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Sync MALAK
Joined: 01 Aug 2007 Posts: 34747
HP: 10 MP: 2 Lives: 0
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Posted: Fri Nov 21, 2008 4:29 pm
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This is like my first game project that is actually going along fine. It's a Horizontal SHMUP Engine for GM6/7, but really, it's the engine for my new game which is still a pending title and such.
Every now and then I will upload a newer version of it and such. So far it's simple, so it's very flexible and can be edited in pretty much any way possible. It's also clean graphic-wise, so it doesn't look all weird and stretched like those SHMUP fangames involving Mario in his airplane from SML.
Current Features Include - 2 types of enemies 2 weapons Heads Up Display (Health, Points, and Current Weapon) A healing item Simple Pause Screen
Features planned to be Implemented into the Engine - Life System Enemies w/ Health Points More Weapons Weapon Levels (1-5, Higher Number = Higher Power) Boss System Room Control (For Cutscenes and the like) Better Pause Screen
Obviously, none of you are going to use it, so i'm just going to post the EXE of the engine. If you want the source tho, PM me and i'll send it to you.
Next Version Preview; Download it here.
C+C and stuff plx.
Last edited by MALAK on Thu Nov 27, 2008 11:25 pm; edited 5 times in total |
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Sync MALAK
Joined: 01 Aug 2007 Posts: 34747
HP: 10 MP: 2 Lives: 0
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Posted: Sat Nov 22, 2008 12:30 am
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Oh c'mon guys, I really need feedback and suggestions if i'm to get anywhere with this. :/
Anywho, i've put in a new weapon;
The Bomb. It's container is grey. When used, it is shot in an arc. By the time the new demo is released, it will release an explosion which will kill off anything in it, besides just the enemy hit with the bomb. |
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God of Retro (apparently) MattTheSpratt
Joined: 09 Apr 2008 Posts: 1533
HP: 34 MP: 4 Lives: 1
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Posted: Sat Nov 22, 2008 10:18 pm
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We can't access it without a link lol. Post a way for us to DL it, please. :< |
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LIL BLUE VS. BIG BLUE Crappy Blue Luigi Vampire
Joined: 11 May 2007 Posts: 10439
HP: 95 MP: 7 Lives: 2
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Posted: Sun Nov 23, 2008 2:25 am
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Dude.
There is a link.
Up there.
On topic, trying now.
EDIT: This is awesome. I love the fireball weapon. |
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God of Retro (apparently) MattTheSpratt
Joined: 09 Apr 2008 Posts: 1533
HP: 34 MP: 4 Lives: 1
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Posted: Sun Nov 23, 2008 8:24 am
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Crappy Blue Luigi wrote: | Dude.
There is a link.
Up there.
On topic, trying now.
EDIT: This is awesome. I love the fireball weapon. | I meant the latest version. >_> |
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Eh, wot Super Slim Vampire
Joined: 16 Jul 2007 Posts: 5041
HP: 20 MP: 1 Lives: 0
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Posted: Sun Nov 23, 2008 9:08 am
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The only thing I don't really like is the background.
It just doesn't seem to fit... |
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God of Retro (apparently) MattTheSpratt
Joined: 09 Apr 2008 Posts: 1533
HP: 34 MP: 4 Lives: 1
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Posted: Sun Nov 23, 2008 12:26 pm
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ASDF I can't get it to work!! Not even my best attempts at getting it to run have any effect. Any idea why? |
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Sync MALAK
Joined: 01 Aug 2007 Posts: 34747
HP: 10 MP: 2 Lives: 0
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Posted: Sun Nov 23, 2008 12:42 pm
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Crappy Blue Luigi wrote: | This is awesome. I love the fireball weapon. | Thanks. I'm trying to be creative with the weapons. :B MattTheSpratt wrote: | Crappy Blue Luigi wrote: | Dude.
There is a link.
Up there.
On topic, trying now.
EDIT: This is awesome. I love the fireball weapon. | I meant the latest version. >_> | Wait your turn lol. I said it's not coming out yet. Slim wrote: |
The only thing I don't really like is the background.
It just doesn't seem to fit... | It's just a test. It's not supposed to look good in every aspect. :P MattTheSpratt wrote: | ASDF I can't get it to work!! Not even my best attempts at getting it to run have any effect. Any idea why? | Your compy must not like Game Maker. :|
Just wait though, the new version is being made in GM7; if you CAN wait, maybe we can see if it'll work like that. :| |
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Sync MALAK
Joined: 01 Aug 2007 Posts: 34747
HP: 10 MP: 2 Lives: 0
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Posted: Tue Nov 25, 2008 10:29 am
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At this point, I think the game is breaking apart due to the fact that i've been stitching over problems instead of fixing them the hard way, so after the next version is released, this game is going to be cleared, and I will be starting from scratch. |
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God of Retro (apparently) MattTheSpratt
Joined: 09 Apr 2008 Posts: 1533
HP: 34 MP: 4 Lives: 1
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Posted: Wed Nov 26, 2008 5:23 pm
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How is development coming along for the latest version, Sync? |
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Sync MALAK
Joined: 01 Aug 2007 Posts: 34747
HP: 10 MP: 2 Lives: 0
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Posted: Thu Nov 27, 2008 4:27 pm
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MattTheSpratt wrote: | How is development coming along for the latest version, Sync? | *points at blog*
Mother let me reconnect the comp just for today, and I decided to upload a preview of the new version (If it ever comes out) before the day ends.
Here you go; http://files.filefront.com/shmupsourceexampleexe/;12485578;/fileinfo.html
Report glitches if you want I guess. :| |
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Sync MALAK
Joined: 01 Aug 2007 Posts: 34747
HP: 10 MP: 2 Lives: 0
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Posted: Sun Nov 30, 2008 8:22 pm
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bump |
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hai Spiny
Joined: 05 Jan 2008 Posts: 27193
HP: 100 MP: 6 Lives: 1
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Posted: Sun Nov 30, 2008 8:33 pm
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I'm not very interested until you finish the bosses.ಠ_ಠ |
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Sync MALAK
Joined: 01 Aug 2007 Posts: 34747
HP: 10 MP: 2 Lives: 0
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Posted: Mon Dec 01, 2008 12:04 am
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Spiny wrote: | I'm not very interested until you finish the bosses.ಠ_ಠ | I have a boss in the newest demo >_> |
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hai Spiny
Joined: 05 Jan 2008 Posts: 27193
HP: 100 MP: 6 Lives: 1
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Posted: Mon Dec 01, 2008 12:16 am
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Bosses, meaning more than one.ಠ_ಠ |
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