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abdcefg Mama Luigi Vampire
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Joined: 26 Jun 2007 Posts: 16313
HP: 5 MP: 9 Lives: 0
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Posted: Thu Dec 18, 2008 12:26 am
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You know, like using an item would transform it into a different item (ex. Heart used would turn into Broken Heart)
I think it would make the item system a bit more interesting.
Yes/no?
Reasons? |
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The Axolotl Sympathist Geno Werewolf
Joined: 26 Jul 2007 Posts: 8754
HP: 100 MP: 4 Lives: 1
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Posted: Thu Dec 18, 2008 12:49 am
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I could picture this leading into stupid little user-based quests...
...I like it.  |
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Parabuzzy Queen Macha
Joined: 18 Jun 2007 Posts: 11083
HP: 10 MP: 5 Lives: 0
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Posted: Thu Dec 18, 2008 8:26 pm
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Very much yes. Epic quests ftw. |
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I see what you are doing. Lord Vaati
Joined: 19 May 2007 Posts: 20393
HP: 99 MP: 10 Lives: 0
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Posted: Thu Dec 18, 2008 11:44 pm
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*Vaati traded the Cucoo for a Super Cucoo who kills Vaati in the most violent way*
Thats what I see from transforming items.
And I support it. |
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Fat Tuper lovegod703
Joined: 06 May 2008 Posts: 5515
HP: 10 MP: 6 Lives: 0
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Posted: Fri Dec 19, 2008 6:55 am
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I like it, but it should be something like evolving Pokémon, for making the items better, and if you just change them in general it should just be doing something easy, like breaking them.
For example, a good thing would require a special kind of item, a neutral one would require a specific kind of item, an a bad on would require nothing.
Upgrade: Combine it with an upgrade card Change: Combine it with something else, like markers, to draw on it. Negative: Just use the option, like "Throw," or something
Something like this would be cool. |
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