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TooManyToasters Paper_Waluigi
Joined: 20 May 2007 Posts: 10343
HP: 100 MP: 10 Lives: 1
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Posted: Thu Jul 17, 2008 10:55 am
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http://www.1up.com/do/newsStory?cId=3168837
Shiggy wrote: | SM: Frankly, some of the so-called "franchise games" are quite difficult for nongamers to play, so making accessible games for these players is key. With Zelda, we have to consider how to make it accessible for new gamers to pick up and play and enjoy just as hardcore gamers have. For example, we've got the Touch Generations series. Now, we're not necessarily going to make our "franchise" games in that style, but we'll take what we know and have learned -- the philosophy behind those games -- and incorporate it into franchise games. That's a philosophy that's very strong at Nintendo. |
No, dammit! The only way you can make a game accessible to "non-gamers" is to dumb it down to the point where it's unplayable for the hardcore gamers. You can't please everyone, but they're trying to please the casuals with games like Wii Music and shit like that. That's enough. Why bastardize their flagship series in favor of being more casual-friendly? Oh yea, because we're not the ones giving them buckets of money. |
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Larry Koopa Sam
Joined: 30 Apr 2007 Posts: 16957
HP: 35 MP: 1 Lives: 0
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Posted: Thu Jul 17, 2008 11:17 am
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It's official. Nintendo hates us. |
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Mandew Manjew
Joined: 05 Aug 2007 Posts: 4283
HP: 99 MP: 8 Lives: 2
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Posted: Thu Jul 17, 2008 11:19 am
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I don't think they'll reduce the quality of a product just for it to be accessible by anyone. The sense I get it, they'll try to involve the buttons already less than they are involved, thought, frankly, I don't think my mom would play a Zelda game. |
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That rich guy Pure-??? Vampire
Joined: 29 Apr 2007 Posts: 9560
HP: 88 MP: 5 Lives: 0
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Posted: Thu Jul 17, 2008 11:21 am
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DIFFICULTY SETTINGS.
WHY DON'T THEY IMPLEMENT CRAGGING DIFFICULTY SETTINGS? |
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Boomer (redundancy!) Boomer Vampire
Joined: 18 Apr 2007 Posts: 810
HP: 100 MP: 10 Lives: 0
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Posted: Thu Jul 17, 2008 11:27 am
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Quote: | Oh yea, because we're not the ones giving them buckets of money. |
that's it right there, SSSS-BLAM...
I don't see what they could do to make Zelda "more accessible" without making it easier in general or dumbing down the controls. |
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Medikoopa Vampire
Joined: 08 Sep 2007 Posts: 29252
HP: 100 MP: 1 Lives: 3
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Posted: Thu Jul 17, 2008 11:32 am
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They already dumbed down a Zelda game:
Minish Cap.
Way too easy, even for a portable game. |
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Bremmy R. S. Buzzy
Joined: 22 Aug 2007 Posts: 4538
HP: 100 MP: 10 Lives: 0
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Posted: Thu Jul 17, 2008 11:35 am
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Shiggy wrote: | SM: Frankly, some of the so-called "franchise games" are quite difficult for nongamers to play, so making accessible games for these players is key. With Zelda, we have to consider how to make it accessible for new gamers to pick up and play and enjoy just as hardcore gamers have. For example, we've got the Touch Generations series. Now, we're not necessarily going to make our "franchise" games in that style, but we'll take what we know and have learned -- the philosophy behind those games -- and incorporate it into franchise games. That's a philosophy that's very strong at Nintendo. |
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Mandew Manjew
Joined: 05 Aug 2007 Posts: 4283
HP: 99 MP: 8 Lives: 2
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Posted: Thu Jul 17, 2008 11:36 am
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Pure-??? wrote: | DIFFICULTY SETTINGS.
WHY DON'T THEY IMPLEMENT CRAGGING DIFFICULTY SETTINGS? | That's more what I have in mind.
Also Also ALSO When speaking of Zelda games, difficulty is never, ever, EVER an issue. Heck, the first TLoZ is considered "hard as hell", but for many gamers this was their very first game.
And when considering that Zelda's most potential market are undying hardcore Zelda fans, it would be illogical to literally change direction toward a public that isn't interested by the Zelda franchise at all. |
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RaveRaze Mana7 Dead
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Joined: 30 Jun 2008 Posts: 6987
HP: 0 MP: 2 Lives: 0
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Posted: Thu Jul 17, 2008 11:57 am
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My hopes for a MMO Zelda dashed |
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That rich guy Pure-??? Vampire
Joined: 29 Apr 2007 Posts: 9560
HP: 88 MP: 5 Lives: 0
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Posted: Thu Jul 17, 2008 12:52 pm
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Chocobo wrote: | My hopes for a MMO Zelda dashed |
An MMO Zelda would suck. |
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oar Super Maiq the Liar
Joined: 23 May 2007 Posts: 17919
HP: 100 MP: 10 Lives: 0
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Posted: Thu Jul 17, 2008 2:03 pm
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Medikoopa wrote: | They already dumbed down a Zelda game:
Minish Cap.
Way too easy, even for a portable game. |
See also: Twilight Princess. The only boss I lost more than 5 hearts against was Ganondorf, and that was mainly because it took me a few minutes to figure out his pattern.
EDIT: Oh, and the room with the 3 armored knights in that one cave. |
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Larry Koopa Sam
Joined: 30 Apr 2007 Posts: 16957
HP: 35 MP: 1 Lives: 0
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Posted: Thu Jul 17, 2008 2:45 pm
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Maiq the Liar wrote: | Medikoopa wrote: | They already dumbed down a Zelda game:
Minish Cap.
Way too easy, even for a portable game. |
See also: Twilight Princess. The only boss I lost more than 5 hearts against was Ganondorf, and that was mainly because it took me a few minutes to figure out his pattern.
EDIT: Oh, and the room with the 3 armored knights in that one cave. |
You know whats sad? Those Dark Nuts you fight before Ganondorf is allot harder then Ganondorf himself. |
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Chocolate Kirby Vampire
Joined: 14 Jul 2008 Posts: 719
HP: 100 MP: 10 Lives: 1
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Posted: Thu Jul 17, 2008 5:33 pm
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I think that Zelda games are pretty hard. Maybe because I'm not that good at solving puzzles. |
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Hellza Ballza Goron Mask Dead
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Joined: 14 Jul 2007 Posts: 29930
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Posted: Thu Jul 17, 2008 9:31 pm
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Casual Zelda?!? What the *crag*! If nintendo takes Zelda and ruins it by making it casual I'll lose all faith in them. I really really really hope they don't do this. D: |
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The #1 Bristle Dark Bristle
Joined: 18 May 2007 Posts: 1086
HP: 50 MP: 10 Lives: 0
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Posted: Thu Jul 17, 2008 9:36 pm
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It's official. Nintendo's eventually going to become 100% casual. Way to sink your own ship, Nintendo. |
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