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Transforming items
 
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abdcefg
Mama Luigi
Vampire


Joined: 26 Jun 2007
Posts: 16313

HP: 5 MP: 9 Lives: 0



PostPosted: Thu Dec 18, 2008 12:26 am   Reply with quote

You know, like using an item would transform it into a different item (ex. Heart used would turn into Broken Heart)

I think it would make the item system a bit more interesting.


Yes/no?

Reasons?
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This shop is full of variety    
The Axolotl Sympathist
Geno
Werewolf


Joined: 26 Jul 2007
Posts: 8754

HP: 100 MP: 4 Lives: 1



PostPosted: Thu Dec 18, 2008 12:49 am   Reply with quote

I could picture this leading into stupid little user-based quests...


...I like it. awesome
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Geno's Tree    
Parabuzzy Queen
Macha



Joined: 18 Jun 2007
Posts: 11083

HP: 10 MP: 5 Lives: 0



PostPosted: Thu Dec 18, 2008 8:26 pm   Reply with quote

Very much yes. Epic quests ftw.
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Buzzy Mart    
I see what you are doing.
Lord Vaati



Joined: 19 May 2007
Posts: 20393

HP: 99 MP: 10 Lives: 0



PostPosted: Thu Dec 18, 2008 11:44 pm   Reply with quote

*Vaati traded the Cucoo for a Super Cucoo who kills Vaati in the most violent way*

Thats what I see from transforming items.

And I support it.
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Dark World Shop of Magic    
Fat Tuper
lovegod703



Joined: 06 May 2008
Posts: 5515

HP: 10 MP: 6 Lives: 0



PostPosted: Fri Dec 19, 2008 6:55 am   Reply with quote

I like it, but it should be something like evolving Pokémon, for making the items better, and if you just change them in general it should just be doing something easy, like breaking them.

For example, a good thing would require a special kind of item, a neutral one would require a specific kind of item, an a bad on would require nothing.

Upgrade: Combine it with an upgrade card
Change: Combine it with something else, like markers, to draw on it.
Negative: Just use the option, like "Throw," or something

Something like this would be cool.
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Milton Games    
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