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It's Hi-Technicaaal!

Some SHMUP thing i'm working on.
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Sync
MALAK



Joined: 01 Aug 2007
Posts: 34747
HP: 10 MP: 2 Lives: 0



PostPosted: Fri Nov 21, 2008 4:29 pm   Reply with quote

This is like my first game project that is actually going along fine. It's a Horizontal SHMUP Engine for GM6/7, but really, it's the engine for my new game which is still a pending title and such.



Every now and then I will upload a newer version of it and such. So far it's simple, so it's very flexible and can be edited in pretty much any way possible. It's also clean graphic-wise, so it doesn't look all weird and stretched like those SHMUP fangames involving Mario in his airplane from SML.

Current Features Include -
2 types of enemies
2 weapons
Heads Up Display (Health, Points, and Current Weapon)
A healing item
Simple Pause Screen

Features planned to be Implemented into the Engine -
Life System
Enemies w/ Health Points
More Weapons
Weapon Levels (1-5, Higher Number = Higher Power)
Boss System
Room Control (For Cutscenes and the like)
Better Pause Screen

Obviously, none of you are going to use it, so i'm just going to post the EXE of the engine. If you want the source tho, PM me and i'll send it to you.

Next Version Preview;
Download it here.

C+C and stuff plx.


Last edited by MALAK on Thu Nov 27, 2008 11:25 pm; edited 5 times in total
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Sync
MALAK



Joined: 01 Aug 2007
Posts: 34747
HP: 10 MP: 2 Lives: 0



PostPosted: Sat Nov 22, 2008 12:30 am   Reply with quote

Oh c'mon guys, I really need feedback and suggestions if i'm to get anywhere with this. :/

Anywho, i've put in a new weapon;





The Bomb. It's container is grey. When used, it is shot in an arc. By the time the new demo is released, it will release an explosion which will kill off anything in it, besides just the enemy hit with the bomb.
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Hammerspace    
God of Retro (apparently)
MattTheSpratt



Joined: 09 Apr 2008
Posts: 1533

HP: 34 MP: 4 Lives: 1



PostPosted: Sat Nov 22, 2008 10:18 pm   Reply with quote

We can't access it without a link lol.
Post a way for us to DL it, please. :<
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TheSprattStore    
LIL BLUE VS. BIG BLUE
Crappy Blue Luigi
Vampire


Joined: 11 May 2007
Posts: 10439

HP: 95 MP: 7 Lives: 2



PostPosted: Sun Nov 23, 2008 2:25 am   Reply with quote

Dude.

There is a link.

Up there.

On topic, trying now.

EDIT: This is awesome.
I love the fireball weapon.
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Paradeem 8    
God of Retro (apparently)
MattTheSpratt



Joined: 09 Apr 2008
Posts: 1533

HP: 34 MP: 4 Lives: 1



PostPosted: Sun Nov 23, 2008 8:24 am   Reply with quote

Crappy Blue Luigi wrote:
Dude.

There is a link.

Up there.

On topic, trying now.

EDIT: This is awesome.
I love the fireball weapon.
I meant the latest version. >_>
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TheSprattStore    
Eh, wot
Super Slim
Vampire


Joined: 16 Jul 2007
Posts: 5041

HP: 20 MP: 1 Lives: 0



PostPosted: Sun Nov 23, 2008 9:08 am   Reply with quote



The only thing I don't really like is the background.

It just doesn't seem to fit...
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Toad Town Shop    
God of Retro (apparently)
MattTheSpratt



Joined: 09 Apr 2008
Posts: 1533

HP: 34 MP: 4 Lives: 1



PostPosted: Sun Nov 23, 2008 12:26 pm   Reply with quote

ASDF I can't get it to work!!
Not even my best attempts at getting it to run have any effect.
Any idea why?
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TheSprattStore    
Sync
MALAK



Joined: 01 Aug 2007
Posts: 34747
HP: 10 MP: 2 Lives: 0



PostPosted: Sun Nov 23, 2008 12:42 pm   Reply with quote

Crappy Blue Luigi wrote:
This is awesome.
I love the fireball weapon.
Thanks. I'm trying to be creative with the weapons. :B
MattTheSpratt wrote:
Crappy Blue Luigi wrote:
Dude.

There is a link.

Up there.

On topic, trying now.

EDIT: This is awesome.
I love the fireball weapon.
I meant the latest version. >_>
Wait your turn lol. I said it's not coming out yet.
Slim wrote:


The only thing I don't really like is the background.

It just doesn't seem to fit...
It's just a test. It's not supposed to look good in every aspect. :P
MattTheSpratt wrote:
ASDF I can't get it to work!!
Not even my best attempts at getting it to run have any effect.
Any idea why?
Your compy must not like Game Maker. :|

Just wait though, the new version is being made in GM7; if you CAN wait, maybe we can see if it'll work like that. :|
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Sync
MALAK



Joined: 01 Aug 2007
Posts: 34747
HP: 10 MP: 2 Lives: 0



PostPosted: Tue Nov 25, 2008 10:29 am   Reply with quote

At this point, I think the game is breaking apart due to the fact that i've been stitching over problems instead of fixing them the hard way, so after the next version is released, this game is going to be cleared, and I will be starting from scratch.
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Hammerspace    
God of Retro (apparently)
MattTheSpratt



Joined: 09 Apr 2008
Posts: 1533

HP: 34 MP: 4 Lives: 1



PostPosted: Wed Nov 26, 2008 5:23 pm   Reply with quote

How is development coming along for the latest version, Sync?
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TheSprattStore    
Sync
MALAK



Joined: 01 Aug 2007
Posts: 34747
HP: 10 MP: 2 Lives: 0



PostPosted: Thu Nov 27, 2008 4:27 pm   Reply with quote

MattTheSpratt wrote:
How is development coming along for the latest version, Sync?
*points at blog*

Mother let me reconnect the comp just for today, and I decided to upload a preview of the new version (If it ever comes out) before the day ends.

Here you go;
http://files.filefront.com/shmupsourceexampleexe/;12485578;/fileinfo.html

Report glitches if you want I guess. :|
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Sync
MALAK



Joined: 01 Aug 2007
Posts: 34747
HP: 10 MP: 2 Lives: 0



PostPosted: Sun Nov 30, 2008 8:22 pm   Reply with quote

bump
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Hammerspace    
hai
Spiny



Joined: 05 Jan 2008
Posts: 27193

HP: 100 MP: 6 Lives: 1



PostPosted: Sun Nov 30, 2008 8:33 pm   Reply with quote

I'm not very interested until you finish the bosses.ಠ_ಠ
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Gemstone Goods    
Sync
MALAK



Joined: 01 Aug 2007
Posts: 34747
HP: 10 MP: 2 Lives: 0



PostPosted: Mon Dec 01, 2008 12:04 am   Reply with quote

Spiny wrote:
I'm not very interested until you finish the bosses.ಠ_ಠ
I have a boss in the newest demo >_>
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Hammerspace    
hai
Spiny



Joined: 05 Jan 2008
Posts: 27193

HP: 100 MP: 6 Lives: 1



PostPosted: Mon Dec 01, 2008 12:16 am   Reply with quote

Bosses, meaning more than one.ಠ_ಠ
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Gemstone Goods    
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