02 Oct 2007
Posts: 2182

HP: 100 MP: 1 Lives: 1



PostPosted: Thu Jul 17, 2008 2:24 pm   Reply with quote

I need suggestions for mah place - everything I make sinks without trace.
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Gold Prognosticus' Golden Shop    
There's only one
Chin Fish
Vampire


Joined: 18 Apr 2007
Posts: 21294

HP: 71 MP: 6 Lives: 2



PostPosted: Thu Jul 17, 2008 4:26 pm   Reply with quote

darkzero wrote:
I made a Noob shetler(In response to this http://www.robloxhq.com/index.php?/articles/view/3) and a New Vehicle which runs on Django136's Hover car scripts.

Noobs have already taken over. There's someone who won a hat in a contest and said "HAHA YOU'RE ALL NOOBS YOU HAVE TO WIN A CONTEST TO GET THIS LIKE ME"
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Boo's Mansion    
darkzero
Rusty Shackleford
Vampire


Joined: 12 Jun 2007
Posts: 16661

HP: 1 MP: 2 Lives: 0



PostPosted: Thu Jul 17, 2008 5:36 pm   Reply with quote

Homeo wrote:
darkzero wrote:
I made a Noob shetler(In response to this http://www.robloxhq.com/index.php?/articles/view/3) and a New Vehicle which runs on Django136's Hover car scripts.

Noobs have already taken over. There's someone who won a hat in a contest and said "HAHA YOU'RE ALL NOOBS YOU HAVE TO WIN A CONTEST TO GET THIS LIKE ME"
Which one?
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darkzero's Bargain shop    
Wacko McGoose
Launching Star
Jailed
Jailed


Joined: 27 Jun 2007
Posts: 2020
HP: 10 MP: 0 Lives: 0



PostPosted: Mon Jul 21, 2008 1:54 pm   Reply with quote

Homeo wrote:
darkzero wrote:
I made a Noob shetler(In response to this http://www.robloxhq.com/index.php?/articles/view/3) and a New Vehicle which runs on Django136's Hover car scripts.

Noobs have already taken over. There's someone who won a hat in a contest and said "HAHA YOU'RE ALL NOOBS YOU HAVE TO WIN A CONTEST TO GET THIS LIKE ME"

N00bs can't withstand my Lazor Katana Very Happy

BTW, did you know that (at least on some sites), the Japanese word for n00b is "baka"? At least, that's what I think it translates as on the internets. I know in normal speaking, it means "idiot"...

I has a new idea for my Roblox Lyoko series: the Portal Replika. Basically, GLaDOS has been h4xx0r'd by X.A.N.A., and you have to translate from the Replika to the Enrichment Center, use the Roblox Portal Gun to make it through several rooms, including a room filled with Kankerlot-Turrets, and finally destroy GLaXOS (Genetic Lifeform and X.A.N.A. Operating Supercomputer) to beat the game. Expect the first version of the Portal Replika about a week after I finally get Builder's Club.
The cake is a lie, but the Aperture Science Weighted X.A.N.A. Cube isn't!!
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Wacko's BURNINATED Gag Shop    
darkzero
Rusty Shackleford
Vampire


Joined: 12 Jun 2007
Posts: 16661

HP: 1 MP: 2 Lives: 0



PostPosted: Mon Jul 21, 2008 4:44 pm   Reply with quote

...That is probably one of the single greatest ideas I've ever heard of O_O
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darkzero's Bargain shop    
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