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Leader of team starfox Super Fox McCloud
Joined: 13 Jun 2007 Posts: 1608
HP: 100 MP: 10 Lives: 0
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Posted: Mon Mar 02, 2009 7:30 pm
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One of my favorite game genres would have to be, hands down, platformers. Whats better than running anywhere you want, fighting bad guys, and finding hidden bonuses. So what would I want to see in a platformer? well, here's the list.
Music The music in platformers has to be dynamic, gets me in the heroic, fighting mood.
Environment I prefer to move about to my hearts content. And it needs to look unforgettable.
Characters I like a variety of characters that the protagonist should interact with. Friends, family, residence, preferably the mentor, love interest, allies, etc.
Mechanics Mostly jumping, wide variety of attacks, and dodging make a good game.
Bosses They should have an intimidating appearance and must present a challenge, like finding a weak spot.
Story Emphasis I like to know the plot and see the flow of the story with twists and surprises.
All in all, this, IMO, make a good platformer. But what would be your requirements for a platformer? Please, feel free to voice your opinion.
Last edited by Super Fox McCloud on Tue Mar 03, 2009 7:15 pm; edited 1 time in total |
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TooManyToasters Paper_Waluigi
Joined: 20 May 2007 Posts: 10343
HP: 100 MP: 10 Lives: 1
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Posted: Tue Mar 03, 2009 7:19 am
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Good level design is incredibly important. ФֻФ |
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Cid Lord Krump
Joined: 21 Apr 2007 Posts: 7880
HP: 60 MP: 2 Lives: 0
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Posted: Tue Mar 03, 2009 8:16 am
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Mid Boss wrote: | Good level design is incredibly important. ФֻФ |
Mainly this! In a genre that isn't exactly known for its plot, the actual gameplay and environments the protagonist explores needs to be top-notch.
G33h33h33k! |
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I TROL U Mantis15
Joined: 30 Apr 2007 Posts: 7743
HP: 100 MP: 3 Lives: 0
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Posted: Tue Mar 03, 2009 10:15 am
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Platformers need to have good upgrades in attacks or in general when the levels begin to get difficult. |
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lightening Anti-Guy Vampire
Joined: 05 Feb 2008 Posts: 1506
HP: 95 MP: 8 Lives: 0
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Posted: Tue Mar 03, 2009 4:58 pm
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...The levels HAVE to have variety... ...I don't care if the design is PERFECT, I don't want to play the exact same thing 80 times... ~White Shy Guy |
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Ohh, THAT makes sense! Tyler Vampire
Joined: 18 Apr 2007 Posts: 11410
HP: 95 MP: 2 Lives: 4
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Posted: Tue Mar 03, 2009 7:12 pm
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Anti-Guy wrote: | ...The levels HAVE to have variety... ...I don't care if the design is PERFECT, I don't want to play the exact same thing 80 times... ~White Shy Guy | This is why Sunshine wasn't so great. |
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TooManyToasters Paper_Waluigi
Joined: 20 May 2007 Posts: 10343
HP: 100 MP: 10 Lives: 1
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Posted: Tue Mar 03, 2009 7:18 pm
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Tyler wrote: | Anti-Guy wrote: | ...The levels HAVE to have variety... ...I don't care if the design is PERFECT, I don't want to play the exact same thing 80 times... ~White Shy Guy | This is why Sunshine wasn't so great. |
Sunshine was alright; at least it had those fun little "secret" levels and the hotel area to keep it interesting. Still, it could have been a much better game with some more creativity. Galaxy improved on it tenfold. In short, lots of variety isn't necessary to make a GOOD platformer, but it is extremely necessary to make a GREAT one. ФֻФ |
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WHO HA HOO HEY HOOM Paper Luigi Vampire
Joined: 09 May 2007 Posts: 6855
HP: 1 MP: 7 Lives: 0
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Posted: Tue Mar 03, 2009 7:19 pm
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platforms make platformers great |
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