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Should we have a point-using EXP leveling-up system?
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Yellow Magikoopa
Vampire


Joined: 19 May 2007
Posts: 21962

HP: 100 MP: 4 Lives: 0



PostPosted: Tue Jul 17, 2007 12:37 pm   Reply with quote

Otherwise, it's just taking up space...

Last edited by Yellow Magikoopa on Tue Jul 17, 2007 1:01 pm; edited 1 time in total
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Pipe Land Goods    
That rich guy
Pure-???
Vampire


Joined: 29 Apr 2007
Posts: 9560

HP: 88 MP: 5 Lives: 0



PostPosted: Tue Jul 17, 2007 12:38 pm   Reply with quote

maybe if for every thousand points you had you got and extra HP, and for every 5 thousand you get an extra MP. if you agree, edit the title. Smile
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pure-???'s shop of spells.    
Super ShadowArticuno



Joined: 10 Jun 2007
Posts: 29080

HP: 99 MP: 5 Lives: 0



PostPosted: Tue Jul 17, 2007 12:46 pm   Reply with quote

Pure-??? wrote:
maybe if for every thousand points you had you got and extra HP, and for every 5 thousand you get an extra MP. if you agree, edit the title. Smile


I AGREE WITH THIS POST! It would be just like leveling in SPM!

Or it could do that AND have a points-based Rank system or something...
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A Bucket of Stuff    
That rich guy
Pure-???
Vampire


Joined: 29 Apr 2007
Posts: 9560

HP: 88 MP: 5 Lives: 0



PostPosted: Tue Jul 17, 2007 12:48 pm   Reply with quote

my idea is teh pwnage. FACT.although maybe the numbers should be higher, cause I'd have way too much stats with 350k.
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pure-???'s shop of spells.    
Super ShadowArticuno



Joined: 10 Jun 2007
Posts: 29080

HP: 99 MP: 5 Lives: 0



PostPosted: Tue Jul 17, 2007 12:56 pm   Reply with quote

Pure-??? wrote:
my idea is teh pwnage. FACT.although maybe the numbers should be higher, cause I'd have way too much stats with 350k.


Same here. I have a pretty high score myself now.
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A Bucket of Stuff    
Yellow Magikoopa
Vampire


Joined: 19 May 2007
Posts: 21962

HP: 100 MP: 4 Lives: 0



PostPosted: Tue Jul 17, 2007 1:01 pm   Reply with quote

Maybe leveling up will be harder and require more EXP points every time you level up?
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Pipe Land Goods    
That rich guy
Pure-???
Vampire


Joined: 29 Apr 2007
Posts: 9560

HP: 88 MP: 5 Lives: 0



PostPosted: Tue Jul 17, 2007 1:02 pm   Reply with quote

that would be harder to program though.
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pure-???'s shop of spells.    
Yellow Magikoopa
Vampire


Joined: 19 May 2007
Posts: 21962

HP: 100 MP: 4 Lives: 0



PostPosted: Tue Jul 17, 2007 1:04 pm   Reply with quote

Yeah, you're right. Maybe, attacks do more damage when leveled up more? Or maybe there could be items that their power depends on the user's level?
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Pipe Land Goods    
That rich guy
Pure-???
Vampire


Joined: 29 Apr 2007
Posts: 9560

HP: 88 MP: 5 Lives: 0



PostPosted: Tue Jul 17, 2007 1:33 pm   Reply with quote

Yellow Magikoopa wrote:
Yeah, you're right. Maybe, attacks do more damage when leveled up more? Or maybe there could be items that their power depends on the user's level?


cna you imagine the chaos when soemone has enough power to do 100 with a poison shroom?
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pure-???'s shop of spells.    
Yellow Magikoopa
Vampire


Joined: 19 May 2007
Posts: 21962

HP: 100 MP: 4 Lives: 0



PostPosted: Tue Jul 17, 2007 1:36 pm   Reply with quote

Pure-??? wrote:
Yellow Magikoopa wrote:
Yeah, you're right. Maybe, attacks do more damage when leveled up more? Or maybe there could be items that their power depends on the user's level?


cna you imagine the chaos when soemone has enough power to do 100 with a poison shroom?


Alright, scratch that.
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Pipe Land Goods    
That rich guy
Pure-???
Vampire


Joined: 29 Apr 2007
Posts: 9560

HP: 88 MP: 5 Lives: 0



PostPosted: Tue Jul 17, 2007 1:39 pm   Reply with quote

although we could just have it cap off at say, double damage? maybe 1.5.
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pure-???'s shop of spells.    
Yellow Magikoopa
Vampire


Joined: 19 May 2007
Posts: 21962

HP: 100 MP: 4 Lives: 0



PostPosted: Tue Jul 17, 2007 1:55 pm   Reply with quote

Pure-??? wrote:
although we could just have it cap off at say, double damage? maybe 1.5.


like a poison shroom would do 15 damage instead of 10?
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Pipe Land Goods    
That rich guy
Pure-???
Vampire


Joined: 29 Apr 2007
Posts: 9560

HP: 88 MP: 5 Lives: 0



PostPosted: Tue Jul 17, 2007 2:28 pm   Reply with quote

or 20. but that's the premise. and with a minimal boost, 99 damage weapons would be able to kill a full health target.
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pure-???'s shop of spells.    
Mwuahahaha!
Brainboie1
Vampire


Joined: 16 Jul 2007
Posts: 66
HP: 95 MP: 0 Lives: 0



PostPosted: Tue Jul 17, 2007 2:48 pm   Reply with quote

I would really like it. Great idea. Razz
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Brainy's Brainy Brainiac Sale    
[Howzit]



Joined: 07 Jun 2007
Posts: 662
HP: 73 MP: 1 Lives: 0



PostPosted: Tue Jul 17, 2007 3:11 pm   Reply with quote

Sounds neat. :D
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