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It's Hi-Technicaaal!

I need to stream LBP more.
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The Double Duece!
Strong Bad



Joined: 10 Nov 2007
Posts: 11564

HP: 99 MP: 4 Lives: 1



PostPosted: Sat Jan 24, 2009 8:04 pm   Reply with quote

Launching Star wrote:
Looks like the LittleBigUniverse is gonna have to wait longer for Sackoman 20X6...


Holy shit.

Holy shit.

Holy shit.

Holy shit.

YOU ACTUALLY CAME UP WITH A GOOD IDEA

IT'S THE END OF THE WORLD
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Toad House    
Apparently missed a lot
LudwigVonKoopa
Vampire


Joined: 01 Sep 2007
Posts: 17649

HP: 5 MP: 2 Lives: 0



PostPosted: Sat Jan 24, 2009 8:21 pm   Reply with quote

The Mad Hatter wrote:
Launching Star wrote:
Looks like the LittleBigUniverse is gonna have to wait longer for Sackoman 20X6...


Holy shit.

Holy shit.

Holy shit.

Holy shit.

YOU ACTUALLY CAME UP WITH A GOOD IDEA

IT'S THE END OF THE WORLD


That's a terrible idea.

Carry on, folks.
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Stuff Mart    
Ohh, THAT makes sense!
Tyler
Vampire


Joined: 18 Apr 2007
Posts: 11410

HP: 95 MP: 2 Lives: 4



PostPosted: Sun Jan 25, 2009 1:09 am   Reply with quote

Spiny wrote:
Launching Star wrote:
LudwigVonKoopa wrote:
I never played either, but I can tell you're limited with graphical options on LBP.

Too cartoony.

Mario games were well-thought out.

Now you have a mediocre story mode and half-assed user levels.
What block of Dark Matter have you been living under? Half the awesomeness of the game is the fact that it looks cartoony. The other half is the sheer potential of what you can build. Crappy user levels is because the creators didn't think hard enough about it. Some of the LBP videos on youtube are about extremely awesome levels. While you CAN get a similar create-almost-anything experience from Roblox, you also have the problem of mega lag, and the limitations of crappy meshes and MS Paint'd decals. Not to mention the simple fact that LBP is played on a TV set in way-high-resolution, while Roblox has, as Homestar put it, "a low polygon count".

...Maybe because the characters, most objects, and the landscape are friggin BUILDING BLOCKS
You don't build with blocks. You draw the shapes like you would with a pencil.

You're not limited with graphics on LBP unless you have no artistic talent.
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Tyler's Sexy Shop    
darkzero
Rusty Shackleford
Vampire


Joined: 12 Jun 2007
Posts: 16661

HP: 1 MP: 2 Lives: 0



PostPosted: Sun Jan 25, 2009 2:43 am   Reply with quote

Tyler wrote:
Spiny wrote:
Launching Star wrote:
LudwigVonKoopa wrote:
I never played either, but I can tell you're limited with graphical options on LBP.

Too cartoony.

Mario games were well-thought out.

Now you have a mediocre story mode and half-assed user levels.
What block of Dark Matter have you been living under? Half the awesomeness of the game is the fact that it looks cartoony. The other half is the sheer potential of what you can build. Crappy user levels is because the creators didn't think hard enough about it. Some of the LBP videos on youtube are about extremely awesome levels. While you CAN get a similar create-almost-anything experience from Roblox, you also have the problem of mega lag, and the limitations of crappy meshes and MS Paint'd decals. Not to mention the simple fact that LBP is played on a TV set in way-high-resolution, while Roblox has, as Homestar put it, "a low polygon count".

...Maybe because the characters, most objects, and the landscape are friggin BUILDING BLOCKS
You don't build with blocks. You draw the shapes like you would with a pencil.

You're not limited with graphics on LBP unless you have no artistic talent.
They're talking about ROBLOX. °Д° ◉_◉ ʘﮯʘ
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darkzero's Bargain shop    
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